View Full Version : WTB DK Tank Spec
blbjtb
01-19-2009, 10:29 PM
Right now im unholy but with the changes they are making to a few of the skills Im really asking myself If I want to stay with some of these skills
AMZ is down to 10sec... IMHO doesnt really seem worth it what do you think?
Gargoyle (used to be a min now down to 30 sec and does half the dmg it used it) Doesnt seem worth it
Post what you think is going to be a good build and toss in some explanation of what.
Here is what I was looking @
http://talent.mmo-champion.com/?deathknight=2045000000000000000000000003050000000 000000000000000000235200330100115053101023103151&glyph=210917020506
(This is what I was) and it seems to work pretty well. Im just questioning Gargoyle and AMZ
Hachoo
01-19-2009, 11:00 PM
Er... I don't use gargoyle for tanking and I can count the number of times since creating my DK that I've used anti magic zone on one hand. I do use anti magic shell some which is actually getting a cooldown reduction.
Reviewing the rest of the patch notes I can say I definitely won't be speccing out of Unholy because it has 2 talents that I use almost every single pull and I personally feel I can't live without:
Morbidity
and
Unholy Blight
I use unholy blight for damage and aggro generation on every pull as I almost always have the RP for it (I don't use gargoyle, death coil, rune strike, or anything like that - I'm all about the AoE threat/damage). Also I use DnD on every pull - at first I didn't need the morbidity talent but now if I didn't have it I'd be waiting on DnD every pull since it takes ~15 seconds per pull and the base cooldown is 30. Also since the UB RP use was lowered to 40 I can spam it even more now.
blbjtb
01-19-2009, 11:40 PM
Looks to me that Bloodcaked blade as well as Necrosis 20% extra dmg per strike is your friend lol plus it make a decent sub for getting rid of AMZ and imp shield as well as gargoyle for me
Im looking AT something like this
http://talent.mmo-champion.com/?deathknight=2055000000000000000000000003050000000 000000000000000000235000335103105003120023101151&glyph=092117020605
Ive never really been sold on desecration Just seems like a doo doo talent for PVE and not stellar for PVP so its just a filler slot i suppose.
And Wondering Plague Ive heard is total trash..... So IDK lol
Niley
01-20-2009, 12:14 AM
Looks to me that Bloodcaked blade as well as Necrosis 20% extra dmg per strike is your friend lol plus it make a decent sub for getting rid of AMZ and imp shield as well as gargoyle for me
Im looking AT something like this
http://talent.mmo-champion.com/?deathknight=2055000000000000000000000003050000000 000000000000000000235000335103105003120023101151&glyph=092117020605
Ive never really been sold on desecration Just seems like a doo doo talent for PVE and not stellar for PVP so its just a filler slot i suppose.
And Wondering Plague Ive heard is total trash..... So IDK lol
That spec is bad, few thing to point out:
1. Butchery - completely useless fro a tank
2. NIght of the dead - Also useless
3.Glyphs....3 are good, 3 are bad ;), for tanking You should get icy touch, dark command, if You use macro to tank glyph of SS is worthless, use bone shield or even plague strike instead.
4.Unholy aura is really nice for boxing
5.Desecration is 3.16% dps increase, its not that good for a tank, either use 5 points in it or none.
6. You're also missing a lot of talents that are considered major for a dk tank.
I'm currently using dk cookie cutter unholy spec,
http://www.wowarmory.com/character-talents.xml?r=Antonidas&n=Crisethe
Hachoo
01-20-2009, 12:26 AM
Looks to me that Bloodcaked blade as well as Necrosis 20% extra dmg per strike is your friend lol plus it make a decent sub for getting rid of AMZ and imp shield as well as gargoyle for me
Im looking AT something like this
http://talent.mmo-champion.com/?deathknight=2055000000000000000000000003050000000 000000000000000000235000335103105003120023101151&glyph=092117020605
Ive never really been sold on desecration Just seems like a doo doo talent for PVE and not stellar for PVP so its just a filler slot i suppose.
And Wondering Plague Ive heard is total trash..... So IDK lol
That spec is bad, few thing to point out:
1. Butchery - completely useless fro a tank
2. NIght of the dead - Also useless
3.Glyphs....3 are good, 3 are bad ;), for tanking You should get icy touch, dark command, if You use macro to tank glyph of SS is worthless, use bone shield or even plague strike instead.
