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View Full Version : EQ2 - Got Keyclone/Innerspace working (few questions)



Teren_Kanan
02-08-2009, 04:15 AM
Ok. I just got this all working with EQ2, everything seems to be running just fine.

Question #1. Innerspace uses the "~" key to open some dialogue box, EQ2 uses the "~" key to turn auto attack on/off. I'd like to keep "~" as my auto attack key, any way I can change this with Innerspace?


2. Keyclone does WAY more than I want it to. I'd like to know if I can set it up as follows.

* Only clone auto attack, and Jump key
* Set up a few hotkeys for individual windows. I'd like to make a hotkey for ONLY Char2 (on my number pad if possible) that makes him use his heal. Can I set up hotkeys for individual windows? I spam 1-9 regularly only Char1, I really don't want to be clicking it all on the other characters consantly.

Any info would be greatly appreciated thanks!

Frosty
02-09-2009, 09:51 AM
You'll probably get a better response in the New users/support forum: http://www.dual-boxing.com/forums/index.php?page=Board&boardID=11

I'd check the wiki on innerspace, I think I've seen it mentioned that you can change the default key.

In Keyclone you are looking for white or black lists for your keys, and hoststrings to send to individual windows (I think).

asgradth
02-12-2009, 06:08 PM
If you plan on really boxing, then you need to incorporate Shift 0-=, Alt0-= & maybe even Ctrl0-=. Just using 1-9 isn't going to cut it. I 6-box two different teams. I've got my keys down to a pattern across all my toons:
1-6 : DPS/Atks
7 : Everyone stop and follow tank
8 : AOE_Encounter atk
9 : AOE Atk
0 - =: Special functions
Shift 1-6: Heal toons 1-6
Shift 7-=: AOE Heals and Superheals for oh'krap moments
Ctrl 0-=: All the extra special things each toon can do, like mezzing or charming or whatnot

I then remapped my logitech mouse buttons to match up with the Shift1-6, so I can effectively kill with my left hand on the kb and without skipping a beat, heal with my right hand on the mouse. I normally run 2 healers in my group (unless the pally is tanking). For all the non healers, shift 1-6 either protect the healers, or activates de-taunts for dps chars, and the like.

It has taken me somewhere around 100 hours of tweaking and trying and flexing and messing up and fixing and such, to come up with my system. I have also created custom /load_keymaps, created for DPS or Healer or Tank toons.

To my knowledge, there is no way to send a particular key to only 1 window... the closest you can get is Round Robin, but that won't do it either. I recommend the shift1-6 method, and then have shift1-6 on all your non-healer toons just be the HO Starter.

I've taken one 6-man team to lvl 78-80 and my 2nd team is already in their low 30's, only because i'm disabling XP so I can hit every instance and dungeon in the game with my 2nd team and maximize AA gain. It's not easy to setup... but once you get it going, it's a blast!

d0z3rr
02-14-2009, 07:45 PM
I can't decide between EQ2 or Vanguard for multiboxing. I like EQ2 because it seems to run ALOT smoother and consume less resources, not to mention you can tweak a lot of the graphics settings which will help running multiple copies.

However, I'm not sure how to run multiple copies on one computer. The Station Launcher makes it confusing. I would like to run 3 on this machine, and 3 on a second one using Keyclone and KavoomKM but not sure how to do it....

Korruptor
02-15-2009, 10:01 PM
In the Station Launcher go to Options, then Preferences. In the Preferences window click on the "Startup / Shutdown" category. Check the box for the option "Exit Station Launcer when I play a game."

Next, launch your first account and when you do you will be logged out of the station launcher. Minimize the game instance and re-run the launcher and log into your next account, repeat...

It's not a quick way but it works.

d0z3rr
02-16-2009, 03:15 PM
Ah I see what you mean korruptor. I was messing around and told Kecylone to lauch eq2 via the exe, and it worked that way too. When the game launched it completely bypassed the sony launcher and had a username/password prompt in the game. So looks like no need for the sony launcher at all.

As for classes I am thinking of going with the following group for my first time:

Gaurdian- tank
Warlock- dps1
Wizard- dps2
Fury- utility
Inquisitor- healer
Necromancer- dps3

asgradth
02-17-2009, 03:47 PM
Ah I see what you mean korruptor. I was messing around and told Kecylone to lauch eq2 via the exe, and it worked that way too. When the game launched it completely bypassed the sony launcher and had a username/password prompt in the game. So looks like no need for the sony launcher at all.

