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View Full Version : Pally 1 button Tank macro



pinotnoir
02-09-2009, 11:22 PM
Just posting if someone is trying to find a tank macro.

Copied from another post.. Raid targets if your in a pug....
/script SetRaidTarget("target", n)

where n is:

1 Yellow 4-point Star
2 Orange Circle
3 Purple Diamond
4 Green Triangle
5 White Crescent Moon
6 Blue Square
7 Red "X" Cross
8 White Skull

You can bind that to a key or include it in the below macro if you use a macro length extender addon.

/run SetCVar("Sound_EnableSFX","0")
/use 13
/use 14
/startattack
/castrandom Holy Shield, Hammer of the Righteous, Shield of Righteousness, Judgement of Light, Hammer of Wrath, Exorcism, Consecration
/run SetCVar("Sound_EnableSFX","1")

Change judgement of light to wisdom if you need mana.

I have a second macro for pulling..

#showtooltip Avenger's Shield
/castsequence reset=10 Seal of Corruption, Avenger's shield

TheBigBB
02-10-2009, 06:26 AM
Just a warning about the castrandom macros: Your character will occasionally do absolutely nothing if you keep rolling a skill which is on cooldown or is invalid. It will say "That spell isn't ready yet". I got away from using castrandom because of that. Also, in order to judge you need an active seal, so if you want to try this macro please keep a seal up at all times in addition to using the macro.

pinotnoir
02-10-2009, 11:05 PM
I always have a seal up with my avengers shield macro. So far I have not noticed my character doing nothing during my play. The macro is on my dps macro key so I am constantly clicking it.

Heenan
02-11-2009, 01:29 AM
30 min seals will help tremendously with that :D

Thanks for the macros. Do you notice any TPS dips with castrandom? Does it keep HS up at all times?

HPAVC
02-16-2009, 01:45 PM
You can bind that to a key or include it in the below macro if you use a macro length extender addon.

/run SetCVar("Sound_EnableSFX","0")
/use 13
/use 14
/startattack
/castrandom Holy Shield, Hammer of the Righteous, Shield of Righteousness, Judgement of Light, Hammer of Wrath, Exorcism, Consecration
/run SetCVar("Sound_EnableSFX","1")

Change judgement of light to wisdom if you need mana.
I would prioritize these by adding some multiple times. Not sure why exorcism and hammer of wrath are needed. You likely also want to make sure your correct aura, or at least not a cruader, is up since your here. Actually might get some extra mileage with some conditionals ...
/run SetCVar("Sound_EnableSFX","0")
/startattack [harm]
/cast [nocombat] Seal of Corruption
/castrandom [combat] Holy Shield, Judgement of Light, Hammer of the Righteous, Shield of Righteousness, Consecration

/run SetCVar("Sound_EnableSFX","1")

pinotnoir
02-16-2009, 03:33 PM
With 30min seals I dont use macros for them anymore. The reason I put exorcism and hammer of wrath in is for more dps and threat. Many instances have undead. When I fight undead I am hitting them with exorcism. Once I can start throwing hammers it does that too. Now that hammer is instant cast its a nice threat/dps boost.

Bigfish
02-18-2009, 06:21 PM
Anyone else finding themselves doing the first few pulls of an instance without seals up?

Memn
02-19-2009, 04:35 PM
Paladin tanking spells are all instant cast, so I would suggest using /castsequence rather than /castrandom. This allows you to tune so that your spells occur in exactly the order you want.

Personally, I use a very long 6969 macro that exceeds the standard character limit (thanks macaroon), but it could very easily be replaced with /click sequences such as below. This leads off with HotR, my preference, as I usually prioritize multi target threat first. This would result in the following cast sequence.

HotR, HS, SoR, Cons, HotR, JoW, SoR, HS, HotR, Cons, SoR, JoW repeat

Button 3 would cause random Exorcisms, HoW & AS throws when they were up and not blocked by a GCD... My first impulse wsa to remove this section, but I may switch to this myself, as they are unlikely to fire much when button 2 and button 3 are firing... but could fire alot in situations where your not near your target (the dance on Heigan for example...)



// Assuming 6 clicks per second

// BUTTON1
/click BUTTON2
/click BUTTON3
/click BUTTON4

// BUTTON2
/castsequence reset=combat Hammer of the Righteous ,,,,,, ,,, Shield of Righteousness ,,, ,,,,,,
// BUTTON3
/castsequence reset=combat Holy Shield ,,,,,, ,,,,,, ,,,,,, Consecration ,,,,,, ,,,,,, ,,,,,, Judgement of Wisdom ,,,,,, ,,,,,,
// BUTTON4
/castrandom Exorcism, Hammer of Wrath, Avenger's Shield

Starbuck_Jones
02-19-2009, 08:42 PM
I would toss a cleanse in there as well. it will fire off if you have something to dispel on you. One less thing to worry about.

