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View Full Version : FTL system and /castsequence



Multibocks
01-10-2009, 12:50 PM
Ok so I am running the FTL system and I have noticed that /castsequence never seems to work right.

/target [blah blah my targetting system for whichever window is active]
/castsequence reset=target Death Grip,,,,

Ok now the first guy does his DG just fine, however the next 4 guys all DG at the same time! I checked their macros and I have the right castsequence (,Death Grip,,, for the next guy etc). I am really confused on how to make this work right. I tried changing reset=45 (the cooldown) or reset=combat... nothing works right! Anyone know how I can get this to work?

olipcs
01-10-2009, 02:09 PM
Hi,
what is a little bit problematic with an ftl and castsequences are the 'reset=target'.

because you have an '/target ...' in every line of your castsequence might to try to reset every time.
To fet around this you might use /assist instead and make sure there is no '/targetlasttarget' at the end.
Also, what you described sounds like you are 'spamming' the key for Deathgrip.
Make sure this is not the case and you only push it once for each deathgrip.

Another thought: deathgrip has an cooldown, so why not simply use an reset=10 instead of reset=target?

Multibocks
01-10-2009, 06:26 PM
I tried reset=45 and still the other guys would either A. all cast together or B. two or more cast at a time. I do not spam the button. I will try your /assist instead to see if that works.

Gares
01-11-2009, 01:42 AM
Yeah unless you /assist a /castsequence reset=target will never work because your slaves technically never have a target they just target whoever your tank is targetting. I learned this problem along time ago when setting up my Lava Burst /cast sequence.

Moxy
01-12-2009, 06:55 PM
Also, for every key hit you burn a comma wether your lead is casting or not. So, if you spam, it is very easy to get them all casting at one time. :)