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View Full Version : Party ordering method changed in 3.1



Smoooth
04-15-2009, 10:25 PM
Just to let everyone know, the way wow arranges your party changed this patch. It used to arrange as self=f1, party1(leader always)=f2, and party2-4(f3-f5) would be arranged by age of the character, as in when it was created.

Now it is simply by order of joining party. Self is still f1, leader is still always party1 or f2. party2-4 are in order of joining the party. So make sure to accept your group invites in the correct order to keep any odd macros you have working. I have to do this for my healing macros.

sqeaky4100
04-15-2009, 10:59 PM
I have my healing done via names luckily. Or that would be a pretty big hassle.

Duese
04-16-2009, 03:01 PM
So that's why I have to keep switching around my macros! I saw that it changed, but damned if I could figure out what the new method is.

I made it so that any of my characters can be in any party slot just by switching around a macro and a variable, so this isn't a big deal for me, but now I just have to make sure I accept the group in the right order.

Ryan
04-16-2009, 07:40 PM
I didn't notice this at first, since I invite my characters (two of them) at the same time and they're set to autoaccept, so it's a 50-50 shot they'll end up in the right order. My easy fix was to just add in a delay to my invite macro with the /in command thing that Ace gives you.

Starbuck_Jones
04-16-2009, 09:21 PM
I noticed this when I opened a trade window and it went to the wrong toon. I got lucky and I dont have any macros set by group position.

Maxion
04-19-2009, 01:06 AM
Seems that even making a toon leave the group and reinviting does not change their position in the group.

Ualaa
04-19-2009, 02:26 PM
Most people seem to have macro's set up as one of these:

target = focus
target = party1
or the FTL system

In all of these, the toon to be assisted is easily found.
And that toon targets whatever we want our slaves to end up targeting.

I'm not sure why someone would have a heal and word it:
/target [target=party3] Rejuvenation

When they could word it just as easily:
/target [target=Toon'sName] Rejuvention

Smoooth
04-19-2009, 08:56 PM
Most people seem to have macro's set up as one of these:

target = focus
target = party1
or the FTL system

In all of these, the toon to be assisted is easily found.
And that toon targets whatever we want our slaves to end up targeting.

I'm not sure why someone would have a heal and word it:
/target [target=party3] Rejuvenation

When they could word it just as easily:
/target [target=Toon'sName] RejuventionI use names also but for heals I press a number the corresponds with the party order to heal. So when the tank needs heals(leader) I press numpad1 which is target=tankname. When the 2nd person on the list needs heals I press numpad2 and thats target=toon2sname and so on. If the party order changes I might see the 3rd party member needs heals and press numpad3 but someone else gets the heal because now toon5 is actually in party3 position.

puppychow
04-20-2009, 04:00 PM
Most people seem to have macro's set up as one of these:

target = focus
target = party1
or the FTL system

In all of these, the toon to be assisted is easily found.
And that toon targets whatever we want our slaves to end up targeting.

I'm not sure why someone would have a heal and word it:
/target [target=party3] Rejuvenation

When they could word it just as easily:
/target [target=Toon'sName] Rejuvention

By using party1-5 instead of a specific character name it lets you invite friends or new characters into your group and they will still get heals. If you only ever box with the same exact characters then of course using ToonName is best, but sometimes its nice to take a buddy into an instance to help him get a drop and show him how awesome multiboxing is, but it won't be so awesome if he dies because your macro doesn't target him :)

Duese
04-20-2009, 04:11 PM
I'm not sure why someone would have a heal and word it:
/target [target=party3] Rejuvenation

When they could word it just as easily:
/target [target=Toon'sName] Rejuvention


Because we aren't always partied with the same exact players. I want to be able to drop out a player and add a friend in without having to change all my macros around. Now, I just have to switch two labels in HKN and I'm set.

Now, when I'm only running my 4 shammies... I don't have to worry about it because it's just a straight FTL off the current main. I can't do that when I'm tanking.

Rin
04-20-2009, 04:17 PM
/facepalm

I noticed this, but have been too lazy to fix it. I was wondering what the hell was going on when I healed the wrong toon on accident. Thanks for confirming that I'm not going crazy. :whistling:

Marious
04-20-2009, 05:11 PM
Yup I noticed, normally my priest is always number 5 so I was like they changed something because she is no longer in the position I would expect.

keyclone
04-20-2009, 05:50 PM
/facepalmworks in game... but unfortunately, there is no animation for it.

maybe just mix the first 2 seconds of /cry with /sigh and they'd have /facepalm (i have a need, dammit!)

:D

Vicker
04-24-2009, 05:06 AM
I'm quite thankful for this change. I three-box and invite two friends to come along with. Healing them has been a hassle because sometimes they would be older than my chars and sometimes they'd be younger. Now my chars will consistently be in the same spot.

Ughmahedhurtz
04-26-2009, 11:36 PM
I didn't notice this at first, since I invite my characters (two of them) at the same time and they're set to autoaccept, so it's a 50-50 shot they'll end up in the right order. My easy fix was to just add in a delay to my invite macro with the /in command thing that Ace gives you.Excellent suggestion. Works like a champ. :)

Vicker
04-28-2009, 02:54 PM
I didn't notice this at first, since I invite my characters (two of them) at the same time and they're set to autoaccept, so it's a 50-50 shot they'll end up in the right order. My easy fix was to just add in a delay to my invite macro with the /in command thing that Ace gives you.Excellent suggestion. Works like a champ. :)

I'm still kind of hesitant to use that command for much. It feels too much like automation. I guess party invites are harmless, though.

Tdog
04-28-2009, 03:02 PM
I didn't notice this at first, since I invite my characters (two of them) at the same time and they're set to autoaccept, so it's a 50-50 shot they'll end up in the right order. My easy fix was to just add in a delay to my invite macro with the /in command thing that Ace gives you.Excellent suggestion. Works like a champ. :)

I'm still kind of hesitant to use that command for much. It feels too much like automation. I guess party invites are harmless, though.While I'm not going to pretend that I know for sure, I'm quite positive the automation thing is more about automating your toons movements and such and not something like a group invite, otherwise things like Auctioneer automatically dividing up my stacks of w/e, or automatically emptying my mailbox, or w/e else would be against Blizzard's rule as well.

Gurblash
04-28-2009, 03:54 PM
If its not protected its fair game until otherwise noted by Blue imo.

Ughmahedhurtz
04-29-2009, 12:28 PM
Just verified this. You cannot use it for /cast or /click, only things like emotes, chat, accepting invites, /follow, etc. If you try it, it says "Cannot call secure command: /cast" so I think the "exploitable" parts of this have already been secured. ;)

Maxion
04-30-2009, 03:36 PM
Sweet, I had thought about adding /in to my invite macro, but thought it wouldnt work since it wasnt chat or emote, so I had resorted to manually typing my invites (last letter different in the names ftw) but since /in works i'll just do that.