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Kruschpakx4
03-14-2009, 11:16 AM
3.1 is a huge buff for multibox shamans, i think i spec every shaman like this

http://talent.mmo-champion.com/?shaman=053300152321015132233135100523203100000000 00000000000000000000000000000000000000&glyph=152225040307&version=9684

I'm not sure, what would be more usefull, lightning bolt or Totem of Wrath glyph (30% of 270 spellpower = ~90 spelldmg or 4% more sp on lb).

Zal
03-16-2009, 04:21 AM
i'm gonna try speccing like this ('http://talent.mmo-champion.com/?shaman=053300152321105132233135100523203100000000 00000000000000000000000000000000000000&glyph=152224040807&version=9684'). rather have -30 sec on ele mastery CD.

Dominian
03-16-2009, 12:01 PM
i'm gonna try speccing like this ('http://talent.mmo-champion.com/?shaman=053300152321105132233135100523203100000000 00000000000000000000000000000000000000&glyph=152224040807&version=9684'). rather have -30 sec on ele mastery CD.

Unrelenting storm over hit?

You have even taken the healer pices from WG over the elemental ones with hit and it makes me wonder why you prefer 2.8% haste increase over 3% hit.

This is mine:

http://talent.mmo-champion.com/?shaman=053300152321025132233135100522203100000000 00000000000000000000000000000000000000&glyph=152225040307&version=9684

Makes me hit capped against most races apart from belfs and certain classes.

merujo
03-16-2009, 12:05 PM
3.1 is a huge buff for multibox shamans, i think i spec every shaman like this

http://talent.mmo-champion.com/?shaman=053300152321015132233135100523203100000000 00000000000000000000000000000000000000&glyph=152225040307&version=9684



thats basicaly my idea as well, not sure bout the tow glyph too.

Zal
03-16-2009, 11:13 PM
i'm gonna try speccing like this ('http://talent.mmo-champion.com/?shaman=053300152321105132233135100523203100000000 00000000000000000000000000000000000000&glyph=152224040807&version=9684'). rather have -30 sec on ele mastery CD.

Unrelenting storm over hit?

You have even taken the healer pices from WG over the elemental ones with hit and it makes me wonder why you prefer 2.8% haste increase over 3% hit.

This is mine:

http://talent.mmo-champion.com/?shaman=053300152321025132233135100522203100000000 00000000000000000000000000000000000000&glyph=152225040307&version=9684

Makes me hit capped against most races apart from belfs and certain classes.
Don't exactly need hit rating against players unless they're BE... and its for pvp so why do i care about hit

merujo
03-17-2009, 08:57 AM
PvP needs hit rating as well :)

jono
03-17-2009, 10:43 AM
sry to be a bit off topic but can some1 just quickly quote what the pvp hit cap is?

thanks

defactoman
03-17-2009, 11:27 AM
I believe you want to shoot for 4% spell hit rating for pvp. 4% would cap out the hit for a same level target (level 80) with no additional defense.

If you don't spec into elemental percision (which will get you 3% if maxed) you should be using some of that hit gear to get you up to at least 4% (any more is probably a waste). On a related subject, you should gem at least 80 spell penetration to help get past resistance buffs.

Dominian
03-17-2009, 01:17 PM
i'm gonna try speccing like this ('http://talent.mmo-champion.com/?shaman=053300152321105132233135100523203100000000 00000000000000000000000000000000000000&glyph=152224040807&version=9684'). rather have -30 sec on ele mastery CD.

Unrelenting storm over hit?

You have even taken the healer pices from WG over the elemental ones with hit and it makes me wonder why you prefer 2.8% haste increase over 3% hit.

This is mine:

http://talent.mmo-champion.com/?shaman=053300152321025132233135100522203100000000 00000000000000000000000000000000000000&glyph=152225040307&version=9684

Makes me hit capped against most races apart from belfs and certain classes.
Don't exactly need hit rating against players unless they're BE... and its for pvp so why do i care about hit

Belfs are 6% and most of the other classes/races is 4%..

Kruschpakx4
03-17-2009, 03:39 PM
http://talent.mmo-champion.com/?shaman=053300152321015132230035100522203100500000 00000000000000000000000000000000000000&glyph=221509040307&version=9684


would also be nice ... toons without wrath totem, so mainchar 4/5 toughness
I don't care about astral shift wenn I play with a pally... silience immun aura, tremor vs fear... just need teams without a rogue^^

Iceorbz
03-21-2009, 05:56 PM
Earthbinds going to root when it first comes out, might be worth it for the extra range.. instead of 3% crit ?