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View Full Version : /targetenemy not acting like tab - very frustrating!!!



Owltoid
01-14-2009, 10:51 AM
I've read posts all over this forum and on the web saying that "/targetenemy" acts like hitting the "tab" button.

My goal:
If looking at three mobs (A,B,C) and having all 3 druids initially targeting B, I want to have one druid switch to A and one switch to C and cast cyclone.

My implementation:
D1 has B highlighted initially. Macro says to cast cyclone.
D2 has B highlighted initially. Macro says "/targetenemy" and then cast cyclone
D3 has B highlighted initially. Macro says "/targetenemy 1" and then cast cyclone

What happens:
Whenever "/targetenemy" or "/targetenemey 1" or "/targetenemy -1" is pressed all that happens is they highlight the closest mob to me. The mobs are in range for me to tab through all three, but no matter how many times I push "/targetenemy" or which of the three I initially highlight, the enemy closest to me is always selected.

Please help if you know what I'm doing wrong or if there is a setting I need to modify. I have spent a couple hours on this problem and googled it at least 10 times... the only thing that keeps coming up is a pickpocket exploit or a descriptions saying "it works just like hitting the tab buttons!"

Thanks :)

Coltimar
01-14-2009, 11:50 AM
I have never read that it works just like tab, thankfully. There is a macro posted on the wiki that uses /targetenemy and what it does is it cycles through the targets so you can dot them. The macro is also setup to keep you from selecting the same target twice.

edit: I just read a few places that made that 'acts like tab' statement, but I haven't noticed it to work that way. I does act like tab in that it targets the closest enemy but I was under the impression that it won't advance until you do something to that target. I may be wrong, that is just how I have used it.

Owltoid
01-14-2009, 12:00 PM
I'm sorry, the wiki is blocked while I'm at work :(

You mentioned something interesting. In order for the /targetenemy to cycle to another enemy you have to have done something to the enemy? If A is closest, B is second closest, and C is farthest, then in order for B to be highlighted by "/targetenemy" (similar to pressing tab to cycle to the next enemy) I'd have to cast a spell or do some action?

All I want to do is cycle through enemies. The wiki I read last night, which was not the dual boxing wiki, just mentioned the "acts like tab." I'd love it if it acted like tab for me (cycles through nearby enemies) but all it does for me is target the closest target.

Coltimar
01-14-2009, 01:06 PM
Here is the macro for dotting with SW: Pain. It also has distance peramters.


#showtooltip
/console targetNearestDistance #700
/targetenemy
/cast Shadow Word: Pain
/console targetNearestDistance #200

Owltoid
01-14-2009, 02:37 PM
Thanks for posting that. Does anyone know the default distance parameters? I'll give it a shot with adjust distance, but I still don't understand why mine always targets the closest enemy. Perhaps the enemy is too far away (greater than my current distance parameter) so it always targets that single mob. If that's the case, then I should be able to cycle through targets using /targetenemy if they were all in melee range.

Catamer
01-15-2009, 12:54 PM
the problem you have is assuming that each of your characters would have the same enemy list and in the same order.
the enemy list for each of your characters is essentially random and can reset after a cast.

I have had 3 targets and used tab to select different targets and
( start my targeting first target either manually or with tab )
/cast xxx
tab
/cast xxx
tab
???? target is not the 3rd target but the first target all over again
tab
Might be 2nd target again, might be 3rd target.

I think this is because the second cast reset my target list and order of targets or they might have moved relative to how close they are to me, the result is the same though that the target list obtained with tab is in a different order after the second cast.

Golle
01-21-2009, 12:24 PM
Thanks for posting that. Does anyone know the default distance parameters? I'll give it a shot with adjust distance, but I still don't understand why mine always targets the closest enemy. Perhaps the enemy is too far away (greater than my current distance parameter) so it always targets that single mob. If that's the case, then I should be able to cycle through targets using /targetenemy if they were all in melee range.Since he sets the target distance "/console targetNearestDistance #200" in the end of the macro, he probably reset it to default.