4.Unholy aura is really nice for boxing
5.Desecration is 3.16% dps increase, its not that good for a tank, either use 5 points in it or none.
6. You're also missing a lot of talents that are considered major for a dk tank.
I'm currently using dk cookie cutter unholy spec,
http://www.wowarmory.com/character-talents.xml?r=Antonidas&n=CrisetheWhy exactly is wandering plague not part of the "cookie cutter spec"? I'm just curious - I see at least 2 talents in there I'd give up in a heartbeat for wandering plague. More AoE damage/threat that is basically automatically applied? Yes please. Personally I think wandering plague is one of the better AoE tanking talents unless by some magical nature it does not apply threat towards the DK.
I think I'm going to drop Unholy Aura when I respec tomorrow though, I have had absolutely 0 use for it since I took it. Normally it would be OK for PvP but for a boxer its not even really good for that since lots of movement in PvP pretty much cuts DPS to near zero. To me the 15% isn't even really a noticeable increase (I can't visibly tell I'm moving any faster) and when I run alongside someone who doesn't have it I just barely move faster then them.
Niley
01-20-2009, 12:38 AM
Wandering plague isnt a bad talent, its iirc, a 1.94% increase per point, so it isn't bad at all, but for a main tanking Dk there is better talents to get. Also wp has internal cd ;)
Do a wws for Your run, and You'll see that wp will do about 2 maybe 3% of the damage at the end of a heroic run, And that;s with dps Dk, that has almost 30% crit, You have 8%...
Also about desecration:
Just a bit of an aside here, Desecration is an awful talent for a tank (and a pretty bad talent for any PvE situation). The fact is, due to Epidemic, you just aren't Plague Striking often enough to refresh the 12sec Desecration (and if you are, you're nerfing your damage much more than the 5% would provide). So, it ends up being an increase in DPS by about 3.33%, which is pretty low for the steep cost of 5 talent points (Blizzard has stated that for DPS talents, the "rule of thumb" is about 1% DPS increase per talent point. Plus, if you're DPSing with the Glyph of Scourge Strike, Desecration has even more downtime, sometimes drastically so. Desecration is a PvP talent, through and through.
blbjtb
01-20-2009, 12:49 AM
Hrmm Ok after reading wandering plague Ya lol that does Sound good. But seriously it sounds Almost too good. My crit chance (even in Tank gear) is 20 % so if im hitting and spreading the plague around with pestalance (like ive been known to do) The dmg from this just seems a bit Crazy....
Niley
01-20-2009, 12:54 AM
Hrmm Ok after reading wandering plague Ya lol that does Sound good. But seriously it sounds Almost too good. My crit chance (even in Tank gear) is 20 % so if im hitting and spreading the plague around with pestalance (like ive been known to do) The dmg from this just seems a bit Crazy....
I already said its about 2 or 3% increase...which is ok, but by far not amazing.
My crit chance (even in Tank gear) is 20 %
uhh do You gem or chant for crit? or can we see a link to Your armory?
blbjtb
01-20-2009, 01:00 AM
Looks to me that Bloodcaked blade as well as Necrosis 20% extra dmg per strike is your friend lol plus it make a decent sub for getting rid of AMZ and imp shield as well as gargoyle for me
Im looking AT something like this
http://talent.mmo-champion.com/?deathknight=2055000000000000000000000003050000000 000000000000000000235000335103105003120023101151&glyph=092117020605
Ive never really been sold on desecration Just seems like a doo doo talent for PVE and not stellar for PVP so its just a filler slot i suppose.
And Wondering Plague Ive heard is total trash..... So IDK lol
That spec is bad, few thing to point out:
1. Butchery - completely useless fro a tank
2. NIght of the dead - Also useless
3.Glyphs....3 are good, 3 are bad ;), for tanking You should get icy touch, dark command, if You use macro to tank glyph of SS is worthless, use bone shield or even plague strike instead.
4.Unholy aura is really nice for boxing
5.Desecration is 3.16% dps increase, its not that good for a tank, either use 5 points in it or none.
