View Full Version : 10 boxing Everquest....no sex swing
Herc130
01-25-2009, 03:08 PM
These are the classes, levels and alternate ability points I have
Rogue lvl85 1010AA's
Shaman lvl82 180AA's
Warrior lvl80 360AA's and working towards 700+AA's before I start leveling again
Cleric lvl 82 180AA's
Druid lvl81 180AA's
Enchanter lvl76 130AA's and working on AA's till 400
Bard lvl76 20AA's or so..working on AA's till 400
Mage lvl81 210AA's and gonna work AA's till 500
Mage lvl65 125AA's and working AA's till 500
I don't think too many current EQ players post here. I know EQ is filled with dual boxers, but probably none here and of the people here that use to play EQ and now box WoW, it's probably been a while. Anyway, I find I have a hard time playing rogue, warrior and bard. I started the bard to do hard pulls, but am finding for the most part my rogue with mage coth can take care of hard pulls, so it comes down to how useful my bard is with /melody and I am thinking....another mage would be more useful, so I started a new mage on the bards account.
Recently I read a post about someone making a new melee character and leveling to 65 with 500 to 700 AA's in 2 days. No exploits, just pure powerleveling. At lower levels, making AA's is easy. Not so much at lvl75+ and I am thinking it will be harder and take more time to get my lvl80 warrior 1000AA's (which will just cover all deffensive AA's and some offensive) then it would be for me to level a completely new tank and stopping at low levels to max AA's as I go and arrive at lvl80 with 1000+ AA's. Also, if I make an SK, that should take care of many pulling problems and even simplify how I play rog/tank.
So, I have started a new mage to replace the bard and a new shadowknight to replace the warrior. I think a warrior is diffinently the better tank and I have invested alot of time and effort into getting him geared up, but with the new defiant armours in EQ being very easy to get and ...almost as good and that although the warrior is a beefier meat shield, the SK can grab agro fast and keep it better which will allow my rogue to do more DPS. So only problem I have with the change over is leveling up and getting AA's...which I think will be easier then continuing with what I am doing now with warrior. Bard...is nice for /melody, but just don't see it as being more useful then another mage with pet and actually playing the bard is awkward for me, so canc the bard and yet another mage in the mix. Just messed around and both SK and mage are lvl18 now. Probably both will be lvl50 at least in a couple days.
Ishar
01-26-2009, 04:31 AM
hmm...currently between MMO's. (Playing neither EQ nor WoW for some reasonl, lol), but i have to ask...why 9 characters? I can understand up to 6...but 9? kinda an odd number.
i'd be interested in hearing about how the stop and PL thing works for you. Tho I always thought it was kinda the opposite, i never actually tried to max AA's before leveling.
How do you stand ressing all 9 chars and looting after a fubar, then all the meming and rebuffing, hehe. with my 6 chars, it would take me approximately 20-30 minutes to recover from a wipe.
anyway, if your curious, I did SK, monk, cleric, shaman, bard, and mage. Managing 3 melee's isnt all that horribly difficult. And honestly, the best thing about the bard for me was the way their mez worked. I didn't like the whole timeing spell's thing with the enchanter, and rather enjoyed the whole 'play mez song at add and forget' lazyiness. Anyway, a possible neat thing you can do with the bard + enchanter is have the bard play mez song at a mob, while the enchanter charms it and buffs it. (It works pretty good; i did it for a few enchanter friends when they would hang out with me.) Tho, you might be right, 2 mages is probably simpler...I dunno if i could give up the whole ezmode mez tho.
