View Full Version : Darkfall! AT LAST!
Wilbur
01-21-2009, 09:19 PM
http://forums.darkfallonline.com/showthread.php?p=2369617#post2369617
!!!!!!!!!!!!!!!
OMG OMG OMG OMG!
PLEASE!!!!! This time it HAS to be true.
/me preorders.
Tasty
01-21-2009, 09:34 PM
http://forums.darkfallonline.com/showthread.php?p=2369617#post2369617
!!!!!!!!!!!!!!!
OMG OMG OMG OMG!
PLEASE!!!!! This time it HAS to be true.
/me preorders.
lol I must live under a technological rock cause I know absolutely Zero about Darkfall
.... its been in development for 7 years apparently, how on earth did I miss that?
BobGnarly
01-21-2009, 10:20 PM
I don't know what to make of DF as a game, but in a way I feel bad for the developers.
They seem to want to play down expectations for the game, presumably because they've seen those that have went before them, and realize how hard you crash if you claim to be a "wow-killer" and then don't live up to the hype. It's almost like you can't release an MMO today without everybody assuming you think it's the best thing since sliced bread, and if it's not the end-all be-all to everybody, it gets dogged for "failing to meet expectations." If I were developing one now, I'd totally want to just keep it under wraps until it was done. I blame Brad McQuad =P
Yeah, I know, poor them...people want to give them money. :) I still say the hype, while necessary to a top-tier product, have a very tangible cost - especially if you aren't top-tier.
Anyway, hope it's a fun game.
Rowdysattva
01-21-2009, 10:28 PM
looks like it could be a blast if the skill/spell system is fun and interesting given that you have huge customizable freedom. I also think the alignment mechanic sounds interesting and fun. I am most excited about the fact that you can't walk through other players. This is something i have wanted changed in wow for some time now. There is some kind of blocking/bumping system in DF is you move into another character.
So of course i wonder about the /follow command and the possibility of the godly /face command.
Nitro
01-22-2009, 12:27 AM
awwwww, you drank the koolaid
Yamio
01-22-2009, 12:52 AM
I heard of this game years ago but since I never heard another word about it, I thought it was just another failed project. I don't pvp anymore in WOW, but the thought of pvping with anybody and everybody, including your own faction, sounds pretty cool! Imagine no safe zones.
"What? Did you say that guy over there just mined that node you were working your way to? I say he's gonna be dead sumbitch, no matter what faction he is."
Darkfall online has been in development for forever and a millennium with many false alarms as far as a release date goes. It has been scheduled for release "soon" for roughly 3 years, this time it looks like they will be releasing at least in Europe. I don't believe the developers have kept a lid on the flow of information from beta because of fear of raising false expectations but more because they want the players to experience the game first hand.
I heard of this game years ago but since I never heard another word about it, I thought it was just another failed project. I don't pvp anymore in WOW, but the thought of pvping with anybody and everybody, including your own faction, sounds pretty cool! Imagine no safe zones.
"What? Did you say that guy over there just mined that node you were working your way to? I say he's gonna be dead sumbitch, no matter what faction he is."That is the appeal yes, it's a sandbox game that is pvp'centric and full loot, definitely not for your average wow carebear. Everything is player driven, even the PVE is dynamic with no static spawn points and an AI that learns. They haven't let too much leak from beta but it looks pretty sweet so far. As someone that has watched the darkfall drama on and off for years I really don't care if it is good or not, I just want to see the game released!
Yamio
01-22-2009, 01:30 AM
Why are they taking so long to bring this to the table? I understand creating a video game is a daunting task, and a MMO is doubly so, but most developers can release their product after 3-4 years. Did they run out of money somewhere in the process? Did an exec or a dev leave at some point?
Why are they taking so long to bring this to the table? I understand creating a video game is a daunting task, and a MMO is doubly so, but most developers can release their product after 3-4 years. Did they run out of money somewhere in the process? Did an exec or a dev leave at some point?It's a small outfit that doesn't have near the resources to develop the product they have envisioned so it takes much longer then your normal mmo development cycle which is rather long to begin with.
Danash
01-22-2009, 07:45 AM
The screenshots on the main site look stunning to me. Especially the landscape scenes. Pretty nice looking but yea first time hearing about it for me.
Wilbur
01-22-2009, 07:47 AM
They've also had a lot of problems with publishers.
Bigfish
01-22-2009, 10:12 AM
Eh, my question is how accurate is the alignment system, and how smart is it towards player behavior. Thing seems like a griefers paradise to me.
Wilbur
01-22-2009, 10:15 AM
Eh, my question is how accurate is the alignment system, and how smart is it towards player behavior. Thing seems like a griefers paradise to me.