6. You're also missing a lot of talents that are considered major for a dk tank.
I'm currently using dk cookie cutter unholy spec,
http://www.wowarmory.com/character-talents.xml?r=Antonidas&n=Crisethe
1. Butchery More Runic power more Death coil (only thing I could think of plus it gets my blight out there a bit quicker) However the primary reason I took this was to keep the garg out longer... Now that hes not really a factor I could drop this yes I suppose
2. Night of the dead.. Gives your pet 70% avoidance to AOE (thats pretty big coming from a warlock) It makes a difference. Not to mention 10 min cd on Army of Dead is pretty pimp
3. Dark Command the detail on it was kinda bleh to me.. Makes it work 8% better. LOL well as of yet it hasnt failed me soooo. ya
4. Unholy aura... Umm running faster not a huge deal to me @ least not that I can think of
5. Desecration ya I took it out it was just being used as filler anyway
6.The only thing im really missing from "Cookie cutter" Is the lack of AMZ and after the patch 10 sec is just Freaking useless imho.
Niley
01-20-2009, 01:14 AM
eh, seems like you're set to do what You want to do anyway, so I'm done trying to convince You :)
Good luck with Your dk! :D
PS visit elitist jerks forums for some good advice.
Hachoo
01-20-2009, 01:16 AM
I disagree that 10 seconds is useless. In PvE 10 seconds is all you need because within 10 seconds all 14k or whatever damage will be absorbed anyway. A couple things off the top of my head that I can think of that it would still be plenty good for.
Novos - use it while hes casting blizzard - absorb all damage from 1 blizzard
Prince Keleseth - his SB spam will probably eat it up in 10 seconds
And for PvP you really only need it for 10 seconds if your team is in the process of getting AoE'd, just drop it and let it eat up a bunch of damage.
On a side note, I take everything I see from EJ with a grain of salt. Yes its all theorycrafted and most of it is good advice. The problem is, no one there multiboxes, and honestly even if something is proven to be amazing for a normal tank, dps, etc, it really doesn't mean its the best for a multiboxer, and in fact some things that people brush aside as just "ok" might actually be quite awesome for a multiboxer. I see things like this plenty often, especially regarding things that make me have to move less, etc.
blbjtb
01-20-2009, 01:30 AM
eh, seems like you're set to do what You want to do anyway, so I'm done trying to convince You :)
Good luck with Your dk! :D
PS visit elitist jerks forums for some good advice.
Lol im really not trying to be hard to get along with promise =P just trying to figure out why my guys need to run faster? everything elese I basically agreed with you on well I did question the need for dark command but I did go and buy a boneshield glyph (I always thought it was just xtra bone but turns out next patch its 2... Thats decent) so ill end up 86ing Scourge strike.
Multibocks
01-20-2009, 12:06 PM
Running faster is pimp and the reason they recommend it is so the whole raid moves faster(which is actually shown to be a major dps increase). For boxers I REALLY REALLY like it. Fuck running through the dungeon at a slow ass speed (speeds up mat gathering too, since you run from herb to herb,etc.) Trust me after running UK for the 50th time with its long hallways, you will want anything that can speed it up. I even thought of making speed potions so I could run around faster, but Im just too lazy. This talent is critical to me.
The reason I like wandering plague (even with its low damage) is for AoE aggro(not for its actual damage.) However at the moment my DK is specced frost and loving it.
Hachoo
01-20-2009, 12:24 PM
I would agree with you about Unholy Aura if I could actually notice the speed increase - except I can't.
Multibocks
01-20-2009, 12:42 PM
Run next to someone that doesnt have +15% speed increase, it will be obvious within moments.
Hachoo
01-20-2009, 12:53 PM
I think I put that in one of my earlier posts - I did do that, and the speed difference was so minor if they were 30 yds in front of me it would take me 2 minutes just to catch them lol.
Shaitan256
01-20-2009, 12:55 PM
Easier, get your dk out of group, so you don't need someone else :) you'll see if they can keep up it doesn't work, and so on :)
Multibocks
01-20-2009, 01:50 PM
It adds up, if you are running for say 3 hours a day (just an example) then the group with 15% is only running for 2.55 hours. That's a damn big difference and considering you just about have to run everywhere that you can't fly/ride even if you reduced that by saying "well I ride probably 50% of the time" then you just saved ~.25 hrs which is 15mins. That's 15mins you will never get back and my time is the most precious thing I have.
