View Full Version : Heroic Azjol Nerub
Multibocks
12-29-2008, 12:54 PM
Ok I hate this place. I'm looking for some tips on how to beat this damn dungeon. The first encounter I have only beaten once (!) on heroic and I feel I was pretty lucky. I run 1 paladin and 4 shaman (all elemental) and I feel that hex is not a good CC. The mobs still run into group and with all the AE stuff going on they break right out of it. So I get that you kill the Skirmishers first or you will likely lose a teammate, however the caster mob or the main mob will usually kill someone before we get him down. Any help would be greatly appreciated.
2nd boss: Any tips on where to position that makes the puddles more manageable? Totem setups? I run with poison cleansing and nature resist. Hadronox usually kills my team before I even have to heal my tank. Did I mention I hate this instance?
and lastly, is there a way to guarantee that hadronox comes up and actually webs the damn doors shut? I would say that on normal this punk either doesn't come up or doesn't web the doors 9 out of 10 times.
p.s. I hate this instance, wish my Essence of Gossamer dropped somewhere easy like Utgarde Keep. ;(
edit: ninja subject edit.
Multibocks
12-29-2008, 01:19 PM
Yes heroic, normal is easy.
Multibocks
12-29-2008, 01:37 PM
On heroic there is no way you can get to him before you are overwhelmed. I have tried many times. Once you get 10+ spiders on your tank, no amount of healing will keep him up.
Multibocks
12-29-2008, 02:02 PM
Yea it's a well known bug, I havent seen any blue post on it yet though. Just frustrating as I finally made it past the first boss and then the stupid spider wouldnt come up! ARRGG! Also I thought about resetting the instance, but I don't believe thats possible on heroic since you can only run it once a day??
Multibocks
12-29-2008, 02:42 PM
Ok might have to try that then, if I make it past the first boss X(
Gares
12-29-2008, 03:02 PM
I may try this later today as well and let you know. I need that tanking stam trinket from the 2nd boss as well. That is pretty much as far as I would go cause I never did beat Anub'Arak on normal mode so I can only imagine how hard this is on Heroic.
TheBigBB
12-30-2008, 12:51 PM
I completed this instance on heroic, and I'd call it one of the hardest things I ever did in WoW to multibox it. It'd be hard enough with a real group.
First boss - I pulled the left group first because it has a skirmisher. I burned all the mobs down as quickly as I possibly could, and healed a lot with a glyphed holy nova to avoid the priest taking aggro. I popped a heroism for the trash and not for the boss because if you fall behind on the trash, you wind up with tons of poison stacks and skirmishers and - worst of all - your healer winds up stunned in the web and you can't heal for 8 seconds or whatever. Make sure to stay near your team and consecrate or whatever AOE taunt you got, especially once the boss comes out. Paladin tanks, you can stun with your holy wrath so use it wisely. Once the boss is out, he's pretty squishy, but with so many adds you can never breathe easy until he dies.
Second boss - this boss seems fairly easy, though it didn't bug on me this time around. I just pulled the trash myself and then it started coming on its own. It's a lot easier than the first boss' trash. I really didn't use any strategy on him. An all-out burn did the trick. You do need to AOE heal through his poison, though.
Anub'arak - Multiboxer hell. I wiped many, many times on this, and when I downed it it was miraculous, and my whole team didn't make it. First of all, he does some HUGELY damaging moves that you can sometimes move out of, but often it bugs and ends up hitting you anyway at some mysterious time. He also does AOE which will keep your healer using up valuable mana that you'd rather save for the adds. When the adds come out, it seems pretty basic at first, but spikes keep knocking people in the air. A boxer won't be able to avoid these pretty much at all, so you have to keep eating them which slows down your DPS. Worse yet, each spike can hit more than one character at once, so you want to spread out, but spreading out makes it harder to reliably AOE heal and to tank all the adds! Then to top it all off, on the third and fourth phases of adds, the posion spitters do incrediblly high damage AOE, so you got even more AOE healing drain going on, and even if you drop poison cleansing and nature resist totem, you still take tons of damage, and then you have to worry about not having your mana stream as your healer goes OOM. Ugh.
