View Full Version : What is with these obnoxious boss fights and HOW do you do it?!
Ghallo
12-17-2008, 07:24 AM
Before commenting on how your 5x shammies wipe the floor with everything, bear in mind I run a mixed group (per my sig). Has anyone running a mixed group (more than 2 classes) been able to do the new content? I have stayed out of instances since trying Utgarde out of the gate (trash was dead simple... but I can't get the FIRST boss to even 50%). So, being 75 now I thought I'd pick up the xmas hat from the first boss in Nexus... especially since people were 2 manning it.
OMFG. It was almost like they put real thought into making a boss that would be as obnoxious as possible to multiboxers. Seriously.
So, what is everyone's thoughts on this boss... and am I the only one having issues?
Malekyth
12-17-2008, 08:20 AM
Hah! Not alone. My 70+ team is a pally, three locks and a priest. I had the same experience with Utgarde Keep, including the wild disparity between trash and boss difficulty, though I *might have gotten the first boss as far down as 50%. It's nice to see you mention peoples' shaman experiences, btw. It seems every time I've had a problem with a boss and had to check wowwiki or these forums, it's always, "pfft, it's easy. Just drop grounding totems and use chain lightning ..."
I've put that team on the shelf for now and am working on a new one DK, three mages and a shaman for anti-magic zone, lots of CC and nukeage and yes, one damn grounding totem.
Dominian
12-17-2008, 08:24 AM
Please use search before you start a new tread..
There are guides to most dungeons on the Pve Instances and Advanced Tactics fourm, while there are movies on how to do Utgarde Keep and manny more under the Movie forum.
If you still cant find your answer ask in the Pve forum, but there are like 10 treads about UK so im sure you will find your answer.
Frosty
12-17-2008, 09:17 AM
but there are like 10 treads about UK so im sure you will find your answer.
It's because Utgarde sucks...IMHO. :)
I gave up on Utgarde too. I can make it to the first boss and get him to about 10% before I wipe. But, I also did a lot of stupid things.
I tried Nexus last night (no bosses yet) to get some of the easy quest rewards and was amazed when I tanked 4 elites and 4 normals with almost no problems at all.
This IS a problem, most of (if not all) multi-boxing guides/videos are focused on shaman based or single class groups. The guides/videos that are not shaman based or single class are non-multiboxer and thus do not take into account positioning or other special circumstances needed for multi-boxing.
That being said, here is what I have found so far. While I have not run all of the instances, and I got quite frustrated in the 71-75 range, I did get a few bosses down.
I run a Warrior tank, shadow priest, balance druid, fire mage, holy paladin on three computers and FTL.
1st boss in UK did take a few attempts to figure it out, but the key is to keep your slaves on follow and keep them on your tank, add a line to your tanks spam macro that says /target IceBlock (or whatever it is) and just burn him down, when the skeletons spawn hit your aoe on your tank and ignore them. They have low HP and will die but will just respawn as soon as you kill them so no use worrying about them.
The second boss in UK I do not follow the standard guides. They say treat it like romeo and juliet but I just tank the melee guy and have my casters burn down the caster then turn on the melee, the caster will be loose and shooting everyone, but I have not been able to keep agro on him with my tank when he is alive, so I see no difference. Just make sure the caster dies first.
Ingvar: I have some thoughts but I never beat him at level, and have not bothered to go back and try again.
The next Instance I tried was Drak'Tharon Keep
Started working into the isntance but the first couple pulls caused me some problems, sheep the humanoids and burn down the little guys (they drop a black void on the ground that does decent damage). Trollgore was a push over tank and spank. I even had my pally tossing some spells on him. have the tank on the stairs and your group at the bottom, the explosion is horizontal so your group should be below the damage area. That is unfortunately all the farther I got as I was unable to work out a strat on the summoner before I got frustrated.
Then we have Gundrak, the trash is straight forward and pretty easy to control, there are only one or two pats you need to keep an eye out for. I would clear the trash here for exp then reset. The only boss I was able to down was Moorabi, simple tank and spank, try and interupt his changes but no biggie once you miss it. Slad'ran I had trouble with, never quite found the right position so the aoe would not tear me up and the Drakkari Collosus just aoe'd me down in his elemental form. Everyone says it is cake with a nature resist totem, but I do not have one.
