View Full Version : Let's talk about The Four Horsemen
Poetry
05-03-2009, 11:09 PM
Three quarters down with our 5+4+1 box group. Stuck at The Four Horsemen.
On our best attempt we got the front two horsemen down before a druid died in a void zone. We had the tank, 4 dps, and holy priest starting on Thane, tank and holy pally on starting on Baron, both groups basically stationary and just swapping the mobs between them. In the back we had a moonkin and a resto druid. Just seems like something always goes wrong. The unattended druid dies in a void zone, someone didn't get proper aggro on their mob, too close together, too many marks, blah blah blah. Attention just gets split too many ways and something gets missed. I am running all three healers, my husband is running both tanks. Maybe we need to do some respecs and re-divide responsibilities?
We're open to suggestions! Won't be able to try again 'til next weekend.
Current grouping and specs:
Five boxer: holy priest, resto druid, holy paladin, elemental shaman, arcane mage
Four boxer: prot paladin, tank dk, fury warrior, enh shaman
Single boxer: moonkin druid
ghonosyph and the moocrew
05-04-2009, 01:34 AM
druid shouldnt have to die in a void zone in back, you DONT have to be close to him and generally can out range the void zone droppings i believe, tho i could be wrong
shaeman
05-04-2009, 04:22 AM
our guild did this fight for the first time last night. We wiped about 3 times on it before getting it done.
I swapped to my off spec of resto and it was me and a resto druid on the back two bosses.
What we did - there is a circle on the floor in between the two bosses. We moved in one to two floor tiles each from this.
(originally I was out further than the boss and it was too far to run for a swap.
We were out of range of each other, but it really made the swapping easier.
As soon as one of us got 3 stacks we would swap places. I would frost shock to get the bosses notice and from then on it was a case ofjust healing, and swapping.
For the tanks they followed the wowwiki suggestion for making it easy. Something like get 3 stacks run towards the middle before getting the fourth. Taunt the others boss
and i believe they take the boss back to the tanks original corner. (so they are swapping where the bosses are tanks).
I did have to move out of void spawns though - which may be tricky if you are controlling all the healers. [edit: remove typo]
Deekhay
05-04-2009, 09:01 AM
Let me tell you how we do it in a 7+2+1, 2 healers and 2 tanks:
Start:
My 7 on thane (1 healer+5 dps+1 tank)
The 2 (tank+healer) they pick Rivendare and the Holy boss and they tank it near the holy boss
The 1 - yet very undergeared (lots of greenies) arms warrior gets at max range of the shadow boss, close enough to my healer to get healed and just dances to avoid zones :)
My 7 usually kill Thane very close to 3rd mark, then they move to the holy boss corner
We can heal through 4-5 marks
When I get near, the 2 switch with the warrior, I taunt Rivendare and I can usually kill him before the 4th mark
We just then switch (around 4th mark) till the last two are down. Our warrior usually dies ^^. But he'll get his revenge soon ;)
Enndo
05-04-2009, 09:19 AM
Simple answer. In the back tank one wiht your druid and one with your holy pally, use the holy pally (bacon lol of light) to spam heal yourself and the druid.
David
05-04-2009, 12:49 PM
This is what we did in a PUG with 2 healers a while ago when I was still single boxing my resto shaman:
Magic bosses get tanked as usual with one healer. The whole raid starts on the left melee boss and burns it down with a heroism. Meanwhile the other melee boss gets tanked by a prot pala without healer. If you are fast enough (gear wise) then the first horse goes down before you have to switch. Meanwhile the paladin tank keeps himself up untill the raid arives with the healer.
Poetry
05-04-2009, 03:51 PM
druid shouldnt have to die in a void zone in back, you DONT have to be close to him and generally can out range the void zone droppings i believe, tho i could be wrong
Sure would be sweet if that is true but I believe that if you're in range to tank her (45 yards) you're also in range of the void zones. We had the other person in the back trying to call out the void zones and the switches but it only took one laps in attention and down went my druid. :( Truly the void zones seem to be the biggest issue. The switches in the front were generally going great.
Gares
05-04-2009, 07:48 PM
You can always try the balls to wall strat and just tank all 4 of them in the back.
Tank the back two like normal but ignore their marks. Tank the front two in the back the same way you would in the front and change at every 2-3 marks (2 is probably better). All you gotta do is make sure your tanks when changing sides at least do something to the stationary horsemen so they dont go ape shit with their AOE ability on your group when you change sides. Pretty easy actually.
Poetry
05-10-2009, 08:05 PM
You can always try the balls to wall strat and just tank all 4 of them in the back.
Finally, they are down, and tanking them all in the back was the method that finally worked. :D A respec here and there didn't hurt either lol. I changed my holy paladin to prot and my resto druid to balance. We then split the raid into two groups of 5 with a tank, healer, and 3 dps, keeping our own toons in our own groups. This really helped because I think when my toons are split all over the place I have a hard time keeping track of them and I get distracted. Anyway, 4 quarters finally down. We took a couple shots at Saph but didn't have any frost resist gear and called it for the weekend. Unfortunately we won't get another shot for about a month, but it will be something to look forward to!
Gares
05-10-2009, 09:21 PM
Grats I'm glad it worked out for you
Cyndaen
05-11-2009, 03:11 AM
This is a bit off topic for this thread, but we did the same setup my wife pointed out for 4HM with the Thaddius encounter this week and it was a snooze. Positioning for polarities really isn't so bad. The range is fairly easy to deal with, and once you get everyone spread out and dps'ing, it's easy to stack charges. The most difficult part is that stupid Mario jump! Console mechanics make me psycho. I'm old though, so it's ok. Nintendo fights FTL.
Mercurio
05-12-2009, 02:32 PM
We took a couple shots at Saph but didn't have any frost resist gear and called it for the weekend.
Saph is definitely possible. We got him this weekend with me 6-boxing, Pinot 2-boxing mages, and Zaelar boxing a pally and shammy. The blizzard is definitely annoying- I spend as much time running as I do DPSing - but after two wipes we got him on the 3rd try. Pinot had never seen the boss before, so all in all he actually seemed like one of the easier bosses - rather like Heigan in that the strategy is to be on top of avoiding things that kill you, then DPSing as you can. Takes a while, but didn't seem bad.
KT on the other hand... bleh. The transition from phase 1 to phase 2 was always messy for us, and moving 5+ toons out of void zones consistently with no dedicated spot healer for all the single-target damage was too tough. Maybe next week!
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