View Full Version : Wotlk - The Nexus - Telestra
TeamGrizzly
12-30-2008, 02:38 AM
1 pally and 4 ele shamy, all lvl 73. Checked past post and wiki and all talked about regrouping and chain heal after the bounce effect. Problem is my shammy are all down to 20% after the very 1st bounce and got AOE to death before i can heal. Never lasted beyond the 2nd bounce. Am I missing something or is my team to weak to do WOWLK instance? All shammy around 8K HP and 600 spellpower.
attack, jump, heal, jump repeat.... wait i'm thinking last boss
for the mage boss just pop every CD you got.
Toned
12-30-2008, 03:47 AM
Position your 4 shamans behind the transparent wall... Even though it's a wall it doesn't break LOS...this will keep your shams from being pulled. The pillars around the opening of her room can be used to LOS with your paladin to bring her closer. You shouldn't need to do it this way, but when all else fails this way works :P.
Hachoo
12-30-2008, 11:21 AM
Yes thats the way I prefer it. Also drop 4x healing stream totems every time she does the gravity well - this will negate a large portion of the damage (especially if you have healing stream totem glyphs).
You can probably beat her even without standing behind the wall if you drop healing stream totems when she gravity wells (and use shocks since you can still instant cast).
Gormand
04-11-2010, 08:23 PM
Ok ressing this old post because this fight just destroys my team and I could use some more tips. I can down the other 2 bosses with no issues, in fact apart from her I can clear the instance without deaths unless I get cocky :) Which I frequently do.
Current setup - lvl 73
DK blood tank (In cobalt set)
Shaman healer
3x Beast Hunter DPS
I have tried
Parking my guys about half way in the room (So far has worked best)
Having my guys follow my tank in (AoE killed them)
Parking them on the outside of the wall (LoSing her caused major issues and just took too long)
I pop Misdirect on my 3 hunters, bloodlust on my shaman, Fire and Earth ele totems, healing stream and blow every cooldown my hunters have and just smash into her. I usually get her to about 30-50% before she does her split... Thats when it all goes to s***
Can anyone think of any tips to help with this? I have tried grouping my guys up on my tank (I hit my follow button while they are flying around so they all run to my tank and are central not long after it ends) but everyone just gets AoEed down so I think keeping them spread out is a better idea.
Basically my healer cant heal fast enough and everyone ends up dying :/
Edit : One thing i think i will try is just as the bouncing ends I will pop deterrence on my hunters. This will give me a few seconds to top everyone up, get aggro on the 3 mobs and hopefully turn my hunters around. I will prob bind antimagic shell to the same button for greatly reduced damage in the block. I dont think my shaman has anything similar *goes to look at shaman spells*
but yes any other tips people can think of still very much welcome.
I usually just park my guys by the front of the room. Pop heroism and blast her. When she splits, I drop D&D right away and use all remaining runes for blood boil.. This way I keep the clones on me and just blast the Frost clone first, then Arcane, then Fire. If a slave loses target/focus, I call them to the master to reset and spread out.
Sometimes it gets really messy - still a problem of losing focus or not being able to target properly until i force a target switch and then retarget last target. This happens after a CC to my slaves or master..? Not sure but it's irritating.. But still the key for me is to nuke as hard in the beginning, then grab all the clones right away during the split. Healing.. Chain heals on the team and Earth+Rip on Tank (Blood) is usually sufficient.
lacitpo
04-12-2010, 03:48 PM
Interesting that you're this low after bounce.
I seem to remember the damage output during that phase being minimal. It might have been my prayer of mending bouncing around like crazy that helps out though.
