View Full Version : Shamans go post your totem ideas for bliz!
pinotnoir
01-15-2009, 09:40 PM
Bliz made a post asking for feedback on totems. I suggest all shamans go there and add to the thread. Maybe we can get some totem love in the future. I hope they read through every page. This is what I suggested.
Thread: http://forums.worldofwarcraft.com/thread.html?topicId=14318777314&sid=1&pageNo=1
1. Remove them from the GCD.
2. Add the ability to drop all 4 types with one click.
3. Combine totems to reduce their numbers. Example - combine Poison & Disease Cleansing, combine all the resist totems, combine mana & healing stream, combine windfury & grace of air, combine earthbind & tremor. This will reduce the crazy amount of totems we have to cast. The combination of strenght and agi was a step in the right direction.
4. Increase the cleanse effect of our totems to every 2 seconds instead of 5.
5. Give us the ability to have mobility with our totems.
6. Increase the health of totems or make them only removed by dispel. Totem stomping macros are not cool. Also, vehicles in wg and sota kill our totems.
7. Give us some placed aoe totem like placing blizzard, death and decay, flamestrike, or rain of fire. Having to run in and drop totem is terrible aoe.
8. If speced elemental wrath totem have the effect combine with any fire totem cast. So we do not give up our deep talent just to cast aoe. If we give up wrath and put a magma up it will decrease the raids dsp from the loss of wrath totem. If speced adding wrath effect to all fire totems is a way to combine aoe + your speced talent.
9. Add more charges to grounding & change earthbind. You can also add the ability of absorbing a stun. That way it would give us some defense against stunlock from 100-0 health. Decrease earthbind cooldown or just combine it with tremor above. Give it a chance to proc a root effect on people slowed similar to the hunters frost trap.
10. Make our pet totems scale and decrese the cooldown. Our pets are a joke right now in pve and pvp.
There maybe more ideas but thats all I can think of now.
suicidesspyder
01-15-2009, 10:00 PM
what about stacking totem of wrath again only if your specd in it. I miss the stacking effect they used to have.
pinotnoir
01-15-2009, 10:02 PM
They wont allow that but you can go post it in that thread. They removed the stacking effect for wotlk.
suicidesspyder
01-15-2009, 10:28 PM
yea but your right they need to combine mana and healing. Then all resistance totems. I mean really it would be so much better having one totem do all the resistances and both healing and mana on another. Diseases and poisons deff plus combining esp for boxers. Lets see what else do we like the new grace of air or o we want the old one back im not sure as enhanced i deff miss the extra agility. We have enough gear in wotlk and enchants for haste. Your right with wrath i hate having to give up searing totem for pet. I think shamans pets should be a whole different totem all together.
Stealthy
01-15-2009, 10:32 PM
REMOVE SENTRY TOTEM
Make it have an increased chance to detect stealth / invis.
mmcookies
01-15-2009, 10:45 PM
i'm worried they're going to f' with totems to make them multibox unfriendly
Monk3yv
01-15-2009, 10:58 PM
2. Add the ability to drop all 4 types with one click. -Pinotnoir
How about a new ability
Totem Pole:
Drops a Totem Pole containing 1 of each type of totem, 30+ yard range maybe even more so it gives us more run around room and still be in our totem range, x amout of health. Each attack on the totem pole knocks down one totem a time. (imagine a totem pole getting shorter after every hit) Not sure what order they would decide the totems to be knocked down first though.
Some one elaborate on that for me I just really want shamans to Have Totem Poles. :P
Edit: oh lol same idea basically on the first page, nice.
Multibocks
01-15-2009, 11:40 PM
Hmm Totem Pole could be sweet, maybe a small UI where you pick what totems you want out for each situation and then it drops them all in one button press. Could be nice. However what I want MORE than anything is for the totems to just circle the shaman (like watershield) and MOVE with him. 5 min duration is nice, but it's useless when you only use them for 1 min and have to move.
