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View Full Version : is the old content totally nerfed or what?



Catamer
04-01-2009, 11:31 AM
I'm trying a 5x pally team and they seem REALLY awsome... I was quite full of myself then I realised that the old content HAS to be totally nerfed.
I took my level 35 pallys to Uldaman and the trash mobs near the begining of the instance vaporised, I had no problems with mobs of four or more.
The first boss in the hidden room in Uldaman went down without even trying and she was at least +4 ( I think she was 39 and RED to my team ) it was probably the longest fight my pally's have had to make yet and it wasn't really all that long and I only cast 2 heals.

BTW... the BoA gear is awsome, BOA shoulders + weapons rock!

Bigfish
04-01-2009, 11:35 AM
If you were 35, 39 would be high orange.

Gurblash
04-01-2009, 11:36 AM
BTW... the BoA gear is awsome, BOA shoulders + weapons rock! The content has been nerfed yes... BUT With that gear, the content is trivialized.

Nisch
04-01-2009, 12:14 PM
Yeah, the 5 pally team will continue to rock at least through Outlands. I am able to keep things together really well up through level 67 so far.

notta
04-01-2009, 12:30 PM
Yea I was running a few guys that just hit 60 with through Ramps last night and noticed the same thing. There seems to be a lot less mobs in there now.

Taliesin
04-01-2009, 12:38 PM
Yea I was running a few guys that just hit 60 with through Ramps last night and noticed the same thing. There seems to be a lot less mobs in there now.

Less mobs in Ramparts? I ran that just last week and didn't see any changes. Maybe you just remember it being harder in the past because of bad pugs? :)

Seraphaw
04-01-2009, 03:24 PM
Yesterday I cleared SM armory by myself as a level 39 paladin... It felt bittersweet.

Ulta
04-01-2009, 03:26 PM
your a pally x5
your all doing something(and focusing together)... not afk
new/stronger talent tree then pre BC
BOA Items
The Instance didn't change at all =P

Flight
04-01-2009, 04:24 PM
Excuse the dumb, question - I haven't played for a while.

What is BOA gear please ?

Bot
04-01-2009, 04:52 PM
i started 5 boxing before 2.8 and i noticed that while i didnt think the content had been nerfed, and i wasnt using any crazy gear, things in instances seemed trivial. then i thought about it and realized that people i had been pugging with musta been afk like 60% of the time. when wrath dropped and i put the team on hold because i wanted to see the new junk and i didnt wanna wait i realized that my assumptions were correct. in about 75% of the pugs ive been in at least 2 people are constantly laggin like 10 -15 secs behind the group. not connection lag more like they loot then they check out. im pretty patient and it doesnt bother me but it does show that i was pretty correct in my assumption. its amazing the progress you can make when all 5 toons are on the exact same page.

evilbob
04-02-2009, 03:31 AM
A lot of 1.0 content has indeed been nerfed. When i first created a character it was via horde and i spent a lot of time in silverpine forest where you had to worry about elites all over the place. Those elites are long since gone as are other aspects of that particular build.

Yamio
04-02-2009, 06:37 AM
I forgot about those elites in Silverpine forest. I was always running around that place on pins and needles. Damn that shit was fun.

Los
04-02-2009, 06:40 AM
The indeed changed all the level requirements fort he isntances and the mobs inside of them, since 3.0?

Flight
04-02-2009, 07:16 AM
Bind to Account - also known of heirloom gear.

You buy it with your max-level character - its "blue" quality I guess. You're allowed to freely mail it to any character on your account, and it scales with level (up and down).Thanks Fur. Is it just gold that you pay for it ?

Hellraiser
04-02-2009, 07:33 AM
Thanks Fur. Is it just gold that you pay for it ?
You have to buy them with heroic-badges.

Catamer
04-02-2009, 12:30 PM
yeah, the BoA items are supposed to be equivalent to the best in class blue item you can get for the same level. they really rock

one of my accounts didn't have enough tokens so that pally had the best blue item for a level 20 (when they were level 20 ) so everyone did the same dps output
but as soon as they were level 21, that one account lagged the team because his weapon didn't scale up. and the next time an equivalent best in class item shows up is usually several levels later, like at level 24 , etc.

that last account now has enough tokens so that last character will catch up with the team :D

Bigfish
04-02-2009, 03:04 PM
I miss the old content. I really hate the way it has been relegated to forget-it-ever-existed status.

notta
04-02-2009, 03:40 PM
I miss all the elites out in the world. I think there are only a few left like Tyr's Hand and that island off of Southshore with the undead. Why are they even there because I don't think I've ever seen a quest that required going to either area. I can see why they did it though. Not everyone runs around with their own army like we do.

