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blast3r
01-12-2009, 06:33 PM
Finally got around to getting some DKs added to my huge list of 'needs to be leveled'. Got my FTL setup and started questing Sunday morning and finished up the day at level 59. Very cool quest chains at the starting area (outside of some of the crappy 'possesed' ones where you have to man a vehicle or weapon). When DKs leave the starting area they are in some very respectable blue gear. A lot of the hellfire penn gear would only be a slight upgrade (adds stamina but you lose strength). After I had finally finished the initial starting area quests I was told to report to Orgimmar. You get dropped right in front of the main entrance to Org and as you walk in Org horde NPCs start spitting on your and throwing rotten food at you. I was shocked but was laughing my ass off. It was really funny. You get to thrall and I guess pledge your allegiance to the horde and all is good after that.

I spec'd unholy for the anti-magic shield and the ghoul pets and let me tell you something, these guys are fun as hell to play. I played a couple of rounds of AV battleground and one of my toons ranked second in kills. It is so much fun. Death grip a player to you and start whacking and spewing poisonous goop around then he tries to run off and pull him back and whack whack..pull back...whack..do that one time to a guy and he stays away from your group!

I still have some work to do on my macros and learn about them a bit more. How many of you have rolled DKs? and what talent tree did you spec?

king.pa
01-12-2009, 07:01 PM
I agree... in many ways, DKs are awesome ...

I'm lvl 74 and I'm questing in Grizly Hills, and the two pvp spots are really fantastic... I'm always waiting for the /3 channel to announce that of of the pvp area is under attack .. and everytime I meet an enemy there... the guy is always frightend by the little army coming upon him.. not to mention the death grip on round robin which is one of my favorite spell.... when you see the 4 ghouls + the 4 dks your only option is to run, or even try to cc .. but the jumping ghouls are not easy to stop (I made dwarfs, but I should have made up Draeni ... for the heal)...

So I'm happy with my DKs (my shamans are lvl 74 too).. I'm only looking for a better round robin macro for the deag grip.. because, even if my my macro is writed up correctly, sometimes one of my toons won't cast its death grip .. or two DG will be cast at the same time .. this is painfull..

I'm using the Jamba autofollow strobing to set my toons on auto-follow
every second of their poor life... I never break follow again ...

can you give me your death grip macro if yours is working perfectly.

ElectronDF
01-12-2009, 07:29 PM
I use 4.5 Blood. One is Frost just down to frost aura (resists) and rest blood. The blood guys are down to Vampiric Blood and then frost down to Annilation and then rest in unholy. I am more of a defensive player. I don't go for super DPS or burst.

I just use normal rotating on my pull.
#showtooltip
/startattack
/castsequence reset=26 , , , , Death Grip, , , , , ,
(26 is cause of talents, normally 36)

hardcoded
01-12-2009, 07:38 PM
I've been playing with my death knights more, but I have had some trouble with rotations -- what do you guys use for your rotations/keys?

blast3r
01-12-2009, 08:24 PM
I agree... in many ways, DKs are awesome ...

I'm lvl 74 and I'm questing in Grizly Hills, and the two pvp spots are really fantastic... I'm always waiting for the /3 channel to announce that of of the pvp area is under attack .. and everytime I meet an enemy there... the guy is always frightend by the little army coming upon him.. not to mention the death grip on round robin which is one of my favorite spell.... when you see the 4 ghouls + the 4 dks your only option is to run, or even try to cc .. but the jumping ghouls are not easy to stop (I made dwarfs, but I should have made up Draeni ... for the heal)...

So I'm happy with my DKs (my shamans are lvl 74 too).. I'm only looking for a better round robin macro for the deag grip.. because, even if my my macro is writed up correctly, sometimes one of my toons won't cast its death grip .. or two DG will be cast at the same time .. this is painfull..