Its been designed to be a more difficult class of game.
Bigfish
01-22-2009, 10:41 AM
Its been designed to be a more difficult class of game.
You know, every time I've heard this before, the thing invariably flopped because the design seems to eliminate a bottom percentage of its own playerbase. Just an observation.
Dominian
01-22-2009, 11:40 AM
Age of Conan had such a great potential..
It looked GREAT.
It felt new.
It had a nearly perfect start (think i had 2 hours played)
After about 40-50 levels:
Dragging your ass trought the starting area was a MAJOR pain since i rerolled.
The game simply wasnt fun at all.
It lacked the ability to make me play 12 hours without thinking about the clock or anything i was suposed to do in my real life.
Instances was just meaningless button hammering.
The crafting system was a major disaster and i NEVER been in a more boring game when it came to farming.
I used the same dps skill from level 5 to 50.
And i even was what you could call a AOC fanboy.
Redbeard
01-22-2009, 12:19 PM
This game is the definition of vaporware
I remember being so excited about it back in the day. I am an original UO player and so the skill system naturally really interested me... but after a while I just had to move on. Even if it does come out, which it seems like it finally will... how long will the first patch take? LOL.
Dont really intend on checking it out, dont want to get behind a company / game and then have it crap out on me (HG:L anyone? not that i was behind it but.. they were trying to turn it around.. anyways I digress.)
Kissell13
01-22-2009, 01:23 PM
I am all for new MMO's, if they can provide something fun. However anyone making one now is completely out of their mind wasting the cash to produce the game. They are in for the usual downfall a few months after release due to lack of subscribers that the rest have faces or are in the process of facing atm. WOW is still king and the only successor that i see so far in the makeing is possibly Kotor MMO. The game does look good from the pics and the gameplay sounds solid, but a wow killer its most likely not. Which in the end means that they just flushed their money down the toilet.
Sam DeathWalker
01-22-2009, 01:32 PM
Aion looks to be the only decent game coming out in the near future.
I hear Duke Nukem Forever is coming out this year too.
zanthor
01-22-2009, 02:08 PM
I heard of this game years ago but since I never heard another word about it, I thought it was just another failed project. I don't pvp anymore in WOW, but the thought of pvping with anybody and everybody, including your own faction, sounds pretty cool! Imagine no safe zones.
"What? Did you say that guy over there just mined that node you were working your way to? I say he's gonna be dead sumbitch, no matter what faction he is."Unlimited PVP... oh you really have no clue what you are in for if you think this is a good thing in any way shape or form. Ultima Online had near unlimited PVP and the first thing I learned about it was that the life expectancy of a newb outside the town guards protection was nearly 5 seconds.
I did the PVP thing in UO, did it quite well, and loved every minute of it. There were times it was frustrating and it drove a LOT of my friends away. Once they introduced Trammel it went down hill because the PK's got worse with fewer targets to hunt... and the bluebies hid away on the safe side.
Yamio
01-22-2009, 02:45 PM
Oh I definitely have a clue about world pvp. Right out of the gate, as soon as you create a character, you're fighting another person that just created their character too. Ten minutes into the game you'll probably have died twice, but there's also the possibility that you've killed a couple of guys yourself. That would turn away just about everybody who can't stomach serious in-your-face pvp, but that's not the crowd this game is going for. It's not designed to be a WoW killer since wow wasn't around when they first started creating Darkfall back the 1940's....
The only problem I see with this game so far is.....there's not a lot of info like videos of gameplay, or a lot of info about the game itself. Yes I know, they say it'll have this and it'll have that, but honestly that's not enough. I've been looking around and all the stuff that is missing is what is the most glaring. It's almost like it really is vaporware.
Not a lot of hype which is good, but there's not a lot of info about it either, which is bad. idk....we'll see
Catamer
01-22-2009, 03:48 PM
they are probably having credit problems ( like everyone else these days )
I have to admit that has to be the weakest come play our game I've ever seen.... It was almost a please don't overload our single sever... since we can't afford two of them... please don't get p/o when you can't get on.
Marious
01-22-2009, 04:26 PM
Aion looks visually stunning, the question is what will the rest of it be like, the fighting engine and everything else, the questing. I look at some of the video's and I am reminded of FFXI and some of the japanese animation cartoons as well as some of the RPG's. I like the look it has, Darkfall in the other hand the land and all that is very nice, not the case with the characters which seems a bit out of place and for an MMO that has been in production for a while I would think that the characters would be more part of the game than what they look like now, they just do not mesh with the rest of the world around them from what I can see. Maybe it will be good but I am not counting on it.
Its been designed to be a more difficult class of game.