Kinda have to wonder if a non-traditional group would be at all effective in that game. ie, stacking mages or such. sk / shm / 4 mages? lol. (or maybe add in a cleric and drop a mage, i cant see living without the whole res stick). oh, another class to consider, even though its yet another melee, is a beastlord. thier pets are awesome, and their slow is pretty good. The only reason i switched from beastlord to sham is on account of panther. (i have a distinctly melee heavy group: SK, monk, bard, and shaman/mage pet. Hmm, come to think of it the sk / shm / 4 mages would have 6 pets and 1 melee, thats alot of panther goodness. (or puma or whatever it is called, its been awhile...the sham spell that adds a proc to melee abilities).
eh, if i was gonna do 9 , i'd probably consider a second druid (or two wizards) just for ease of transportation. though I suppose you can just fellowship the other 3 wherever yer going. what the hell do you plan to do with 9, lol. it would drive me crazy being unable to exp grind everyone at once. (or, rather, having to exp grind twice as much lol. I toyed with the idea of doing 10 in wow (due to auto follow working across groups, mainly, but the idea of doing everything twice drives me crazy. maybe i'm lazy.)
Oh, and a final thought, if your planning to hit any kind of raid content, well, isnt defensive (fromt he warrior) sort of...critical? SK will do in a pinch, but there were several things that I had a really hard time getting done that woulda been much easier with a war. (there was an instance quest thing where the 'boss' hit 2.5 times as hard as the rest of the instance, and tanking that on the sk was kinda rough, took a couple tries. with a war woulda been cake, just defensive hehe.
anyway, good luck.
Herc130
01-26-2009, 06:41 PM
hmm...currently between MMO's. (Playing neither EQ nor WoW for some reasonl, lol), but i have to ask...why 9 characters? I can understand up to 6...but 9? kinda an odd number.
You must have been out of EQ for a while :P EQ now has Fellowships, which are kinda like a mini-guild although you don't get to give it a name tag. The max number you can have in it is 9. People are trying to get it raised, which would be nice. Also, I can make three groups consisting of 3 of my box accounts in each group, then have each account summon their mercenary and I would have 18 toons under my control (merc's actually do their own thing, so I don't have to actually control them).
Group 1
Rogue, Tank and shaman. With merc healer, merc healer and merc healer. Two merc healers should be enough, but 3 just incase.
Group 2
Cleric, druid and chanter. With merc healer, merc tank and merc tank. One healer in there so I don't have to worry about healing my box healers. Cleric will heal tank mostly...just incase.
Group 3
Mage, Mage and Mage. With merc healer, merc healer and merc healer/tank. Once I get all mages up with full AA's pets, each of those pets will probably tank better then my box tank. Get adds? Send a mage pet and move away. Merc healer will keep pet up no problem. Much easier then mezzing. Also, shamans have a very good knock back root....so say, I got two mobs on my tank or whatever. Shaman cast his AA knock back root, mob gets tossed back out of agro range and is hard rooted for a good 2 or 3 minutes. No need to mezz, mem wipe or anything.
i'd be interested in hearing about how the stop and PL thing works for you. Tho I always thought it was kinda the opposite, i never actually tried to max AA's before leveling.
My shadowknight and mage number 3 are now level 48. Should take me another hour or 2 of /play to hit lvl51 on both and then I will switch to 100% AAEXP. I expect to get 15% to 20% per kill and at level 51, mobs die fast. I can probably go through 4 or 6 mobs at 51 in the time it takes me to do 1 at lvl80. When AAEXP first came out, most people were already max level and at first AA's were really 'alternate". However AA's now play a big role in how effective your characters are and a max level character with zero AA's, especially a tank class, cannot function. I leveled the warrior to 80 with no AA's. He was unable to tank much of anything.
How do you stand ressing all 9 chars and looting after a fubar, then all the meming and rebuffing, hehe. with my 6 chars, it would take me approximately 20-30 minutes to recover from a wipe.
You know get a pop up window on death for return to bind point or wait for res..without zoning. You get maybe 5 minutes before a timer goes off and you are sent to bind. You always respawn with full gear and spells memmed now. ( You can also mem spellset's. On my X-keys, I have hotkeys devoted to spellsets. Hit my BUFF hotkey and my character will mem the spells I picked out for that spellset name. )just need to res to get exp back. No need to loot your corpse anymore. Also, shamans and druids now get an AA to do a no exp. res. So like if my cleric dies, I can summon/res my cleric back to camp with my shaman or druid, then the cleric will exp. res
anyway, if your curious, I did SK, monk, cleric, shaman, bard, and mage. Managing 3 melee's isnt all that horribly difficult. And honestly, the best thing about the bard for me was the way their mez worked. I didn't like the whole timeing spell's thing with the enchanter, and rather enjoyed the whole 'play mez song at add and forget' lazyiness. Anyway, a possible neat thing you can do with the bard + enchanter is have the bard play mez song at a mob, while the enchanter charms it and buffs it. (It works pretty good; i did it for a few enchanter friends when they would hang out with me.) Tho, you might be right, 2 mages is probably simpler...I dunno if i could give up the whole ezmode mez tho.