I'm using the Jamba autofollow strobing to set my toons on auto-follow
every second of their poor life... I never break follow again ...

can you give me your death grip macro if yours is working perfectly.

I'm having same exact problem on the death grip. Only using 4 death grips ATM on round robin because if my main pulls them I have to reposition. The alts pull to a perfect spot.

blast3r
01-12-2009, 08:26 PM
I've been playing with my death knights more, but I have had some trouble with rotations -- what do you guys use for your rotations/keys?

I just went through and slung this together and not really sure if it works that great. Haven't fought anything long enough to observe it. It is probably crap but here is my melee macro.


/dismount
/console Sound_EnableSFX 0
/use Bladefist's Breadth
/castrandom reset=10/combat Rune Strike, Icy Touch, Plague Strike, Scourge Strike, Blood Strike, Death Strike, Death Coil, Blood Boil, Pestilence, Chains of Ice, Mind Freeze
/console Sound_EnableSFX 1
/startattack

suicidesspyder
01-12-2009, 08:45 PM
from above yea im also out in grizzlly way to many collection quests shot me no please hills. My guys are almost 76 and i rolled them all with blood to vampiric blood and the rest into unholy for my pets of fun. Great dps great fun i had them stack and forgot i was flagged hence pve relm and just go off my pvp server. So anyways horde 2 came up on me and started to whack on main hit my alt + 0 summoned 5 pets then hit vamp blood and rune stone back to 3/4 health then my draeni gift of narru. At this point the horde were probebly wtf. Then drop mark of blood on target i wasnt attacking and steam railed the first target 3 secs and dead. Then went to other since i had already use pest he was half dead in two secs he was dead too. Put in fact they were both 78 which was even funnier. So after fight i got their names went to inn logged and went to horde. Asked them why they attacked my group. They said they thought it was 2 people not 5 i lol'd at them and said dont be flagged or your ass is mine then went back to alliance haha.

But on other note yea i can never get round robin to work on death grip sometimes one casts or two or all. So my action bar just shows where all 5 are and i just hit alt+1 alt+2 Alt+3 and so on relating to what toon is going to cast. So alt+1 is main then alt+2 is second and so forth. Easiest way i could figure but sure the hell would love to get it all on one button.

ghonosyph and the moocrew
01-12-2009, 09:27 PM
deathknights! ZOMG so much fun to play! My team is feral druid 3 blood spec death knights, and i've found a bunch of useful and fun stuff about this setup.

I'm reluctant to drop my druid and level up 2 more dk's to 80 as i've already got my druid and the other 3 geared up somewhat, so my basis isn't a full box team experience but i do have some pointers for you guys out there

First off, i DO NOT use a round robin macro for deathgrip, i much rather prefer an on demand modifier for each alt ie lets say caps lock is my D.G. caps on my main toon, ctrl caps shift caps alt caps takes up the other 3... this way i can on demand if someone pops a trinket to grab them back without worrying about the macro firing, its a little harder to remember whose is on cooldown but its also a lot easier than round robin and with a ZERO miss percentage unless you forget to watch/time it

lots of people say that unholy is the way to go, i however prefer blood spec, and quite a bit lately i've added and found a few new tricks. Unholy is pretty good atm for a few reasons tho, i'll rant mroe about that at the end of the post after my Blood spec goodies.
First- Almost everyone here that's playing deathknights knows about the runetap skill, improved runetap, and the runetap glyph.... what you might not know is if you glyph for vampiric blood AND runetap, when you pop vampiric blood and then 3 runetaps thats about a 98 % heal for the whole party... ie vamp heals 3 % (glyph) runetap heals self for 20%(improved) and then each of those heals is increased by vampiric bloods ability, on top of the other 2 dks (if you only pop 3 at a time) for another 20 + vampiric blood modifier, in pvp this oh shit button is rediculously overpowered. Couple this with antimagic shell, icebound fortitude, licheborne if you go frost some for anhillation(spelling), Deathstrike for even more healing, 3-5 blood auras if you go that route for even more stacking healing.... i can go on and on, retarded utility survivability is what i'm getting at. I think the only thing lacking in blood will be fixed by the patch 3.08 (lack of aoe ability vs the other specs) and (more healing via blood aura doubled, and deathstrike's healing doubled)

