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Sam DeathWalker
03-15-2009, 12:14 AM
Well it appears there is a name for what I am and have been doing, and what I claim is, at least for a 26 (now 30) boxer, the fastest way to level.

What I have been doing is tag boosting. Characters are about the same level (i.e. the mobs are not grey to anyone). The group being boosted tags, and the other 21 or whatever help with the kill.

http://noobding.blogspot.com/2008/09/tag-boosting-fastest-way-to-level.html

This guy, who is aware of instance boosting and questing, claims that tag boosting is the fastest way to level. And he is talking about a "few friends" to help, not the 21 "friends" that I have, and I even kinda out-do him cause I am doing it "aoe style" where mobs allow. AND I get group bonus ... (because I apply what works with one character and one booster to one group and 4 other booster groups).

He's not talking raf but all my guys being "boosted" get raf (well they used to lol) so ...


Obviously this is of no value to 5 boxers, even though he is doing it with 2 characters, but when you hit about 10 or more then ....

Kayley
03-15-2009, 01:46 AM
Used to work if you played 5 characters. Go inside an instance.. drop 4 people.. tag with one.. kill etc re-invite.

I thought they changed all of this though, guess not. ^^

Hachoo
03-15-2009, 01:58 AM
Used to work if you played 5 characters. Go inside an instance.. drop 4 people.. tag with one.. kill etc re-invite.

I thought they changed all of this though, guess not. ^^Doing that in an instance will get you banned - doing it outside an instance is still OK as far as I know though.

glo
03-15-2009, 02:18 AM
There is no fancy name for what you are doing and it is extremely slow as evidenced by the fact it takes you half a year to get to 40 with RAF. You are just grinding. Tag boosting is when you tag something and others kill it so you can get faster xp, what you are doing is killing it yourself, there is nothing even remotely slick about using 26 characters to kill a mob.

Kayley
03-15-2009, 02:35 AM
Used to work if you played 5 characters. Go inside an instance.. drop 4 people.. tag with one.. kill etc re-invite.

I thought they changed all of this though, guess not. ^^Doing that in an instance will get you banned - doing it outside an instance is still OK as far as I know though.There we go ;D
Shows how long ago I did it :whistling:

Gadzooks
03-15-2009, 03:55 AM
Did'nt the first player to get to 80 get banned for doing this? They had a guild backing him up?

Akeldema
03-15-2009, 04:15 AM
Did'nt the first player to get to 80 get banned for doing this? They had a guild backing him up?yup, that he did.

puppychow
03-15-2009, 04:49 AM
tag boosting involves very geared characters quickly mowing down either giant packs of mobs or elite mobs (in instances). At various times (mostly pre-TBC) you could actually level to 60 in under 10 hours if you were determined enough, via jumping in and out of parties in instances. Most of the ways got nerfed over a number of patches (totems, hunter/warlock pets, dropping/rejoining groups, etc), but you used to be able to get for example 5k xp/mob in instances so you can imagine that adds up fast. Athene is the most famous example of tag boosting during WOTLK launch, he and his crew got temp banned and rolled back from 79 to 70 for tag-boosting in instances.

At either rate the point of tag boosting was to level up insanely fast, 1-70 in a day or two -- given that its been six months for you to reach level 45, I'm pretty sure what you are doing is far from tag boosting 8o 8o 8o

X-Ifist
03-15-2009, 05:27 AM
Another way thats faster, get a 80 lock/hunter pets to kill the mobs for you, you get 100% of the xp.

Youre way you will only get a % of the xp becuse you dident do all the dmg, so rly its faster just by doing it in groups.

glo
03-15-2009, 06:07 AM
Did'nt the first player to get to 80 get banned for doing this? They had a guild backing him up?The first player to get to 79 was doing it, they never made it to 80 ;)

Sam DeathWalker
03-15-2009, 06:18 AM
Although you are all correct about getting banned jumping in and out of groups in instances, thats not what the link I gave is talking about. He mentions nothing about instances.


what you are doing is killing it yourself, there is nothing even remotely slick about using 26 characters to kill a mob.

I do exactly what he is talking about. Guys are similar level so the mobs are not grey to anyone. One character tags (in my case one group tags), and other characters help kill the mob (in my case other groups help kill the mobs). Its exactly what he is talking about.


Youre way you will only get a % of the xp becuse you dident do all the dmg, so rly its faster just by doing it in groups.

Thats not correct at all. If the mob is not grey to you or your helpers the tagger gets 100percent of the exp.

X-Ifist
03-15-2009, 07:18 AM
still doing it in 5man group you get group xp+raf

Sam DeathWalker
03-15-2009, 07:24 AM
Yes and if you have 4 other groups to help you kill aoe style thats even better.

Glo, I didnt write that artical/blog. He backs his statements up with solid math, do you find anything wrong with his reasoning except that its not consistent with yur opinion?