Edit: Or better yet the Totems could sit on the shamans head, kinda like a beer helmet. Make it happen!
moosejaw
01-16-2009, 12:52 AM
Edit: Or better yet the Totems could sit on the shamans head, kinda like a beer helmet. Make it happen!
Mmmmmmm...... Beer
Spades68
01-16-2009, 02:53 AM
1. Remove them from the GCD.
2. Add the ability to drop all 4 types with one click.
3. Combine totems to reduce their numbers. Example - combine Poison & Disease Cleansing, combine all the resist totems, combine mana & healing stream, combine windfury & grace of air, combine earthbind & tremor. This will reduce the crazy amount of totems we have to cast. The combination of strenght and agi was a step in the right direction.
4. Increase the cleanse effect of our totems to every 2 seconds instead of 5.
5. Give us the ability to have mobility with our totems.
6. Increase the health of totems or make them only removed by dispel. Totem stomping macros are not cool. Also, vehicles in wg and sota kill our totems.
7. Give us some placed aoe totem like placing blizzard, death and decay, flamestrike, or rain of fire. Having to run in and drop totem is terrible aoe.
8. If speced elemental wrath totem have the effect combine with any fire totem cast. So we do not give up our deep talent just to cast aoe. If we give up wrath and put a magma up it will decrease the raids dsp from the loss of wrath totem. If speced adding wrath effect to all fire totems is a way to combine aoe + your speced talent.
9. Add more charges to grounding & change earthbind. You can also add the ability of absorbing a stun. That way it would give us some defense against stunlock from 100-0 health. Decrease earthbind cooldown or just combine it with tremor above. Give it a chance to proc a root effect on people slowed similar to the hunters frost trap.
10. Make our pet totems scale and decrese the cooldown. Our pets are a joke right now in pve and pvp.
Hooray! Finally I get a chance to reflect on a subject that I can share some intelligent feedback on, to a person I've been wanting to ask a question for a while now.
First off I just want to say I understand your idea's are just that, and I know they are for a positive cause and I'd love to see some of them implemented, but there are a few that I gaze at with an uneasy look. Figure I'll just go through in order.
1. Remove them from the GCD.
Can't say it wouldn't work, can't say it would. If you look at it in a negative sense it gives shamans a rediculous amount of free time. If you DO combine it with anything you listed below relating to totems, it would be immediatly over powered. If you DON'T then it seems reasonable, just as long as totems still carried their individual 1 sec global for each other.
2. Add the ability to drop all 4 types with one click.
Well obviously if this is combined with any of your other idea's then its completly over powered. Though it could possibly work, but they'd have to nerf shamans a little in some way. Like possibly a longer global CD for everything once their cast, but thats just an under-developed idea.
3. Combine totems to reduce their numbers.
Again, if you combine it with any others than its over powered, but this one as an individual buff still seems unreasonable, can't say I'd like to see it implemented in the way your idea pitches it. It just screams IMBA!
4. Increase the cleanse effect of our totems to every 2 seconds instead of 5.
WIN, can't disagree on this. This is legit and needs to be implemented ASAP, though its been suggested 100000000000 times :( sad face.
5. Give us the ability to have mobility with our totems.
I know these are just idea's, but this has been pitched over billions of times, the reason it just wont ever happen in ANYWAY is because its not what the shaman class represents, the stationary totems are what binds the class to what it is. We'd be like pallies with more than 1 blessing, or like old school windfury rebuffing every 2 min (yea it was 5 but come on u buffed that shit all the time so it never ran out).
6. Increase the health of totems or make them only removed by dispel. Totem stomping macros are not cool. Also, vehicles in wg and sota kill our totems.
Bleh I can't really say DO or DON'T on this regarding the HP of totems, in WC3 totems did have quite a bit of health (dunno why I mentioned that). As far as dispell goes, thats not a terribad idea but maybe more than dispell can remove them.
7. Give us some placed aoe totem like placing blizzard, death and decay, flamestrike, or rain of fire. Having to run in and drop totem is terrible aoe.