Hachoo
01-20-2009, 02:00 PM
Thats true but who honestly runs 3 hours a day?
If I run gundrak, Drak'tharon, and UK in one day, my total running time is probably like 10 minutes, max. The rest of the time is actually fighting, regenerating mana, etc. The actual running portion is very small.
Multibocks
01-20-2009, 02:07 PM
I challenge you to actually time it 10mins is a ridiculously small number and I'm sure even you can acquiesce that is an exaggeration. Remember that running time is not A -> B, it's A ->1 ->2 -> B where 1 and 2 where repositioning done while in battle (running to the next mob or moving around because you dont like where you are tanking/etc.) If you go to elitistjerks.com there is an actual calculation that shows how you cant get more dps from two talent points spent elsewhere than with the running speed enhancement. Now, of course, that is for a raid environment. I would hazard to guess that my time actually STANDING STILL(meleeing/dpsing in one spot) is around 20% of the time I am logged on (not counting afking in dalaran.) You can factor out riding/flying, but the point still stands. You move A LOT, far more than you realize. You can't, CANNOT, do a dungeon standing still and your guess of 10 mins is not realistic, at all.
edit: Just to prove a point I will run UK, Drak, and Gundrak from start to finish and time how long it takes to get to last boss(empty dungeon.) I am sure you will be surprised at the results. Now this doesnt take into account any of the repositioning that you will do countless times in a dungeon.
-silencer-
01-20-2009, 02:22 PM
The problem is, no one there multiboxes, and honestly even if something is proven to be amazing for a normal tank, dps, etc, it really doesn't mean its the best for a multiboxer, and in fact some things that people brush aside as just "ok" might actually be quite awesome for a multiboxer. I see things like this plenty often, especially regarding things that make me have to move less, etc.
This is true.. talent specs that make use of skills that don't take a lot of work to be close to 100% effective is far better than a talent spec that takes a ton of work and does 120% dps for a single player, but is only 75% effective for a multiboxer. This is a lot of the reasoning for using a pally tank over warrior for me - I'm a lot closer to 100% effective when multiboxing a pally tank than I am with a warrior. For multiboxing (especially when the number of toons gets higher..), classes/specs with little micro management > specs with more dps and a lot of micro management.
blbjtb
01-20-2009, 02:57 PM
It adds up, if you are running for say 3 hours a day (just an example) then the group with 15% is only running for 2.55 hours. That's a damn big difference and considering you just about have to run everywhere that you can't fly/ride even if you reduced that by saying "well I ride probably 50% of the time" then you just saved ~.25 hrs which is 15mins. That's 15mins you will never get back and my time is the most precious thing I have.
If time is the most precious thing you have then why are you playing wow?
And 15 min in the grand scheme of things isnt a huge deal.. If you seriously are that strapped for time then Wowzer you have ALOT going on in your life.. More so than anyone elese I know..
Hachoo
01-20-2009, 03:14 PM
For me I'm just saying I'd much rather take talents that make encounters easier/faster then make the time between encounters faster.
Multibocks
01-20-2009, 03:22 PM
It adds up, if you are running for say 3 hours a day (just an example) then the group with 15% is only running for 2.55 hours. That's a damn big difference and considering you just about have to run everywhere that you can't fly/ride even if you reduced that by saying "well I ride probably 50% of the time" then you just saved ~.25 hrs which is 15mins. That's 15mins you will never get back and my time is the most precious thing I have.
If time is the most precious thing you have then why are you playing wow?
And 15 min in the grand scheme of things isnt a huge deal.. If you seriously are that strapped for time then Wowzer you have ALOT going on in your life.. More so than anyone elese I know..
If you have 15 mins to waste per day then I have a few letters I would like you to address and put the stamp on. You won't get paid, but hey it's only 15 mins a day. 15 mins matters to me, because I can be doing MORE in that time.
Multibocks
01-20-2009, 03:28 PM
For me I'm just saying I'd much rather take talents that make encounters easier/faster then make the time between encounters faster.