You saw the screenshot where I was making 60K plus per hour at level 44ish.

The fact that I spend over 1/2 my time on TS and AH, and that the first RAF was wasted on computers and macros and addons dosnt make HIS math incorrect.

glo
03-15-2009, 07:45 AM
Yes and if you have 4 other groups to help you kill aoe style thats even better.

Glo, I didnt write that artical/blog. He backs his statements up with solid math, do you find anything wrong with his reasoning except that its not consistent with yur opinion?

You saw the screenshot where I was making 60K plus per hour at level 44ish.

The fact that I spend over 1/2 my time on TS and AH, and that the first RAF was wasted on computers and macros and addons dosnt make HIS math incorrect.I am not saying anything about the article you linked. What I am saying is you are walking up to a mob and killing it, there is nothing special about what you are doing in the least. It is not a super secret leveling strategy, a solo player using raf can easily get 60k an hour just walking up to mobs and killing them just like you are.

Can you not just play the game and learn what is going on before posting?

Knytestorme
03-15-2009, 10:20 AM
Well it appears there is a name for what I am and have been doing, and what I claim is, at least for a 26 (now 30) boxer, the fastest way to level.



Well I believe Prepared had more than 30 characters, didn't level your way and was faster to level than you so it seems, like most of your posts here so far, you're wrong about yet another thing in WoW :)

Sam DeathWalker
03-15-2009, 04:35 PM
I DID NOT WRITE the artical I linked. Is HE right, or is HE wrong, and if he is wrong, what is wrong about his math.


To give an example: At level 60 in terokkar forest the above mob-tagging tactic gives you approximately 1200xp per kill and your killing speed is that of a level 70 tearing through low level mobs. This translates to about a level per hour but scales quite well if you can get more buddies or buddies that can aoe kill mobs by the truckload (or introduce rested xp etc.).

To summarize:

1. Get a friend or multiple friends that are no more than 10 levels above you.
2. Find an area where the mobs con green to your higher level buddy(s) and orange / reddish to you (mobs must NOT con gray to your higher level friend(s)).
3. Do not group (do not stay in the same party)
4. Attack a mob once (1 shot is enough to tag it)
5. Let your higher level buddy(s) kill off the mob
6. Loot
7. Rinse and repeat steps 4 - 6




how the hell do I get to 70 faster?

Opinions may vary on this one. Some say get people to boost you in instances. Others say go quest alone, a few AoE specialists swear by grinding certain groups of mobs in certain locations and other still say you should group up and have the high level character carve you a path through your quest mobs.

I say regardless of what people say take a step back and look at the mechanic of XP gain:

1. Questing/grinding ungrouped gives the most xp per kill
2. When you group you split the xp over the amount of group members that are present (the split is more even when you are all of about the same level)
3. If you group with a high level character xp suffers from diminishing returns meaning that you get far less xp
4. If someone outside your group helps kill your mobs xp also suffers from diminishing returns if the other player is of significantly higher level than the mobs you're killing (5+)

Just looking at these facts we can draw the following 2 conclusions:
1. Not grouping is better than grouping
2. Partnering up with someone in your level range (+10 levels max) yields more xp than someone whose significantly higher than you.

Is HE right or is HE wrong, and why?


Man one thing that I am sure we all can agree on is that I am hella good looking. Wonder if I should go for the GQ cover or Playgirl centerfold contract this month?

Sam DeathWalker
03-15-2009, 04:59 PM
Well I believe Prepared had more than 30 characters, didn't level your way and was faster to level than you so it seems, like most of your posts here so far, you're wrong about yet another thing in WoW

Prepared didnt spend one month improving his computers, he dosnt use more then 2-3 simple addons, he dosnt spend 1/2 his time in the AH and on TS and another 1/6th of his time posting on forums. Saying that questing is superior to tag boosting based on comparing him to me just has no basis at all as you can always find examples of one spicific person who beat another using a spicific method.

Lets look at the last month. I gained 10 x 26 levels on my guys and he gained what 10 X 5 levels on his 80's and zero on his 70's. Should I conclude from that that whatever I did the last month is better then whatever Prepared did the last month? He hasnt done a thing at all on all except 10 of his guys in the last what 3 months? Of that does make sense, he is getting rested exp and waiting for 3.1 improvments, both smart moves.

I think that Math is your friend and figuring how to level faster requires looking at how exp is generated and optimizing your stratagy accordingly, as "Captain the First" who wrote the blog I linked did. And so far the ususal forum trolls don't seem to have any actual math to back up their conclusory allegations.

Starbuck_Jones
03-15-2009, 05:07 PM
His math works if your boosting one toon. Seeing how your doing this with a group of 5, the xp is not going to be all that great or fast, You have more than enough AOE to just kill big groups of mobs with 5 shaman 26 more are not going to speed things up (just look cool). also your going to have to rotate groups to keep them all the same level.

