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View Full Version : Your most hated post-turn in scripted sequence?



Malekyth
02-26-2009, 05:38 AM
You bring your five toons to the questgiver, ready to click Complete Quest five times, get crappy rewards, and go vend it all so you can go out and kill more Wrathgobbler Vilekittens. You complete the first toon's quest and are ready to click the second when all your dialogue windows close! NPC stands up, says "at last! Now I can do that extremely complicated computer repair I needed these irradiated rat kidneys for!" ... slowly walks across the room ... says, "if only my father could see me now!" ... then a goblin with a fire extinguisher appears! ... "wait," says the NPC, "I need to do the chicken dance!" ... the goblin sits down politely and there is a seven second pause while the NPC marshals his thoughts ... but then Hemit Nesingwary charges in, demanding to see the manager! ... then pauses ... the goblin stands up and says, "but NPC, I am your father" ... and then other stuff happens, and in just over twenty-seven seconds you can click Complete Quest on Toon #2 and see the drama unfold again. And again.

The ones that annoy my multiboxing self the most aren't even the really long ones, but the unnecessary ones. When you clue Thrall in to the existence of the Mag'har in Hellfire, OK, that one grinds on forever, but at least it's relevant story and you can understand why it's there, and remember fondly the first time you saw it when it was new. But then there's the turn-in at Dome Farfield in Netherstorm, where you tell the guy, "hey, I killed 12 raptors" and he says, "horray! Now you can watch me walk over here for ten to fifteen seconds of your life! Five times!" I've multiboxed his quest three times now and each time I want to Moonfire him in increasingly more sensitive areas.

Which one do you hate the most?

Kaynin
02-26-2009, 05:43 AM
A quest in netherstorm where a goblin blows himself up.

Takes freaking ages to turn in multiple times. :<

Bigfish
02-26-2009, 10:24 AM
/script CompleteQuest() and /script GetQuestReward(4) are your friends.

Sajuuk
02-26-2009, 10:50 AM
/script CompleteQuest() and /script GetQuestReward(4) are your friends.Not always in the cases mentioned.

Tombs
02-26-2009, 10:52 AM
It isn't actually the turn-in part of the quest but the last quest in the Keristraza chain in Coldarra where you have to line up and take turns shooting the flare gun to get picked, fly around, then land as she gets taken by Malygos. Having to use the quest item perfectly or triggering a long cooldown plus having the quest fail because the npc dumped you on the ground and told you to run (even though you have to be really close to her to get credit). I only did that on two characters and I wanted to hurt someone.

KvdM
02-26-2009, 11:28 AM
This is the worst one I've found yet:

The Tear of the Moons
http://www.wowhead.com/?quest=857

The quest giver dies when you turn in the quest and takes minutes to respawn. Took me about 15 minutes to turn in the quest on all 5 characters.

Nisch
02-26-2009, 11:59 AM
If you are a hardware boxer, /script GetQuestReward(1) will always turn them in simultaneously, including Tears of the Moon. My wife software boxes, and it doesn't work for her.

Every now and then (considering I've gone through the RAF guide many times now), I'll get one that I have to do again, but 95% of the time, it works all at once.

Bigfish
02-26-2009, 01:38 PM
If you are a hardware boxer, /script GetQuestReward(1) will always turn them in simultaneously, including Tears of the Moon. My wife software boxes, and it doesn't work for her.

Every now and then (considering I've gone through the RAF guide many times now), I'll get one that I have to do again, but 95% of the time, it works all at once.

This is how I run.

Multibocks
02-26-2009, 01:45 PM
Yeah there are a few in Northrend like this, I usually turn one in and go get something to drink. Turn in another, turn around and pet my dog. Turn in another, browse dual-boxing.com forums. I think you get the picture =)

I agree that the Coldara quest was the worst. I had to do the dragon flight like 10 times because it would bug out. /wrists

Catamer
02-26-2009, 04:31 PM
Get JAMBA the mboxing addon.
you open the quest giver on all 5 toon and then select complete quest, and all 5 do it.
there is an option to have it complete the quest on all alts with the same reward selection ( works best if they are all 5 the same type like 5x DK )

otherwise have all 5 select their reward option and use the script described by others.

Maxion
02-26-2009, 05:57 PM
Get JAMBA the mboxing addon.
you open the quest giver on all 5 toon and then select complete quest, and all 5 do it.
there is an option to have it complete the quest on all alts with the same reward selection ( works best if they are all 5 the same type like 5x DK )

otherwise have all 5 select their reward option and use the script described by others.

But not for the ones this tread is about, some npc's simply wont accept more than one turnin at a time, even with jamba or a script.

That one quest in eversong forest (or what ever it is called, the belf place before ghostlands) where you turn in this book to a guy, and he has to throw it away and cast a fireball at it, before anyone can interact with the npc again, every time.

Malekyth
02-26-2009, 06:06 PM
Yeah, there are a few that seem to have a little pause between the click and the start of the sequence, allowing multiple toons to turn in before the NPC goes wandering off. There are a few others that will only run the sequence once every couple minutes or so, so you only need to watch it once. Almost all of them, in my experience, only allow one turn-in at a time. I have a macro for almost everything and it hardly ever works to get in all five turn-ins before the script starts.

Starbuck_Jones
02-26-2009, 10:47 PM
That druid in Hellfire when you show her a rock that's next to those mine-able giants.. She walks down. Plants it and you fight a mob. It does that close the window and does dialog thing. It seems hit and miss but so far Ive had to do it at least 3 times for each group ive gotten that far.

