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knopstr
01-21-2009, 02:02 PM
I honestly have never delved into how much damage I'm actually doing to someone in PVP. I just run around questing and toast people when they laughingly try to toast me...got me to thinking.

To begin let's say I have roughly 1290 spell damage on all 5 (I'm only 79 and in blues and greens minimal enchants). I'd like to know how much damage I'm actually doing to an enemy player with the standard flameshock+lava burst combo.

The tool tip for flame shock is something like 500-550

The tool tip for lava burst shows something akin to 1290-1580.

So,

When I open up on someone does the bonus spell damage get included as a whole or a partial?

Do I get to calculate it as follows?: (500 + 1290) followed by say average (1420 + 1290) x 5 = 22,500

That's without the crit on lava burst. Can someone point me to a link or page that will explain this...or better yet, can someone here explain it.

Thanks.

weeep
01-21-2009, 02:11 PM
http://www.wowwiki.com/Spell_power_coefficient

knopstr
01-21-2009, 04:14 PM
Thank you weeep for the link.

Flame Shock ('http://www.wowwiki.com/Flame_Shock')DD ('http://www.wowwiki.com/Direct_Damage') 21.42% Patch 3.0.3 ('http://www.wowwiki.com/Patch_3.0.3')

Flame Shock ('http://www.wowwiki.com/Flame_Shock')DoT ('http://www.wowwiki.com/Damage_over_Time') 10% per tick (40% unglyphed, 60% w/ glyph total) Patch 3.0.3 ('http://www.wowwiki.com/Patch_3.0.3')

Lava Burst ('http://www.wowwiki.com/Lava_Burst') 57.14% Patch 3.0.3 ('http://www.wowwiki.com/Patch_3.0.3')

So on avg it would seem that it would go something like this;

(5 x 525dmg) + (5 x 276) bonus for initial flameshock direct damage opening salvo. 276 is 21% of my 1290 spell power
(5 x 1420dmg) + (5 x 809) bonus for lava burst. 809 is 57% of my 1290 spell power

2625 + 1380 = 4005
7100 + 4045 = 11145
--------------------------
approx = 15150 damage for an opening salvo that doesn't include the flameshock DOT that is ticking while you spin up lava burst AND the crit bonus with the glyph.

How much of this damage is mitigated by resil I wonder...?

Caspian
01-21-2009, 06:13 PM
http://wow.curse.com/downloads/wow-addons/details/recount.aspx

damage meter, you can configure it to show total DPS. Also shows past fights (set how many back you want to keep) and current fight as well as overall since you reset.

I like it quite a bit as a damage meter, though i am not tied to it if anyone recommends a better one.

Bovidae
01-21-2009, 06:20 PM
Multiply that 11145 by the crit factor (varies by spec) and you will see a figure much larger than 15k total.

I consider myself to have high amounts of resilience, at about 740, I reduce crit bonus damage by about 20%.

puppychow
01-21-2009, 06:46 PM
Keep in mind however that it will take a few seconds to fire off this opening salvo (fire FS, 1sec for GCD, then cast time of lava bust) and most opponents are going to be running around with 18-24k HP, plus any HoTs they have rolling on them will mitigate some of this damage. In those 2-3.5 seconds it took you to fire off this salvo, what are they doing?

The damage will also be a bit more variable, as there are ranges to the various spells and crits. Some may have auras/gear/etc that also provide some resistance to fire damage so that would also have to be taken into consideration.

cairnz
01-21-2009, 07:15 PM
getting drdamage addon for showing some theorycrafting on tooltips
and ratingbuster to see what the real benefits of misc gear is like

Rowdysattva
01-21-2009, 07:28 PM
I see LB for shaman is at +71.43% and no mention of talents... so i assume that with the glyph +4% and with the talent +10% it would = +85.43% (seems nice)

Big difference i noticed with the druids and shamans here is that:
LvB is at +57.14 and no mention of talents... so i assume it with the talent +20% = +77.14% (crit bonus is +124%)
and
SF is at +100% and is raised to +120% with talents.

Starfall's scaling is much more win. LvB is nice being such a short cast and being an auto crit (but of course then shaman don't benefit "as much" from crit).

Question: Shaman get +5% damage from concussion and +6% damage from call of flame (on LvB). Is this +11% applied to the total damage after all other calcs = base damage + spell power + 11%, or it is applied only to the base spell damage before the spell power addition, or is it something else.