Okay nuff said bout the healing bit, it seems a lot like theory craft when written down on paper, but trust me when i say you REALLY should try it out =)

Another crazy fun useful thing i've found in the blood tree is dancing rune weapon. While it seems a kind of lackluster "bleh" cooldown, there ARE some fun things about it. First things first it mimics EVERYTHING you do only a little less powered..... everything except for rune tap from what i've tested... these abilities that i've found most useful/frigging amazing are listed below:
1. Death and Decay - it gets doubled from the sword... ie the drw drops its own death and decay when you do
2. Summon Ghoul - if you summon your ghoul while drw is up, it will summon its own ghoul!
3. any powerful weapon strike - when you disease strike(icy/plague) it does it too, heart strikes obliterates.... LOTS of dps here its kinda silly (note***not sure if it heals you when it hits with deathstrike, i may do some solo dk play to test this)
4. The best and the beautiful of the lvl 80 dk skill..... some of you have yet to hit level 80, but tbh its worth it just to do this on some poor unsuspecting fools on the alliance/horde side of your choosing doom. First you've gotta save up some runic power via dpsing other stuff, once you have 100 drop your dancing rune weapon, army of the dead, summon ghoul, death and decay and watch... as all of your assailants SHIT themselves with what happens next..... each of your deathknights will summon two sets of 8 army of the dead**one per deathknight, and one per deathknights dancing rune weapon** 2 ghouls per dk and then death and decay(abuse the death and decay glyph while you can! :D)

If you've not yet seen army of the dead on its own then you may not understand, but seeing 2 sets of it off a blood spec deathknight is just amazingly fun and funny... you LITERALLY have a small army (lets say you only 4 box 4 dk's) thats about ...oh 72 if you get the full army and ghouls off

Chains of ice any poor slob in your way and run away spamming /lol! :thumbsup: pure win

as for a damage rotation i usually follow elitistjerks info on their dk dps compendium
for blood spec its something like this on a 20 second rotation: first 10 seconds should go icy touch, plague strike, heart strike, heart strike, obliterate and death coil till you cant anymore... your runes should be coming back up now, so the next 10 seconds should go like this icy touch plague strike, heart strike heart strike heart strike obliterate obliterate deathcoil till the end then repeat step one. Throw in pestilence somewhere in there for aoe pulls, blood boil is kinda low dmg unless you load up all the enemys with diseases, death and decay is a little meh for placement cuz i software box and dont like to use it for the clumsy mousing over windows approach but it's useful for aoe.

for aoe pulls i pick the biggest beefiest mob i can and load it up with icytouch plaguestrikes and pestilence to spread the diseases, then heartstrikes to try to get the runes to cooldown as death runes. If they do, my next move is to spam blood boil and try to pestilence to keep up the diseases on everything i can so that you can maximize bloodboil aoe dmg>