The last one I did was Halls of Stone. I would clear all the trash in here for exp and is how I finished off to 80.
Krystallus is a joke once you get your positioning down. There are 4 rock outcrops on opposite of where he stands, a big one on the left as you are facing him, place a ranged dps here, a smaller one to the right (healer goes here), a single rock that you skip, then another outcropping you place another ranged dps on. Put the last ranged dps up the wall abit so you are still out of range. With this, once you get the exact right placing, the knock back will not move your teams at all and they will all be within range of healing and out of range of the other shatters. I believe I have an advantage on this one with a prot warrior though, as soon as he does the knock back I just use charge and I am right on top of him again so he never moves.
Then it is just a tank and spank burn the bastage down.
Maiden of Grief: This one I did just like the normal group strat says. Park the ranged in the center and circle them with your tank walking backwards. She does an agro whipe with her Shock of Sorrow, taunt how ever makes it through this, so I just taunted right before the cast completed, I would be on top of the agro list when she was done and would break my tank free. If this does not work for your set up, just step into one of the black voids right before the cast is done. You have to make sure your tank breaks free or you are toast. It also helped with my priest and mage mostly using channeled spells for dps as this causes them to turn with the mob and can keep up dps where the druid can only do it for 50% of the circle.
The event I was never able to beat and thus never made it to the last boss.
The rest of the instances I have not actually done as a group though I have run most of them on solo characters. I am just pushing to gear my tank for raiding then will jump back on other stuff. I hope this helps at least a little bit.
Turenn
12-17-2008, 09:58 AM
How to kill the first boss in UK.
This is how I do it anyway. I pull the boss into the corridor leading up to her. All my dps and healer are standing ontop of each other so that I will not have any los problems getting the ice tomb down. So I pull her down and I start tanking her close to my slaves, close enough so that chain heal jumps to my slaves. Tank and spank till the ice tomb, then I use a /target ice tomb macro and kill it, back to the boss. When the adds comes running I just use a thunderclap and let the CL kill them, no rush. Pop heroism and just kill her, she isn't hard once you manage the ice tombs.
Setup: Warrior, Boomkin, 2 elemental 1 resto shammie.
^^ Beat me to it : \
Mercurio
12-17-2008, 10:34 AM
I run only mixed groups and have been challenged by WotLK dungeons but have been able to do all the ones I've tried.
My groups have pallies or warriors to tank, priests or shaman to heal, and a mix of shamans, boomkins, hunters, and mages to DPS. None of my teams has more than one of any class (actually, one has two shaman - one resto and one elemental).
At level 72, three different mixed teams of mine did UK.
At level 74, two mixed teams did Nexus.
At level 75 I did Nerub with one team.
At level 75 I did Drak with one team.
At level 76 I did Gundrak with one team.
In every case I wiped about 3 times the first time I ran a new dungeon on the first team that did it.
Set up prep macros, blow cooldowns for offense macros, and "the *#&% has hit the fan" macros as well as basic DPS and healing ones. Read the comments on the bosses from Wowhead or another site and you should be fine. Not a cakewalk, but the fights have been the perfect difficulty from my point of view - challenging enough to be exciting when you win but not "beat your head against the wall" hard, either.
Svpernova09
12-17-2008, 10:45 AM
This IS a problem, most of (if not all) multi-boxing guides/videos are focused on shaman based or single class groups. The guides/videos that are not shaman based or single class are non-multiboxer and thus do not take into account positioning or other special circumstances needed for multi-boxing.
*snip*
Then why not look for regular (non boxing) videos of how to down the bosses? Remember that instances are not designed around being multiboxed. They're designed for 5 classes filling 3 roles, all thinking differently reacting differently and moving differently. BC instances where retardedly easy compared to WotLK instances. Utgarde is MUCH harder at low 70s than ramps was at low 60s. And if you ask me, thats how it SHOULD be. I'm working on getting a mixed team in range to start 5 boxing instances and I look forward to the challenges.