Your fastest way to level is going to be prolly get your paladin up to 70+ then RAF groups of 4 shaman to 60 and then level grant 2 more to 60. Rinse and repeat 3-4 more times till you have all the 60's you want. You can boost them to 60 in a days played time. After that, rotate groups and instance grind to 80. Play one group while the others are getting rested.

The game just doesnt allow for efficiant leveling past a single group.

glo
03-15-2009, 05:13 PM
His information is fairly accurate.

This is not what you are doing though. You are grouped and killing the mobs yourself. It doesn't matter anyway as leveling to 45 in half a year with RAF does not take a secret method. I could place a keyboard on the ground and mindlessly stomp on it and get a similar leveling rate. With this keyboard I could probably get double your xp rate ;) Old Keyboard == New Footboard ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=44010#post44010')

While this game is not too complicated for my 9 year old daughter or 70 year old grandmother it seems to give you much trouble grasping the basics. When are you moving to that other game you were so gung-ho about?

mikekim
03-15-2009, 05:28 PM
Lets look at the last month. I gained 10 x 26 levels on my guys and he gained what 10 X 5 levels on his 80's and zero on his 70's. Should I conclude from that that whatever I did the last month is better then whatever Prepared did the last month? He hasnt done a thing at all on all except 10 of his guys in the last what 3 months? Of that does make sense, he is getting rested exp and waiting for 3.1 improvments, both smart moves.

now you reckon that your 10 levels at 40 whatever even compare to the required XP to go from 75 to 80 - FFS wake up and smell the crap you are shoveling (as all 10 of your levels are about the same amount of XP required to level one of those needed at high 70's).

Sam DeathWalker
03-15-2009, 05:49 PM
http://wow.allakhazam.com/db/guides.html?guide=362

You mean like that. What you really need to figure is damage per mana, and your mana regen to see if you get levels faster at the higher or lower levels. Also you have to take AOE into account if thats what you are doing.

For example. Your spell kill 10HP per 1 mana, you generate 1 mana per second. Thus you can kill 10 HP per second, at that level.

At a higher level your spell kill 100HP per 1 mana, you generate 10 mana per second. Thus at higher level you kill 1000 HP per second, at that level. AND if you aoe you need to figure damage per mana X number of average mobs per pull.

I just makeing up figures for comparision but to say that because you have to kill more mobs at higher level you will level slower at the higher levels is way way way to simplistic, you have to consider your ability to kill mobs also, which is related to your mana regen (in the case of casters) and damage per mana.

Sam DeathWalker
03-15-2009, 05:56 PM
His information is fairly accurate.

This is not what you are doing though. You are grouped and killing the mobs yourself.

Umm he says 1 character is benifited by having 2-3 characters out of group (thus they get no exp) helping kill the mobs for the 1 character, as long as those helpers are not more then 10 levels above you.

I use 4 groups to "help" one group level. The 4 groups also get no exp like the single character helpers yet they help kill faster, of course you agrue its way overkill which is true, but the point is that I run though mobs like they are nothing and kill everything in the vicinity.

I am grouped becuase I level 5 at a time to take advantage of the group bonus. Its the same as what he is doing because I am able to kill mobs faster with 5 groups then with 1 group. Sure it dosnt scale as 5 guys helping a sinlge guy but its still the same.

I do better then what he says cause I do get the group bonus, AND I can aoe. If he has just one or two or three helpers he might not be aoeing, although with the right classes I am sure he would be.

If his math is sound then basically what I am doing is fine. Tag Boosting is at least as fast as Questing or Instance Boosting, if not faster.

Sam DeathWalker
03-15-2009, 06:04 PM
Also another point between me and prepared. Prepared, I will bet, did not loot anything for the first 60 levels, looting and mining and skinning really slows down you speed of kill, even if you loot super fast as I do. I'm doing my mages now and because i have like 500 gold and the mobs at low levels drop junk worth nothing in comparision I dont ahve to loot, that easy doubles the speed of leveling for mages (hit the mob 35 yards away and not have to walk to it to loot it). If I didnt have to loot on my shaman (and mine, and herbs and skin) I would be leveling a lot faster.

Sam DeathWalker
03-15-2009, 06:56 PM
70+ then RAF groups of 4 shaman to 60 and then level grant 2 more to 60

IF you set up 4 RAF to one account you can do that BUT the 4 will not get raf with each other.

A-B
A-C
A-D
A-E

BCDE are not linked ....

If you go

A-B
B-C
C-D
D-E

You have to level D/E at same time for raf 3X. D/E hit 60 but only D can gift ... you get C/B to 30, then you gift C to 60 from D. Gift B to 45 from C. Then gift A to 22 from B?

