View Full Version : Druids & Shamans
beyond-tec
01-23-2009, 06:30 AM
Heya :)
I've got some questions about druids and shamans - maybe some of you can help me out. :-)
- Which totems don't stack?
I don't mean placing the same totem several times, it's about
placing two totems where one buff overwrites the other
- DPS of a druid and a Shaman in 3.0.8?
- Manareg and Armor of a Moonkin (doable to clear instanzes without using innervate / drink ?)
- Advantages of a Druid + 2 Shaman as DPS instead of 3 Shamans as DPS? (except of the moonkin aura)
Because currently it looks like a disadvantage because I'm loosing 4 Totems for the moonkin aura.
Thanks in advance
weeep
01-23-2009, 07:07 AM
The only stacking totems are grounding, mana and healing, if I remember correct. All buff totems do NOT stack.
Having a moonkin also means 13% spelldamage buff in addition to its aura.
beyond-tec
01-23-2009, 08:08 AM
The only stacking totems are grounding, mana and healing, if I remember correct. All buff totems do NOT stack.
As mentioned in my initial-post:
I don't talk about placing the same totem over and over again.
I'm talking about placing different totems which overwrite each other like differen weapon buff totems etc.
emesis
01-23-2009, 11:39 AM
Most people in these forums have been reporting nearly a 20% benefit to DPS for elemental shamans in 3.0.8, which would erase most of the dps difference between them and elemental shamans. I suspect a boomkin is still a little bit better DPS at the moment but that it's no longer a huge issue.
If you are planning on running multiple shamans, Moonkin Aura is pretty useless. Because of the change in Elemental Oath in 3.0.8 (now gives 5% crit bonus when procced for group AND 10% damage bonus for the proccing shammy), you will want to have it on all your shamans, meaning that it will be up pretty much constantly. The 5% crit bonus from Moonkin Aura and Elemental Oath don't stack.
Druid also brings the following useful buffs:
1. Improved Fairie fire - 3% hit chance increase for party
2. Mark of the Wild and Thorns as minor static group buffs
3. Earth and Moon - group 13% spell damage done buff.
4. Insect swarm - boss debuff for 3% less hit chance
These are all pretty nice and a good reason to add a druid - Earth and Moon being the biggest bonus IMO. But you can also get the spell damage effect, in a multiple mob mode, with an unholy DK tank.
I have 5 shammies at 80 and a second group at 78/79 with a DK, 2 druids, pally and mage. I think I will probably run with DK, 3 shammies, and a druid for my main initial PvE/heroics group.
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