I highly recommend using your fire elemental on this boss. Helps to take some of the damage and keep the splits off your team. The healing stream totems are probably your best option. Unaffected by the bounce and should help maintain your shaman's health. And yeah, blow your CDs
Starbuck_Jones
04-12-2010, 05:02 PM
My paladin 4x shaman team handle this boss, just like I do Eck and any other high damage output boss. My shaman have 2 buttons. One for dps and one for heal. The dps button is the standard /click macro that everyone uses. My heal button is simply the dps macro for 2 of my shaman, and the other 2 its a simple /target self cast chain heal. With the glyph to hit an extra target on the chain heal, this makes all the troublesome bosses trivial. Ive tried having them all chain heal, but I found its just so much easier to keep half the shaman dps'ing so the bosses die and everyone stays topped off.
In the movie section I have an older Gundrak video and you can see that I use this 2dps 2chain heal setup on Eck, the water elemental boss and the last boss.
Gormand
04-12-2010, 06:52 PM
Interesting that you're this low after bounce.
I seem to remember the damage output during that phase being minimal. It might have been my prayer of mending bouncing around like crazy that helps out though.
I highly recommend using your fire elemental on this boss. Helps to take some of the damage and keep the splits off your team. The healing stream totems are probably your best option. Unaffected by the bounce and should help maintain your shaman's health. And yeah, blow your CDs
Its not right after the bounce that I am so low, its about 2-3 seconds after that as they throw AoE around :/ Unfortunatly Im not going to get to try again until tomorrow night. But damn if prayer of mending & healing wouldnt help a whole ton on this fight :/
Seldum
04-13-2010, 02:37 AM
Have you considered staying outside the chamber and dps from there? The have the tank near the boss. This way your dps and healer is "out of range". This possible if you position your dps and healer correctly.
It's a bit of a cheat :)
Gormand
04-13-2010, 06:43 PM
Have you considered staying outside the chamber and dps from there? The have the tank near the boss. This way your dps and healer is "out of range". This possible if you position your dps and healer correctly.
It's a bit of a cheat :)
Tried that still died, also die to the amount of time it took me to get her positioned close enough for my hunters to shoot her I only go her to about 80% before she did the throw and split.
Bloodcloud
04-14-2010, 05:05 AM
Edit : One thing i think i will try is just as the bouncing ends I will pop deterrence on my hunters. This will give me a few seconds to top everyone up, get aggro on the 3 mobs and hopefully turn my hunters around. I will prob bind antimagic shell to the same button for greatly reduced damage in the block. I dont think my shaman has anything similar *goes to look at shaman spells*
but yes any other tips people can think of still very much welcome.
Did you activate Click to Move[=CTM] and Interact with target [=IWT] (keybind) on all alts ?
then after "landing" again you can press the IWT button and use the hunters ability to disengage which gives you some distance to shoot.
just an idea.
shammy:
use Frost and fire resist totem maybe. (but then you loose healing totem)
Danos
04-14-2010, 06:58 AM
I still find her a PITA even now. At level I had problems getting her to the dps when standing outside the room too, but found if I pulled her then stood my tank back against the far wall (i.e. beyond your other toons) she would come after 1-2 casts. Then tank her just inside the room. When she splits be sure to stop dps until you've picked them all up, then dps one at a time - if you spread your toons out along the wall only 1-2 should get hit by any aoe.
Alternatively you could spread your team round the room then when she bounces you IWT and backstep immediately so they just move to face her. This way they should be spread out still so don't get aoe'd, again be sure to stop dps until you;ve picked up all 3 when she splits.
Seldum
04-14-2010, 09:04 AM
You need to run "away" with your tank and have her chase after you so she stays in range of the toons placed outside of the platform. But I must admit this fight is a B"!##".
Well, I have only done her with 5 paladins, and she's trivial that way (I don't think even one of them has died during the fight with her, and I started doing it at level 71) - the way I handle it is to have constant healing going in the form of instant heals (flash of light from an art of war proc) and the HOT that you can get from a crit. It seems to work.
So, in the case of shaman healers - healing stream totems x4, resistance totems as appropriate, and set yourself up with whatever other instant healing options there can be - potions? Or, if you can afford dual spec, make 2 of them have a resto dual spec, swap for that fight, and use earth shield or whatever?