If you go

A-B
B-C
A-D
D-E

Level D/E to 60 and b/C to 60. B gifts A 30 and D gifts A 30.

Without moveing characters from account to account ($25 and 30 day lockout for 2nd move), it seems not possible to level up 4 and then gift 2 fully up 120 levels, with only 4 accounts.

Sam DeathWalker
03-15-2009, 07:04 PM
After that, rotate groups and instance grind to 80. Play one group while the others are getting rested.

A good plan, which I plan to do cept I'll play all at the same time but ONLY TAG with groups that are rested. Once their rested time expires then I tag with a different group.

Prepared has 3 months or more of rested exp accumulated for his run to 80 .... good move.

Starbuck_Jones
03-15-2009, 08:10 PM
You should create a buff group. Priest, Mage, Druid, and second Paladin. Buff your current playing group up and speed things along. Free water too.

Stealthy
03-15-2009, 08:38 PM
Moving to the PvE group.

Cheers,

S.

shaeman
03-16-2009, 05:06 AM
Prepared has 3 months or more of rested exp accumulated for his run to 80 .... good move

There is a maximum amount of rested - It works out to about 1 and a half bars, so once you have hit this rested cap there is little point resting further, so I'm pretty sure that this isn't part of Prepareds strategy.

Bigfish
03-16-2009, 09:12 AM
Rested XP maxes out at 10 days.

Svpernova09
03-16-2009, 01:38 PM
/threadjack

Anything off topic will be deleted without warning. Consider this your warning. This will not be a page after page flamefest. Take that crap to wow general forums where it belongs.

/back to your regularly scheduled Sam post.

Sam DeathWalker
03-16-2009, 03:21 PM
Ya dang I guess there would be a max, I just saw like 150K on my guys and thought it keeps going up.

elsegundo
03-16-2009, 04:53 PM
tag boosting is nothing new. needs some coordination. when i first started playing a lowbie another char just a level or two higher than me came by to help me kill things. he'd wait til i started attacking before he attacked so i would get the exp. did that until i killed enough silly wolves, then he left. what sam is referring to is the exact same concept.

now in regards to sam's group, i dont see him leveling all 25 (30?) at the same time without using this method to some extent (in other words, this is how he's been playing his characters since level 1). there's no way to split the exp between 25 ppl unless you make a raid. and even then, i dont even know if that's even worth it. anyway whether its more efficient or not is meh... whatever. its his game. let him discover it himself.

also, sam, for rest exp. the max you can ever get is 30 bars, or 1.5 levels worth of rested exp. this takes 10 full days of "rest" at the inn. you can get rested exp outside of an inn, but the rate is a lot slower.

Souca
03-16-2009, 06:57 PM
Umm he says 1 character is benifited by having 2-3 characters out of group (thus they get no exp) helping kill the mobs for the 1 character, as long as those helpers are not more then 10 levels above you.

I use 4 groups to "help" one group level. The 4 groups also get no exp like the single character helpers yet they help kill faster, of course you agrue its way overkill which is true, but the point is that I run though mobs like they are nothing and kill everything in the vicinity.

I am grouped becuase I level 5 at a time to take advantage of the group bonus. Its the same as what he is doing because I am able to kill mobs faster with 5 groups then with 1 group. Sure it dosnt scale as 5 guys helping a sinlge guy but its still the same. No, it isn't. You are not doing what was described in the blog. You can't just assume that the xp will be the same for 5 grouped characters being helped by 4 groups of other characters.

You are correct that skinning and mining slow you down. The largest increase to leveling speed you could make and still just grind mobs would be to not skin or mine. The materials you are gaining as you level can be obtained faster at max level or simply bought of the AH with the money made from doing daily quests x 26. Primary professions do not help with leveling. Secondary professions can be helpful for a solo character (first aid), but given that you have no shortage of healers, buff food and bandages do not provide any meaningful gain. Looting could be dropped for an additional improvement, but since you don't quest, you would be giving up your primary source of income.

You mention math, so I'll provide you with the numbers from the previous thread: 168k per hour till 60 instance boosting with an 80. Until you are reaching this number, you are not going as fast as you can.

Edit: Don't take the above as a flame. I think Sam should play however he feels like playing, and I hope he is enjoying himself since it is a game after all. The only thing I don't like is when people put incorrect information up. I'm not above making mistakes and expect people to tell me when I'm wrong. By the same token, I try to provide correct answers when I can. So in short, nothing personal, please don't take it that way.

- Souca -

Souca
03-16-2009, 07:52 PM
Ya dang I guess there would be a max, I just saw like 150K on my guys and thought it keeps going up.
I does actually go up, well sort of. The rested XP limit is 1.5 times the amount of XP for your next level; the total, not just how much you have left. So as you get higher in level, the amount of rested XP grows as the XP needed to level goes up even though the percentage stays the same.