As for classes I am thinking of going with the following group for my first time:

Gaurdian- tank
Warlock- dps1
Wizard- dps2
Fury- utility
Inquisitor- healer
Necromancer- dps3Not that any way is better than any other way... but I recommend the following changes if you plan on 6-boxing ROK.
Guardian - tank
Warden or Defiler - 1st Healer
Templar - 2nd Healer
Troubador - For the casting buffs
Coercer - Moderate Hate and uber Stuns
Warlock / Wizard - Pure DPS

Make a primary 6-box group (mine is - guard, defiler, templar, dirge, coercer, warlock), once you get comfortable with it's abilities, you can start swapping toons in and out until you find what you're looking for. You're going to need AOE Heals to keep your team alive, especially while you figure things out and my favorite AOE heals come from Warden, hands down (i tried all 6 healers up lvl 50+). Once you don't need the AOE Heals, replace the Warden with A Defiler. Having both healers in Chain or Plate makes life much easier.

Group Buffs are next important. With a Fury & Inquis, your guardian is going to be light on the buffs and you'll need to take care in what you do. With a Warden and Templar, it's simply going to be hard to die. Furies are simply not that good for Boxing, imo. They solo great, but in a 6-box environment you want each of your team's members to feed of the strengths of the others. Furies can neither DPS well or Heal well, when compared to Wizards & Wardens. I tried a fury and dropped him at level 51.

Finally, as pre-mentioned above, you want your team to feed off itself. If you are going with a heavy melee team, tehn spec everyone towards melee and add a Dirge into the team. If you're going with more of a Magic/Casting team, then pick toons that cast lots of spells and add the Troubador to the team.

I got my Paladin team to lvl 34 two nights ago and spent the last two nights farming dungeons. Plainly put, Paladin sucks. I hate to say it, but there's not comparison to a Guardian. I've put together the following new 6-man team last night: Shadowknight Templar Troubador Illusionist Wizard Warlock. This gives me both noxious and elemental damage, two evacs, huge aoe and single target dps, crowd control, plate heals and a tank who can generate decent dps. So far, so good.

One key point I learned with the Guardian/Defiler/Templar group... You can have all the survivability in the world, but if you can't do enough dps to kill the mob, you're going to run out of power and die. I change my mind/team every few weeks, so what may work for me, may fail for you. Just keep trying things and don't get discouraged (it's easy when your tank sucks /sigh). eq2.wikia has uber data on which toons cast which damage type spells, i recommend checking it out and looking at how your team will work with itself.

g'luck.

d0z3rr
02-17-2009, 08:32 PM
Thats that exact reponse I was looking for Asgradth, thanks. I have no idea what the different classes do, and I read some generic overviews of them and decided that it might be a decent setup.
I want my 6box team to be all casting based with a guardian tank, to make it easier. But there are so many classes I didn't know which ones were melee based, and which ones focused on casting.

I wanted to roll a templar, but they are good aligned, and I wanted to be neutral/evil. But you mentioned that they have good buffs, so looks like I'll be switched to good/neutral so everyone starts in the same zone.

d0z3rr
02-17-2009, 08:34 PM
Oh yeah, why would I want a second healer? It would seem like it would make things more complicated, especially without the assistance of an addon like Healbot, where I can just click bars to heal people to make it easier.

Unless there are ui mods for EQ2 like that? That would be awesome.

Noxxy
02-18-2009, 12:49 AM
Hey d0z3rr,

Totally agree with Asgradth's comments re the fury - I do have 1 at cap, fully equipped - solo play it's great, boxing...not so great. I would also make the suggestion that you may find a wizard disappointing (for a starting group of 6) due to the long cast times.

Personally, I have found that even with full spell haste gear, buffs and 'everything' else - the mage just can't spam the spells fast enough to give a good showing on the DPS meter - most times the mage falls in about the middle of ACT outputs - think you may find that adp3s and masters for a wizards are quite...ouchy in the plat department which you mightn't have at the beginning

I also totally agree with Asg's suggestion re a 'solid' main group first then branching out to other classes. Problem is, which classes? To answer this I have given a general diagram of my suggestions:

http://img410.imageshack.us/img410/4855/suggestedclassesln4.png

If you wanted to go purely farming then drop the CC and replace with more DPS (I prefer rogues TBH) as my playstyle is melee heavy - so take that into account when you consider your team

Hope that helps

Welcome to EQ2 boxing!

Frosty
02-18-2009, 10:36 AM
This may be a silly question, but can you do anything in EQ2 without a full group..I have old memories of EQ1 grinding?

