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View Full Version : what 3x man should i start



Toxiciity
01-10-2009, 09:44 AM
Hello yesterday i tryed Dual Boxing because my friend who had RAFed me never wants to lvl new chars.. and i found dual boxing enjoying so i went to the store and bought 2 wow and i wonder what is the best combo for 3x and i dont want any shamans : :P

Right now i am using Warlock Mage and a Priest

Trollzilla
01-10-2009, 11:23 AM
DRUIDS!

Toxiciity
01-10-2009, 12:01 PM
i tried druids but they seem kinda slow and boring

daviddoran
01-10-2009, 02:59 PM
Druids change completely once you get your forms. before level 10 you are basically a gimped priest, so just burn through the first few levels, (having 3 makes it easy, as you can usually one shot with 3x wrath) and once you get cat form, then the fun starts! IMO most classes, other than casters suck completely at low levels, because you can't do the stuff that that class is 'known' for until you learn the spells. Like shaman totems, you can't use em all for a while.

I say, keep with the lock mage priest for now, it's a fun, and useful combo. Make the lock demonology, and get a felguard tank, priest shadow, and mage can be anything, I like Fire for long range (helps when /follow ing) Arcane is good as well. I have a priest 4 mages and 3 locks, but I haven't played em all together yet. I think I wanna swap one of my locks for one of my mages, once I Hit 80 on both teams. Mixed is very useful in the long run.

Toxiciity
01-11-2009, 06:53 AM
Thanks. i will lvl my team up then i will start on druids i havent played druids more than lvl 13...

Ualaa
01-12-2009, 03:26 AM
Ultimately, play whatever seems to be the most fun for you.

I'd caution that more then one toon who does their damage via melee is a lot harder then having three ranged toons or a melee and two ranged.
This is because, once the toon starts to auto attack in melee range, follow breaks.

Three druids is a good option, because 3x Rejuvenation and 3x Regrowth, eventually 3x Lifebloom too, is a lot of fast to cast heals which provide a good boost.
Down the road, you could spec one of the druids Feral, if you ever needed a tank.

If you plan on doing instances, tanks and healers are the most difficult to acquire for a group, DPS toons are a dime a dozen.
Covering the tank and healer roles ensures a lot easier time in doing instances.
Balance druids and Elemental shamans can heal very effectively, plus as a dps spec they dish out good damage for leveling with.
If you end up doing heroics down the road, you might spec one of them to be a pure healer, but for leveling you'd rather have an effective dps who can respec healing down the road, then a strong healer (say Paladin) who would be a second melee dps while leveling.
The more roles you take, the more flexible the group will be, but the harder it will be to manage the differing abilities effectively.
If you plan on pvping with the team, all of the same class is much easier then any form of mixed classes.
All ranged damage dealers is also much easier then any melee toons in the mix, for the pvp environment.

There are a ton of options to play with.