View Full Version : SHAMAN CHANGES WEWT > TS while stunned > EARTHBIND ROOT AND MORE !
Toned
03-12-2009, 05:59 PM
http://static.mmo-champion.com/mmoc/images/icons/24x24/shaman.jpg Shaman (Skills List ('http://www.mmo-champion.com/index.php?PHPSESSID=cca3e75ca71fcac02ad997e2da9082 31&page=660') / Talent + Glyph Calc. ('http://talent.mmo-champion.com/?shaman'))
Spirit Weapons now decrease the threat on all attacks by 30% (Old - Only Melee attacks)Enhancement
Nature Resistance Totem, Stoneskin Totem, Fire Resistance Totem, Frost Resistance Totem, Strength of Earth Totem, Flametongue Totem, Wrath of Air Totem, Windfury Totem descriptions have been changed to reflect the latest changes, they now affects all raid members. Earthen Power now also make you and nearby friendly targets immune to snare effects for 5 sec when it pulses. Restoration
Healing Stream Totem range increased from 20 to 30 yards. Mana Spring Totem now restores 91 mana every 5 seconds at max rank. (Old - 34 mana every 2 seconds) Nature's Swiftness changed to - When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. Nature's Swiftness shares a cooldown with Elemental Mastery. Restorative Totems now Increases the effect of your Mana Spring and Healing Stream Totems by 4/8/12/16/20%. (Down from 5/10/15/20/25%) Healing Grace has been moved from Tier 3 to Tier 2. Ancestral Healing has been moved from Tier 2 to Tier 3.Elemental
Thunderstorm is now useable while stunned. Lava Flows now Iincreases the critical strike damage bonus of your Lava Burst spell by an additional 6/12/24%, and when your Flame Shock is dispelled your spell casting speed is increased by 10/20/30% for 6 sec. Lightning Overload changed from 5 to 3 ranks, now Gives your Lightning Bolt and Chain Lightning spells a 7/14/20% (Up from 4/8/12/16/20%) chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. Elemental Mastery has been changed to - When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost, and Nature damage spells a 20% increased critical strike chance for 15 sec. Elemental Mastery shares a cooldown with Nature's Swiftness. Instant, 3 min cooldown Storm, Earth, and Fire changed toReduces the cooldown of your Chain Lightning spell by .75 sec (on all ranks, down from 0.75/1/2.5sec), your Earthbind Totem also has a 33/66/100% chance to root targets for 5 sec when cast and the periodic damage done by your Flame Shock is increased by 20%. Elemental Reach now also increases the range of your Flame Shock by 7/15 yards.
Ellay
03-12-2009, 06:05 PM
Instant cast Lava Burst, game over. I win, see you all at 2500 rating.
Toned
03-12-2009, 06:07 PM
I know lol I've been 2v2ing with a guildie:
1) I've let my 3 alts gear get behind one of them has full 25man pve gear but the other 2 aren't so great ( pvp gear on all 3 is lacking)
2) Ele shamans are so squishy compared to pre-WOTLK.
This patch makes me want to start working on 5v5 again oh emm geeeeeeeee.
Flame Shock > Instant Lava Burst > CL GOOD NIGHT !@!
zanthor
03-12-2009, 06:10 PM
Instant cast Lava Burst, game over. I win, see you all at 2500 rating.Flameshock/LB...
I can hear the crying now.
Toned
03-12-2009, 06:14 PM
Tap them with a lightning bolt to make them kinda squishy then FS/LvB LOL PWNED AELLIE STEALS YOUR POINTS!
Tight
03-12-2009, 06:21 PM
this will be like the old days.. :thumbup:
Stormweasel
03-12-2009, 06:27 PM
Looks like my 1-80 levelling days aren't quite over yet....
Hachoo
03-12-2009, 06:27 PM
Large PvP buff but unfortunately nothing but nerfs for PvE really.
Toned
03-12-2009, 06:28 PM
Uh hello we now have AOE ROOT / AOE STUN / AOE Knock Back (while stunned +30% dmg mitigation while stunned) / Targetable AOE (CL) / AOE DMG (Magma Totems / Fire Totems / Thunder Storm), High Crit chance talents / lava burst / elemental mastery, Instant Gib (like the old days), Spell Haste (LUST + LOL DISPELL MY FLAME SHOCK YOU STUPID $#(%&(#%), and don't forget StoneClaw Shield LOL ~
Toned
03-12-2009, 06:30 PM
Large PvP buff but unfortunately nothing but nerfs for PvE really.What pve nerfs ? A single mana totem is barely under 4 old version totems... Now you can have mana / healing / cleansing up at all times and to make up for the difference pop thunderstorm. Before 3.1 ThunderStorm is really never used for mana regen untill you hit 25man boss fights and then it is more a cushion than a NEED.