UNHOLY hmm unholy spec i've not tried much, one reason is because i like the healing and utility of the blood tree, the other reason being that ebon plague doesn't stack, so one of your deathknights will ALWAYS be doing more dmg than the others... thats not a bad thing really, but its not good either This isnt saying that the unholy tree doesn't have utility... far from it, so lets discuss a bit what it has for goodies.
1. the big thing i think, is the permanent pet ghoul... oh how many times i'd wish i had him to help me out as blood spec. From what i've seen with the right spec/glyphs, these lil bad boys can do some decent work! Keeping them alive with deathcoil every now and then tho, seems like a pain in the azz, way too much micro management with targeting and what not... more macros, more keybinds to memorize, bleh!
2. unholy aoe abilities... wandering plague, the other aoe abilities that slow enemies... in pvp this seems just too good, instancing would also benefit i think because unholy really can dish out some decent aoe moreso than blood spec, and there are PLENTY of aoe fights all over wotlk to take advantage
3. anti magic ZONEoftotallawesomeness - I've seen a couple posts but yet to try it, but theoretically, with all of your deathknights as unholy with antimagic zone, you can keep it up pretty much 100 % of the time round robin style ... in pvp this can be very useful, as it will be very hard to burst the bubble, if they do, pop another lol deathgrip them in to a glyphed death and decay and watch as they cower in fear and die... in fights like halls of stone or halls of lightning where the bosses do some heavy spell dmg you can pretty much zone through the whole fight, and if the zone pops you can pop your antimagic shell and prevent whatever you can till the next zone goes up.

I believe i've been ranting long enough, and i wish i could cover unholy dps rotations, and frost spec information, but alas i'm not well versed in those areas, tho i'm going to try them eventually... good luck guys, if anyone would liek to see the spec i use let me know here on this thread and i'll do what i can to help out with an talent spec calculator link :thumbup:

good luck!

5fingersofdoom
01-12-2009, 10:45 PM
/castsequence reset=6 Icy touch, blood strike, plague strike (arrange these in order so first to strike also generates you death runes).
pestilence is on its own macro
/castsequence reset obliterate/mind freeze
death grip on RR

suicidesspyder
01-12-2009, 11:00 PM
Ok i do use death runes and all but can someone please explain the reasoning behind them and why they are so great. Sorry if i sound like a noob i just dont really understand them that well and i want to before i start roics with my dk team. Thanks again.

blast3r
01-13-2009, 12:10 AM
deathknights! ZOMG so much fun to play! My team is feral druid 3 blood spec death knights, and i've found a bunch of useful and fun stuff about this setup.

I'm reluctant to drop my druid and level up 2 more dk's to 80 as i've already got my druid and the other 3 geared up somewhat, so my basis isn't a full box team experience but i do have some pointers for you guys out there

First off, i DO NOT use a round robin macro for deathgrip, i much rather prefer an on demand modifier for each alt ie lets say caps lock is my D.G. caps on my main toon, ctrl caps shift caps alt caps takes up the other 3... this way i can on demand if someone pops a trinket to grab them back without worrying about the macro firing, its a little harder to remember whose is on cooldown but its also a lot easier than round robin and with a ZERO miss percentage unless you forget to watch/time it

lots of people say that unholy is the way to go, i however prefer blood spec, and quite a bit lately i've added and found a few new tricks. Unholy is pretty good atm for a few reasons tho, i'll rant mroe about that at the end of the post after my Blood spec goodies.
First- Almost everyone here that's playing deathknights knows about the runetap skill, improved runetap, and the runetap glyph.... what you might not know is if you glyph for vampiric blood AND runetap, when you pop vampiric blood and then 3 runetaps thats about a 98 % heal for the whole party... ie vamp heals 3 % (glyph) runetap heals self for 20%(improved) and then each of those heals is increased by vampiric bloods ability, on top of the other 2 dks (if you only pop 3 at a time) for another 20 + vampiric blood modifier, in pvp this oh shit button is rediculously overpowered. Couple this with antimagic shell, icebound fortitude, licheborne if you go frost some for anhillation(spelling), Deathstrike for even more healing, 3-5 blood auras if you go that route for even more stacking healing.... i can go on and on, retarded utility survivability is what i'm getting at. I think the only thing lacking in blood will be fixed by the patch 3.08 (lack of aoe ability vs the other specs) and (more healing via blood aura doubled, and deathstrike's healing doubled)

Okay nuff said bout the healing bit, it seems a lot like theory craft when written down on paper, but trust me when i say you REALLY should try it out =)

