emesis
03-16-2009, 05:42 PM
Hey all,
Has anyone had luck creating a spammable emergency CC macro that works deterministically?
My investigations have led me to conclude that this is not possible, but I'd love to be proven wrong.
By deterministically, I mean a spammable (whether one key or a sequence) macro that will sheep/hex/root an appropriate number of unique hostile mobs without targeting.
For instance, I run 4 shammies. A deterministic macro for me would allow me to engage up to 4 mobs and hex them all by spamming the macro (obviously the mobs need to be hexable).
I thought this would be possible through creative use of the targeting functions /targetenemy and /targetenemy1, which tab and reverse-tab through targetable nearby enemies respectively.
Something like:
Shammy 1.
/assist focus
/targetenemy [nomod=alt]
/cast [nomod=alt] hex
Shammy 2.
/assist focus
/targetenemy1 [nomod=alt]
/cast [nomod=alt] hex
Shammy 3.
/assist Shammy1
/targetenemy [mod=alt]
/cast [mod=alt] hex
Shammy 4.
/assist Shammy2
/targetenemy1 [mod=alt]
/cast [mod=alt] hex
This would be a 2-press function, once without and once with alt pressed, using focus & assist used to "synch" up the initial targets, and then targetenemy/targetenemy1 to work forwards and backward from the initial mob.
This doesn't work. It appears to me that the tab order for mobs VARIES depending on relative world position, and so varies from toon to toon.
The best I'm able to do with a spammable emergency CC macro acknowledges this and just leaves things up to chance:
/targetenemy
/castrandom ,,,Hex
on all shammies. Spam the key a couple of times until they are all casting hex. This works better than nothing and sometimes works great depending on ye old RNG.
Does anyone have anything better?
Has anyone had luck creating a spammable emergency CC macro that works deterministically?
My investigations have led me to conclude that this is not possible, but I'd love to be proven wrong.
By deterministically, I mean a spammable (whether one key or a sequence) macro that will sheep/hex/root an appropriate number of unique hostile mobs without targeting.
For instance, I run 4 shammies. A deterministic macro for me would allow me to engage up to 4 mobs and hex them all by spamming the macro (obviously the mobs need to be hexable).
I thought this would be possible through creative use of the targeting functions /targetenemy and /targetenemy1, which tab and reverse-tab through targetable nearby enemies respectively.
Something like:
Shammy 1.
/assist focus
/targetenemy [nomod=alt]
/cast [nomod=alt] hex
Shammy 2.
/assist focus
/targetenemy1 [nomod=alt]
/cast [nomod=alt] hex
Shammy 3.
/assist Shammy1
/targetenemy [mod=alt]
/cast [mod=alt] hex
Shammy 4.
/assist Shammy2
/targetenemy1 [mod=alt]
/cast [mod=alt] hex
This would be a 2-press function, once without and once with alt pressed, using focus & assist used to "synch" up the initial targets, and then targetenemy/targetenemy1 to work forwards and backward from the initial mob.
This doesn't work. It appears to me that the tab order for mobs VARIES depending on relative world position, and so varies from toon to toon.
The best I'm able to do with a spammable emergency CC macro acknowledges this and just leaves things up to chance:
/targetenemy
/castrandom ,,,Hex
on all shammies. Spam the key a couple of times until they are all casting hex. This works better than nothing and sometimes works great depending on ye old RNG.
Does anyone have anything better?