Hachoo
03-12-2009, 06:32 PM
Large PvP buff but unfortunately nothing but nerfs for PvE really.What pve nerfs ? A single mana totem is barely under 4 old version totems... Now you can have mana / healing / cleansing up at all times and to make up for the difference pop thunderstorm. Before 3.1 ThunderStorm is really never used for mana regen untill you hit 25man boss fights and then it is more a cushion than a NEED.
Read again - that 91 mana is per 5 seconds, the old 34 mana per was every 2 seconds, which means the "buff" was only 6mp5. That little tidbit nullifies the rest of your statement :)
Also healing stream doesn't stack anymore which was the single most OP thing about 4.
Ellay
03-12-2009, 06:34 PM
I never used Healing Stream >< If your doing PvE a chain heal from 4 characters at 50% takes everyone to 100%. In PvP it's cleansing totems only.
Ogloo
03-12-2009, 06:35 PM
omg this is it!. ive been waiting so long! lol woot.. yeh and the stoneskin shield!x5
Hachoo
03-12-2009, 06:35 PM
There are a lot of PvE fights where having 4 healing stream totems makes the fight go from fairly difficult to completely trivial (and in some cases might even be nearly required if you aren't severely overgeared), and in some cases you still need to cast 4x chain heal in addition to 4x healing stream. Examples: Novos, Loken, Ionar, Drakkari Colossus, and many others.
4 healing streams for me heals 900 hp every 2 seconds - thats not trivial at all, and dropping from 900 to 224 every 2 seconds is a huge nerf :)
Jezebel
03-12-2009, 06:48 PM
This.
Forget the mana spring nerf - our PvP effectiveness just got supercharged.im bad at math.. but isnt 91/5 greater than 34/2?
Seraphaw
03-12-2009, 06:50 PM
Damn it, blizzard has it out for multiboxers, look at all the negative changes that will forever cripple our gameplay, our love for the game and multiboxing in general!!!%
/satire
INB4 ARENA WHINE.
Jezebel
03-12-2009, 06:51 PM
Also healing stream doesn't stack anymore which was the single most OP thing about 4.wow.
stacked healing stream was one of the primary reasons i made a shaman team. im just about to hit 70 and start getting some decent spell damage gear, to see the effect.. now it seems it will be next to worthless by the time im 80. great.
love how blizzard manages to turn a supposed "buff" into a stealth nerf.
emesis
03-12-2009, 07:03 PM
Can someone cite an authoritative source for healing stream totems no longer stacking? I don't see this in the details originally posted.
Jezebel
03-12-2009, 07:06 PM
i suppose we can also assume that since healing/mana streams will be combined, the mana portion will no longer stack, either.
Fat Tire
03-12-2009, 07:07 PM
makes it virtually impossible to be focused fired for 4 shaman boxers and EB totem/s makes a great peel now
WOOOOOO, i now declare this patch as no longer being a nerf.
EaTCarbS
03-12-2009, 07:12 PM
Elemental Mastery has been changed to - When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost, and Nature damage spells a 20% increased critical strike chance for 15 sec. Elemental Mastery shares a cooldown with Nature's Swiftness. Instant, 3 min cooldownThis
Ogloo
03-12-2009, 07:25 PM
for pve.. i guess this kinda sucks.. but holy crap wtf for pvp! instant cast lavaburst= instant win
Redbeard
03-12-2009, 07:27 PM
Not only did they not combine healing stream and mana spring, nor reduce the talent cost of the restorative totems ability, but they NERFED that 5 point talent?
Lol thats good times.
Im glad you guys are getting some good pvp buffs though.
warwizard
03-12-2009, 07:56 PM
Instant cast Lava Burst, game over. I win, see you all at 2500 rating.
Insta Cast Lava Burst = http://www.acceleratingfuture.com/michael/blog/images/Nuke2.JPG
Shaman = http://home.swipnet.se/%7Ew-12947/Gfx/AoD/armydk93.jpg
Hail to the King Baby!