Again you are assuming that you dont move during any fight. The whole reason that raiders value this talent is in mobile fights you are on the target more. I can think of a ton of fights where I have to run around with my tank(i.e. boss disperses into little targets, etc)
Anyways Im done with this, I was trying to point out that its more usefull than you think. In the end it's up to you how to choose them and no where in here did I mandate that you take this talent. I just wanted to point out its usefullness.
Hachoo
01-20-2009, 03:37 PM
Hmmm... I haven't done anything in wotlk yet that required me to move anything other than my tank, and when i moved my tank, how fast he moved didn't matter. I'm not raiding so I guess it doesn't matter so much (and I have no plans to multibox raid anyway).
blbjtb
01-20-2009, 04:49 PM
On safty dance if people arnt expecting the runbuff its pertty hillarous
Allesarelle
01-20-2009, 05:39 PM
Well the patch has some good and some bad in it for DK's. Mostly good. On particular note for the original question but the second spec you gave I would recommend to you the following.
I'm not sure if this was a mistake or something you missed but not taking 3/3 in ebon plaguebringer is just wrong. Now it seems you are running four shaman but if you have a druid in there for earth and moon then I stand corrected. But otherwise passing up 3% extra crit for you, extra disease damage for you and 13% more magic damage for you and your four shaman for a measly 2 more talent points?
Anti-magic zone got nerfed this patch because it is hella useful. A ton of dungeon bosses are throwing out all sorts of AoE damage or direct spell damage to off targets and that shield sucks down a good portion of it. Now you CAN just eat eck's spit (hopefully just the tank but you know how it goes sometime), or ionar's spiders, or loken's aoe, or the snakey boss's poison nova, or the collossas ground puddles, or the princes ice tombs, or his shadowbolts, or the constroctor's magic, or anything that is not physical damage that comes from a billion other bosses. But why should you eat it when you can just pop a bubble around your group and have it suck down 75% dmg reduction for you. Even if an AoE blows it to pieces in one shot for that blast you take 75% less damage. For one talent point. The prereq is also awesome for the points. 5% less damage on anything not physical is a very nice reduction in damage and a must have for any unholy tank imo. Now that I'm more comfortable in heroics and have had time to experiment with AMZ in my runs I have found tons of uses for it. It got a HUGE nerf because it is hugely awesome. One talent point for a group wide 75% damage reduction with a cooldown that allows it at least once in every fight.. yes please.
Wandering plauge, even with high crit levels, is not a spectacular talent. It just does not crank out the dps and threat that you would gut feeling assume. Paper math and WWS parses confirm this and so many choose to skip it for more interesting things. But on the theory that any AoE damage is good AoE damage especially non-global cooldown damage then go for it. I personally find my AoE threat to be quite through the roof personally so I choose to spend elsewhere but I won't knock you too bad for liking this talent.
The gargoyle is getting a pretty huge nerf. He was a pretty nice wallop of DPS so they decided to clip his wings a bit. Now for a "tank" a lot of people skip this talent because it was independant DPS and therefore did not count towards threat generation. Why burn your runic power on something that is not pushing you further up in threat letting your DPS, if they somehow were throttled, to open up more. But my threat was always way out in front with my group and guild groups I've run so I had him specced just for dps purposes. Will reevaluate after the nerf if my runic power and talent points are better spent elsewhere.
Unholy Aura is a nice talent. Now for heroic dungeons and the clunky aspect of repositioning a boxxed group mid fight in addition to the fact that I choose to mostly just eat or AMZ anything that would cause me to move means the dps increase aspect tied to run speed is greatly reduced and probably pushed close to, if not all the way to, zero. But 15% run speed is 15% run speed and it does add up. It IS noticable even if not spectacuraly noticable that a 100% mount would give you. The truth is you are moving from point A to B more often then you think. Not just in dungeons but within keeps, tunnels, multiconnected shops/etc. in cities. Although not ground breaking and providing little extra ability in the manner of multibox killing of things I find it's worth the 2pts. Your mileage may vary.
What I'm probably going to spec into today : Unholy Tank ('http://www.wowhead.com/?talent=j0E0oZhxZdg0Ix0kMxVRcout')
Dirge chosen over butchery because you get more Runic Power back when you need it most (in the fight). With my cheesy rotation you get 20 extra runic power every 20 seconds.. better rotations would generate even more. Your mileage and playstyle may vary but I like dirge here since I like having the steady stream during boss fights as opposed to bursts of power as a pack dies due to aoe.