I can box the warrior, rogue and bard, but I didn't think it was too effective and it took a whole lot of effort. I like easy. Also, mobs hit in the 3000's in many places I plan to do, mezzing and charming (which I use to do with my chanter alot back in PoP) would get you wiped easy.
Kinda have to wonder if a non-traditional group would be at all effective in that game. ie, stacking mages or such. sk / shm / 4 mages? lol. (or maybe add in a cleric and drop a mage, i cant see living without the whole res stick). oh, another class to consider, even though its yet another melee, is a beastlord. thier pets are awesome, and their slow is pretty good. The only reason i switched from beastlord to sham is on account of panther. (i have a distinctly melee heavy group: SK, monk, bard, and shaman/mage pet. Hmm, come to think of it the sk / shm / 4 mages would have 6 pets and 1 melee, thats alot of panther goodness. (or puma or whatever it is called, its been awhile...the sham spell that adds a proc to melee abilities).
Mage pets are the uncontested best pets in the game. Mages are like their own little group. Would be nice to have a beastlord for the buffs, but beastlord pets cannot tank anything close to new content and yep, they are melee and I'd have to play beastlord as a melee otherwise he is just a really gimp shaman. With proper AA's, mage pets can stand up to mobs better then many player tanks and the mage actually has heal spells of his own to keep the pet up. Mage air pets also stun mobs quit often, which will help my tank tank better. I can eyeball it with just one mage air pet and see it takes less healing effort to heal, can't wait till my two new mages get high level pets and see what the results are.
eh, if i was gonna do 9 , i'd probably consider a second druid (or two wizards) just for ease of transportation. though I suppose you can just fellowship the other 3 wherever yer going. what the hell do you plan to do with 9, lol. it would drive me crazy being unable to exp grind everyone at once. (or, rather, having to exp grind twice as much lol. I toyed with the idea of doing 10 in wow (due to auto follow working across groups, mainly, but the idea of doing everything twice drives me crazy. maybe i'm lazy.)
I guess you did know about fellowships and I should edit my first reply, but too lazy :) Yes, fellowships, PoK portals and 3 mages CoTH makes traveling simple. I normally run my rogue, my druid and my mage #1 to where ever, make a campfire and then campfire the rest in. Very easy. I thought about making a wiz instead of the mage, but I think the mage will be the better box account for me. Wiz has big nukes and ports. Have a guildmate that boxes a wiz alot and he spends too much time ressing his wiz because the wiz always grabs agro.....big nukes. Mages nukes are pretty good and combine it with pets, they do about as much if not more DPS and they don't grab agro as much. Right now i am only leveling the SK and new mage, but once all are up around lvl75, I will level up as a full group of 6. I have a core, which is my rogue, tank and shaman. They are always in the exp. getting group. I alternate the last three spots to what account has lesson's of devote (exp. bonus AA) up and which are behind in levels or AA's to catch em up. Leveling 6 would be simpler, but this isn't so bad, especially since 9 characters (3 mages!!) increase group DPS output considerablly. The three outside of exp. group might not be getting exp, but they add to DPS
Oh, and a final thought, if your planning to hit any kind of raid content, well, isnt defensive (fromt he warrior) sort of...critical? SK will do in a pinch, but there were several things that I had a really hard time getting done that woulda been much easier with a war. (there was an instance quest thing where the 'boss' hit 2.5 times as hard as the rest of the instance, and tanking that on the sk was kinda rough, took a couple tries. with a war woulda been cake, just defensive hehe.