Gurblash
04-02-2009, 03:53 PM
What WoW needs MORE of is outdoor Raid content on random timers. No more of this 7 day reset bullshit. Give me an outdoor 25man Raid boss with a random 16-36hr respawn timer.

Ualaa
04-02-2009, 04:48 PM
Probably 6 to 8 months, pre WotLK, there was a patch which reduced the difficulty of many areas of the game.
Numerous formerly elite mobs became normal mobs.
This was to help the less skilled or newer players solo content, which formerly required 2-3 players to complete.
The idea was to dumb the game down to a level where more players could be successful.
In particular, mobs outside of instances were hit.

Sure, our gear for our alts in better then our gear was when we first ran instances.
And our talent options are generally stronger too.
They've reduced the number of trash mobs in numerous instances.

In the patch which brought out the WotLK talents, but was still BC content, they nerfed all boss health by.... I believe 25%, but don't quote me on that number.

The game has been dumbed down numerous times.
Cater to the masses, who average 12-16 years old, with limited attention spans.
Reduce the difficulty of content so more of the player base can accomplish things.

Definitely a strong business model, wow is so much more successful the EQ ever was.
EQ catered to the elite 0.03% of the player base, creating challenges which many players did not see until 2-3 expansions after the content was released.
EQ was raiding on hard mode; wow is easy mode for the entire game.
Not necessarily complaining about that, just an observation; afterall, I'm not playing EQ and am playing WoW.

Multibocks
04-02-2009, 05:06 PM
Actually the higher end raids of WoW are on par if not harder than EQ raids.

On the nerfing, they definitely nerfed instances. Remember when you could zone into BRD and kill grey mobs for 20mins until you finally got to the mobs you wanted to grind for xp? I hated that. Also remember that Cathedral in the Monastery had a mob range of like 10 levels? Ya that sucked too.

Catamer
04-02-2009, 05:42 PM
the whole point of going into the instance was for me to see if the team was going to be viable at the upper levels.
the early instances is so nerfed that I won't be able to know if they are worth anything until I get them to 70 and try UK, where the instance isn't nerfed or at least the content was built for 3.0 talents.

I was so full of myself until I decided the content was nerfed. :pinch:

mibane
04-10-2009, 06:16 AM
What i would like to see is old world instances heroic mode, its a huge undertaking and will never happen but i would love to play herioc brd, scholo or dm. there is so much content that doesn't get touched now. At least as heroics they would be challenging.

Ken
04-10-2009, 08:49 AM
What i would like to see is old world instances heroic mode, its a huge undertaking and will never happen but i would love to play herioc brd, scholo or dm. there is so much content that doesn't get touched now. At least as heroics they would be challenging.
I partially disagree: they shouldn't just add a heroic mode, but a regular and a heroic mode that scales depending on your level.

Bully
04-10-2009, 09:10 AM
Just as a fore-warning.. Heavy melee groups get ALOT harder to control and run through NR instances. AoE+melee heavy group=an extreme pain in the ass.

I have 3 paladins at lvl 72. Questing could not be easier but the unfortunate part is that that is all they will be able to do. I used to think that PvPing and/or PvEing with my pallies would be a blast but after getting raped on the last boss of UK multiple times PvE looks grim and PvP looks even worse. Now im only lvling them to get a lvl 80 farming team that can do dailies with ease.

Catamer
04-10-2009, 11:34 AM
this is exactly what I was afraid of, that the only way to tell if the group is worth anything is to level them all the way to 70 only to find the team is worthless or less than perfect.
I have to admit they are more dungeon viable than anything group i've done so far... ( which is probably 3.0 talents + BoA gear more than anything )
per say, my team is doing so well and for the most part I am having a blast doing every instance I can find for them... so I'm going to play them at least to 70.... I'm going to keep playing them as long as I"m still having fun :thumbsup:

Moorea
04-10-2009, 12:10 PM
I have 3 paladins at lvl 72. Questing could not be easier but the unfortunate part is that that is all they will be able to do. I used to think that PvPing and/or PvEing with my pallies would be a blast but after getting raped on the last boss of UK multiple times PvE looks grim and PvP looks even worse.

you tried to 3 man UK ? my DK and 4 shamans get raped by the *first* boss in UK... even though I suck; I'm not surprised you're having trouble 3 man'ing that instance ?