You know, every time I've heard this before, the thing invariably flopped because the design seems to eliminate a bottom percentage of its own playerbase. Just an observation.
I would agree with this. Darkfall seems like a great concept, but it will likely only serve a small niche population. (Small player bases tend to either be a hit or miss when it comes to revenues). Looking over the Darkfall news, there are some huge glaring pitfalls that the game will need to address if it plans on maintaining sustainability. One of these elements that needs to be addressed is the "kill anyone, anywhere" -- this is awesome for everyone who plays the game from launch day on forward, but it would be terrible for a new player (would you play a game where you couldn't even stay logged in for more than 2-3 mins without getting griefed)? Given the fact that you can lose all of your gear - I don't know who would stick around in a game like this on a long-term basis (yes I know, UO was like this in the beginning, but don't you remember what happened?).
Sure, the developers have stated that gear can be easily replaced - but if it's that easy to replace, where's the "progression" (or at least character building)? For me personally it comes down to building a character that I can be proud of (whether it be through gear, achievements, AA points (everquest), or whatever); levels are something that are given to anyone with enough time invested, and since Darkfall has no levels (just skills), inevitably skills are the only measurement of character building that can be accomplished.
Redbeard
01-22-2009, 05:16 PM
Rin,
Not sure if you played UO or not from your post.
In a game like UO "full looting" of corpses worked because, as you stated, gear was easily replaced. In the beginning, GM stuff was the best stuff out there. There were some magical weapons but they were few and most people were wearing crafted gear. It was not what you would call a "loot progression game" like EQ / WOW is.. it wasnt like. Get gear 1 to kill boss 1 so you can get gear 2 to kill boss 2. You just got your gear and went and adventured. Thats why full looting works and why it would never work in a game like WoW (gear takes too much time / effort to get).
As far as getting griefed... thats really a subjective classification up to the game designers. If they think full scale PVP is fun and want people battling in the towns and stuff then its not really griefing. Kind of a question of semantics so ill let it drop there.
A previous poster was right though, most people are NOT prepared and would not enjoy a unrestricted pvp game.
succulent
01-22-2009, 08:31 PM
From their FAQ:
What happens when my character dies?
When your character dies he drops his items that remain on his corpse until looted, but the good news is that he?s resurrected at a spot you?ve previously selected.
...if I'm reading this right, it's like some other MMOs where you rez with no equipment and have to go find your body. I think this alone (and the PvP-only aspect) make me not interested; there's enough tedious crap in my life as it is.
http://darkfallonline.com/images/clear.gif
http://darkfallonline.com/images/bullet_fleur_black.gif First wave of Invites - Thursday January 22 2009
Posted by Darkfall News ('mailto:') on January 22, 2009 20:36
This is an update about what is happening today:
We have sent out the first wave of invites to clans and individual testers. We will send more waves of invites within a few hours. Invited players will be able to download the Darkfall installer.
We are applying the latest patch, and players will be able to start patching soon, and entering the game.
We are spacing out the invites in order to facilitate the download of the client and patching. We will continue sending out more invites every day until we reach our capacity.
Since this first phase has to do with stress testing the servers, and doing final testing on features, we are not lifting the NDA until this testing is concluded.
We apologize for the problems with the forums and the website today, we have been experiencing denial of service attacks, and we are working to resolve them. They can't even keep their forums up I have to wonder how they are going to do with a server farm and a live MMO.
Hachoo
01-24-2009, 03:41 AM
Yeah I think full pvp and full looting is fine in an MMO. It worked for UO, in fact it worked quite well. "Remembering" what happened to UO had nothing to do with how the PvP was and everything to do with how they completely removed involuntary pvp from the game. It wasn't a loot progression game - this was the first real MMO after all, there were no "loot progression" MMOs. I personally like that method better where the concept of the game is far more social (honestly UO had a LOT of player run things). I still remember my first time logging in to UO in 1997 - I was in a town somewhere, I ran west slightly and saw a guy in a pair of pants and no shirt swinging a pickaxe at a mountain. Asked him what he was doing and he explained mining ore to me and told me how to do it. It felt so crazy being able to talk to someone in a game about something like Mining and it was all so mysterious back then. Most of my time in the game consisted of just traveling the world and finding people to hang out with, fight, etc. Everything was so much more dynamic it was a blast.
I attribute the initial awesomeness of UO to the lack of a leveling system - this is what made the game so dynamic and mysterious. Since there were no levels, there were no "zones" with levels, you could walk 10 feet out of a major town and a lich COULD just happen to be wandering through the forest. You didn't have to "level" to PvP because if you had some decent gear and "ok" skills you could kill people if you were decent. There was no "I can't wait to go here" - you just went, because you could whenever you wanted. It was just awesome. I've been waiting for another PvP oriented non-level-based MMO ever since I stopped playing UO - honestly levels are stupid and unrealistic and IMO only hinder the playability of a game. Ok that was quite the tangent...