Most raids in EQ that I would do are not a simple pull mob and kill. Too much moving around, usually a ton of adds. Of the ones I can do, gearwise...it's pointless. Flag wise.....all flags are waved pretty much with level. Most zones are now unlocked except for current expansions. I had plans of doing Shyra, which is a simple pull and kill and had drops that could be usefull, but the new expansion now has group mob's that drop just as good if not better stuff, so no need to do Shyra, which would take alot more effort from me.
anyway, good luck.
Thanks
Ishar
01-26-2009, 07:35 PM
i knew about fellowships, but i forgot about the limit being 9. (well, more, i just didn't make the connection ). makes sense now. hmm. you know, it must be pretty impressive looking to have 18 characters more or less under your control. but funding 9 mercs must burn through some plat pretty quickly hehe.
wow, no more looting. hmm. You know, looting was one of the major reasons i switched to wow in the first place. (well, that, and buffing)
Yeah, normally mez and charm is suicidal for a boxer. however, if ya have the bard continuously sing mez at it (even while its charmed) and park the pet a good distance from the enchanter, its more or less manageable. I never tried to run both chars tho. meh, point taken.
Hmm. how would you stop all those mages from ksing the main group? well, i suppose you could leave them ungrouped. you know, if eq allowed out-of-group following, it would be alot easier for you lol.
I have to admit you tempt me to come back and do something similar if i ever come back to eq hehe. I take it you use the enchanter mainly for haste, since mez doesn't seem to be a big deal for you. (what do you do with your enchanter, actually?) Our compositions aren't that different. (you have 3 extra mages, and i forgo porting for a mage, cause at the time i was grouping with a druid alot). Hmm. I bet you really mow mobs down with all that firepower.
btw, if ya dont mind, whats your hardware configuration? do you multi-instance or use a vetra or what? I used to do 2/2/2 (3 physical machines, 1 keyboard, 2 nostromo's), but then bought 3 extra machines + a vetra so I would only have to have 1 keyboard; but didn't really like it(for eq, too much muscle memory. Never really got a hotkey setup that I liked for that game; i love my vetra for wow tho. (has to do with macros kinda, wish eq had a /cast [target=] macro function lol.).. Vaguely tempted to pull my nostromo's back out and hook them up to single machines for finer-grained control. (of, say, a healer) Also a bummer that keyclone didn't work for eq last i checked, tho this might have been fixed by now. meh. btw, how do you handle healing in eq?
Herc130
01-26-2009, 08:12 PM
I have yet to do 3 seperate groups with mercs. I just pointed it out as an option of what I could do in really hard encounters. I doubt I will actually need to do it. I think in most cases (once I get SK max level and 1000+ AA's) I can make a 2 group set-up and stack it with 2 merc healers in my tank group and my cleric in second group also healing my tank. Cost of mercs is not an issue really as most things I kill will pay for merc's and then some.
My rogue is raid geared, currently raiding MMM and mostly Solteris geared (has a 42+1 dmg/21 dly dagger and close to getting a 52/20 dagger) and 1200+ AA's. My mages are group geared and under 300aa's for the highest level one. I am still leveling up the other two mages, so don't really know, but yah....if I had a group with all three mages, they will probably KS the exp. Although if I did that set-up, it's because of a very hard encounter and exp. is not the point. In an exp. grind set-up, at least one mage will be in the exp getting group and it's doubtfull the three outside of the group will KS the exp. My rogue can out DPS MY mage, druid, chanter and shaman when I cast 3 or 4 nukes per toon on one kill, although occasionally the exp. gets KS'd. Whatever the set-up, I just adjust what I do to get the result I want.
