View Full Version : Group constellations

01-22-2009, 07:36 PM
Oh, hybrids make my life hard. I don't know how I should spec them. Should my second paladin spec holy and heal, or retri and dps or do I need a second protection paladin? Death knight tank or dps? Druid tank, feral dps, boomkin dps or resto healer? So many options.

I would welcome suggestions on how to spec and what teams to build. Here are my characters. They are all between level 70 and 80. I prefer mixed classes, since I think they are more fun to play, and I want at least one melee dps in each team. I have added their current spec, as it indicates what type of gear they are wearing at the moment, but I'm willing to respec any of them.

Account 1: Protection paladin, blood death knight (dps)
Account 2: Fury warrior, holy priest
Account 3: Retribution paladin, fire mage
Account 4: Restoration shaman, destruction warlock
Account 5: Fire mage, feral druid (dps)
Account 6: Combat rogue

01-25-2009, 05:34 AM
Well, the EASY one would be Prot Paladin, Holy Priest Fire Mage x2 Destro Warlock.

Then you could make an all melee team, and see how that goes. It's a bit tougher, but not impossible. Just use the other character on each account. Throw the rogue in on the melee team if you like. Or use the resto shaman for heals. Both teams seem very viable.

If you really wanna throw one melee dps in there, go for it! It's your team :) Maybe throw the ret paladin inplace of a fire mage, so you get replenishment

02-04-2009, 03:57 PM
I decided to throw a new torch into this heated debate ;)

My main team became protection paladin, fury warrior, combat rogue, fire mage and resto shaman. There is no deeper analysis behind this. I just like dual-wielding melee classes since they look really brutal when they fight. The shaman was an obvious choice for her tremor totem.

Playing this team is like playing the one minute waltz on the piano; my fingers are really busy, believe me :) But I have trained some rotations that deal really nice damage. The warrior always tops the damage meter, and the mage and rogue are tied behind him. Blizzard has promised to buff rogue PvE damage (especially combat rogues as I have understood it) so I expect it to improve when patch 3.1 is out (whenever that is).

My biggest problem is that the resto shaman runs out of mana too fast. I have played with the idea to respec her to elemental and swap out the rogue or the mage for another healer. Perhaps respec the retri paladin to holy. The holy priest might seem to be the natural choice but she's on the same account as my warrior, and I don't want to lose him.