Zaelar
03-12-2009, 07:59 PM
You can't combine blessing of wisdom and mana spring. Mana spring and healing stream aren't combining.
http://forums.worldofwarcraft.com/thread.html;jsessionid=EB1C6AA593B74C1CE946BAA345B 2050C.app23_07?topicId=15659707835&sid=1
Sam DeathWalker
03-12-2009, 08:21 PM
Increaseing FS from 20 to 35 yards for a insta cast spell is big for pvp also .....
Is that right? Seems a lot more stronger pvp plus (as you can cast while moving) then the Lava Burst plus. I see you can make LavaBurst insta cast ... well. So LavaBurst will go out 36 yards with max talenets and FlameShock is 35 yards but dosnt wait for a cool down to be insta cast.
Where is a link to source of all this?
Toned
03-12-2009, 08:22 PM
I never stack healing stream when I'm pveing anyways... Atleast now if I keep my paladin I have a reason to use kings :P Mana isn't ever an issue for ele shamans. 3.1 might make it so you have to drink once in awhile but with thunderstorm I don't see it being a big deal.
Kruschpakx4
03-12-2009, 08:26 PM
... yeah.... sounds like.... every quad shamy boxer gets rank#1 instant
... yeah.... sounds like.... every quad shamy boxer gets rank#1 instant
Unlikely, this returned the 4 quad teams to what they had before 3.0. They get an instant kill most of the time on 1 member of the other team. Even with this it was rare to have a multiboxer #1, or even in the top 10. Its a huge buff over what we have now, but its not out of the park.
Ellay
03-12-2009, 09:22 PM
MegaTf from my guild isn't too happy on the changes :)
http://wowriot.gameriot.com/blogs/IM-SRS-BOUT-DAT-KOOLAID/31-Elemental-Mastery-Quad-Boxing-Elemental-Shamans
http://forums.worldofwarcraft.com/thread.html?topicId=15660808631&sid=1 ('http://forums.worldofwarcraft.com/thread.html?topicId=15660808631&sid=1')
I still <3 him though :P
Ellay
03-12-2009, 09:23 PM
Also this isn't a guarenteed #1 slot, it isn't even a guarenteed top 20, it just helps. I'm excited.
algol
03-12-2009, 09:29 PM
MegaTf from my guild isn't too happy on the changes :)
LOL
Inc being instagibbed by 4 instant cast Lava Bursts Inc. How do you stop that? 4 Instant cast Lava Bursts do approximately... 32K damage when they all crit due to Flame Shock being up.
Ouch... No team can beat that. NO team.
Dont que for 5's
Aelli will be happy =/
Nothing's guaranteed, but this will be hugely amusing on live.
Chranny
03-12-2009, 09:42 PM
MegaTf from my guild isn't too happy on the changes :)
http://wowriot.gameriot.com/blogs/IM-SRS-BOUT-DAT-KOOLAID/31-Elemental-Mastery-Quad-Boxing-Elemental-Shamans
http://forums.worldofwarcraft.com/thread.html?topicId=15660808631&sid=1 ('http://forums.worldofwarcraft.com/thread.html?topicId=15660808631&sid=1')
I still <3 him though :PTell him to blog more. :<
Jezebel
03-12-2009, 09:46 PM
still really disappointed about this. took one of the best features of boxing shamans and turned it to absolute garbage.
elsegundo
03-12-2009, 09:49 PM
still really disappointed about this. took one of the best features of boxing shamans and turned it to absolute garbage.
which is... and how so?
everyone seems to be overjoyed by this.
Stealthy
03-12-2009, 09:49 PM
http://static.mmo-champion.com/mmoc/images/icons/24x24/shaman.jpg Shaman (Skills List ('http://www.mmo-champion.com/index.php?PHPSESSID=cca3e75ca71fcac02ad997e2da9082 31&page=660') / Talent + Glyph Calc. ('http://talent.mmo-champion.com/?shaman'))
Spirit Weapons now decrease the threat on all attacks by 30% (Old - Only Melee attacks)Enhancement
Nature Resistance Totem, Stoneskin Totem, Fire Resistance Totem, Frost Resistance Totem, Strength of Earth Totem, Flametongue Totem, Wrath of Air Totem, Windfury Totem descriptions have been changed to reflect the latest changes, they now affects all raid members.
Earthen Power now also make you and nearby friendly targets immune to snare effects for 5 sec when it pulses. Restoration
Healing Stream Totem range increased from 20 to 30 yards.