Hardware, I use 8 computers. Each account gets it's own computer, except I was playing bard on same comp as my rogue, so this may change and maybe I go to 9 computers (have 12 ready to go already). My cleric, shaman, druid, chanter, mage and mage all have their own X-Keys Pro 58 key. Two 4 port Belkein KVM USB, (which I am impressed with since I have had USB KVM's before that had pauses when switching...this one is instant) mostly just so I can type on individual computers, since the toons are for the most part controlled with the X-keys. One Vetra 4 port mulitcaster and an X-Keys desktop 20 key keypad hooked to it, controlling my (planned) mage, mage, mage and chanter to do stuff like..send pet...nuke...debuff. My druid and shaman is individually controlled for malo, snares, DoTs, nukes. For the most part, my 3 mages and chanter are controlled as if it was just one account, but if need be, I can break down and have 2 of my 3 mages do things seperate from the main group effort.....say..they fight an add by themselves. I was using an n52 to control my warrior on a seperate comp, I am not sure what I will do for SK yet (also have one G-13 that I have yet to hook up). Rogue runs off a G15 which auto-repeats backstabs for me and all I have to do is throw in an evade every so often. Bard....I mostly just /melody and forgot about him, except for when I needed a hard pull. Honestly, I can agree with how great bards are, but outside of /melody, I just have no joy playing it and think a third mage will be more effective for me to box and take far less effort. The chanter is mostly a buff box and gimp DPS. I almost want to mahe a 4th mage on that account, but then would be a pain logging chanter on and off for buffs and although I don't think chanter haste is groundbreaking compared to shaman haste, it's nice to have the best of all core buffs in the game available to my box army easily.
Hmm. how would you stop all those mages from ksing the main group? well, i suppose you could leave them ungrouped. you know, if eq allowed out-of-group following, it would be alot easier for you lol.
When I powerlevel new characters up, I usually group my druid with my new toon. /follow the druid on the toon and then disband the group. The druid will continue to follow my new toon. Also, all my computers with X-keys have a hotkey to /invite all my other characters...and all my computers besides having a mouse running off the KVM, also have mini notebook mouses (mice??) for individual control.
Ishar
01-26-2009, 10:40 PM
hmm, stacking a tank and merc healers would make grinding a lot easier.
if im understanding you; your saying that you have 6 x-keys pro 58 key? thats alot of freaking keys. lol. I bought an x-keys pro 58key, but haven't used it yet. (I used it in eq, but never personally saw a need for it in wow). but if you plant o use all the oddball little abilities occasionally (eg, the aa ones like the swarm pets, etc) then you need a LOT of keys even if you combine things cleverly. honestly, i had most of my single x-keys 58key mapped and it was hard remembering what everything did. I tried to keep most things on the keyboard...which ended up gimping me a little bit; i was trying to get 6 characters mapped down to like 40 keys hehe. and thats hard(impossible?) to do in eq. anyway, props for making it work. maybe one day i'll come back and give things another swing hehe. i can't imagine going back to having so many keys lol. just having 1 or 2 input devices is so much less stressful
You know, a simplified way of looking at your boxing is a regular 6boxer that stacks mages for extra dps. hehe
Herc130
02-09-2009, 05:13 AM
Still lots to do to get everything fully up and running, but thought I'd post progress pics
http://img19.imageshack.us/img19/4823/img0931pz3.jpg (http://imageshack.us)
http://img19.imageshack.us/img19/9408/img0934dp1.jpg (http://imageshack.us)
Three x-keys to set-up, print icons, cut out, put in. Then set-up 7 charcters hotkeys to work with it. I saved most of my character files from old computers, but also will be doing some changes as well. Will be a while.
Ellay
02-09-2009, 02:39 PM
Man those screenshots bring back memories... I miss EQ and everything it gave me - but I definitely need to leave it in the past :P
It looks like Plane of Tranquilly / Knowledge is the main hub still?
Herc130
02-09-2009, 03:58 PM
Screens are Plane of Knowledge, Bazaar and guildhall lobby. Plane of Knowledge is still the hub for everything. Plane of Tranq is the hub for just Planes of Power zones. Don't really like hubs and unfortunately, every new expansion has a hub zone. I don't really think of zones as places to travel to anymore, but just connections to a hub. It is conveinient yes, but makes the game world...not feel like a world. I use to love exploring when new expansions came out...all the way up to PoPower. After PoP, expansions became just another level/gear hurddle and not about seeing the new "places"..because they weren't "places" anymore, just connections to a hub.