That being said, I'm still almost 100% sure Darkfall will never see the light of day, or if it does it will flop very fast.
pjdell
01-24-2009, 04:35 AM
Yeah that game looks pretty good... the thing i think it has going for it is they are taking a different approach.
UP till now if you try to take wow head on you are just going to get pummeled down to the ground... its made me realize what a great game wow is even after all the complaints people have...
Darkfall however has a completely different combat style (sure AoC tried, but it was quite tedius and lame IMO) which sets it wayyyy apart from other games, and that is only one thing of many that they approach differently.
I think what you are going to see really in the end if darkfall is succesful are two completely different games,
Wow, where you have heroes and you really try to build on one character to make them the better and better... which is fun and will not lose too much even if darkfall does well and
Darkfall, where you play more of a disposable soldier as opposed to a "hero" where it will be more realistic...
Will be interesting to see the outcome
Feardis
01-24-2009, 05:12 AM
hmm a game similar to uo...
bout 4 years too late imo
how are they going to support this game if it becomes popular, if they only have a small dev team?
and unless you have a super maxxed out system and are living in the server warehouse your lag will suck.. and pvp will be a non event..
im from australia.. btw
Naysayer
01-25-2009, 04:51 AM
Ultima Online had near unlimited PVP and the first thing I learned about it was that the life expectancy of a newb outside the town guards protection was nearly 5 seconds. Best game ever.
Elili
01-25-2009, 05:10 AM
Never once heard of this game before today, but honestly. If you are going to develop a game for 7 years, why not try to upgrade the graphics engine at some point. Things change a lot in 7 years. A lot.
http://www.darkfallonline.com/gallery/albums/visuals/Darkfall_2006_05_07_01_10_43_44.jpg
It's just butt ugly. Graphics don't make the game, but .. well they do make a difference. I'll have to go read up on what the games supposed to play like to make any intelligible comments.. but suffice to say, the eye candy is nill.
Naysayer
03-09-2009, 10:33 AM
Never once heard of this game before today, but honestly. If you are going to develop a game for 7 years, why not try to upgrade the graphics engine at some point. Things change a lot in 7 years. A lot.
It's just butt ugly. Graphics don't make the game, but .. well they do make a difference. I'll have to go read up on what the games supposed to play like to make any intelligible comments.. but suffice to say, the eye candy is nill.The graphics engine was scrapped once during development in order to go with 3d. I wish they'd have stayed with 2d Ultima Online style tbqh. Also, the game wasn't being developed during all of those 7 years. What is now called Darkfall has been worked on for maybe 2 years. The original Darkfall 2d version was maybe developed for the first 2 years or less, then the game was in limbo for about 4 years, hence why people refer to the game as "vaporware" most of the time Then, someone stepped in and funded the game to be done in 3d, which now looks like a butt ugly warhammer, and since they just wanted to make money off of the hype that was to be Darkfall we have this horrible version and the original idea given to us by the original developers is gone forever.
Gomotron
03-09-2009, 06:44 PM
My problem with UO PvP was that it was weighted heavily in the "red's" favor. Most people who didn't PvP primarily ventured out in their trusty gear, silver Long Sword of strength and all, with a full pouch of reagents and a key to their house (back when keys were lootable).
Meanwhile the PvP'ers ran around either naked or in ghost robes with a handful of reagents, just enough to Corp Por, Corp Por, Corp Por a hapless bluebie wandering off on his or her own. Also, since it was not a grouping type of adventure MMORPG, it meant that most folks were solo, even if there were 5 or 6 people in the area. This allowed the reds to coordinate strategy and nuke the crap out of the bluebies before they could react.
Granted, this assessment comes from someone who sucks at PvP, so I am biased. Still, I usually got back at those folks by finding their house and then marking the spot and I'd go back there later and do the home hack bug and loot the shit out of them.
Adronson
03-09-2009, 08:41 PM
I took a look at this game, but full time PVP will keep me away from it. Trying to roleplay in a full time PVP world is like living in a community of psychopaths with no government. Ok, I suppose, if you too are a psychopath.
Redbeard
03-09-2009, 11:49 PM
I took a look at this game, but full time PVP will keep me away from it. Trying to roleplay in a full time PVP world is like living in a community of psychopaths with no government. Ok, I suppose, if you too are a psychopath.You have to band together with like minded individuals and enforce peace by the blade =P
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