Mana Spring Totem now restores 91 mana every 5 seconds at max rank. (Old - 34 mana every 2 seconds)
Nature's Swiftness changed to - When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. Nature's Swiftness shares a cooldown with Elemental Mastery.
Restorative Totems now Increases the effect of your Mana Spring and Healing Stream Totems by 4/8/12/16/20%. (Down from 5/10/15/20/25%)
Healing Grace has been moved from Tier 3 to Tier 2.
Ancestral Healing has been moved from Tier 2 to Tier 3.Elemental
Thunderstorm is now useable while stunned.
Lava Flows now Iincreases the critical strike damage bonus of your Lava Burst spell by an additional 6/12/24%, and when your Flame Shock is dispelled your spell casting speed is increased by 10/20/30% for 6 sec.
Lightning Overload changed from 5 to 3 ranks, now Gives your Lightning Bolt and Chain Lightning spells a 7/14/20% (Up from 4/8/12/16/20%) chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Elemental Mastery has been changed to - When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost, and Nature damage spells a 20% increased critical strike chance for 15 sec. Elemental Mastery shares a cooldown with Nature's Swiftness. Instant, 3 min cooldown
Storm, Earth, and Fire changed toReduces the cooldown of your Chain Lightning spell by .75 sec (on all ranks, down from 0.75/1/2.5sec), your Earthbind Totem also has a 33/66/100% chance to root targets for 5 sec when cast and the periodic damage done by your Flame Shock is increased by 20%.
Elemental Reach now also increases the range of your Flame Shock by 7/15 yards. http://a7.vox.com/6a00bf76d0a9b7438300e398a84d4f0002-500pi
Jezebel
03-12-2009, 09:55 PM
which is... and how so?
everyone seems to be overjoyed by this.2 minute group heal of 900+ every 2 seconds for next to no mana nerfed into the ground. even in PvP, nearly 1k HP every 2 seconds would have to be huge.
i really wish theyd just kept totems party-wide and stopped screwing with the stacking. so many nerfs.
Menthu
03-12-2009, 10:06 PM
Elemental Mastery has been changed to - When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost, and Nature damage spells a 20% increased critical strike chance for 15 sec. Elemental Mastery shares a cooldown with Nature's Swiftness. Instant, 3 min cooldown http://www.rtl.nl/components/actueel/rtlboulevard/2007/04_april/overige/images/z-the-mask.jpg
SSSSSSSOOMMEEBODY STOP ME!
Junglelove
-Menthu
Ellay
03-12-2009, 10:10 PM
Ahh , the pics in this thread make me giggle ;p
Menthu
03-12-2009, 10:19 PM
Ssssooooo Ellay,
When is your next "pewpew i crit hard and pewpew people down even better now" movie coming? ;)
Haha, I will sleep like a baby tonight knowing these changes are coming. I better work on my arena skills now.
Junglelove,
Menthu
blast3r
03-12-2009, 10:27 PM
raid boss fights are going to be a lot harder. mana is always somewhat of an issue now it is totally an issue. :(
keghia
03-12-2009, 10:37 PM
raid boss fights are going to be a lot harder. mana is always somewhat of an issue now it is totally an issue. :(Gotta agree with this. Most boss fights are semi ok with me (resto shammy), but I can see that mana is going to become an issue now.
Fat Tire
03-12-2009, 10:44 PM
raid boss fights are going to be a lot harder. mana is always somewhat of an issue now it is totally an issue. :(Yea, because I am sure the developers haven't thought about this and adjusted the encounters accordingly.
Redbeard
03-12-2009, 10:50 PM
Re: Restorative totems talent
"We will likely change the talent in some way. Lowering it to 3 points or adding an extra benefit to it are both possible candidates. I was trying to avoid answering the question until I actually had an answer. "
http://blue.mmo-champion.com/27/15657788403-whats-happening-to-restorative-totems.html
Cool.
Gares
03-13-2009, 03:21 AM
Well these changes to PVP are quite nice and might actually make me attempt arena with a pally healer now.
As for the PVE changes I'm just glad I have done most of my heroic grinding but the changes I guess aren't all that bad for my playstyle.
Khatovar
03-13-2009, 03:23 AM
Dude, I so totally need to PuG Naxx 25 so I can get my BG dalies done. Anyone got a group going?
