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View Full Version : Help: any tips for dual boxing melee classes?



Mashuguna
04-10-2009, 10:51 AM
I have dual boxed ranged classes up to level 60 (hunter/ mage combo) so I am not new to the concept of dual boxing. But I am having some real trouble with dual boxing melee classes (warrior in particular). Any tips on how to keep mobs in good position my warrior and my other toon (a paladin right now) can both land blows? I am constantly twisted, spun, facing the wrong way, out of range, etc.

Maybe my pulling is wrong so I set a poor initial fight. Right now I am using the warrior with a rifle to pull something, waiting, then pounding it. Is there a better way? I cannot get charge to work at all - anytime the warrior charges the Paladin is hopelessly out of position.

Lastly, I am not married to the paladin. Might this be easier if I paired the warrior with a ranged class? Warrior charges and range class hangs back and pew pews? If so, any tipe on ho to handle the /follow on the slave so it does in fact hang back and pew pew?

Thanks for any advice - sorry I'm a little all over the map :)

Oatboat
04-10-2009, 10:57 AM
If i'm playing on my melee toons i tend to run through the mob on the main and then flip him around.

Or i pull with bow then back up main to the rest of the group. Either way its always a constant issue to keep an eye on.

zanthor
04-10-2009, 11:01 AM
When 3.1 drops do the following:

Bind a key to Interact with Target. Enable "Click to Move" in the mouse interface options.Now you target the mob and smash the key for "Interact with Target" and if they are hostile, you will run to them and attack them (thats called Interacting ;)). If you set this up so you are able to spam it with your dps keys you will effectively create a sticky combat that handles all melee needs.

Catamer
04-10-2009, 11:15 AM
I love my ret pallys, they can take a beating, heal, rez the fallen and are VERY simple to play.
warriors can be complicated to get max-dps out of ( lots of do this after a parry, etc ) , can't rez the fallen, can't heal. a death means a long walk back.

macro one...
/follow focus
/startattack [target=focus-target,harm] [harm]

macro two
/follow focus
/cast [target=focus-target,harm] [harm] somejudgement

and button 3
/cast concecrate

Tonyx
04-10-2009, 11:39 AM
When 3.1 drops do the following:

Bind a key to Interact with Target. Enable "Click to Move" in the mouse interface options.Now you target the mob and smash the key for "Interact with Target" and if they are hostile, you will run to them and attack them (thats called Interacting ;)). If you set this up so you are able to spam it with your dps keys you will effectively create a sticky combat that handles all melee needs.

This look great! Anyone tested it on the PTR?

Tombs
04-10-2009, 12:05 PM
I go the lazy route and tag

/assist focus
/follow focus
/startattack
/cast [ability]

on nearly all of my abilities.

I run into some trouble when one of my characters is tanking and the other is dpsing large mobs since the follow will often make my second guy run to through the mob entirely and face my main. Ideally I'd just put follow+assist+start attack on one key and spam that as necessary. This route works decent when both are DPSing.

d0z3rr
04-10-2009, 12:56 PM
You're charging from too far away it seems. When I ran a warrior and 4 druids I would charge at almost the minimum range so my 4 druids following wouldn't stop. Once I charged you simply run forwards through the enemy - which turns the mob around facing you - and wait for your pally to catch up and hit the mob from behind (or the side).

But I always had issues where the mob would reposition itself randomly, which was incredibly annoying. After a while you'll get used to it, and it'll become second nature constantly positioning your melee characters. Once you get the hang of it, melee teams are a blast.

If I still had wow accounts active, I could easily demonstrate what to do....

If I were you I'd have the pally as the main and have him run towards the mob, then have your warrior assist your pally while you're running towards it, then smash the charge bind on your keyboard and your warrior will fly towards it and start autoattacking while you're controlling your paladin and catching up with the warrior. Make sense?

Oatboat
04-10-2009, 02:04 PM
When 3.1 drops do the following:

Bind a key to Interact with Target. Enable "Click to Move" in the mouse interface options.Now you target the mob and smash the key for "Interact with Target" and if they are hostile, you will run to them and attack them (thats called Interacting ;)). If you set this up so you are able to spam it with your dps keys you will effectively create a sticky combat that handles all melee needs.

This will be awesome if it works... and i'm sure we'll get tons of melee groups made if this goes live.

Would love to test this on the PTR.

They had this in darkages and man was it fun to watch a caster try to run away with 6-10 people /assit /stick on him lol

Mashuguna
04-10-2009, 02:37 PM
Awesome tips and tricks - thanks all :)

daviddoran
04-11-2009, 05:56 AM
so it appears that the new function "interact with target" is basically a keybind for right clicking? If so, it's a godsend. Hell I might start using more computers if I don't have to mouse click stuff... Now if only they would bring back minimap ping GtAoE targeting....

Tasty
04-13-2009, 06:13 PM
When 3.1 drops do the following:

Bind a key to Interact with Target. Enable "Click to Move" in the mouse interface options.Now you target the mob and smash the key for "Interact with Target" and if they are hostile, you will run to them and attack them (thats called Interacting ;)). If you set this up so you are able to spam it with your dps keys you will effectively create a sticky combat that handles all melee needs.

Hey Zanthor, I'd be really interested to hear if you've tested this out. My main team is now all melee so this would be a god send for me. As it stands at the moment I have keybinds to move my alts forward when out of attack range so I do okay but .... this would be like Christmas come early :P

Tehtsuo
07-23-2009, 01:37 PM
I'm bringing this topic back from the grave because I know how to use my search function, yay!

I've been using this method for my Retadin duo, and love it. The one question I have: Does anyone know a way to keep your target even after it dies? As things are, as soon as you kill it, you lose your target. That means you have to re-target your corpse and press your Interact with Target again, or right click, to loot. I'd prefer to just keep the target and continue happily spamming my key to loot and then tab target to run to my next victim.

Any ideas?

chaosultimamage
07-23-2009, 02:55 PM
I'm pretty sure it's just a basic game function that the target is lost when it dies.

I'm sure there is a "target last target" type thing, but not sure how that'd work for ya.

Dasana
07-24-2009, 01:05 AM
When I dual-boxed 2 feral druids up I had a,w,s,d for direction on the main and the arrow keys for the slave. When I'd hit something with my main I'd just bump the up arrow for the slave. Broke follow but I got in the habit of hitting follow everytime I moved

Ughmahedhurtz
07-24-2009, 02:35 AM
We had a fairly exhaustive thread on this a while ago. Lemme see if I can find it.

DOGS OF WAR: A Melee Multi-boxing experiement ('http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=6559&pageNo=1')

also, use google for searching the forums. It's much better than the built-in crappy search code.

http://www.google.com/search?q=site:dual-boxing.com+melee+position