TheBigBB
12-17-2008, 12:29 PM
My mixed team full cleared 7 instances on the way to 80, and now one-shot Culling of Stratholme last night in just the blues I got from leveling. I think I was 72 by the time I did UK, but I only wiped once in there. Other than the typical tricks people will tell you about, my one greatest trick to staying alive has been to abuse the AOE healing of my priest. When anything goes wrong, COH or prayer of healing save me big time. The priest is better than a shaman because her main AOE heal is instant cast, so therefore won't be affected by interrupts and she can heal while running. Even after the upcoming patch's 6 second cooldown on COH, with the Glyph of Holy Nova you can heal for the same amount as COH every GCD if you collapse onto her, and with Prayer of Healing I now get an AOE HOT component with the glyph. I'm not saying content can't be done without a priest, but it sure makes it easier to beat a boss your first try.
Boylston
12-17-2008, 12:33 PM
A couple comments:
Nexus is easier than UK, in my opinion. You may want to focus on it.
You mention the "1st Boss" of Nexus, but there really isn't one. It's non linear and you can do any of 3 bosses "first". Which one are you struggling with?
I have run all instances up to Halls of Lightning with my 4xHunters+Druid team. Some of them have taken a LOT of time to learn, however. Don't give up. Like others mentioned, read strategies for normal groups and adapt to your multibox mixed group as needed. There are certainly very few "tank and spank" bosses in LK, but I think that fact favors mixed groups more than the standard 4x/5xShaman setup.
genocyde
12-17-2008, 01:06 PM
I have not had much trouble with my PvP team interestingly enough: Druid tank, magex3, Priest. With this group I have cleared every heroic except Halls of Stone and Utgarde pinnacle. I have also acheived most of the heroic achievements, some of which are really quite hard.
The first boss in Utgarde keep was a joke at lvl for me. I had a full s3/s4 geared priest healer and my 3x mage and druid were less than 2days /played at 70 with horrid gear. I actually had a bad habit of letting my priest tank this boss in his full arena gear so that my druid could go cat form for the extra DPS which cause me problems in heroic where my priest exploded when I attempted this. I did not break the ice chains on this boss but just kept burning the boss with the occasional heal. On heroic this also was a bad Idea but given 3x mage, disc priest the aoe was perfect for killing the adds + chains at the same time. I suggest using your tank to kill the chains with cleave or swipe or similar while keeping all your dps on the boss.
The 2nd boss in this instance (the warrior/mage pair) were really annoying as I was under geared for dps and would often run out of mana on my healer before a successful kill. Utilizing my arcane mages Slow spells made this boss significantly easier. I also just burned the mage boss down while keeping every debuff imaginable on the warrior boss. I found out quickly on this boss that
/cast [target=focustargettarget] heal spell
was the worst possible healing macro on this boss because i kept the warrior targeted at all times because the mage has constant threat wipe that makes him pretty much untankable. Therefore I only ever healed my tank while the mage boss wreaked havoc on my entire team.
The 3rd boss was a joke. stand all your ranged just within casting range. Feral charged the boss and just regular DPS on the boss until the first death. Make sure you avoid the smashes and try not to get your casters killed by the shouts. After he gets his rez blow every cooldown you can think of on everyone and kill him quickly again avoiding smash/shout where appropriate. I found feral charge very useful here as I could run to max range during the casting portion of smash and just charge back after the hit avoiding all damage and keeping him from moving.
Oculus: I can't imagine many multiboxers have done this instance just out of spite of the final fight being vehicle based.
The mage boss in here does lots and lots of Aoe damage that is a HUGE pain for boxers. Admittedly I usually bring a warrior friend of mine to tank this boss so I can concentrate on getting my guys to safety for the various AOE. One of the AOE spells forces you to run a single member away and one forces you to group up beind a pillar. This fight is terribad for a boxer but if I can suggest anything it's work out a way to tank without your tank being the focus'd screen or stay away from this instance.
Final boss: Vehicle based drake fight. Most boxers will not want to fight this boss but, heres how I do it. (2x achievement on heroic with my strat)
5x emerald drake is the way to go here. get ready to do some serious multi tasking.