Ellay
02-09-2009, 08:03 PM
How is the population these days?
Herc130
02-09-2009, 10:41 PM
Lots of empty zones. Only places with people are PoKnowledge, guild lobby, newest expansion, the expansion just before that and some "hotzones" (random set of zones SOE chooses to recieve bonus exp. for leveling). If you are not already high level, Norrath is a ghost town. General channel usually have around 180 people on my server and occasionally will go over 200, which makes a General channel 2. Seen it as high as 100 people on general 2, so would assume still around 300+ people on my server at times. I am in a guild and honestly, if it wasn't for that, I'd have stopped playing EQ long ago. My guild makes EQ seem like other people actually play it. But it is nothing like it was before in 1999 when I started and everywhere I looked, there was a player running around doing something...although virtual game world size, EQ has probably grown 10x since 1999, so much much much bigger game world.
Although when I go to a camp I want and someone is already there, I think there are too many people playing EQ.
chubzz99
02-12-2009, 04:42 AM
Nice setup, i have a similar 5 comp setup. couple questions for you, are u using a keypad for each eq acct or does multiplicty/keyclone work now? Heh also if you dont mind me asking which monitor mounts are those, they look cool
beyond-tec
02-12-2009, 12:13 PM
http://img19.imageshack.us/img19/9408/img0934dp1.jpg ('http://imageshack.us')
:love: :love: :love: :love:
Herc130
02-13-2009, 01:38 AM
The 4 monitors on the right are my enchanter on the bottem inboard and 3 mages on the 3 other screens. Each screen has its own computer and X-Keys 58 (just got my 7th x-keys 58 today) and also, each of those comps is hooked up to a vetra multicaster which is hooked up to the single X-Keys desktop 20 keypad to the left of my G15.
The 4 monitors on the left are my shaman on top inboard, druid on bottem inboard, cleric on top outboard and the bottem outboard screen is just for surfing the web, looking up info etc. Each screen has it's own computer and except for the web surfing comp, each computer has its own X-keys 58.
The two center screens, top one uses a G13 and I will run my rogue or tank there and bottem is all manual off the keyboard and mouse and I will run my rogue or tank there. I need the G13 for either my rogue or tank or maybe a G13/n52 for each. Haven't tried it yet. Before I was running an n52 for tank and the G15 G keys for rogue, but now I am using multiplicity and my G15 is shared with all comps and pretty much the G-keys are not usable in this set-up. However, I am having a problem with Multiplicty losing control of EQ on my primary computer....which is the bottem center and as far as I can tell, this a permenent problem and will not be fixed. only work around I can think of is to make my web surfing computer the primary since I do not run EQ on that account to lose control. And doing that will also allow me to run a G13 on both my tank and rogue. Only problem is I have an itch to start a 10th account and have 4 mages. Which would mean I would need an 11th computer...whcih I have...but ...uhm...where to put the screen...Was thinking maybe use my 7" screen or 14" screen and maybe even build a new atom based computer burning less then 60w to be primary multiplicity comp and web surfer.
I am not a big software boxer.....I much perfer hardware, but multiplicty (other then losing control of EQ in primary) works great and is much simpler then a hardware KVM....although I will still run my hardware KVM...just in case.
This is the monitor stand I am using.
http://www.amazon.com/Quad-Monitor-stand-Fully-adjustable/dp/B001HHNRFK/ref=pd_bbs_sr_1?ie=UTF8&s=office-products&qid=1234499675&sr=8-1
I bought the first one a year or two ago for $99 and $15 shipping to hawaii off ebay. The second one I just got about a month or two ago. I went to ebay again and the same stand was $129 and $60 shipping. I searched amazon and found the same ebay seller also selling on amazon and got it for less and $15 shipping.
There is also a 6 monitor version of that stand for a few $$ more.
http://www.amazon.com/Hex-monitor-stand-Fully-Adjustable/dp/B001HHSTBC/ref=pd_sbs_op_4
Although that will make the arms much less adjustable because it's just the same stand with an extra arm in the center....but the outer arms are still the same and now will have to make more room for the center screen...so less positioning ability.