Yo-Yo Freak
02-20-2009, 03:12 AM
personally i use a /click macro for my 1 button tanking macro and it works great.


"The Big Button"
/click BT4Button109;leftbutton
/click BT4Button110;leftbutton
/click BT4Button111;leftbutton
/click BT4Button112;leftbutton

//Macro 1
/castsequence reset=9 Avenger's Shield,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,

//Macro 2
/use 13
/use 14

//Macro 3
/castrandom Cleanse, Exorcism, Hammer of Wrath, Avenging Wrath, Hammer of Justice,,,,,,,,,

//Macro 4
/startattack
/castsequence reset=9 Holy Shield, Judgement of Wisdom, Consecration, Hammer of the Righteous


it works great for me, my pally is only 73 so i don't have a couple spells in there and it still needs a little "fine tuning" but it is almost perfect for me. I could remove a couple "," from the 1st macro because at the rate i push my button it always fires about 1-2 seconds after it is off the CD but that doesn't bother me much.

just thought i would share sens we are on the topic of a "1 Button Pally Tanking Macro", maybe it will be of some use to somebody ^_^

~YYF

EDIT*
strange not sure why the text changed colors, al i did was copy and paste, so that was not purposeful at all lol

~YYF

pinotnoir
02-20-2009, 01:47 PM
Paladin tanking spells are all instant cast, so I would suggest using /castsequence rather than /castrandom. This allows you to tune so that your spells occur in exactly the order you want.

Personally, I use a very long 6969 macro that exceeds the standard character limit (thanks macaroon), but it could very easily be replaced with /click sequences such as below. This leads off with HotR, my preference, as I usually prioritize multi target threat first. This would result in the following cast sequence.

HotR, HS, SoR, Cons, HotR, JoW, SoR, HS, HotR, Cons, SoR, JoW repeat

Button 3 would cause random Exorcisms, HoW & AS throws when they were up and not blocked by a GCD... My first impulse wsa to remove this section, but I may switch to this myself, as they are unlikely to fire much when button 2 and button 3 are firing... but could fire alot in situations where your not near your target (the dance on Heigan for example...)



// Assuming 6 clicks per second

// BUTTON1
/click BUTTON2
/click BUTTON3
/click BUTTON4

// BUTTON2
/castsequence reset=combat Hammer of the Righteous ,,,,,, ,,, Shield of Righteousness ,,, ,,,,,,
// BUTTON3
/castsequence reset=combat Holy Shield ,,,,,, ,,,,,, ,,,,,, Consecration ,,,,,, ,,,,,, ,,,,,, Judgement of Wisdom ,,,,,, ,,,,,,
// BUTTON4
/castrandom Exorcism, Hammer of Wrath, Avenger's Shield



So with your sequence what do you do once the mob dies and you are half way through the sequence? Also, what happens when you have to change targets and you are half way through the sequence?

Memn
02-20-2009, 02:58 PM
The sequence gets reset once you exit combat, and its only important that it resets then, as that is when you want front loaded threat. Changing targets midway through the sequence doesn't really matter either.. .as the sequence is meant to optimize your use of cooldowns, not ensure a specific sequence on a sepecific target.

The 6969 sequence is optimal because it ensure you are using all 5 of your primary abilities whenever they are off cooldown... 6 second abilities are the most threat (and damage) for the least mana, and that is why they are on BUTTON2. The 9 second abilities are there to fill the gaps between 6 second cooldowns. With this sequence, you should have next to no attempts to cast a spell that is on cooldown, and nearly all your spells should be on cooldown at any given time once you get through the sequences once.

pinotnoir
02-20-2009, 08:09 PM
The sequence gets reset once you exit combat, and its only important that it resets then, as that is when you want front loaded threat. Changing targets midway through the sequence doesn't really matter either.. .as the sequence is meant to optimize your use of cooldowns, not ensure a specific sequence on a sepecific target.

The 6969 sequence is optimal because it ensure you are using all 5 of your primary abilities whenever they are off cooldown... 6 second abilities are the most threat (and damage) for the least mana, and that is why they are on BUTTON2. The 9 second abilities are there to fill the gaps between 6 second cooldowns. With this sequence, you should have next to no attempts to cast a spell that is on cooldown, and nearly all your spells should be on cooldown at any given time once you get through the sequences once.

Maybe if I start doing raids solo on my pally I will change. So far I dont have any problems with heroics and Vault with the cast random.