The pull: You are going to be running this guy around a huge circle. Pick your direction; position 4 of your guys about 15° around your circle from the puller but AHEAD of the puller. You might consider staggering your four toons in 5° increments around the circle, it'll make sense why in a minute.
Your are going to have to get this pull right to have a chance. Throw your poison dot that heals you (first spell) on the boss with your designated tanking toon. Turn on auto run heading towards your other toons. As you run into your other toons you are going to have to start the auto running the same circle as the tank. This is where it helps to stagger your party in 5° increments as it allows you to be kinda slow in starting the auto run path. You have to keep spamming your DoT spell on your tank this entire time. This spell is capable of shooting directly backwards so no need to face the boss ever.
As soon as you've got all 5 toons on an auto run and comfortable you can start broadcasting your DoT spell button on everyone on the boss. If you feel the need the 25k nuke spell lowers the bosses dmg output which is extremely low to begin with because of the kiting strategy. The only downside to this is you have to turn all 5 of your toons around this circle path one at a time as /follow probably won't do you any good on the vehicle drakes. This means tabbing between windows to turn your guys along the circle. Also, make sure your keeping the boss at the approximate elevation as he started as going low will evade bug him and I'm not sure about a max height but it seems to be easier a little higher.
Keep moving around the circle spamming your DoT. The adds will follow him in a giant pack. DO NOT LET THEM GET YOU. They will explode you with ease if they ever catch you. Just ignore them as long as they are at a safe distance.
Now, as soon as you've got this whole thing under control and you feel your going to down him he does his neat Phase shift ability. Floating orbs come out of the boss that will explode very painfully on anything too close after a short period. I recommend turning your whole group and run straight away from the boss but not too far that you reset him. Once his phase shift is over get your tank back on the circle path ASAP and pray you keep the rest of your group ahead of the adds. (It's possible to leave your group out of the circle for one rotation just for smoothness sake but I'll leave it to you to decide if you want to or create your own strat for this because the adds can mop the floor with you if you fail at this part.)
Rinse, repeat, profit?
G/L to anyone attempting this fight. I have the no ruby drake, no amber drake achievements from heroic difficulty on this boss on all 5 toons. I'll post if I figure out how to get the no emerald on a 5 box.
Interestingly enough my PvE team of druid, pally, hunter, mage, priest has been shelved due to guild preference for now, they want my PvP team :wacko: for raiding. I'll be bringing them up from 70 - 80 soon enough and i'll post how it goes
unseen
12-17-2008, 01:11 PM
I think another thing to keep in mind also is how geared people's teams were when they started in wotlk.
My team wasn't even 70 yet,so when I got to 70 I was wearing almost completely quest greens and a few blues I'd grabbed along the way. I went into UK at 70 and was able to get past the trash to the first boss and kept wiping there. I went back at 72 with better gear and continued to wipe on the first boss (best attempt got the boss to 50%).
I enjoyed the nexus a lot more. I was able to do all the trash, and I could get to every boss, but all the bosses except Ormorok were a problem. The mage boss (grand magus telestra) and the huge energy boss (anomolus) gave me the most problems. With the mage boss I could reliably get them to 50%, but I'd get destroyed by the 3 mages that appear every single time. I was able to finally down this boss after everyone on my team died except one warlock around 9%, I then used the soulstone on my priest to keep healing my warlock, the priest died again and I kept healing him in spirit form and he was able to down the boss.
Anomolus took a long time to figure out how to kill. If I took things too slow my priest would run out of mana, but I couldn't try to burn the boss down too quick because I had to deal with the portals he was spawning. I've only downed this boss once also.
Ormorok the tree shaper is cake. Typical tank-and-spank and move your guys around a bit if needed. I have actually lucked out a few times on this guy and not had to move any of my characters other than my tank to dodge the spikes he makes shoot out of the ground.
I made a few attempts at the last boss before giving up on her. I'd already been in the instance for 3+ hours trying to get all the other bosses and was pretty worn out.
My team is warrior, 3 warlocks and a priest.
puppychow
12-17-2008, 01:13 PM
Major props for doing Occulus solo! I can't even imagine doing that, haha!!