Another crazy fun useful thing i've found in the blood tree is dancing rune weapon. While it seems a kind of lackluster "bleh" cooldown, there ARE some fun things about it. First things first it mimics EVERYTHING you do only a little less powered..... everything except for rune tap from what i've tested... these abilities that i've found most useful/frigging amazing are listed below:
1. Death and Decay - it gets doubled from the sword... ie the drw drops its own death and decay when you do
2. Summon Ghoul - if you summon your ghoul while drw is up, it will summon its own ghoul!
3. any powerful weapon strike - when you disease strike(icy/plague) it does it too, heart strikes obliterates.... LOTS of dps here its kinda silly (note***not sure if it heals you when it hits with deathstrike, i may do some solo dk play to test this)
4. The best and the beautiful of the lvl 80 dk skill..... some of you have yet to hit level 80, but tbh its worth it just to do this on some poor unsuspecting fools on the alliance/horde side of your choosing doom. First you've gotta save up some runic power via dpsing other stuff, once you have 100 drop your dancing rune weapon, army of the dead, summon ghoul, death and decay and watch... as all of your assailants SHIT themselves with what happens next..... each of your deathknights will summon two sets of 8 army of the dead**one per deathknight, and one per deathknights dancing rune weapon** 2 ghouls per dk and then death and decay(abuse the death and decay glyph while you can! :D)

If you've not yet seen army of the dead on its own then you may not understand, but seeing 2 sets of it off a blood spec deathknight is just amazingly fun and funny... you LITERALLY have a small army (lets say you only 4 box 4 dk's) thats about ...oh 72 if you get the full army and ghouls off

Chains of ice any poor slob in your way and run away spamming /lol! :thumbsup: pure win

as for a damage rotation i usually follow elitistjerks info on their dk dps compendium
for blood spec its something like this on a 20 second rotation: first 10 seconds should go icy touch, plague strike, heart strike, heart strike, obliterate and death coil till you cant anymore... your runes should be coming back up now, so the next 10 seconds should go like this icy touch plague strike, heart strike heart strike heart strike obliterate obliterate deathcoil till the end then repeat step one. Throw in pestilence somewhere in there for aoe pulls, blood boil is kinda low dmg unless you load up all the enemys with diseases, death and decay is a little meh for placement cuz i software box and dont like to use it for the clumsy mousing over windows approach but it's useful for aoe.

for aoe pulls i pick the biggest beefiest mob i can and load it up with icytouch plaguestrikes and pestilence to spread the diseases, then heartstrikes to try to get the runes to cooldown as death runes. If they do, my next move is to spam blood boil and try to pestilence to keep up the diseases on everything i can so that you can maximize bloodboil aoe dmg>


UNHOLY hmm unholy spec i've not tried much, one reason is because i like the healing and utility of the blood tree, the other reason being that ebon plague doesn't stack, so one of your deathknights will ALWAYS be doing more dmg than the others... thats not a bad thing really, but its not good either This isnt saying that the unholy tree doesn't have utility... far from it, so lets discuss a bit what it has for goodies.
1. the big thing i think, is the permanent pet ghoul... oh how many times i'd wish i had him to help me out as blood spec. From what i've seen with the right spec/glyphs, these lil bad boys can do some decent work! Keeping them alive with deathcoil every now and then tho, seems like a pain in the azz, way too much micro management with targeting and what not... more macros, more keybinds to memorize, bleh!
2. unholy aoe abilities... wandering plague, the other aoe abilities that slow enemies... in pvp this seems just too good, instancing would also benefit i think because unholy really can dish out some decent aoe moreso than blood spec, and there are PLENTY of aoe fights all over wotlk to take advantage
3. anti magic ZONEoftotallawesomeness - I've seen a couple posts but yet to try it, but theoretically, with all of your deathknights as unholy with antimagic zone, you can keep it up pretty much 100 % of the time round robin style ... in pvp this can be very useful, as it will be very hard to burst the bubble, if they do, pop another lol deathgrip them in to a glyphed death and decay and watch as they cower in fear and die... in fights like halls of stone or halls of lightning where the bosses do some heavy spell dmg you can pretty much zone through the whole fight, and if the zone pops you can pop your antimagic shell and prevent whatever you can till the next zone goes up.