Epic win, your so god damn right its not even funny, well yea it is. Its laughable because its so god damn true and blizzard knows it. Just so I'm reading you right, I think your saying have these bad ass idea totems placeable from long distances.
9. Add more charges to grounding & change earthbind. You can also add the ability of absorbing a stun.
Bleh I'd say maybe reduce the CD on grounding, but that is myself hating "don't want to suggest over powered ideas" side of me talking. I will agree maybe a 2nd charge on it wouldn't be too powerful but it is a major buff. ROFL your idea of adding a stun absorb to earthbind is genious and oringal (as far as my knowledge) I love it. Lastly your idea for Wrath ToT is very reasonably put no matter how over powered anyone makes it sound. Its a fucking DEEP TALENT and should never be switched out for any other "nessicary" ability, so 100% backing of this idea.
10. Make our pet totems scale and decrese the cooldown.
Totally.
[My personal question to you, what is up with that avatar man? Its really hard to stare at and creepy, god I been wanting to ask that ever since I joined, glad I got that off my chest.
Multibocks
01-16-2009, 03:28 AM
That's sling blade, ya know the semi-retarded guy that kills his mother's boyfriend with a lawn mower blade :!:
As for targetted totem AoE.. /LukeSkywalkerVoice NNOOooooOOOOooooOoOoOoOooooooooo
That's all I need is another class I hate MBing because targetted AoEs are soo unboxer friendly ;(
RobinGBrown
01-16-2009, 11:11 AM
I've not played a shaman above 40 so I'm not going to comment on changes.
But if Blizzard _really_wanted to screw multibox shamans then they'd make totem placing be targeted. i.e. Click on button then click where you want the totem to go...
It would be interesting because it would make using totems more tactical rather than the fire and forget drop you have now, but it would _really_screw boxers.
Be careful what you wish for.
cmeche
01-16-2009, 11:40 AM
My noob ideas:
I would like to see ToW not based on the fire platform. A lot of the fire totems are dps totems, why would we have to cut out these totems to get more sp? ToW should be a castable aura on yourself or something like that, similar to the moonkin aura but we would have to cast it to keep it up.
ToW stacking....yea I box shamans, but think of non boxing ele shamans in groups. Just about every one that playes a single ELE has ToW(correct me if im wrong). My idea would be that ToW would stack....but 1st totem is at 100%, 2nd would only put out 50%......so on and so on. Would help the idea of bringing more ELE into groups.
Catamer
01-16-2009, 04:29 PM
That sure didn't take long to get 500 people to pipe up about totems.
I just wish that a 5x shaman team was still a viable team setup, part of that is the non-stacking wrath totems. The elementals were really nerfed in northend content too.
I kind of liked the idea of wrath would be added to ANY fire totem. I wish it stacked even if it was switched back from being raid wide to team wide.
Bovidae
01-16-2009, 06:07 PM
Removal of the GCD on Totems would be the best thing to address downtime in PVE. How many seconds do we loose, mid-fight, to refresh a GD totem?
I would imagine that removal of the GCD would give even the most novice macro writer the ability to drop 4 totems simultaneously. But this brings on another problem, totem staggering. Currently I drop multiple tremor/poison/disease/earthbind totems on alternating keystrokes, so that they pulse nearly constantly. Dropping everything simultaneously would negate this completely. That;'s why I also love the idea of increasing the pulse rate of these type of totems. This would allow us multi-shamaners the ability to drop multple earth totems, instead of all tremor (etc.)
Would this be OP in PVP? In and of itself, yes. Concerning how gimped Shamans are in pvp, not at all.
I like many of the other proposed changes too, but how many other classes have to rebuff mid-fight, and spend 6+ seconds doing it?
(I will repost on the official forum when I get home, hopefully the cap is lifted. Of course, I will add the obligatory "REFVERT ToW NAO!!!111!!"
genocyde
01-16-2009, 06:19 PM
How about for earthbind they add something like:
"Targets under the affect of earthbind totem have a 35% chance to be stunned by earth shock." Or something of that sort, probably have to be a short stun but meh give shammies some time to run away. maybe add that somewhere in the ele tree talents.