Instances in regular mode aren't horrible, if you are having problems wiping just go out and level a bit and when you come back it'll be easier. Violet Hold wiped the floor with me at 75 as did Halls of Lightning, when I went back at 80 they were cake.
Heroics are TOUGH. Like a giant leap above regular instances. Stuff that I 1-shotted in regular have me wiping non stop in heroics. The good news is as you gear up it DOES get easier -- I wiped 15+ times on the first boss in Utgarde Keep heroic last week and gave up, this week after some quest/rep upgrades I went back and 1-2 shotted every boss.
Do focus on wearing tabards and getting reps up, it will help a lot.
blast3r
12-17-2008, 06:01 PM
Before commenting on how your 5x shammies wipe the floor with everything, bear in mind I run a mixed group (per my sig). Has anyone running a mixed group (more than 2 classes) been able to do the new content? I have stayed out of instances since trying Utgarde out of the gate (trash was dead simple... but I can't get the FIRST boss to even 50%). So, being 75 now I thought I'd pick up the xmas hat from the first boss in Nexus... especially since people were 2 manning it.
OMFG. It was almost like they put real thought into making a boss that would be as obnoxious as possible to multiboxers. Seriously.
So, what is everyone's thoughts on this boss... and am I the only one having issues?
hehe..i hear ya. that first boss (the mage, right?) was throwing my shamans all over the room. the first and second time i tried to kill her it destroyed my motivation a bit so i waited until like level 76. Just barely killed her while dropping totems from flying around the room 20 yards in the air.
Moorea
12-17-2008, 06:42 PM
one thing to know about the mage boss in nexus is while you're flying around you can still cast ! (or at least my druid can still cast the instant casts I use for healing - first time I did that boss (in a normal pug, not mboxing) I didn't know and didn't do anything while flying and we wiped...
Hachoo
12-17-2008, 07:17 PM
More importantly, if you have all ranged DPS (or any ranged DPS) you can put them OUTSIDE the room and not get thrown all over by the gravity well. They'll still go in the air but they won't move around, this way when they drop back down they'll all be facing the right direction and you wont have to turn or move them at all.
With my 4 shamans, I drop 4x healing stream during gravity wells to counteract the damage, works well.
unseen
12-17-2008, 07:35 PM
More importantly, if you have all ranged DPS (or any ranged DPS) you can put them OUTSIDE the room and not get thrown all over by the gravity well. They'll still go in the air but they won't move around, this way when they drop back down they'll all be facing the right direction and you wont have to turn or move them at all.
With my 4 shamans, I drop 4x healing stream during gravity wells to counteract the damage, works well.BEST TIP EVER. Thank you!
Part of me wonders if they will change this behavior at some point. I'll have to go back in there try this out.
Ghallo
12-18-2008, 03:50 AM
More importantly, if you have all ranged DPS (or any ranged DPS) you can put them OUTSIDE the room and not get thrown all over by the gravity well. They'll still go in the air but they won't move around, this way when they drop back down they'll all be facing the right direction and you wont have to turn or move them at all.
With my 4 shamans, I drop 4x healing stream during gravity wells to counteract the damage, works well.
Perfect - that is the kind of information I was looking for, thanks! Sorry if I wasn't clear up above, this IS the boss I was talking about. Gravity well seems to have no greater purpose than to make M-Boxers hate Blizzard :P.
BTW, someone made a comment above about watching videos of non-boxers doing an instance. I gotta say that is a bit like watching Bolt running the 100m to learn how to run. I have a ton of limitations that non-boxers don't even care about. If it is a movement fight... 30-50% of my DPS/healing goes out the door while I worry about moving my toons into position :)
Hachoo
12-21-2008, 05:28 AM
LOL I'm hardly the first person to post this. The first 2-3 guides posted here for the Nexus specifically mention this tactic. Also many other sites like thottbot, etc, list this as a tactic. I'm pretty sure blizzard isn't banning people for this :P Its just clever use of physics, its not like its exploiting an actual game bug for profit.
Ghallo
12-21-2008, 12:51 PM
Yay! After about 10 wipes I finally got my winter hat!