HPB
02-27-2009, 09:59 AM
There's that quest in dragonblight, down on the little island to the south. You click on an item, and summon a big sea monster. The sea monster takes a half a minute to arrive then goes into a speech. Then you have to make sure your alts are not on follow and jump off the cliff. Make sure your toon is not under the water, otherwise jump until her head is above the water line and she won't drown. Wait for speech to end. Wait for item to be re-clickable. Click on next toon. Wait a half minute for the sea monster to re-appear. Listen to speech. Jump into the water, make sure not to drown. Wait for speech to end. Only 3 more to go. blah blah blah blah blah.

Buefurd
02-28-2009, 02:24 AM
I am a software boxer (aside from the fact that i have two monitors) and The Tears of the Moons quest worked for me using /script CompleteQuest() and /script GetQuestReward(1).

It did not however work for all 4 of my toons when using the Jamba AddOn, so yay for scripts!

Gomotron
02-28-2009, 07:04 PM
I hated the Scarlet Monastery quest line in Wetlands, I believe, where that dwarf upstairs in the inn takes the quest hand-in and does something for what feels like 5 minutes each turn-in.

One of the more annoying leveling-up quests I have done has been in Ashenvale. There's a Chalice (Chalice of Elune?) that is a ground spawn in Satyrnaar that takes 20 minutes to respawn. And of course typically gets ganked by rude people just as you are trying to click it.

Brandish
02-28-2009, 08:37 PM
As the opposite of this I must admit it was fun to launch 5x Hourglass of Eternity on top of each other, items which supposedly can't be set down within 40 yards of another one :)

Mooni
02-28-2009, 08:39 PM
NO, there is NO way to fix this!
In fact, the best you can hope for is one of you completes it and you don't go thinking the rest of you completed it and hearth to Silithus (remember Silithus?) or something.
You know you love that - seeing the quest still show up on QuestHelper for 2 days because you never actually completed it on characters b, c, d, and e.

Stormweasel
02-28-2009, 08:54 PM
It isn't actually the turn-in part of the quest but the last quest in the Keristraza chain in Coldarra where you have to line up and take turns shooting the flare gun to get picked, fly around, then land as she gets taken by Malygos. Having to use the quest item perfectly or triggering a long cooldown plus having the quest fail because the npc dumped you on the ground and told you to run (even though you have to be really close to her to get credit). I only did that on two characters and I wanted to hurt someone.

This. On 5 it made a little part of me die inside

Hachoo
03-01-2009, 01:45 PM
The Keristrasza one I think I completed on all chars at once because I left them sitting at the "end" point.

My worst one I can remember off the top of my head is in feralas - turning in the muisiks or whatever and he takes them, goes and does a dance by the water trough, waits a minute or so, then comes back, waits another 15 seconds, then lets another person turn the quest in.

Souca
03-02-2009, 09:11 PM
As the opposite of this I must admit it was fun to launch 5x Hourglass of Eternity on top of each other, items which supposedly can't be set down within 40 yards of another one :)Damn it! And here I was thinking I was all leet and stuff for managing to juggle two of them spread out 30 yards at once. Oh, when doing the destructive ward at the Obsidian Dragonshrine, never ever under any circumstances drop all five of the destructive wards at once.

The turn in at Briny Point in Dragonblight is a pain. I had completed it on 4 and was about to do my fifth when a gnome rogue shows up and manages to click the altar before I could. I got to watch as he did the turn in before I could go through it the sixth time. So far I think that one has been the worst I've had in Northrend. I'm sure it will get better though. I don't look forward to doing the Wrathgate for the third time, even if I've never done the invasion of Undercity from the Alliance side.

- Souca -

succulent
03-03-2009, 02:56 PM
Note that these quests aren't just multibox unfriendly, they're grouping unfriendly. Blizz is very inconsistent with this type of thing, there are for example drop quests where the drops are party-wide (though these are rare), and then there are quests like the damn sea monster in dragonblight as previously mentioned. Why the hell she doesn't test/debuff your whole party instead of just the summoner is just plain poor testing.

Sometimes boxing is an advantage with the simulataneous turn in trick, these quests suck all the more if you're trying to play with friends, something this game nominally encourages.

Caspian
03-03-2009, 06:01 PM
Easily The Calling in Silithus http://www.wowhead.com/?quest=8315

It used to be a 40 man raid. Waiting for everyone to turn in took longer then finding a group (40 man pug lol back then), getting everyone there, killing the adds, then killing the boss.

Malekyth
03-03-2009, 07:22 PM
Oh! How could I forget the freeing of Teron Gorefiend in Shadowmoon Valley? It's a fun event the first time, then you understand that you simply need to use each ability as it becomes available and it becomes a straightforward timesink. The pain starts with a bit of lead-in while Teron proclaims himself much smarter than yooouu-oouu, then there's the possession, then you wait for the draenei to take his position, then there's the long fight ... then Teron rides off ... then ... agh ... you start to twitch ... then you have to wait for the spirit to respawn ... argh ...

This is an example of one that's needlessly protracted for multiboxers, but sucks equally as much for single-boxers fresh from the fight on Netherwing Ledge with their four groupmates. Most of the time a single-boxer will have done both prereqs on his own, unable to get a group right away for the dragon, so now there are five guys at the Altar of Shadows ready to turn in and do the Gorefiend fight.

I can see why it's set up this way -- they want each person in the party to be able to do the fight personally, which is pretty nifty the first time. It still hurts to sit through it though. I know their latest phasing technology didn't come online until WotLK, but I dream of a world where this kind of event is phased, with no waiting. I care more about what happens to me than to other people, after all, and anyway the event's not going to be quite as cool when I finally get to it if I've already seen it six times.