Also the spell you use to recall totems should have added:
"Recall all your totems for mana blah blah" the shaman will retain the benefit of these totems for 3/6/9 seconds. Something like that might give shaman a bit more PvP prowess having the ability to go after someone provided they remember to recall.
Or maybe
Totemic Void
5 min cooldown - requires shaman to be within range of 4 totems
"Your totems suffer cataclysmic collapse pulling all enemies within 20 yards to the shaman" Disables Earth totem (possibly others/all) for ?? seconds
Powerwar
01-16-2009, 09:19 PM
And 4 stealthed rogues totem:
Summon 4 enemy faction legendary geared rogues to the shaman, so they can play stunlocking him for fun and profit.
Totem throw:
The shaman throws a wooden totem aiming the enemy head in desperate hope that this will do more damage than his lightning spells. 30 yards range. If the shaman does a head shot the enemy is stunned for 3 seconds.
Vicker
01-16-2009, 10:07 PM
So you want to make it so that you can drop all four totems with one click and have those those four totems do everything at once? Maybe they should also combine all paladin seals and judgments into just one of each. One judgment and you get health regen, mana regen, a dot, and some direct damage. Perhaps combine all of the rogue poisons and, while they're at it, every warlock demon and every druid form.
cmeche
01-16-2009, 11:45 PM
So you want to make it so that you can drop all four totems with one click and have those those four totems do everything at once? Maybe they should also combine all paladin seals and judgments into just one of each. One judgment and you get health regen, mana regen, a dot, and some direct damage. Perhaps combine all of the rogue poisons and, while they're at it, every warlock demon and every druid form.
There is a reason GC asked the shaman community on totem ideas. While some of the ideas are overpowered, shamans need some type of reconfiguration...imo. Sooooo much crap to worry about and still not matching the dps of easy mode classes
pinotnoir
01-17-2009, 01:32 AM
So you want to make it so that you can drop all four totems with one click and have those those four totems do everything at once? Maybe they should also combine all paladin seals and judgments into just one of each. One judgment and you get health regen, mana regen, a dot, and some direct damage. Perhaps combine all of the rogue poisons and, while they're at it, every warlock demon and every druid form.
Yes dropping all 4 at one time beats 4 global cooldowns of downtime. Pallies can cure disease and poison with 1 spell. Why shouldnt shaman be able to cure disease and poison with one totem or spell? They combined str and agi totem so why not combine the others? Would a healing stream and mana stream really be so overpowered? Buffing spell + melee haste doesnt seem unreasonable. Why seperate them its not like restos and elementals are going to be overpowered if they get a melee haste on top of their spell haste. All it would do is decrease the number of totems we have to jack with and make group buffs better. Maybe combine grounding with earthbind some how. I dont see why tremor totem and stoneskin would be a problem. Both earth totems 1150 armor really doesnt do much. It would be a nice bonus to tremor and just add more to the group buffs for instances. Totems are terrible. Hey look I have to waste all these global cooldowns and they have 5 health. You can fart on them to cancel a totem. Combination of totems decreases the amount of totems we have to deal with. My count may be off but I think there are 22 totems we have to deal with. Thats just way to many freaking totems.
Bigfish
01-19-2009, 10:52 AM
My opinion on totems is that they either need to be taken off GCD and let them all be dropped at once, or they are made in to 15 minute buffs that the shaman carries around on their back. Certain totem affects should also be combined, namely the cleansing totems and the stream totems.
In the modern era of hit-it-and-forget-it buffing, totems still being as clunky as they are seems just silly. They should either be providing buffs that neccesitate how much time and energy they take to manage, or the totem farm aspect needs to be toned down.
genocyde
01-19-2009, 03:35 PM
So you want to make it so that you can drop all four totems with one click and have those those four totems do everything at once?
Maybe they should also combine all paladin seals and judgments into just one of each. One judgment and you get health regen, mana regen, a dot, and some direct damage.