I believe i've been ranting long enough, and i wish i could cover unholy dps rotations, and frost spec information, but alas i'm not well versed in those areas, tho i'm going to try them eventually... good luck guys, if anyone would liek to see the spec i use let me know here on this thread and i'll do what i can to help out with an talent spec calculator link :thumbup:

good luck!

Think I may take another look at that blood tree! Thanks so much for this informative response!

ghonosyph and the moocrew
01-13-2009, 02:25 AM
normally you have 6 runes, 2 frost 2 blood 2 unholy, using up blood strikes/heartstrikes (in blood tree) makes your runes cooldown as "death" runes which count as any type of the 3 runes i just listed.... so you can use any ability pretty much that uses a rune... so lets say you want to spam blood boil which costs one blood rune to cast. You can cast it twice before it goes cooldown till the blood runes come back up, but if you put up your diseases, then use the strikes that generate death runes and get a couple to go death when they cooldown, when they do you can spam that blood boil(or whatever else) more times in a row. It helps a lot in different applications. hard to explain better, just makes more choices for dps increase by being able to do better attacks.

5fingersofdoom
01-13-2009, 11:10 AM
What ~Gnos said above.
I'd like to add,Death Runes really helpful for the attacks which require 2 diferent runes to use,[as these are always by far your highest damage and RP generating Strokes].
So for instance Frost Spec,so I use /Castsequence Icy Touch, Blood Strike, plague strike to get my diseases on to the target/slow them/and activate my Death Runes,once they are cooking I will drop Obliterate on them,or if they still need more rotations of IT/BS/PS Death runes are there for that.
Also not to forget to create a macro /cast rune tap
/cast horn of winter
This is vital if your needing to drop pestilence for AoE bursting and find your self stuck without active runes.
Also tying your HoWinter to your Rune Tap means its less easier to forget to use in combat,I find im always needing Death Runes.
The above is always for BG not Arena,hope this helps :)

FIra
01-13-2009, 11:30 AM
Next patch will make frost and blood better, while killing everything in unholy. I enjoy the immense survivability with unholy right now. The Bone Shield + IBF + AMZ makes incoming damage very small. But next patch we will be seeing AMZ last 10seconds, AMS glyph only 2 seconds, IBF 20% or so, Bone shield 20%. The buff to frost presence makes you have to use it to stay in the same damage mitigation as youwould pre-patch.

Now the buff to Frost is pretty good for me. Howling blast not on Cooldowns. Chillblains will affect everyone when pestilence is used to spread frost fever. Chilblains will also affect everyone with hungering cold. Reduced cost of HC to 40.

I've macroed Mind Freeze with a generic melee attack so when I death grip and strangulate is on cooldown i can still stop something.

Dancing rune weapon is getting nerfed regarding to Summoning ghouls and army of the dead. What I enjoy most about frost spec is the fact that I won't be burdened by staying in frost presence. All my spells and abilities for aoe and high damage use atk power instead of weapond damage(exception: frost strike) and still crits for good numbers.

Whats beautiful is next patch I could very well be able to stay at the starting spot in arena until they come to me, then build up RP quickly and unleach some hungering cold when their all grouped together... except for dalaran sewers...I hate that place.

king.pa
01-15-2009, 07:22 PM
4. The best and the beautiful of the lvl 80 dk skill..... some of you have yet to hit level 80, but tbh its worth it just to do this on some poor unsuspecting fools on the alliance/horde side of your choosing doom. First you've gotta save up some runic power via dpsing other stuff, once you have 100 drop your dancing rune weapon, army of the dead, summon ghoul, death and decay and watch... as all of your assailants SHIT themselves with what happens next..... each of your deathknights will summon two sets of 8 army of the dead**one per deathknight, and one per deathknights dancing rune weapon** 2 ghouls per dk and then death and decay(abuse the death and decay glyph while you can! :D)