This seems important and i can't find an answer to it.

Rowdysattva
01-21-2009, 08:31 PM
For what its worth on the shaman forums now the is a post about how high LvB is crit for both self buffed and raid buffed. It seems like people are able to get anywhere from 10k to 14k from a single LvB and higher with raid buffs. People posting about getting 8.5k before the patch on single LvB. In this case x5 could be HUGE.

Oh and where is the bonus damage % from those talents applied?

Multibocks
01-21-2009, 09:08 PM
Ya know those big LvB are only good in PvE. Even before the patch no one could live through my 4 x Flameshock, LvB combo without an immunity spell. I havent run into a situation where someone lived through it, so really more damage on it is kinda useless in PvP. I guess you could do split damage on LvB in arena and hope that it would be too much for their healer. Im not that good at arena though =)

Rowdysattva
01-21-2009, 09:48 PM
Anyone know where the bonus damage from talents like concussion are added? Are they added only to the base damage of the spell or do they buff the total after spell power is added in?

weeep
01-22-2009, 09:48 AM
Thank you weeep for the link.

Flame Shock ('http://www.wowwiki.com/Flame_Shock')DD ('http://www.wowwiki.com/Direct_Damage') 21.42% Patch 3.0.3 ('http://www.wowwiki.com/Patch_3.0.3')

Flame Shock ('http://www.wowwiki.com/Flame_Shock')DoT ('http://www.wowwiki.com/Damage_over_Time') 10% per tick (40% unglyphed, 60% w/ glyph total) Patch 3.0.3 ('http://www.wowwiki.com/Patch_3.0.3')

Lava Burst ('http://www.wowwiki.com/Lava_Burst') 57.14% Patch 3.0.3 ('http://www.wowwiki.com/Patch_3.0.3')

So on avg it would seem that it would go something like this;

(5 x 525dmg) + (5 x 276) bonus for initial flameshock direct damage opening salvo. 276 is 21% of my 1290 spell power
(5 x 1420dmg) + (5 x 809) bonus for lava burst. 809 is 57% of my 1290 spell power

2625 + 1380 = 4005
7100 + 4045 = 11145
--------------------------
approx = 15150 damage for an opening salvo that doesn't include the flameshock DOT that is ticking while you spin up lava burst AND the crit bonus with the glyph.

How much of this damage is mitigated by resil I wonder...?Yes, you are absolutely correct!
... if all your shamans are 0\0\0 specced ;)
These numbers do not account any glyphs or talents increasing FS\LvB damage, such as Concussion, Call of Flame, Lava Flows and Shamanism.

Catamer
01-22-2009, 03:40 PM
doesn't the lava burst after flame shock have 100% crit chance with the glyph?
you should be getting double that lava value, I know my lava burst was crit for 4-5k before 3.0.8 and it seems to be much higher now.

Ualaa
01-22-2009, 09:48 PM
You could run WWS, which parses the combat log of everyone running it.
I've found with addons like Recount or SWStats, your damage is accurate, but others damage is not totally accurate on your screen.
A lot of the addons have a sync option, which helps a lot. Even with sync, my Recount is usually slightly different from the raids WWS report.

WWS is free, and it will show the actual damage you deal with all your toons.
If that's too much of a bother, get the addon Recount, have it run for each of your toons and enable the sync options.

Rowdysattva
01-23-2009, 01:48 AM
LvB is free crit even without the glyph.

I have been told in game that concussion bonus damage was added after spell power in TBC and that they were not sure in WOTLK.

Anyone want to confirm or contradict that the bonus from talents is added after spell power additions?

weeep
01-23-2009, 06:16 AM
Anyone want to confirm or contradict that the bonus from talents is added after spell power additions? All percentage-based bonuses are always added after spell power additions.

Rowdysattva
01-26-2009, 02:48 PM
thanks i couldn't get any response in wow forums, no one in my guild was sure, and no one in the trade chat was sure either. In trade some people were "pretty sure" the bonus was after spell power additions, but not 100% sure. Your reply here was very helpful.

AtroxCasus
01-27-2009, 11:23 AM
Recount will be accurate enough for the purpose you're trying for. As long as none of your characters is out of range of the combat log, recount will catch all of their damage. You can set recount to display a graph of combined dmg or dps, and it will list each characters separate damage and DPS, making it easy to add them up for a total. Not only that, but you can click on each character listed under recount and it will break down their dmg by spells/dots etc.