- Souca -

Sam DeathWalker
03-16-2009, 11:04 PM
No, it isn't. You are not doing what was described in the blog. You can't just assume that the xp will be the same for 5 grouped characters being helped by 4 groups of other characters.

Well the exp will be divided by 5 but you get the group bonus. Grouping and using outside help groups is better the using his method to level up 5 characters one at a time. Of course it will take me 4 times or so the time to level up a full group as it takes him to level up a single character.

The only real difference is that with one character you add one helper and you kill two times as fast. Add 2 helpers and kill 3X as fast.

With a group adding a 2nd group might allow killing at say 1.3 X as fast and adding a 2nd group of helpers might go to 1.4 X as fast and adding two more groups after that might not do anything for speed of killing (just make it safer on a pvp server).


Looks like if you are not on RAF you need to log yur guys in every 10 days at least then to level them up and burn their rested.



168k per hour till 60 instance boosting with an 80.

Is that what one character gets when in a group with an 80, or is that what 4 characters EACH get with raf, while in a group with an 80 being instance boosted.

And thats at what level about at 60 or 40 or 20 or what?

elsegundo
03-17-2009, 05:43 PM
with 1 group of five, you usually can kill tihngs in one shot. so adding another group may be pointless.

evenatually, you'll want to be able to kill things instantly, or at least, in the amount of time it takes to cast a lightning bolt.

i would round robin each group to cast or shock things to death. then you wont have to deal with changing groups.

Sam DeathWalker
03-17-2009, 06:51 PM
Right now I have to put the Pal in the exp group cuase I am just using fire nova totems to kill with. AOE is always better then CL or Shocks. Kill 8 mobs at one time .... Come Thunderstorm though Ill be cool and able to aoe without the pal.

Usually 5 will do the job but when you start doing orange mobs that might not hold. And really if you have the fire power there is no reason not to be doing even red mobs 5 levels above you. I note that at level 20 even 5 fireballs dosnt always kill a level 24 mob. So a 2nd group does help. But as to the 3rd 4th or 5th group being much help well .....

Hachoo
03-17-2009, 11:34 PM
Right now I have to put the Pal in the exp group cuase I am just using fire nova totems to kill with. AOE is always better then CL or Shocks. Kill 8 mobs at one time .... Come Thunderstorm though Ill be cool and able to aoe without the pal.

Usually 5 will do the job but when you start doing orange mobs that might not hold. And really if you have the fire power there is no reason not to be doing even red mobs 5 levels above you. I note that at level 20 even 5 fireballs dosnt always kill a level 24 mob. So a 2nd group does help. But as to the 3rd 4th or 5th group being much help well .....I think if you actually do the math you'll find that non-elite red mobs don't give that much more XP then yellow mobs - killing 4 yellow mobs in the time it takes to kill 1 red mob means the red mob is actually worse xp/hr.

RobinGBrown
03-18-2009, 05:28 AM
Sam you're missing the crucial point about tag boosting:

The boosting characters don't need to level up

If your boosting characters have to level up with the boosted characters you cannot use tag boosting succesfully, 21 days played to level 45 for your paladin is the proof.

No amount of bad math will get it to work.

I'm levelling a 3 toons with RAF using two 60s in the party to provde firepower, this is not an efficient way to do it but I've got the following results:

Time /played to level 10: 1 hour 40 mins (includes making macros)
Time /played from level 10 to 20: 4 hours

I'm currently between 20 and 30 so I'll let you know my full progress once I hit 60.

You don't understand how this game works so all your speculation is incorrect, it's like assuming that because you can drive a saloon car you'll be able to win Nascar.

Sam DeathWalker
03-18-2009, 01:30 PM
If your boosting characters have to level up with the boosted characters you cannot use tag boosting succesfully, 21 days played to level 45 for your paladin is the proof

The purpose of the helpers is to kill mobs faster for those getting the exp. It matters not if the helpers are one level 80 or 25 level 40's, as long as the mobs are killed faster for the accounts getting the exp.

No matter what it takes longer to level up 25 then it does to level up 5. There is no way around that. Again its not what I have done or not have done, its is the guys artical I linked, is his math wrong?


I think if you actually do the math you'll find that non-elite red mobs don't give that much more XP then yellow mobs - killing 4 yellow mobs in the time it takes to kill 1 red mob means the red mob is actually worse xp/hr. '

True if you have limited fire power. If you can "instagib" or "oneshot" a red just the same as a yellow then go for the red. 25 Fire Nova totems put a dent in reds as well as yellows, which is why its better to do reds if you have the fire power. But with like 5 or so toons ya you are better off doing yellows for sure.

Bigfish
03-18-2009, 03:05 PM
If you can reliably intsagib reds, and they don't ravage your group while you're waiting for the nova to go off. That and the cooldown makes me think that's not such a hot idea. Doesn't XP cap at mobs 4 levels above you anyway?