My strategy was to group my followers up a little too tight so that they would be able to be holy nova healed up while they were in the air, because the thing that always wiped me was the add poison and then going OOM. Somehow grouping up and taking more hits from the spikes was still superior ro spreading out. Don't get me wrong, I spread out enough that only 2 or 3 at once would be spiked, but still. I had to use every mana cooldown I had, and I had to have my DPS shaman heal a few times at the end because my healer couldn't take it. I survived the final add phase with one dead and everyone else at 10% with no mana left to heal with. The tank was able to grab the boss at which point I had enough mana for a heal, then I was just barely able to keep going to the end of the fight.
Once again, you need ridiculous amounts of healing even with poison cleansing and the whole thing going, the fight is long, and the boss itself does enough damage at times to kill your tank before you know it. Don't box this instance unless you're really well geared, or you like pain.
Second boss - this boss seems fairly easy, though it didn't bug on me this time around. I just pulled the trash myself and then it started coming on its own. It's a lot easier than the first boss' trash. I really didn't use any strategy on him. An all-out burn did the trick. You do need to AOE heal through his poison, though.
Anyone with the green cloud, that is healed, also heals the boss, its easier tto just strafe out of the cloud ever-so-slightly and continue to burst and heal.
TheBigBB
12-30-2008, 05:20 PM
Second boss - this boss seems fairly easy, though it didn't bug on me this time around. I just pulled the trash myself and then it started coming on its own. It's a lot easier than the first boss' trash. I really didn't use any strategy on him. An all-out burn did the trick. You do need to AOE heal through his poison, though.
Anyone with the green cloud, that is healed, also heals the boss, its easier tto just strafe out of the cloud ever-so-slightly and continue to burst and heal.This second boss died so quickly that I didn't even know what happened. The first and last bosses were the real horrors. Man, I'm still feeling the effects of the raised blood pressure from those two.
Multibocks
12-30-2008, 05:33 PM
Hmm I hoping the second boss goes better than the first time around on normal. My guys all died in the slime (just couldnt seem to move them fast enough) and the boss was at 50% with my tank needing relatively no healing.
Gares
12-30-2008, 05:33 PM
Second boss - this boss seems fairly easy, though it didn't bug on me this time around. I just pulled the trash myself and then it started coming on its own. It's a lot easier than the first boss' trash. I really didn't use any strategy on him. An all-out burn did the trick. You do need to AOE heal through his poison, though.
Anyone with the green cloud, that is healed, also heals the boss, its easier tto just strafe out of the cloud ever-so-slightly and continue to burst and heal.This second boss died so quickly that I didn't even know what happened. The first and last bosses were the real horrors. Man, I'm still feeling the effects of the raised blood pressure from those two.
I did this last night. Wiped a ton on the 1st boss but finally managed to down him.
I then attempted the 2nd boss and couldn't even come close to killing him. Most attempts the trash wiped me and on the one good attempt I had he was never able to kill all the spiders attacking him. I then pretty much decided after 5 mins of the trash keep coming at me and the boss to start smashing him. I got him to like 20% and then he AOE poisoned the spiders and got healed to full!!! GRRR!!!..
What is the bug you guys are talking about? Where the boss never webs the doors? I really need to figure this out.
nomenquis
12-30-2008, 05:40 PM
For the second boss, just back up after killing the 3 guardians, and wait till he kills all the small adds. You do not have to fight him with the adds alive.
Something I'd recommend for the last boss:
One can position all dd under the pillars (each one under a different pillar) in the ring without aggroing him. When i finally did that I was able to down him with little problems. Before i tried bunching the up in one place, but healing through all that ae dmg is pretty much impossible (and useless, as with the pillar tactic only one gets hit at once).