If you've not yet seen army of the dead on its own then you may not understand, but seeing 2 sets of it off a blood spec deathknight is just amazingly fun and funny... you LITERALLY have a small army (lets say you only 4 box 4 dk's) thats about ...oh 72 if you get the full army and ghouls off

Chains of ice any poor slob in your way and run away spamming /lol! :thumbsup: pure winI just can't wait to test this !!!!
I loled for a long time yesterday after I read this :) :thumbsup: :thumbsup: :thumbsup:

Multibocks
01-16-2009, 03:02 AM
Army is nerfed in new patch to not work with Dancing Blade. Also Howling Blast now has a 5 sec cooldown on test.

king.pa
01-16-2009, 05:42 AM
DAMN :thumbdown:

daviddoran
01-16-2009, 02:55 PM
WTB video of the 72+ mob armies!

ghonosyph and the moocrew
01-20-2009, 05:21 PM
never did get any video as i dont know much about vid recording and wow, but me and a buddy DID get a couple pics of screenshots to show, once i'm back at my home computer i'll post them, lmao it sucks they did that, but it WAS a lil overpowered, it never lasted very long, maybe 10 seconds at the most, but it was enough for me to win 10 arena games back to back to back with my blood dk's in crappy gear lol, jsut pop all your defensive cooldowns get some runepower and BOOM army time wrecked house lol

Multibocks
01-20-2009, 09:23 PM
awesome lol, I'm glad someone was able to get some exploitation out of them =)

I bet the other arena teams just stared at their screen after dying not knowing whether to laugh or cry =)

blast3r
01-21-2009, 10:50 AM
Anyone notice plague strike quit working after the patch?

Multibocks
01-21-2009, 11:49 AM
I believe they are aware of the issues with DKs, from what I understand if you put /cast !plague strike in your macros it will be guaranteed to fire off (! forces the skill to toggle.)

blast3r
01-21-2009, 11:55 AM
I believe they are aware of the issues with DKs, from what I understand if you put /cast !plague strike in your macros it will be guaranteed to fire off (! forces the skill to toggle.)

thanks, northrend is not working right now on our server so when it is back up i'll try this out.

blast3r
01-22-2009, 08:45 PM
For those procrastinating I think you can still make your dks on blood furnace but they just updated the forum posting to include this:

Q. What races can be a death knight?
A. Every race has the availability of being a death knight.

Q. Who is eligible to create a death knight?
A. Players who have at least one level 55 character on a realm may create a death knight on that realm.

Q. What if I have a level 55 character on one realm but want to create a death knight on another realm to play with friends?
A. At the launch of Wrath of the Lich King, you will only be able to create a death knight on the same realm where you have an existing level 55 or higher character. In the future, we plan to allow the creation of a death knight on any realm (provided you have at least one level 55+ character).

Q. Can I create a death knight on one realm and transfer it to another realm?
A. Yes, you will be able to transfer a death knight, using either a free character move or a paid character transfer. Normal fees still apply.

Q. Can I create a death knight on one account and transfer it to a new account?
A. Death knights can be transferred with the same fees and restrictions as any other character.

Q. If I move a death knight to another realm now, can I get a refund later when the option to create a death knight anywhere is available?
A. We will not be giving refunds to players who have relocated a death knight to another realm prior to the open creation point for all realms.

Q. Can I create a death knight on the opposite faction?
A. You will be able to create a death knight on the opposite faction provided that it is on a PvE realm. The standard restrictions for character creation apply for PvP realms.

Q. Is there a limit on how many death knights I can create?
A. You will only be able to have one death knight per realm at any one time. Should you delete a death knight, you will still be able to create a new one.