Cruelty
03-13-2009, 05:54 AM
Where does it say that healing / mana totems no longer stack??
Kruschpakx4
03-13-2009, 06:48 AM
ok maby not rank 1 but i've already pwned some top 20 teams with my s3 geared pally:p last weak i was top 40 after i got pwnd 6 times in a row by quad melee, 2x aoe silience warstomp fear mainchar down. I think I'm looking for a new pally with 3.1 and with the new shaman changes i could easily get in top 20, atm I'm loosing because i get overnuked to fast even my pally is spamming heal, if the other team has no more aoe silience/stunn/bubble or fear I'm free 2 burst anything. I also need more stamina gems, only 20k life, with 3.1 there is enough burst so i think stamina/resi gems would be more useful than spelldmg... yeah my last raid was in s4.
But I'm still afraid of the quad melee team in our pool in top 20.
Tight
03-13-2009, 06:57 AM
Btw, when is this supose to go live?
Clone
03-13-2009, 07:00 AM
All I can say is wow about the pvp buffs :)
A little concerned about the mana nerf but Ill just have to use more pots/flasks if I start having problems. Thats why I have an alchemist on my team in the first place and so far I have only used a few health potions from him :D
Kruschpakx4
03-13-2009, 07:00 AM
3.1 .. i think a few weeks
Gares
03-13-2009, 01:34 PM
Anyone got a good Shammy Elemental PVP build yet?
I'm thinking this:
http://talent.mmo-champion.com/?shaman=053300152321015132233135102325201100000000 00000000000000000000000000000000000000&glyph=091815030407&version=9684
The only crappy part I can really see in it is that I don't have 3/3 in Elemental Weapons, which I could switch out from Guardian Totems but the reduced CD on Grounding is nice.
BTW FARM your WG marks.
Also I'm not sure which Glyphs to use for PVP. Flameshock, Stoneclaw, Lava for majors and Thunder, Watershield, Renewed Life for minors.
Any thoughts?
puppychow
03-13-2009, 01:50 PM
Before you get too excited keep in mind Blizzard has a tendency to knee-jerk nerf anything that suprises them. Instant FS+LvB seems way too powerful burst damage, I seriously doubt this change will go live when a few people create some 2v2 and 3v3 shaman teams and insta kill someone on the other side on the PTR. The last few months have been all about reducing burst damage in PVP as well, so this change is a bit suprising.
I have 4 of my shamans on the PTR and have the latest patch, when I get home tonight I'll play around with totems and see how they work now. A guildie posted on the forums that elemental mastery is bugged on the PTR right now anyways and has no cooldown, so the patch is pretty broken anyways (for shamans.... but in a good way!)
Catamer
03-13-2009, 01:56 PM
mana totem nerf..
used to stack at 34mana /2 sec which is 136 / 2 sec with 4 shaman, and is 170 / 2 sec with 5.
my pally/shaman team used to get 340 mana / 5 seconds, now we get a puny 94 mana/5 sec
someone said the Mana totem doesn't stack with a Pally buf of Wisdom ? is that true?
zanthor
03-13-2009, 01:58 PM
raid boss fights are going to be a lot harder. mana is always somewhat of an issue now it is totally an issue. :(Gotta agree with this. Most boss fights are semi ok with me (resto shammy), but I can see that mana is going to become an issue now.I'm just wondering where this mana shortage is coming from?
I normally raid 1 shaman ('http://www.wowarmory.com/character-sheet.xml?r=Blackhand&n=Samarri') as resto and have been trying to REMOVE MP5 gear and replace it with SP and CRIT because I hate having full mana the entire time... I compete regularly with our top druid, priest and pally healers as well for top slot in healing so it's not like I'm a slacker on that...
When I raid my 4 shamans ('http://www.wowarmory.com/character-sheet.xml?r=Blackhand&n=Samam') as DPS even with their shoddy gear I never have mana issues, took some practice to get used to using thunderstorm not as dps but as a regen tool, but other than that I'm constantly rocking without mana issues.
Jezebel
03-13-2009, 02:32 PM
I'm just wondering where this mana shortage is coming from?
I normally raid 1 shaman ('http://www.wowarmory.com/character-sheet.xml?r=Blackhand&n=Samarri') as resto and have been trying to REMOVE MP5 gear and replace it with SP and CRIT because I hate having full mana the entire time... I compete regularly with our top druid, priest and pally healers as well for top slot in healing so it's not like I'm a slacker on that...