I also made sure to have the healer near the tankadin, and thus I pulled all melee adds via healing aggro into the pallies consecration. The pally then could taunt all the casters onto him. Previously I kept my healer away from the pally and the taunt cd really started to become a huge problem.
These two things (standing under pillars, and placing healer near pally) made a ton of difference for me.
Multibocks
12-30-2008, 06:13 PM
Yes, dont engage boss until he comes up and webs doors... otherwise you won't win unless you are a t7.5 equipped group =)
the bug is that sometimes he doesnt web the doors OR he doesnt come up to fight you(keeps resetting.) It's very frustrating and it seems best idea is to leave and reset instance.
TheBigBB
12-30-2008, 06:29 PM
For the second boss, just back up after killing the 3 guardians, and wait till he kills all the small adds. You do not have to fight him with the adds alive.
Something I'd recommend for the last boss:
One can position all dd under the pillars (each one under a different pillar) in the ring without aggroing him. When i finally did that I was able to down him with little problems. Before i tried bunching the up in one place, but healing through all that ae dmg is pretty much impossible (and useless, as with the pillar tactic only one gets hit at once).
I also made sure to have the healer near the tankadin, and thus I pulled all melee adds via healing aggro into the pallies consecration. The pally then could taunt all the casters onto him. Previously I kept my healer away from the pally and the taunt cd really started to become a huge problem.
These two things (standing under pillars, and placing healer near pally) made a ton of difference for me.This is a pretty good idea to use healing aggro to your advantage and lure the mobs to the healer and pick them up and tank in the center. I bet you can avoid taking as much poison damage this way, too. I should try it this way! Thanks a lot!
Multibocks
12-30-2008, 06:43 PM
sucks for those of us who dont have a dedicated healer!
nomenquis
12-30-2008, 07:23 PM
sucks for those of us who dont have a dedicated healer!I'd honestly not even dare to go there without one. Earth shield keeps the tank up most of the time, while i'm frantically healing the rest of the guys.
Without earth shield i suppose i could not heal through all that.
Edit, be careful, too much damage can be your death too on this boss. Make sure to _not_ get him to submerge while this insect swarm thing is still around. Otherwise its pretty much unhealable.
kind regards
Gares
12-31-2008, 05:01 AM
I'll probably give this a whirl tomorrow and see what I can do again.
puppychow
02-02-2009, 05:08 PM
ARGH, i just did this boss last boss today (havent been in instance in weeks) and got the boss down in 4:05.... 5 seconds past achievement! DOH. Oh well, another time.
I found it way much, much easier to spread out my team than stack them up, they took way, way too much dmg during burrow phases trying to stack. Everyone was oom at end (I didn't drop my mana tide totem though, so that would have helped). You have to kill the poison guys asap, I find it helpful to stun it as much as you can while burning them down -- in fact, during 2nd burrow I'd say lust when two venomguys are up, since they are the hardest part of this fight.
I'm really trying to go for achievements, so gonna try again tomorrow and do it a bit faster (maybe food buff/flask up even). I tried the first boss a dozen times trying to do the achievement (leave the adds up) but didn't even come close, I think gonna need quite a bit more dmg gear or respec my healer to DPS to do it.
most ironic thing about Anub'rekhan? You can skin him, lol
Hachoo
02-02-2009, 05:17 PM
Don't nature resist totem + poison cleanse totem make the poison guys cake?
And someone told me grounding totems absorb the poison oddly enough.
puppychow
02-02-2009, 05:29 PM
A lot of the adds attack totems first, so there is always an issue of are-your-totems-down. I don't believe grounding totems absorb their spits either, since they are AOE spits. Magma totem definitely helps with adds. The problem with poison totem as well is that it pulses every 5 secs, and in 5 secs two venomspitters can do a crapload of damage -- especially if someone is unlucky enough to get spiked at the same time. You only need the poison totems down during the venom guys too, other times you are much better off with heal totems. So totem management itself becomes tricky.
I think its definitely a boss that will get easier over time, but a very hectic fight. I just hate these two instances, since minor mistakes are pretty much unrecoverable.
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