I played EQ2 a looong time ago solo, but didn't get to far into it.
I'm sure I could run a full group, but right now I'm not sure I want too. :P

But I have been thinking about taking a look at it again.

d0z3rr
02-18-2009, 05:13 PM
I found that melee attacks and abilities do not break follow in this game! So that is pretty awesome, and would seem to make a melee team pretty viable too.

Noxxy
02-18-2009, 07:53 PM
Hey Frosty,

Play with less than a FG? For sure.

I would highly recommend 3 chars for the best success. Typically you'd want a MT, Healer (chain or better) and a DPS. Following this suggestion, I highly recommend a pally, swashy and a mystic (or similar classes to these). The pally combination used to be my old setup quite a few years ago.

These 3 chars give you a good handful of the 'best' buffs to have, ie.,
- Pally
- Amends, AOEs, lots of taunts, the 10s shield (end of wis line), 100% fear resist (extremely handy when boxing), cures, heals, LoH
- Swashy
- Aggro transfer, major AAtk dmg plus major CAtk dmg, SMUGGLE!, EVAC!, some nice mob debuffs through AAs
- Mystic
- Wards, dog dog has a few nice buffs, some pretty nice healing especially when equipped with lots of overflow items

As these classes are all good too you can gate back to the same town (as opposed to a mixed group which would involve lots of running around to get back together)

You should expect to clear up to Karnors, COA, upper Chardok, etc. Dungeons with bosses of even con (lvl 80) or higher in the major heroic dungeons are 'mostly' out of the question though as 3 just isn't enough. What was happening to me a lot was I'd basically run out of mana as I couldn't put enough hurt on the bosses but you could have better success. I also found with some bosses that 1.5 healers (i.e., mystic = 1, pally = 0.5) just wasn't enough, especially if the bosses dropped major AOEs. To explain this better, the mystic is unreal at preventing damage - NOT - restoring HPs so if the boss basically one shotted your 3 stacked wards (pally ward + mystic group ward (pre-warded) + mystic solo target ward) then your going to be in a world of pain as the pally + mystic heals just won't be able to keep up. But, in saying this, I would also suggest that any other combination of 3 classes would also have similair if not the same problems with even con+ bosses.

Unfortunately, a group of 3 chars, no matter how well equipped, will find TSO dungeons incredibly brutal.

Using only 2 chars would mean that you'd go a MT and a healer - straight away we can see that some of the end-game dungeons are just ruled out and totally forget TSO dungeons. The classes I would go here would be again a pally and probably a warden (melee spec). This gives you a bit of everything with some 'ok to decent' DPS. I definately would NOT go something like guardian and templar as, shoot me now, the DPS will be so low that it would be a very long and sloooowww painful death.

Just thinking about it a bit more - 'most' of the successful FGs tend to have classes which specialise in an area, i.e., (MT = Guard, OH = Templar, DPS1 = rouge or mage, etc). The smaller the group, the more 'hybrid' classes become viable as the classes choosen have to double up and do the job of the classes you will be lacking. This is probably why I prefer going the paladin over a guardian for a less than FG as I am trying to get extra DPS and a little extra healing into the group. Something to think about anyway.

Hey d0z3rr,

For sure, think you will find that nothing really breaks /follow except a command such as /stop or hitting a movement key such as the up or down arrows (have mapped these as the slaves movement keys). Jumping doesn't break /follow either.

If you want to see some really funny stuff, map your slaves to the arrow keys, pull a mob and start 'strafing' your slaves. This also won't break the /follow and, if you have put the slaves on different strafes (i.e., half on strafe left when you hit left arrow and other on strafe right on left arrow), they will start racing around you and the mob in circles - bit of a larf. BUT, this is also extremely useful if you go a heavy rogue team (like myself) as CAs such a poke (def debuff) require the rogue to be in front of the mob whereas all the backstabs naturally require the rogue to be behind - so I tend to spin the rogues around a bit (if I have the room). It also is very handy to get your slaves out of the mobs ripostes (i.e., just hit the left/right arrows till they are safely behind the mob).

Be aware though, moving your slaves whilst attacking WILL interupt them so your DPS will drop till they stop again. Also be warned that moving between aggro'd mobs can give some incredibly funky pathing sometimes. What I think is happening is that the slaves are trying to face the person being /followed as well as autoface the mob they are trying to attack - this means that they start running all over the place (it's as if you were holding the left/right arrows keys whilst trying to run a straight line). To settle this down I tend to throw in a /stop, move the tank to the next mob, hit follow, all salves race in a straight line to the tank.