Gormand
04-15-2010, 09:52 PM
Well, I have only done her with 5 paladins, and she's trivial that way (I don't think even one of them has died during the fight with her, and I started doing it at level 71) - the way I handle it is to have constant healing going in the form of instant heals (flash of light from an art of war proc) and the HOT that you can get from a crit. It seems to work.
So, in the case of shaman healers - healing stream totems x4, resistance totems as appropriate, and set yourself up with whatever other instant healing options there can be - potions? Or, if you can afford dual spec, make 2 of them have a resto dual spec, swap for that fight, and use earth shield or whatever?
I only have 1 shaman healer, the rest of the DPS are all hunters.
I had 1 quick go, RL has been getting in the way this week :/ Looks like it has a bit of promise but I need to tweak a bit more.
1 big issue is that IWT doesnt work with hunters, they dont even turn around, so I have to hit follow, and then stop follow to turn them around *sigh*
Earth Ele from the shaman is good, takes the aggro for me when they land.
I only have 1 shaman healer, the rest of the DPS are all hunters.
I had 1 quick go, RL has been getting in the way this week :/ Looks like it has a bit of promise but I need to tweak a bit more.
1 big issue is that IWT doesnt work with hunters, they dont even turn around, so I have to hit follow, and then stop follow to turn them around *sigh*
Earth Ele from the shaman is good, takes the aggro for me when they land.
Oof, that's rough - if IWT isn't working I don't know what to tell you. The bounce will hose you badly.
Or, actually - okay, does IWT let you go to melee range with the hunters? If so, after the bounce thing, IWT and then use whatever broadcast you have to back them all up a bit? They'll be facing the target and then can just move backward and they'll still be facing, unless IWT doesn't work at all, in which case, yeah, you're screwed.
Ualaa
04-15-2010, 11:50 PM
You could force facing... with the jewelcraft item: Dark Jade Focusing Lens.
Gormand
04-16-2010, 12:48 AM
Oof, that's rough - if IWT isn't working I don't know what to tell you. The bounce will hose you badly.
Or, actually - okay, does IWT let you go to melee range with the hunters? If so, after the bounce thing, IWT and then use whatever broadcast you have to back them all up a bit? They'll be facing the target and then can just move backward and they'll still be facing, unless IWT doesn't work at all, in which case, yeah, you're screwed.
Nope, the only reason IWT works with other classes is they default to "whack them in the head" so in order to hit them they need to turn around and run over there.
Hunters are a special and unique snowflake who default to "Shoot them in the face" so when you hit IWT thats what they do. Unless they are facing the wrong way in which case they just stand there and sigh a lot... my pets do go sprinting in though.
As long as I get my tank where I want them to face Follow and then break follow will turn them around, or as Ualaa says those focusing lens work as well.
You could force facing... with the jewelcraft item: Dark Jade Focusing Lens.
Heh.. Didn't think to use it in this manner.. That's creative! :D I might use it for PoS heroic.. Those skelly trash boinks my slaves and turns them around (one at a time). Annoying but not fatal..
Gomotron
04-25-2010, 09:16 PM
Gormand
If you are having trouble getting her to within range of your hunters who are parked outside the room right next to the wall, what I do is open with D&D on the DK and then hoof it back outside the room almost to the wall. Then, watching on another screen, I wait until she starts running to within her casting range and run back in and start DPS.
One of the biggest problems I still have with this encounter is getting them faced correctly after polymorph. That and having the discipline to stop DPS during the initial portion of the split so that I can grab reliable aggro.
And if you think this is a tough encounter with your team, wait until you try Herald Volazj :(
sidenote on Herald: There seems to be a timer to the phased insanity. The 2nd insanity most of the time expires on me (as I mainly just heal through the dmg with my slaves and try to work through all the clones with my main/tank). So I just heal up and wait it for the tank to phase in. :D You can try unequipping weapons prior to phasing to minimize dmg of your clones. It sucks to have 4 shamans and their thunderstorms.
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