Herc130
02-16-2009, 06:39 PM
I have gone off the deep end and started my 10th account. I will now have 4 mages instead of three. Moved my enchanter to the far bottem left screen and now all four right screens are mages. Also added on an 11th computer to the mix, which is just my ultra-portable laptop that I am using as the primary computer for multiplicity since multiplicity looses control of EQ on primary and doesn't seem there is a fix coming anytime soon as this has been a problem since 2005/6 and still is. Maybe also watch movies on the ultra portable while boxing, although the 5.6" screen is a bit small (so small I won't even try using it as my web brower comp), probably re-arrange everything to better incorperate it. And got a netbook to use as my web browsing computer for when I don't alt+tab out on whatever computer. $320 and probably burns in the 50w or lower range at load. Will not be adding another desktop since when I do, it always ends up with me starting a new account lol
Ishar
02-17-2009, 03:05 AM
*ponders the title change...no sex swing?*
lol. where does it stop! your gonna have so much DPS. its gonna be nutter. you have to post vids and stuff when ya get them up to snuff.
Multibocks
02-17-2009, 04:21 AM
I believe that is a dig at Sam Deathwalker's sex swing.
Herc130
02-18-2009, 01:35 PM
Ya, was a dig at Sam. I always wondered at what point he thought.....24 boxing. If he added a few boxes as he went along or he tried 6 boxing and then went right to 24. I am guessing a big jump as the characters fit that. Mine is like a hoge poge of a single group make up and not really a thought out boxing team. If I started over from scratch, it would be different.
Mage at lvl 54 now and unfortunately I have to go out of town for some bussiness, otherwise I'd have gotten him to lvl65ish today. Plan is to get my shadowknight, mage, mage and mage to lvl68 and then stop using my rogue to powerlevel them and instead..use them all by themselves (with a full heal team of bots backing em up) as this will result in far more exp. then leaching off what my lvl85 rogue kills. Get around 1000aa's and then get levels. May be a while till I actually have the 10 box team doing anything but power leveling my new boxes. It's pretty neat to press my x-keys attached to the vetra and see 4 mage pet's all go after a mob. Those pets are great DPS even without all 4 mages also casting direct damage spells. Then factor that I have 4 mages to rotate casting a huge damage shield on my tank (talking 600+ damage evertime a mob hits the tank) yah...mages add a ton of DPS to the group and are easy to keep off the agro list of mobs. Gonna need to figure out delays so I can make a hotkey off the x-keys on the vetra so each mage will cast that damage shield after the last one wears off. ANd four mage air pets will stun the hell out of mobs...which makes tanking much easier.
Ishar
02-20-2009, 04:10 AM
man; for some reason you make me want to resubscribe to my 6 eq accounts and go to town; maybe make a team mage, lol. (sk cleric sham + 3x mages or something like that) lol.
massed mages sounds like alot of fun. i want screenshots /videos. lol.
hmm. never thoughta bout air pet stuns. as long as you do research and make sure whatever your fighting is stunnable; then yeah, your stuns are gonna be huge. (kinda wonder why sam stacked wizzies instead of mages, in retrospect). I would imagine your going to absolutely fly through aa once you get them up and running. hehe, your pulls will go down in seconds lol. might have trouble finding sufficient mobs, actually. you dont even really have to tank anything with your toons; you can just kite stuff.
You know, i dunno if i mentioned it before, but i did have a thought (curiosity wise) if, with sufficient enchanters and AOE DPS would it be possible to AE high level mobs. (granted, the AE enc stun has acooldown, but if ya stacked 4-5 enchanters, you could keep them perma stunned by rotating it. hmm, bards do have an AE slow that pulses that mgiht be useful; its not a huge slow, % wise, but might stack well with large numbers of mages AEing.
irregarldess, gonna go console myself with visions of massed mages destroying my former Nemesisis....Nemesi? whatever, in EQ.
vBulletin® v4.2.2, Copyright ©2000-2025, Jelsoft Enterprises Ltd.