When I raid my 4 shamans ('http://www.wowarmory.com/character-sheet.xml?r=Blackhand&n=Samam') as DPS even with their shoddy gear I never have mana issues, took some practice to get used to using thunderstorm not as dps but as a regen tool, but other than that I'm constantly rocking without mana issues.healing stream is more of an issue than mana stream, imo.
i have no experience, tbh. my shamans are only just about to hit 70.. but for heroics stacked healing stream HAS to be one of the key factors of a shaman team. not only do you not have the extra healing now, but you will have to spend time/mana interrupting DPS to outheal aoe damage that your totems used to take care of? big difference.
it feels like an extra kick in the rear end since 5 minutes ago they werent talking about nerfing totems, they were talking about combining mana/healing, which is literally THE feature that got me excited enough to actually reopen my wow accounts a couple of weeks ago. now theyve not only flushed that, but decided to add an extra nerf into the mix. over it at this stage. thinking about either rerolling to another class or just letting my subscription expire if this actually goes through.
i do ilke the idea of multiple priests or druids. druids particularly since i think they would be decent for PvP and PvE. spending two weeks leveling shamans seems like i wasted my time now.
Fat Tire
03-13-2009, 02:37 PM
mana totem nerf..
used to stack at 34mana /2 sec which is 136 / 2 sec with 4 shaman, and is 170 / 2 sec with 5.
my pally/shaman team used to get 340 mana / 5 seconds, now we get a puny 94 mana/5 sec
someone said the Mana totem doesn't stack with a Pally buf of Wisdom ? is that true?Yes that is true.
http://forums.worldofwarcraft.com/thread.html?topicId=15659707835&sid=1
And the comment about EM being broken on PTR is true. It is hella fun blowing everything up with instant LvB with EM having no cooldown. ;p Now that would be OP!
Sam DeathWalker
03-13-2009, 02:58 PM
http://talent.mmo-champion.com/?shaman=053300152121335132233135100505200100000000 00000000000000000000000000000000000000&glyph=091815030407&version=9684
Thats my plan, would like to put more in eye of storm but just can't ...
i have no experience, tbh. my shamans are only just about to hit 70.. but for heroics stacked healing stream HAS to be one of the key factors of a shaman team. not only do you not have the extra healing now, but you will have to spend time/mana interrupting DPS to outheal aoe damage that your totems used to take care of? big difference.
This change just means that 4-shaman teams will have to adapt. It's something that we're good at anyways. Make one shaman resto and add some additional keybindings for the resto shaman. That will solve a few of your healing issues (...and yes, plenty of people on this board have cleared most(all?) heroics with one character being designated as the healer). If you're playing 5 shaman, you're going to need to drop one and make a tank anyways (currently, WoTLK Heroics are much more difficult than BC Heroics).
Cheers!
BobGnarly
03-13-2009, 03:47 PM
healing stream is more of an issue than mana stream, imo.
i have no experience, tbh. my shamans are only just about to hit 70.. but for heroics stacked healing stream HAS to be one of the key factors of a shaman team. not only do you not have the extra healing now, but you will have to spend time/mana interrupting DPS to outheal aoe damage that your totems used to take care of? big difference.
it feels like an extra kick in the rear end since 5 minutes ago they werent talking about nerfing totems, they were talking about combining mana/healing, which is literally THE feature that got me excited enough to actually reopen my wow accounts a couple of weeks ago. now theyve not only flushed that, but decided to add an extra nerf into the mix. over it at this stage. thinking about either rerolling to another class or just letting my subscription expire if this actually goes through.
i do ilke the idea of multiple priests or druids. druids particularly since i think they would be decent for PvP and PvE. spending two weeks leveling shamans seems like i wasted my time now.It hurts, yes, but it's not even close to "one of the key factors of a shaman team" imo.
It would vary for every person (talents/gear/how much you hate drinking :)), I'm sure, but I typically drop 1xmana,3xhealing. If I need any resist totem (which is quite frequently), it replaces one of the healing streams. I even sometimes run 2 resist totems, which brings me down to 1x healing stream. My group makes it just fine, and yes, some of these fights are heavy aoe dmg fights too.
I'm not happy about it either, but it isn't groundbreaking. I would recommend staying on target and getting those shaman to 80.
knopstr
03-13-2009, 04:01 PM
I still can't find where it says that "healing streams" no longer stack.
