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View Full Version : Full Mixed Group Advise?!



Danash
03-28-2009, 05:44 PM
Started my PVE team few days ago. (took a looong time to auctionhouse ear up / train / macro my lvl 1 gear RAF 60s but finially started Ramparts last night.
Group make up is below with reasons why I chose them.
Pally - Blessing of kings with devo aura
Mage - arcane brilliance, water and Portals so nice
Warlock - So nice to have summons for repiar - Also imp stamina
Hunter - Trueshot Arua - Easy DPS - Pet
Druid - Wild Growth - Mark of the Wild - Hot's and a badass treeform

However after much research I decided to swap out the pally and started a deathknight tank last night. I would like opinions on group makeup based on the above info. I think it might be too mixed and that might effect my success. After talking with a friend of mine at work he said at least all gear will be easily given out only having to roll on cloth. Meanwhile I am going to lvl the DK outa starting zone and try em out. Any advise would be great even if it is " get to 80 and then swap out for 4 shamans".

Thankyou in advance

Danash

Zal
03-28-2009, 05:51 PM
Drop the hunter for Boomkin (+5% spell crit aura)

shaeman
03-28-2009, 06:23 PM
Have a good go with the mixed group.

A lot of advise will be around going for a 4 shammy 1 pally team, because so many have that grouping, and know it's successful.
If you look further there are others with mixed groups having success (And I hope to be one of them).

It might be trickier to setup but I think with enough work on macros it can be done.

Danash
03-28-2009, 07:01 PM
Zal,
What o you think about me dropping the hunter for the boomkin, moving the paladin to healer slot and bringing in dk as tank. How productive would a pally be as healer?

Xorn
03-28-2009, 08:26 PM
He can spamheal you to death but he'll struggle with a lot of AE damage I guess.

Zal
03-28-2009, 08:33 PM
He can spamheal you to death but he'll struggle with a lot of AE damage I guess.
this

Smoooth
03-28-2009, 11:53 PM
You can switch the hunter for an ele sham. Or switch the druid to boomkin and use a resto sham.

Shaman would bring mana/hp totem, bloodlust, ankh, elementals. The hunter's trueshot aura only really helps the tank.

Greythan
03-29-2009, 12:38 AM
Synergy of 3 casting DPS is nice. You can see my trio in my sig.

That said, as its been stated, the road is tougher. I wanted the diversity so I'd have options when playing "with" people. Everything's "doable" just tougher to fully utilize a mixed team's capabilities versus a 2 class setup (tank + shaman).

Greythan
03-29-2009, 12:38 AM
Synergy of 3 casting DPS is nice. You can see my trio in my sig.

That said, as its been stated, the road is tougher. I wanted the diversity so I'd have options when playing "with" people. Everything's "doable" just tougher to fully utilize a mixed team's capabilities versus a 2 class setup (tank + shaman).

Poetry
03-29-2009, 03:14 AM
He can spamheal you to death but he'll struggle with a lot of AE damage I guess.

With my pally I have Beacon of Light in my macro and Sacred Shield to help control situations like this. There is also the glyph of Holy Light that provides a group heal (although small). I like my pally as a spam healer but I have found it harder to make her efficient. My druid, on the other hand, I've sometimes thought must have a hung up macro because her mana bar doesn't go down lol.

Aside from this, I will second the suggestion that 3 casters for dps works really well. I've found my warlock a bit more difficult to balance (just haven't taken the time to get the rotation right and the felguard seems to have a mind of it's own) but mage, shaman, and boomkin are easy casters to work with. In my experience, paladins are the least fiddly in their tank rotation and I find their taunt the easiest to work with. Macroing my death knight just hasn't been so easy. Between runes, runic power, and hit rating, it's easy to get macros hung up and it seems like my oh shit buttons are never available because I just used that rune for something else. But I admit I just haven't put a lot of effort into it because I don't usually need to tank when we raid.

Anyway, I think the only thing that really makes a mixed group harder is the time it takes to get it right. Whereas with a 4 shammy group you only need to figure out your rotation and macros and gear once, with a mixed group you need to do that for everyone. And as you can see from my comments above, I'm still slacking in that department :P But once you work our your rotations I think mixed groups work great for PVE. As you pointed out, there are a lot of great things various classes can bring to your group.

heffner
03-29-2009, 04:24 AM
I run a mixed group: Prot Pally, Ele Shaman, Boomkin, Fire Mage and Holy Priest (might switch my mage to Arcane and my priest to Disc though, have to do some research on that).

After hitting 80 and running some heroics I can see the appeal of a Pally/DK and 4 shaman group. This setup allows you to have an extra DPS (i.e., no dedicated healer) but still have AOE heals. Shaman seem to be easier to gear up to get some serious spellpower as well. It's pretty much a killer group. I'd even guess it's really the best multiboxing group for PVE (although I have no first hand experience).

In my case, I wanted mixed classes so I could have a lot of options later on if I switched to raiding...something I am not sure I could do as a boxer. A mixed group is typically just a tank, 3 caster dps and a dedicated healer. In general, the dps classes make no difference whatsoever. You will work out the macros. All I do is hit a single key. I would do the same if they were all shamans, warlocks, mages or a mixed bag. The big difference is a dedicated healer vs. four DPS that are mediocre [but satisfactory] healers.

To maximize your DPS the synergy is important with mixed classes. For example, having both a warlock and a boomkin might not be as good as having just one and a totally different class due to key buff stacking issues. Just pick any 3 DPS classes you like but make sure their key group buffs can stack.

As for a healer, a good AOE healer is important IMO. At least for PVE. Anything is doable of course, but being able to spam some AOE heals is much easier in a lot of cases.

Poetry
03-29-2009, 04:54 AM
As for a healer, a good AOE healer is important IMO. At least for PVE. Anything is doable of course, but being able to spam some AOE heals is much easier in a lot of cases.

For this my personal choice is Holy Priest. Circle of Healing, Prayer of Healing, Prayer of Mending, Binding Heal. And I believe I heard they are increasing the healing of CoH, and PoH will be able to be cast on other parties for raiding. Pretty powerful.

unseen
03-29-2009, 05:12 PM
I've found my warlock a bit more difficult to balance (just haven't taken the time to get the rotation right and the felguard seems to have a mind of it's own) Just a tip if you don't do this already -- put the pet on defensive and it will auto-attack whatever target you start attacking.

Alternately you can have a separate key (with a modifier) to tell the pet to attack/return in cases where you don't want the pet running over to a mob and aggroing everything around it as well.

Dominian
03-30-2009, 07:46 AM
I used to play 1 paladin+4 shaman but decided to gear my hunter. Took him in and swapped out my "main" shaman since i can do naxx 10 with him.

Saying that hunters only bring trueshot aura isn't completley true:

Misdircetion - 3 attacks redirected at my tank. <- I use this with avengers shield. Macro is simple /target [target=tank] /cast misdirection
Tranq shot - Tranqualize a enrage, works on most heroic bosses like the last one in gun drak. Do not work on timed bosses like Eck.
Masters Call - This and hand of freedom together is awsome! Does the same as hand of freedom but has a longer cooldown and last shorter.

Next patch he will be MM wich can be castsequence macroed effective, wich is basicly impossible with survival.

Vmpwraith
03-30-2009, 10:31 AM
I also run a mixed group and its great. My only question would be the value of a Hunter. Sometimes you need to get up close and personal and the hunter has a problem with range and this may drop your dps a lot. I find that a magma totem, 2 x arcane explosions and a holy explosion are great in close range.My adive is to play the toons you want there are many great combinations its more about finding a strat that works for you and how you want to play.