Khatovar
02-19-2009, 02:05 AM
As these classes are all good too you can gate back to the same town (as opposed to a mixed group which would involve lots of running around to get back together)



Actually, if he's signed up with the RAF thing they have, there's a "GoTo" Option in the menu that will allow him to automatically port his secondary accounts to his main accounts once an hour. SOOOOOO handy. Of course, you wouldn't want to port say an Iksar to your High Elf in Qeynos, but I find it incredibly handy to send all my guys home and then just run to where I need to go on my main and have them all call to me.

Oh, and Frosty...EQ2 is insane with the number of quests you'll have. My husband and I duoed up to 70 a few years ago. A few groups here and there, but mostly just the Shadow Knight and Fury. We very often went in and duoed stuff in dungeons. We especially liked when we had someone to mentor, so we could go through older stuff and get AAs for it.

Your memories of EQ grinding...put them to rest. There's WAY too many quests to do to spend time grinding. It puts any game I've played to shame, really. This time around we are level-locking so we can complete more quests. There are just so many zones and so many quests in each zone that it's near impossible to complete a zone without stuff going grey.

I'd probably suggest you do the same for one simple reason...gear. The gear from the newest starting zones is very, very nice and you'll want to collect a good set of gear before you start trying dungeons. Once you do start hitting dungeons, you'll want to stay there until replace a good amount of the gear you came in with. You'll start seeing very early off that you need to upgrade when your healers are running out of power and your tank is getting some nasty damage. Handcrafted gear just doesn't stack up and Mastercrafted will cost you a lot. We locked xp at 10 and quested that way until about 13 I think {you get xp from quest turnins, just not kills with xp turned off}. Then we hit the dungeons. Since they all increase in difficulty as you progress deeper into them, we just turn on xp every so often and gain a level or two then shut it off once the easier stuff goes green. We also have been bouncing back and forth, doing the first half of this dungeon, then the first half of a slightly harder one, then going back to the second half of the first dungeon and back again.

XP off also allows more time to gain AAs, since mobs stay green {no AA from Grey nameds}. Having more AAs early off makes things a lot more forgiving since you've more tools to play with.


*babble babble babble*

Edit :

d0z3rr, the EQ2 mod community is really slim compared to WoW. The mods you need will be EQ2Map and you can go to eq2interface.com for other mods, but they will not be like WoW. They are mostly mods to change the way the interface looks {smaller windows, some different party bars, different skin colors...almost all of it is about removing the "deadspace" in the default interface}.

Also, there are a ton of new changes on test for follow, which seem to be made directly for us boxers.


http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_test.html

"Auto-follow:

- Your character will now swim up and down to follow the target underwater.

- Characters on auto-follow will always turn to face their target when auto-attacking.

- Players on auto-follow now follow up and down climbable walls.

- You may now /camp (and, incidentally, sit) while on auto-follow. If the person you're following moves (causing you to follow) your camp will be interrupted.

- The camera will now re-center on the person you're following only when you're moving."

That should make things even nicer for you as a melee-boxer. :)

Frosty
02-19-2009, 10:09 AM
Thanks for all the awesome information!

Just knowing that things can be done with less than a full group is great.
I may try out 3 to see how I like it, then go up from there.

And I'll deffinately be going the RAF route. :)

Lyonheart
02-19-2009, 01:22 PM
i am having hard time deciding what type of team to do/ i LOVE AE and Casters. IS a caster heavy group viable? I mean like say a tank/healer and 4 of the same caster? Also If i do less AE, Necros sound like they would rock to box! Pets and such. I hate melee classes, so want to try and do most my dps from casts if possible.

Classes i am thinking about. Some tank ( paly for ae? ) Or Shadownight if I go necros? Rangers? warlocks ( the ae kings right? ) Just thinking of classes I have played a tad ( nothing over 25) that i know I like.

d0z3rr
02-19-2009, 01:45 PM
Thanks for the additional info Noxxy and Khatovar!

I'm really excited to get started, and the abundance of quests Khatovar described sounds awesome. I think it's great that you actually have to wind up turning experience off.

But what the heck are AA's? I see them mentioned alot and have no idea what they do, or why you want them.....

Also, for those of you who box 6 characters, how do you arrange the EQ2 windows across your monitors? Do you use a special program?