RobinGBrown
03-18-2009, 05:10 PM
Yes AFAIK the XP caps a few levels above your own - I don't know if it's 3, 4, 5, or more though

XP is practically flat anyways, a mob 2 levels lower does not give a fraction of a mob 2 levels higher, it gives maybe 60-70% (this is a guess based upon seeing a lot of xp numbers flash past rather than an accurate statement)

It's always better to go for a quick economical kill rather than a slow kill, an economical kill is one that leaves you able to kill the next mob immediately afterwards, this means you can maintain a constant kill rate that maximises your XP gain.

So unless you really can instant kill higher level mobs, with no downtime between them, stick to the easier mobs - this rule of thumb applies to all playing.

>No matter what it takes longer to level up 25 then it does to level up 5.

It only takes 5x as long to level 25 as 5, not 50x as long. You're doing it badly, for all the many reasons so many people have already explained to you...

>its is the guys artical I linked, is his math wrong?

I don't know as I haven't tested that precise setup. But what he's doing is not what you're doing. There may be a significant XP loss to you because there are 20 toons killing the mob. Only by actual experimentation will you be able to measure XP gain. But as far as I can see you haven't bothered to try any experiments, you simple theorycraft with no knowledge or experience (thats a pun there, did you get it?)

You may alos find that his knowledge is out of date, plenty of bloggers write about stuff that is mispercieved, deceptive , or just downright wrong. The only way to find oiut for sure is to experiment for yourself.

Do this:

Ungroup your paladin and kill a mob - write down the XP gained and how long the kill took (that is from targeting the mob to targeting the next mob - think of it as a 'combat round')

Group with your 4 shaman leaders, kill a mob - write down the XP gained for each and how long the kill took as above

Add a group of boosters, kill a mob - write down the XP gained for each and how long the kill took

Keep adding groups of boosters and checking the XP and kill time

When you're done come here and tell us the results, then we'll work on a theory to maximise your XP gain.

RobinGBrown
03-18-2009, 07:19 PM
Okay here's some of my numbers after a little play

party is 3x lvl 26, 1x lvl 60 and 1x lvl58

Lvl 30 mob gives 72xp to level 26 characters

Remove the lvl 58 and they get 90 xp

Remove the lvl 60 and use tag boosting - they get 48xp

Looks to me as if tag boosting has been fixed.

Sam DeathWalker
03-18-2009, 07:54 PM
So unless you really can instant kill higher level mobs, with no downtime between them, stick to the easier mobs - this rule of thumb applies to all playing.


Right that is correct, and its also correct that there is a cap at 4 or 5 levels above you I forget what it is, you gain nothing killing a mob 10 levels above you as compared to 4 or 5. Well I think with 26 I really can instant kill higher level mobs, but ya you also have to live through the pull, any death make it a waste of time.



Okay here's some of my numbers after a little play

party is 3x lvl 26, 1x lvl 60 and 1x lvl58

Lvl 30 mob gives 72xp to level 26 characters

Remove the lvl 58 and they get 90 xp

Remove the lvl 60 and use tag boosting - they get 48xp

Looks to me as if tag boosting has been fixed.

1) The mob cannot be grey to the exp group taggers or the helper. If the mob is grey to anyone then thats not what is suggested, and it dosn't work, as you very correctly show. The mob at level 30 is clearly grey to the level 58 and level 60. Thus thats not what is suggested.

Generally, as the artical suggests you want to be within 10 levels between the booster and the boostee. Get mobs that are GREEN to the high level and yellow or higher to the low level.

So in your case either kill mobs that are green to the level 60 or get lower helpers. THEN the party will not lose exp.

Again your level 26 will kill 2X or more as fast with a level 36 helping him, and two level 36s might increase your kill speed to 2.5 times fasters with NO LOSS of exp to the level 26.


I have been killing mobs from level 1 to level 44 with 26 toons that have all been within like 5 levels of each other. I ALWAYS get the FULL amount of exp on the exp group with no loss causes by the helpers. But Ill keep a accurate results for you, and take some SS in the next few days.

Souca
03-18-2009, 10:32 PM
I have been killing mobs from level 1 to level 44 with 26 toons that have all been within like 5 levels of each other. I ALWAYS get the FULL amount of exp on the exp group with no loss causes by the helpers.
No, you assume you are always getting the FULL XP, but you don't have any proof of that. You continue to state speculation as fact and I believe that is the reason so many people are up in arms about your statements. Show us math, show us numbers, but don't just tell us you're right not expect there to be any disagreement.






168k per hour till 60 instance boosting with an 80.
Is that what one character gets when in a group with an 80, or is that what 4 characters EACH get with raf, while in a group with an 80 being instance boosted. That is the average XP per hour from level 1 to 60 per character on 4 characters with RaF boosted by one 80. The 60 levels were earned in under 20 hours.

Given 5 boosting groups and one booster, you could have 20 characters at level 60 in 100 hours. You can get a RaF group to 60 via questing in under 4 days. Generally you can get from 60 to 70 in about 2 days given the current BC XP nerf. A level 70 is more than sufficient to boost with, especially a pally. If you fid this, you would have 5 70 with your RaF quest group and then could boost 5-6 groups to get the remaining 21.

Your leveling will only get slower as the amount to level goes up faster than the XP earned by killing mobs does.

From http://www.wowwiki.com/XP
The total experience needed to reach level 60 is 3,379,400.
The total experience needed to level from 60 to 70 is 4,722,000.
The total experience needed to level from 70 to 80 is 15,965,800.
The grand total experience needed to level from 1 to 80 is 24,067,200.
Single character XP for a mob the same level is the following:
Level 50: 295 xp (Azeroth)
Level 57: 330 xp (Azeroth)
Level 58: 525 xp (Outlands)
Level 67: 570 xp (Outlands)
Level 68: 920 xp (Northrend)
Level 79: 975 xp (Northrend)

Level 60 xp: 209,800
Level 61 xp: 290,000
Level 70 xp: 717,000
Level 71 xp: 1,523,800

You see a 1.6x increase in mob xp when you go from Azeroth to Outlands, but only a 1.38 increase in XP needed to level from 60 to 61.
You see a 1.6x increase in mob xp when you go from Outlands to Northrend, but there is a 2.12 increase in XP needed to level from 70 to 71.

You will see things speed up some when you get to Outlands, but as you get close to 70 the increase in XP per level will outpace the XP per mob. Once you hit 70, you will see a substantial slowdown in leveling.

There is a good graph of the change in XP to level at: http://www.wowwiki.com/Image:Xp_to_level_original_and_new.png

It will take you about 1.4 times as long to get from 60 to 70 as it did for you to get to 60. It will take you 3.38 times as long to go from 70 to 80 than it did to go from 60 to 70, and 4.7 times as long as it did to get to 60.

Based on XP, level 45 is 41% of the way to level 60. Yes the Xp does scale with level, but I'm just doing some rough math here. Let's say you're 50% of the way, you need to spend another 21 days to get to 60. Even if you are 75% of the way there, you still have another 10 days.

You could get 5 70 in 6 days and then boost another 20 to level 60 in 4 more days. The same amount of time it may take you to get to 60. You could start over completely and you are likely going to be better off. Granted, this assumes you use one of the many great quest guides people have written for boxers and that you watch a few of the videos that people here have provided on boosting.

- Souca -

Sam DeathWalker
03-19-2009, 12:28 AM
http://www.wowwiki.com/Formulas:Mob_XP


Solo Experience Modifiers
The experience amounts given above assume that the solo character and their pets have done 100% of the damage to kill the mob. Experience will be reduced when:

Someone else (ungrouped) helps to damage the mob. The XP you receive depends on if that someone else will receive xp for killing that mob. If yes, you get full XP. If not, you get a tiny fraction. It doesn't matter how many other ungrouped help damage nor how much damage you done.
Example: You're 6th level fighting a 6th level mob. If the ungrouped helper is level 10 or lower damage the mob, you will get full XP because a character level 10 or lower can receive XP from a 6th level mob. If the ungrouped helper is level 11 or higher, you get a tiny fraction of the XP.


leveling will only get slower as the amount to level goes up faster than the XP earned by killing mobs does.

Ok lets do all the math, I didn't want to grind it out but I guess may as well.

Lets compare level 39 to level 59.

http://wow.allakhazam.com/db/guides.html?guide=362

39 85700 1154500 240 357 6470
59 209800 4084700 340 617 16340

Take a mage.

Level 36 fireball: 335 damage
Level 56 fireball: 609 damage

I pick a random level 39 mob:

http://www.wowhead.com/?npc=4356

Hit points is about 1700.

You have to kill 357 mobs of 1700 HP each to level though level 39. 357 X 1700 HP is 606900. Divided by 335 is 1811.

I pick a random level 59 mob:

http://www.wowhead.com/?npc=7449

You have to kill 617 mobs of 4000 HP each to level though level 59. 617 X 4000 is 2468000. Divide by 609 is 4052



So normally it takes 1811 casts of fireball to level though 39
it takes 4052 casts of fireball to level though 59

A bit more then double but I think talents and gear mods will improve that somewhat, well say 1.7 lol.


With helpers who can do unlimited damage you can reduce to number of mobs to kill or 617/357 or about 1.7 times.


Ok thats solo vs. helpers assuming unlimited mana.

Solo you can do say 5 fireballs before you are oom. At level 39 you need 1811 fireballs to level with no helpers.
With unlimited helpers you need 357 fire balls.