Some people have reported how awesome rune tap is with the glyph and i wanted to try it out. One blood rune for an instant 1500-2400ish hp heal to the party could be a bit useful for one point. but it is a flexi point for me.
The point in gargoyle along with the point in rune tap might both move into morbidity if I find I need to use it more. Or find I should be using it more. Again your mileage may vary.
Allesarelle
Multibocks
01-20-2009, 07:25 PM
My DK tank is frost right now and I find that its a pretty fun tree. However if that Evilseed(5box druid guy) ever releases his mouseclick program I will probably spec all my DKs into unholy so I can do mass corpse explosions, which got buffed in the patch. No reason other than for fun.
Hachoo
01-20-2009, 07:28 PM
Why do you need his program to do that? You don't have to target anything to use corpse explosion :)
Multibocks
01-20-2009, 10:03 PM
Isn't it targetted AE? If not I stand corrected, but I swear the one (and only) time I used it I had to pick a ground spot. Anyways I checked out the Elitistjerks thread on corpse explosion and it appears that even after the patch its still no good. Using it to embarass a bunch of pvpers? Yeah its good =)
xtobbenx
01-20-2009, 11:40 PM
http://www.wowhead.com/?talent=jbEGqIIIocMzu0o0xcZcxM
This is my Blood tanking specc which i use atm. In just a few epic and rest blue +defence gearing i am OT in VoA and OS. And heriocs are no problem.
The good thing with this specc is that its setup for both 1h and 2h. Atm i dual wild 2xtanking 1handers. You have all the reduced CDs you will need like Death'n'Decay + Death Grip. You have the tanking abilits in the blood tree like perry, less dmg from magic, more armor at lower life, lots of self healing (i also use the fallen champion i belive its called rune on my wepons, the one that heal you (600-1200), procs all the time when you go dual wild) And i added Dancing Rune Weapon just for some extra dps on bosses etc.
Basicly all tress are setup for tanking if specced right on a DK, its just a mather of play style. Like i enjoy all those small heals on my screen that keeps me going slightly longer before i need healing. And Rune tap actualy crit heal me up to 8k :D
PS: Glypt of Rune Tap will heal your whole party for 10% of their life which is nice aswell.. it makes me save some party healing now and then.
blbjtb
01-21-2009, 12:15 AM
This is what I went with So far so good
http://www.wowhead.com/?talent=j0EzoZhZfg0Itcoxco0fsut
Hachoo
01-21-2009, 12:47 AM
This is what I went with So far so good
http://www.wowhead.com/?talent=j0EzoZhZfg0Itcoxco0fsutYou missed one of (if not the) most important core tanking talents - toughness.
blbjtb
01-21-2009, 12:14 PM
I though so as well but the added armor didnt make go OMGWTFBBQ
Here is my reasoning.
With 5 points in toughness I'm @ 65.76% midigation
with out the 5 points im @ 63.94% midigation
(Obviously this is with frost pres up)
That being said with those 5 points I am now able to...
Do more AE dmg = More threat
I can heal my self every min (Plus burns up a bloodrune fast so I can keep Parry rating high)
picked up wandering plague..
Like I said it might not be the best build ever but it seems to be working for me and the extra midigation is kinda a joke
lets just say a mob hits you for 10grand which is obviously a shit ton but this is for simple numbers Im only saving 200 hitpoints....If I cant make it due to 200 hps then obviously the healer isnt doing his job.
Does this make sense or is my logic totally flawed here?
Hachoo
01-21-2009, 12:23 PM
Every little bit helps, plus it will give you what, another 100 attack power from bladed armor and it reduces movement slowing effects on you which is better for PvP but in PvE it can help as well. I haven't checked the exact mitigation it gives me but it should be around 3000+ armor for me from that single talent. Personally I'd rather have more defensive talents on my DK and let my shamans worry about doing DPS.
