View Full Version : Keyclone randomly drops my connection, any help out there?
Ghallo
11-30-2007, 02:55 PM
Alright, so I had a total wipe-fest last night in BFD. I 1 shot every boss, but randomly KC would stop working on me in the middle of fights - suddenly losing control of my alts was really quite deadly. Especially when I was moving them when it happened - because then they would just autorun into a couple extra groups.
Symptoms wise, it seems like the Client KC is loosing connection to the Server KC. When I look at the two of them, the Client will show the Main as well as all the alts - but when I look at the Main KC it will only show the WoW that is on that machine.
My Main machine is XP, the Client Machine is Vista. Both are 64 bit.
I run Multibox for just the mouse control.
I disabled my firewall on both machines - same issue.
I made sure that KC was running as an Admin on the Vista machine, same issue.
I have tried, out of combat, pounding all the keys on the keyboard - and it does not seem to cause the problem. Right now, it just seems random.
Anyone else having this issue? Any work arounds? Is it possible I am hitting a key-combo that is messing this up? I don't mind wiping... I just want it to be my fault...
kllrwlf
11-30-2007, 05:54 PM
I had something weird with the connections also.
Originally I had my main computer connect to the 2nd computer.
I just changed it so that my 2nd computer connects to my main computer and haven't had a problem since.
keyclone
11-30-2007, 07:04 PM
sounds like a networking issue. either that or you are somehow starving keyclone of traffic, making it 'drop' your connection. once a connection is established, it will stay established unless the other side stops responding for about 3 seconds. at which point i push a 2 pings, 3 seconds apart. if no response.. connection is assumed dead.
how are the machines connected on your lan? wireless?
Ghallo
11-30-2007, 08:30 PM
They are wired to a gigabit switch. I'm not seeing any issues in WoW (lag etc). Is there a way to enable logging or something so I can see what's going on (and/or share)?
I experience once in a while that one Keyclone crashes. Gotta terminate the process and restart Keyclone at this point. Doesn't happen very often though, maybe once in 6 hours average. And also when I close down Keyclone I'd say its got about 30% chance of crashing. Not a big problem either.
I figured I would take this opportunity to gloat at my hardware only boxing redundancy.
Although im sure its fixable.
keyclone
12-01-2007, 12:08 PM
or a problem specific to the setup.
could be a piece of mal-software causing issues. (which is where i'm currently leaning)
Ghallo
12-02-2007, 05:03 PM
Well, it seems I may have found the solution, as after I made this change it hasn't happened in 2 instance runs.
for each of my 4 clones, I set MAXFPSBK to 15, and the problem has gone away. I guess a quad core with affinity set still bogs down at some point - and that can cause KC to drop. Anyway 15fps for a non-focused clone is ample to do what I need.
Hope that helps anyone else that has this issue.
quar or no quad, wow is 'optimized' for duo cores right? should think its 'only' a core2duo?
Wilbur
12-03-2007, 03:46 PM
Optimized for Core 2 means that WoW is more of a multithreaded application.
It won't matter if its Dual-core or quad-core as Multithreaded is dependant on architecture rather than "how many cores" it has.
Optimized for Core 2 means that WoW is more of a multithreaded application.
It won't matter if its Dual-core or quad-core as Multithreaded is dependant on architecture rather than "how many cores" it has.
Proof pls, kthnx. Syncing between 2 cores must be different then between 4, no matter how you put it.
Wilbur
12-03-2007, 08:03 PM
http://en.wikipedia.org/wiki/Thread_(computer_science)
kthnx noob :P
Thats no proof, thats a wiki page to threads. Those existed long before. You know the main thing with threads? Syncing them.
edit: besides, with that logic they never even have to make software to work with c2d.
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