Khatovar
02-19-2009, 02:26 PM
Lyonheart -

The thing about EQ2 is that every class provides different buffs. All of the same classes will actually really gimp you since you've got a ton of wasted buffs that don't stack. But, there's a lot of classes compared to WoW. And if you're going to run a full group, you will probably want 2 healers. 1 just simply isn't enough in many cases. So, yes, you could probably do ok with 3 of the same DPS class, but you would do worlds better with 3 different DPS classes and 2 different healers that all provide different buffs and strengths.

http://eq2.wikia.com/wiki/Category:Class

d0z3rr -

AAs are kind of like Talent Points in WoW, but you earn them through things like turning in quests, killing named mobs, exploring new areas, completing collctions. So you can easily get several AAs in one level. Notice I say "kind of". They are in that they are points you spend for alternate forms of character advancement. They are, however, a lot more flexible than the ones in WoW. And a lot more powerfull, IMO. In WoW its like "you are not a healer unless you have these talent points". In EQ2, you're a healer without any AAs. You're a much more powerful healer{or nuker, or buffer, or whatever else you want to be as a healing class} with AAs.

And I use ISBoxer for boxing EQ. 2 monitors, 1 computer. They have a maximizer type dealio for setting up displays with Windowsnapper.

Lyonheart
02-19-2009, 05:39 PM
"And I use ISBoxer for boxing EQ. 2 monitors, 1 computer. They have a maximizer type dealio for setting up displays with Windowsnapper"

no keyclone at all?

Frosty
02-19-2009, 05:54 PM
"And I use ISBoxer for boxing EQ. 2 monitors, 1 computer. They have a maximizer type dealio for setting up displays with Windowsnapper"

no keyclone at all?


If you use ISBoxer (Innerspace) you shouldn't need Keyclone (I love Keyclone but I FRIGGEN LOVE WindowSnapper).

I paid the $10 bucks for a 90 day full version of Innerspace to toy around with.
Only thing to be careful is, if you think your setup might be doing something bad (ie pressing one button and sending 27 combos) then it probably is.

Innerspace is pretty powerful and can be used for "evil". But using it for "good" is acceptable.
Please note these "evil" features that Innerspace can do, are very useful in many other applications where it is acceptable. :thumbup:

Just use the ISBoxer addon/plugin and you'll be fine.

Edit - I love Keyclone the software...not Keyclone the owner...errr..ummm.. He's a great guy and all.. but I'm not that kind of snowman. :whistling:

Lukkee
02-19-2009, 07:39 PM
"Edit - I love Keyclone the software...not Keyclone the owner...errr..ummm.. He's a great guy and all.. but I'm not that kind of snowman. :whistling:"

I loled at that.

I just purchased inner space as well, is using inner space working better then using innerspace and keyclone. I have both. Also is the window locking mod as good as keyclones. I mean as it as easy to use as Keyclones is for WoW.

Khatovar
02-20-2009, 02:04 AM
From my understanding, the windowlocking that is in Keyclone does not work the way you need to have it for EQ2. Straight up, Keyclone does not work for EQ2. You can make it work with Innerspace, but it won't work on its own. You will need Innerspace either way.

Frosty
02-21-2009, 10:44 PM
I've got my accounts set up, but I'm running into one problem with it not remembering each windows settings.

I'm trying to use ISBoxer's virtual files, but I don't think I have the right file name for it.
Any idea what file name I should use? In EQ1 it seems to be eqclient.ini but I can't seem to find anything like it for EQ2.

Khatovar
02-22-2009, 04:06 AM
I'm running mine out of seperate folders, so I'm no help there. The EQ2.ini only tells the game to either use default UIs or imported UIs {if you use stuff like EQ2Map or eq2interface}.

If it's not remembering game settings, the game may not be saving them. Try camping to character select and then exiting the game, or camping directly to desktop {depending on how you have been exiting the game}1 toon at a time. I saw someone recommending that to people who kept losing settings.

I was also losing settings across mine because even though Iset up IS to use 3 different folders, Launchpad wasn't. It would start out of the proper folder, but then Launchpad randomly started calling all 5 instances out of the same single folder. Worked fine until yesterday. Now I have to run from EverQuest2.exe instead of EQ2.exe to bypass the EQ2 launcher and get them all running from the proper locations.

Frosty
02-26-2009, 12:08 PM
I found the name to use for the virtual file, but I can't remember what it was... :P

I'll have to post again when I get in front of the PC. It's working with no problems at all, keeping all account settings. :thumbup:

Frosty
02-26-2009, 07:42 PM
I broke down and got 6 accounts. I just wasn't sure the new PC would handle it or not.
I'm trying not to get too used to the RAF exp bonus..so I've been turning off my combat exp as suggested. It's still pretty fast though.

As an update to the virtual file for ISBoxer, it's called: eq2_recent.ini

Setting this up for each account keeps the settings perfectly. :thumbsup: