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View Full Version : Patch 3.0.9 For Real?



Chranny
02-09-2009, 09:12 AM
World of Warcraft Client Patch 3.0.9

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patch...atchnotes.html ('http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html')

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

Druid (Skills List / Talent + Glyph Calc.)

* Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.


Hunter (Skills List / Talent + Glyph Calc.)

* Kindred Spirits (Beast Mastery): This talent now grants 20% pet damage at max rank.
* Serpent’s Swiftness (Beast Mastery): This talent now grants 20% pet attack speed at max rank.


Pets

* Lava Breath now reduces the target's casting speed by 25%, down from 50%.
* Poison Spit now reduces the target's casting speed by 25%, down from 50%.


Mage (Skills List / Talent + Glyph Calc.)

* Arcane Power now increases damage and mana cost by 10%, cooldown reduced to 1 minute.
* Arcane Power and Presence of Mind now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown.
* Arcane Flows now reduces the cooldown of Presence of Mind, Arcane Power and Invisibility by 15/30%.
* Presence of Mind: The cooldown has been reduced to 2 minutes, (down from 3.)
* Slow (Arcane): now increases cast time by 30%, down from 60%.


Glyphs

* Glyph of Arcane Missiles -- Increases the critical strike damage bonus of Arcane Missiles by 25%. (Old - Increases the range of Arcane Missiles by 5 yards.)
* Glyph of Mana Gem -- Increases the mana recieved from using a mana gem by 40%. (Up from 10%)
* Glyph of Arcane Blast -- Increases the damage from your Arcane Blast buff by 3%. (Down from 5%)


Paladin (Skills List / Talent + Glyph Calc.)

* The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
* Divine Plea: The amount healed by your spells is reduced by 50% (up from 20%) but the effect can no longer be dispelled.
* Sanctified Seals: This talent no longer affects dispel resistance, but continues to affect crit chance.


Glyphs

* Glyph of Holy Light -- Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target. (Down from 20 yards, Tooltip text fix, was already hotfixed to 8 yards in game)
* Glyph of Seal of Righteousness -- Increases the damage done by Seal of Righteousness by 10%. (Old - Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)


Priest (Skills List / Talent + Glyph Calc.)

* Inner Fire duration has been increased to 30 minutes and can no longer dispelled.


Rogue (Skills List / Talent + Glyph Calc.)

* Hunger for Blood (Assassination): Now increases damage 5% per stack, (up from 3%.)
* Mind Numbing Poison now reduces cast time by 30%, down from 60%.
* Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
* Slice and Dice: This ability now increases melee attack speed by 40%, up from 30%.


Shaman (Skills List / Talent + Glyph Calc.)
Glyphs

* Glyph of Windfury Weapon -- Increases the chance per swing for Windfury Weapon to trigger by 2%. (Down from 5%)


Warlock (Skills List / Talent + Glyph Calc.)

* Curse of Tongues: Now increases the casting time of all spells by 25% (Rank 1) and 30% (Rank 2), down from 50% and 60%.


Dungeons and Raids
The Obsidian Sanctum
Changed the color of the fissure in the Obsidian Sanctum to be more visually distinct.

User Interface

* The “GM wishes to speak with you” alert/button, at the top of the screen, has been changed so that addons do not obscure it.
* A clickable chat message has been added that duplicates the GM alert/button.
* When a GM wishes to speak with you the Help Request minibar button will glow.
* For additional notes on Lua and XML changes please visit the UI & Macros forum .


Bug Fixes

* Fixed an issue where players using nVidia 3D glasses were unable to see spell cooldowns.
* Fixed a software mouse cursor bug that was causing the mouse curser to disappear from view when over certain UI elements.
* Fixed a player movement error in which other players were appearing to move erratically when traveling beside them. Source ('http://www.mmo-champion.com/index.php?topic=38466.0')

Byebye Mutilol rogue and 3 Min Mages. :>

Skuggomann
02-09-2009, 09:32 AM
* Arcane Power now increases damage and mana cost by 10%, cooldown reduced to 1 minute. - NOOOO1 :S
* Arcane Power and Presence of Mind now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown. - Mo moar pompyro :S
* Slow (Arcane): now increases cast time by 30%, down from 60%. - Noo WTB moar pvp ownage

This patch is shit : \

Chranny
02-09-2009, 11:00 AM
* Arcane Power now increases damage and mana cost by 10%, cooldown reduced to 1 minute. - NOOOO1 :S
* Arcane Power and Presence of Mind now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown. - Mo moar pompyro :S
* Slow (Arcane): now increases cast time by 30%, down from 60%. - Noo WTB moar pvp ownage

This patch is shit : \At least your lock will be viable...OH WAI!
You can still PoM + Pyro, just can't AP + PoM + Pyro. I don't know if you can tell, but I'm quite happy right now. ^___^

PS: Why quoting yourself in sig? :)

Kaynin
02-09-2009, 12:59 PM
PS: Why quoting yourself in sig? :)

Why write a book, if not for others to read?

Tehtsuo
02-09-2009, 06:46 PM
PS: Why quoting yourself in sig? :)

Why write a book, if not for others to read?If you're skuggoman, I warn against writing a book.

Stabface
02-09-2009, 06:58 PM
Anyone who thinks Arcane is not OP in PVP is drunk or something. 7K+ instant ranged crits on a 3s cooldown ? Madness.

Tasty
02-09-2009, 08:20 PM
Anyone who thinks Arcane is not OP in PVP is drunk or something. 7K+ instant ranged crits on a 3s cooldown ? Madness.

yet getting stunlocked to death in under 3 seconds is fine.

or the deathknight healing 20khp is fine.


Yeah mages are overpowered

Starbuck_Jones
02-09-2009, 09:17 PM
Man, talk about hitting mages with the nerf bat. That sucks. 30min seals is nice though.

Tasty
02-09-2009, 11:17 PM
Man, talk about hitting mages with the nerf bat. That sucks. 30min seals is nice though.

They didn't just get hit with it, they got sodomized with it :|

Dominian
02-10-2009, 09:38 AM
Good to see the arcane mages gone tbh, rather see the spec renewed..

Slow,barrage,blink,ice block,invs,mana shield,frost nova,mirrior image and they said arcane mages survivability was LOW, theese are all fine but not with the damage it came with. Add a holy paladin with that and you got one badass combo hand of freedom,hand of protection and heals..

Sure i could see some mages dying fast vs mutilate rogue but it MIGHT be because 90% of the arcane mages wore pure pve gear wich is ridicilouse from the start. With theese changes it will be ALOT harder to wear pve gear in the arena since you cant burst that well anymore and resillience targets survive alot longer.

My next bet is that survival hunters and explosive shot gets a fair smack..

d0z3rr
02-10-2009, 04:16 PM
Anyone who thinks Arcane is not OP in PVP is drunk or something. 7K+ instant ranged crits on a 3s cooldown ? Madness.

Sparta!

Stabface
02-10-2009, 09:22 PM
Anyone who thinks Arcane is not OP in PVP is drunk or something. 7K+ instant ranged crits on a 3s cooldown ? Madness.

yet getting stunlocked to death in under 3 seconds is fine.

or the deathknight healing 20khp is fine.


Yeah mages are overpowered

Yes they are. http://img291.imageshack.us/img291/180/magewtfiv1.jpg

Fuzzyboy
02-11-2009, 07:22 AM
Any news on the new mana/healing totem stacking?

Taliesin
02-11-2009, 05:05 PM
Yes they are. http://img291.imageshack.us/img291/180/magewtfiv1.jpg

Yikes. Can you put that fight into context, though? If this was a Wintergrasp fight with a huge tenacity buff on the mage, then I guess it's not too surprising.

9k on regular hits, and nearly 19k on a crit? That's definitely not your typical mage fighting there, but those kind of numbers should be seen at all (by ANY class) in my opinion. I miss the days of slower fights where you actually had time to use strategy to win. My mage definitely cannot pull that off.

Stabface
02-11-2009, 06:43 PM
No, it was a 5v5 arena match. I don't have the thread handy anymore.
I do like the 10.5K hit through Shield Wall. haha. :|