Someone on page 1 or 2 stated that "healing" totems will no longer stack and I can't find any evidence of that. I do see in the patch notes that "mana streams" won't, but I have yet to see the "healing streams" in an official or patch note release.
Any further thoughts?
emesis
03-13-2009, 04:11 PM
I still can't find where it says that "healing streams" no longer stack.
Someone on page 1 or 2 stated that "healing" totems will no longer stack and I can't find any evidence of that. I do see in the patch notes that "mana streams" won't, but I have yet to see the "healing streams" in an official or patch note release.
Any further thoughts?
Anytime something goes "raid wide" - it no longer stacks. Mana spring and healing stream are going raid wide (they are only party right now).
Good bye stacking.
I also asked for a citation for this and have heard none. Can you cite a source for healing stream totem going raid-wide? With it no longer being combined with mana stream, I don't see why they would do this. They would have to nerf the heal per tick to like 50 or so (with end-game level SP bonuses) for this not to be overpowered in terms of HPS.
Ghostcrawler was pretty clear about the reasons for making MS raid-wide; they were concerned that providing a party-based mana regen tool outside of BoW and replenishment was going to cause shaman stacking (with raids putting a shaman in each mana-using group to deal with the increased mana pressure that Ulduar will apparently bring). I see no such discussion for healing stream totem.
Please don't fan the flames of Shammy panic without being sure of your facts (PTR anyone?) or at least providing a citation.
Jezebel
03-13-2009, 04:11 PM
It hurts, yes, but it's not even close to "one of the key factors of a shaman team" imo.
It would vary for every person (talents/gear/how much you hate drinking :)), I'm sure, but I typically drop 1xmana,3xhealing. If I need any resist totem (which is quite frequently), it replaces one of the healing streams. I even sometimes run 2 resist totems, which brings me down to 1x healing stream. My group makes it just fine, and yes, some of these fights are heavy aoe dmg fights too.
I'm not happy about it either, but it isn't groundbreaking. I would recommend staying on target and getting those shaman to 80.well, its a big enough difference from how the totems work now. but i reopened my accounts with the impression that the combination of healing/mana totems was a done deal. so, you can see why going from that to this is more than a little bit disappointing. i probably will stick with my shamans purely because ive already spent this much time with them and i want to get my paladin to 80.. if for no other reason than ill have a toon ready to boost my new group if/when i decide to drop the shamans =/
I can't find any evidence that Healing Stream totem is going raid wide...
I've checked on the official forums, MMO-Champion, (even read a WoWInsider story today where someone mentions that Healing Stream on the PTR still stacks) etc.
Am I just missing it or what?
I've seen this:
Mana Spring Totem is now Raid wide but does not stack with Blessing of Wisdom
But nothing related to Healing Stream totem.
Citations please.
Jezebel
03-13-2009, 04:15 PM
i agree with Fursphere.. there is no way they would make healing stream or mana stream stackable and raid-wide. theyve been focusing on making mana more of a factor in raiding. making mana stream raid-wide and leaving it stackable would completely defeat that goal.. as for healing stream being stackable and raid-wide? clearly that would completely trivialize a lot of PvE damage.
could you imagine 25mans? 1 tank 24 ele shamans. whats a healer? lol
emesis
03-13-2009, 04:19 PM
i agree with Fursphere.. there is no way they would make healing stream or mana stream stackable and raid-wide. theyve been focusing on making mana more of a factor in raiding. making mana stream raid-wide and leaving it stackable would completely defeat that goal.. as for healing stream being stackable and raid-wide? clearly that would completely trivialize a lot of PvE damage.
could you imagine 25mans? 1 tank 24 shamans. whats a healer? lol
OMG READ THE POSTS PLEASE.
NO-ONE has provided ANY support in this thread for the assertion that healing stream totem is going raid-wide.
IT IS NOT GOING RAID WIDE until proven otherwise.
Jezebel
03-13-2009, 04:25 PM
OMG READ THE POSTS PLEASE.
NO-ONE has provided ANY support in this thread for the assertion that healing stream totem is going raid-wide.
IT IS NOT GOING RAID WIDE until proven otherwise.http://forums.worldofwarcraft.com/thread.html?topicId=15659707835&sid=1
four seconds on google provides all sorts of miraculous confirmation, no?
@Jezebel -
The link you provided is about the Mana Stream totem going Raid wide and not stacking. Someone here mentioned earlier that Healing Stream will be going raid wide. We're trying to find information related to that fact...