They did combine all of the utility seals into judgements. Now you get your damage seal judged by your utility judgement.
Perhaps combine all of the rogue poisons and, while they're at it
They are working on that as well. i.e. Deadly brew. Any time you apply instant, wound, mind-numbing you get crippling for free. Hello 3 effects, 2 poisons, 1 swing.
, every warlock demon and every druid form.
FLYING STEALTH BEAR FTW!!!!
but seriously, a sexy demon with a dog head and a giant 2H axe? I see potential in this.
With classes like arcane mage having an instant ranged damage spell with a 3 seconds cooldown that can crit for 8k and a spammable debuff that reduces a targets movement, attack, and casting speeds by 60% for longer than any PvP debuff is allowed to last with no cooldown, minimal mana consumption and chance to resist dispel mechanics and a 10 second immunity spell, the ability to copy themselves multiple times, turn invisible, and their God on a 2 min cooldown Instant flaming ball of death.
OR
A Plate wearing holy wrecking ball capable of insta-gibbing a poorly gear tank running around instant healing himself with unlimited mana a, 12 second immunity that he's allowed to continue attacking you through, the only slow effect that a druid can't shift out of; that if you do manage to crit, his Eye for an eye talent makes you wish you hadn't and the whole time he's saving his 12 seconds worth of ranged stun for you to decide it's time to involve your friends.
Ya, clearly sir I am terrified of the class that has to take a few seconds to throw sticks down on the ground to reach potential before throwing his pretty much cast time only immobile damage at me.
Oh dear, we just turned this into the WoW forums. (hides in a corner)
daviddoran
01-25-2009, 07:01 AM
Well, seeing as there are some equippable totems that take the place of the totems in your bags, why not take it to the next level, and have a pet bar, that has all of your totems, with autocast abilities, and while we're at it, why not call it the Totem Pole and have it follow you around like a pet.... follows you around, and through talents/glyphs always stays up until you adjust it. I guess I just hate having to waste 4 GCDs every time I need to move. I have resorted to leaving em parked in instances, and kite the mobs there, every other pull, just so i dont have to bother re toteming.
and yes, REMOVE SENTRY TOTEM. Dont buff it, don't rework it. Farsight already does this without looking completely obvious. It is unnecessary.
Shaitan256
01-25-2009, 11:05 AM
I can't post to the US Forums but something like this could be nice evtly:
Totem leash:
Instant
Cooldown 10sec
Pulls all of your totems to your current position. No GCD!
Passive ability: Maybe Talent?! But in every tree?!
Automatically sets you totems to your location if your out of totem range, effect comes every few seconds.
This is what I would say to remove your immobilty :)
Kaynin
01-27-2009, 11:28 AM
Totem of Wrath on a seperate Totem School, please. Not on fire. :>
Terraelf
01-27-2009, 02:09 PM
So you want to make it so that you can drop all four totems with one click and have those those four totems do everything at once? Maybe they should also combine all paladin seals and judgments into just one of each. One judgment and you get health regen, mana regen, a dot, and some direct damage. Perhaps combine all of the rogue poisons and, while they're at it, every warlock demon and every druid form.I'm with you on that. Also, don't forget to change Circle of healing back to the way it was pre-patch 3.0.8 and instead of being just 1 party, make it raid wide, and reduce the mana to about 5 mana and increase the heal rate to 100% instead of just the 4000 to 6000 I'm getting now on my holy priest. Can hunter's also get every aspect active except remove the negative part of Aspect of the Viper and Aspect of the Pack? Oo.. and for my mage... make the mana gem 100% mana regen and remove all cooldowns on my AoE spells and put them on 1 button and reduce the mana it takes to cast them by 90%. My warrior really should have the benefit of all stances w/o any of the drawbacks at the same time and all shouts should be on one global shout. Dk's... well they are good as they are :) (tongue in cheek) :thumbsup:
vBulletin® v4.2.2, Copyright ©2000-2025, Jelsoft Enterprises Ltd.