Kaynin
01-21-2009, 12:44 PM
AMZ is well imba for some heroic achievements. Now it just needs to be timed better. :p
Bigfish
01-21-2009, 07:09 PM
Like I said it might not be the best build ever but it seems to be working for me and the extra midigation is kinda a joke
lets just say a mob hits you for 10grand which is obviously a shit ton but this is for simple numbers Im only saving 200 hitpoints....If I cant make it due to 200 hps then obviously the healer isnt doing his job.
That 200 HP makes a difference when its your last 200. A number of times its meant the difference between success and failure.
Personally, I'm thinking of running a 13/29/29 build for a while. So far its the only thing that's given me a rotation I can live with for both AOE and Single Target situations. Plus I get a ghoul out of the mix.
Multibocks
01-21-2009, 07:18 PM
I though so as well but the added armor didnt make go OMGWTFBBQ
Here is my reasoning.
With 5 points in toughness I'm @ 65.76% midigation
with out the 5 points im @ 63.94% midigation
(Obviously this is with frost pres up)
That being said with those 5 points I am now able to...
Do more AE dmg = More threat
I can heal my self every min (Plus burns up a bloodrune fast so I can keep Parry rating high)
picked up wandering plague..
Like I said it might not be the best build ever but it seems to be working for me and the extra midigation is kinda a joke
lets just say a mob hits you for 10grand which is obviously a shit ton but this is for simple numbers Im only saving 200 hitpoints....If I cant make it due to 200 hps then obviously the healer isnt doing his job.
Does this make sense or is my logic totally flawed here?
Armor doesnt work that way. That 1.82% extra mitigation is more than you think. I will have to find the article on armor, but the gist of it was not how much the % mitigation went up, but how much longer it allows you to live. I suck at explaining it, so I'll look around.
edit: this is lame, but my work computers wont load this page(they block a lot of stuff.) I believe this page is still accurate, so I hope I remembered what it said correctly!
http://evilempireguild.org/guides/mitigation.php
Bigfish
01-21-2009, 07:29 PM
Well, in blbjtb's case, he's taking 5.31% more damage, which does decrease his time to live, but how much that factors in depends largely on how often he's in a situation where approaches that point. It does decrease his time to live by 4.8%, if that's what you;re looking for.
Multibocks
01-21-2009, 07:53 PM
that's pretty significant, I would consider that talent mandatory.
blbjtb
01-21-2009, 08:18 PM
LOL Learning stuff the hard way.... That extra Armor makes a HUGE difference... those 200s or so lol well they add up umm quickly to say the least
Needless to say im back to having toughness
http://www.wowhead.com/?talent=j0vZhxZfg0Itzoxco0fsut
Hows that?
eventhough it may seem like im just throwing shit against the wall and hoping it stick Im really not promise
What Im really trying to balance is this.. I want to Multibox my 4 shammys through a few heroics just so I can get badges I want to be able to OT Raid
And I want to be able to switch to a decent DPS Spec when im not having to be a tank...
Is this possible?
Multibocks
01-21-2009, 08:55 PM
With what you are trying to accomplish in the short term i think that spec looks good. Long term, if you want to be MT, that spec is fine as well. To make it any better you have to go to EJ forums and see what the "best" MT setup would be, and even then Im sure they would say your build is fine. This is what I like about DKs, there is no "cookie-cutter" tanking build, you can actually move a couple of talent points around to your playstyle.
blbjtb
01-21-2009, 09:12 PM
Ya and I think thats what has helped out some Really narrowing what I wanted to do and What I could do given what I was given... Now to start Heroics... Hopeing this isnt failboat lol but im sull ill be ok
thanks to Everyone that commented I apprecaite the help and Guidance!
Hachoo
01-22-2009, 12:08 AM
I finally respecced my DK today..
http://www.wowarmory.com/character-talents.xml?r=Burning+Legion&n=Ellianaa
FWIW taking bladed armor and 1 or 2 other DPS talents as part of my tanking build, as well as the change to the DnD glyph upped my DKs DPS throughout the instance from 950 to 1600.
Mooni
01-22-2009, 12:42 AM
WTB Pedometer to see how far I walk in a day.
The guys who've tested it say a level 1 with no runspeed buffs runs at like 12mph.
That is a 5-minute mile.
Increase that by 15% and HOT DAMN it's a 4minute 34second mile.
Unholy aura=olympic win!
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