View Full Version : go up to 3 acct?
myfingid
12-20-2008, 02:32 AM
I'm running two accts atm and am thinking about adding a3rd.
How much of an impact would that have? I'm having a hard enough time finding a good duo, will having a thir make it easier?
algol
12-20-2008, 02:51 AM
Means you could dabble in "solo" 3v3 arena...more power for group quests and spree farming.
There are loads of good duos. What pairs have you tried, and what are you trying to do with them that you find they are deficient for?
myfingid
12-20-2008, 05:13 AM
Mostly its just problems with getting bored leveling. It sucks because toons don't come into their own till 30 or so.
Anyways I've done war/priest which is ok. Lock/priest is a grind but I've been liking my 2 mages.
A third would be a dps for the war / priest team and a 3rd mage. May try shamans. Just don't wana spend the
Cash its not worth it.
algol
12-20-2008, 10:25 AM
Just don't wana spend the
Cash its not worth it.
Um...great. So why did you post the thread then?
Also, leveling with RAF is ridiculously easy. If you're getting bored, you might need to find a new game.
myfingid
12-20-2008, 12:05 PM
That was a mistype, I'm posting off my phone. Ment to say don't want to add a third if its not worth the money.
I'd love to run five but my girl would stop doing things if I did. Anyways any one else with input?
Gadzooks
12-20-2008, 01:01 PM
That was a mistype, I'm posting off my phone. Ment to say don't want to add a third if its not worth the money.
I'd love to run five but my girl would stop doing things if I did. Anyways any one else with input?It's worth it.
I was like you - had a lot of fun with two, but three unlocked a lot more abilities that I could'nt run without now - and makes me wish I could afford 5. (Just had my hours cut, damned economy!)
It definitely has a big impact, as you have more firepower, you can set up for tank/healing/dps, or an all out nuke team, or whatever. 3 > 2, after all - more buffs, more abilities, more professions, more fun!
EaTCarbS
12-20-2008, 02:09 PM
I started with 2. Went to 3. Went to 5
A lot more fun when you add more to the mix, but also more challenging.
daviddoran
12-20-2008, 03:37 PM
I started with one, played a holy pally. I hated the slowness of kills, QD dailies took me way too long, but I couldn't stand the thought of solo leveling again (It took me forever and a day to get to 70 the first time) So I decided to boost up a DPS toon to go along with my holy pally, so I rolled a hunter on a second account, got him to about 30 before i wanted to stab my eyes out. (this was before I knew about things like keyclone...) I tried a couple other dual boxing combos, warrior and second paladin, priest mage, druid shaman... Never got past lvl 10 on many of those.
Then I discovered keyclone, this website, and the idea of 5 boxing. So I figured, i'd end up with 5 eventually, so I bought 3 more battlechests, and started my journey. I found leveling a 5 man team much more fun and challenging. My first team was all mixed classes, paladin tank, holy priest, boomkin, ele shaman, fire mage. I picked it for buff synergy, and I got to about level 25 before I went for an easier team of 2 classes, 1 healer 4 dps.
My opinion? Go right to 5 (4 if you have friends). WIth 5, you can do all the non raid content, never have to wait for a group, etc.
But if you stick to just 3, I'd pick 2 hybrids, and 1 pure dps class. Like Druid, Paladin, and Hunter/Lock. Having the pet from the hunter/lock helps a bit when boxing, as the pet can be semi autonomous. I know my felguards on my lock team help out a bunch, like when one lock gets stunned and knocked off his mount, and I dont notice, the pet keeps the mob busy while I double back. I bet if you played a ret paladin main, with a boomkin and a lock, you would be very powerful. And you'd have the option to respec and make a pure tank, pure healer, and only have to PuG for DPS, which are easy to find.
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