To quote Blue on your link,
We are making a change to these spells so that their benefits are exclusive in patch 3.1.0. The buffs will be equivalent, but will no longer stack. Mana Spring will affect the entire raid instead of just the shaman’s party. We felt that both paladins and shamans brought too many unique buffs to a group. Additionally, we have been trying to tone down mana regeneration in large groups, and were concerned raids would feel the need to stack paladins or especially shaman to have enough Mana Spring totems. We have also been trying to get more benefits out of the party and into the raid, and Mana Spring previously was still a party only buff. With this change, if there is only one paladin, he or she can bring Blessing of Kings while the shaman offers Mana Spring. If there are two paladins and the second offers Blessing of Wisdom, then the shaman can offer healing or cleansing with their water totem instead.
Blue post -> "these spells" referring to Blessing of Wisdom and the Mana Spring totem.
This change affects mana stream only. There is no mention of healing stream in this post.
Jezebel
03-13-2009, 04:45 PM
i see your point, its not explicitly stated in his post but its fairly obviously implied. going to the effort of making BoW and mana spring mutually exclusive while allowing unlimited stack-able mana springs would be completely illogical. same goes for healing stream. unlimited raid-wide healing streams would just be ridiculous and game breaking. clearly it will not stack.
i see your point, its not explicitly stated in his post but its fairly obviously implied. going to the effort of making BoW and mana spring mutually exclusive while allowing unlimited stack-able mana springs would be completely illogical. same goes for healing stream. unlimited raid-wide healing streams would just be ridiculous and game breaking. clearly it will not stack.
It's Friday, so forgive me if I'm not thinking about this clearly, but the issue at hand is someone here stated that there will be changes to the healing stream totems.
More specifically, it was stated that Healing Stream totem would be going raid wide.
Currently, Healing Stream totem affects your group only.
I've looked (believe me... really hard at this point), to find any evidence of Healing Stream becoming a raid wide buff. To date, I can not find any information confirming the fact that Healing Stream totem will be raid wide
As Fursphere mentioned earlier, when something goes raid wide, it is implied that the spell no longer stacks. This would mean that Healing Stream would no longer stack, if indeed it goes "raid wide". However, again, I still have been unable to find anything that states Healing Stream totem has been changed and is now a raid wide spell.
If someone can confirm that Healing Stream totem is becoming a raid wide totem, please, please, please... post it here to provide some clarity!
Thanks.
Jezebel
03-13-2009, 04:55 PM
If someone can confirm that Healing Stream totem is becoming a raid wide totem, please, please, please... post it here to provide some clarity!
you know, maybe i shouldnt post at 7am lol i just reread (twice) that blue post, and youre right. for some reason i keep connecting healing stream with mana spring and thinking theyre being lumped into the same boat..
if it is indeed only mana spring being made raid-wide i can totally deal with that. healing stream (for PvE) is my primary concern.
sorry if im being thick. you just made me happy that i rolled shamans again (maybe?) :S
puppychow
03-13-2009, 06:31 PM
I just logged on to PTR with two of my shamans to do a quick test:
NO mods enabled, NO talent points assigned, NO buffs, NO glyphs.
Shaman1 by himself (1750 spell dmg): healing stream is 150/tick
Shaman2 by himself (2050 spell dmg): healing stream is 193/tick
When I group the two of them together in the same party, they BOTH get stacking healing stream totems effects in combat log and in portrait window.
When I turn it into a raid, they BOTH get stacking healing stream totem effects if in same party.
When I move the shamans into different parties in the raid, the healing stream totems do NOT stack anymore.
In essence, healing stream on PTR currently is unchanged completely from 3.09. Its a party-only buff and stacks. They may not be done fiddling with it though and I would guess they turn it into a raid-wide, non stacking totem before 3.1 goes live. However, at this time on PTR it is exactly the same as it is live.
back to leveling my DK now, we'll see how totems change on PTR in upcoming weeks.
sqeaky4100
03-13-2009, 10:46 PM
TS while stunned is such a HUGE one for me.
Losing controll on my characters, any of them, is such a hassle for me. It's a personal stun for 'me' and not just in the game haha. Knowing that i can now TS and basically neglect the stun is huge.
5fingersofdoom
03-14-2009, 04:04 AM
Run piggies run...
http://www.youtube.com/watch?v=MzJ0tFb-yGQ&feature=related
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