At level 59 you need 4052 fireballs.
With unlimited helpers you need 617.

Humm well yur right that it will take about 1.7 X the time to level 59 as 39.

But with tag boosting assuming unlimited helpers (i.e. sufficient helpers who will kill the mob for you after you tag it with one fireball) you will level 5 X faster at level 39 (1811/357) compared to solo, and 6.5 X faster at level 59 (4052/617). That is Assuming unlimited mana. Actually I think its a safe estimate that solo would level 1/2 that rate with mana the way it is vs. having unlimited mana.

With tag boosting you level 1.3 X faster at level 59 then at level 39, even thouhg you need 1.7 X the time to level. So umm it will take 1.7/1.3 more time to level using tag boosting or 1.3 times the time to level at 39 vs. 59.

So yur kinda right but 1.3 more time isnt as much as you would have thought. And that 6.5 X tag boosting vs. solo well ... not to mention if you aoe pull then eveyrhting is like 5X.

glo
03-19-2009, 04:19 AM
http://www.wowwiki.com/Formulas:Mob_XP



Solo Experience Modifiers
The experience amounts given above assume that the solo character and their pets have done 100% of the damage to kill the mob. Experience will be reduced when:

Someone else (ungrouped) helps to damage the mob. The XP you receive depends on if that someone else will receive xp for killing that mob. If yes, you get full XP. If not, you get a tiny fraction. It doesn't matter how many other ungrouped help damage nor how much damage you done.
Example: You're 6th level fighting a 6th level mob. If the ungrouped helper is level 10 or lower damage the mob, you will get full XP because a character level 10 or lower can receive XP from a 6th level mob. If the ungrouped helper is level 11 or higher, you get a tiny fraction of the XP.


leveling will only get slower as the amount to level goes up faster than the XP earned by killing mobs does.

Ok lets do all the math, I didn't want to grind it out but I guess may as well.

Lets compare level 39 to level 59.

http://wow.allakhazam.com/db/guides.html?guide=362

39 85700 1154500 240 357 6470
59 209800 4084700 340 617 16340

Take a mage.

Level 36 fireball: 335 damage
Level 56 fireball: 609 damage

I pick a random level 39 mob:

http://www.wowhead.com/?npc=4356

Hit points is about 1700.

You have to kill 357 mobs of 1700 HP each to level though level 39. 357 X 1700 HP is 606900. Divided by 335 is 1811.

I pick a random level 59 mob:

http://www.wowhead.com/?npc=7449

You have to kill 617 mobs of 4000 HP each to level though level 59. 617 X 4000 is 2468000. Divide by 609 is 4052



So normally it takes 1811 casts of fireball to level though 39
it takes 4052 casts of fireball to level though 59

A bit more then double but I think talents and gear mods will improve that somewhat, well say 1.7 lol.


With helpers who can do unlimited damage you can reduce to number of mobs to kill or 617/357 or about 1.7 times.


Ok thats solo vs. helpers assuming unlimited mana.

Solo you can do say 5 fireballs before you are oom. At level 39 you need 1811 fireballs to level with no helpers.
With unlimited helpers you need 357 fire balls.

At level 59 you need 4052 fireballs.
With unlimited helpers you need 617.

Humm well yur right that it will take about 1.7 X the time to level 59 as 39.

But with tag boosting assuming unlimited helpers (i.e. sufficient helpers who will kill the mob for you after you tag it with one fireball) you will level 5 X faster at level 39 (1811/357) compared to solo, and 6.5 X faster at level 59 (4052/617). That is Assuming unlimited mana. Actually I think its a safe estimate that solo would level 1/2 that rate with mana the way it is vs. having unlimited mana.

With tag boosting you level 1.3 X faster at level 59 then at level 39, even thouhg you need 1.7 X the time to level. So umm it will take 1.7/1.3 more time to level using tag boosting or 1.3 times the time to level at 39 vs. 59.

So yur kinda right but 1.3 more time isnt as much as you would have thought. And that 6.5 X tag boosting vs. solo well ... not to mention if you aoe pull then eveyrhting is like 5X.I'm convinced, you level blazingly fast.

RobinGBrown
03-19-2009, 05:10 AM
Ok lets do all the math, I didn't want to grind it out but I guess may as well.

But with tag boosting assuming unlimited helpers you will level 5 X faster at level 39 (1811/357) compared to solo.

Assumption makes an ass out of u and me.

Sam you're just plain wrong. If you actually bother to check your numbers in WoW rather than playing a guessing game you'll find that those 'unlimited helpers' are actually making you level SLOWER than everyone else. It's nothing like 5x faster.

How do you manage to make any money? Your grasp of math is terrible. It just goes to show that owning property is a way for even the perenially deluded to make some money.

>I didn't want to grind it out but I guess may as well

I think that quote is your problem