The funny thing is, playing this fight over and over again made me really think about what was going on. The tips that really helped in the end: you can cast instant casts during Gravity well, and the 3 versions of her are fearable.
The most powerful spell in the game for this fight is Prayer of Mending. If you have a mixed group like I do... make sure to hit that during each gravity well... it is like free hp for everyone.
I tried the "out of the room" tactic many times (in fact this was my first 8 wipes). I can't think it is an "exploit" because in reality she is very hard to bring into range ... so you basically lose a chunk of your DPS. Once I gave up on that tactic it took only 2 more tries to get her down (though it did let me live long enough on the other tries to figure out what she was all about). On the attempt I downed her I was at 40% mana, and no big CD's used. My mages are frost, and my warlock is Demo/Dest - the Felguard worked really well as a source of DPS as well as a "cc" for one of the aspects while I feared 1 and DPS'd the other. Water Elementals are great on this boss because they are immune to her freeze spell ... they just keep cranking on the DPS.
Ok, so specifically what I did:
Park casters on top of eachother right in front of her at about 30 yards
Run tank to the one side of her, then AS and run in, hitting her with max threat - keep her facing AWAY from your party
Send in Felguard, unleash all DPS - don't look at health at this point, just max DPS and Tanking
Freeze: Don't worry about this too much... it is pretty short. Usually I just started my priest using Prayer of Healing for a nice big AoE heal ... but PoM seemed better in nearly every situation (so save your mana for that).
First gravity well: Make sure all DoTs are up, Use Ice Lance on Mages, AS on Pally if it is up and hit Prayer of Mending like your life depends on it. Really. (Note: Sometimes the Gravity Well will bounce your tank into Hammer/Judge range ... if it does happen, every little bit helps.
Hit Follow as soon as you stop bouncing - spend a second getting aggro and start DPS'ing again. If you have an "outlyer" grab them while the other's are casting and get them on follow if you can. Don't worry too much about facing ... some will DPS and some will not. Gravity well will mess it all up in 4 more seconds anyway :P
Don't worry about going crazy on DPS during this part, just make sure to keep the damage coming in - this boss has low HP and you'll realize that just 1 or 2 people hitting her will do the damage you need.
Wash/Rinse/Repeat until she splits.
On split, hit consecrate, AS (hope it hits all 3) and send the Felguard at the first one you see. Fear and DoT the next one, and DPS the last. Use PoM here too ... that will help keep the Felguard up. Eventually I had to go chase down the feared one ... these guys don't have much HP.
Once she re-forms - make sure your team is together and your tank has her faced away. Wash rinse repeat until she dies.
Now, I know most people don't have the same party composition I do, but I thought I'd put up a non-Shaman tactic :) I'll post it on the Wiki after I get some sleep.
Hachoo
12-21-2008, 03:30 PM
You saying the split is fearable makes me wonder 2 things:
1) Does that mean the clones are hexable as well?
2) Are they still fearable (and/or hexable) on heroic - I'm thinking not but it would be nice to find out :)
nomenquis
12-26-2008, 02:51 PM
You saying the split is fearable makes me wonder 2 things:
1) Does that mean the clones are hexable as well?
2) Are they still fearable (and/or hexable) on heroic - I'm thinking not but it would be nice to find out :)Don't know about hexable / fearable per se, but they can be sheeped on heroic, I'd assume fear and hex work too.
kind regards
Vyndree
02-23-2009, 03:29 PM
LOL I'm hardly the first person to post this. The first 2-3 guides posted here for the Nexus specifically mention this tactic. Also many other sites like thottbot, etc, list this as a tactic. I'm pretty sure blizzard isn't banning people for this :P Its just clever use of physics, its not like its exploiting an actual game bug for profit.
Nobody got banned for utilizing the "safety corner" on Heigan. But an exploit, bannable or not, is still an exploit. The fight's primary mechanic is the dance across the room, and if you compensate for raid members' abilities (or lack thereof) to do the simple back and forth dance and utilize the "safety corner" exploit to get the Heigan achievement, it's not exactly something to be proud of.
It was nerfed, by the way, but here's some more clear exploits that didn't result (afaik) in bans:
Standing outside the room on Prince (fix: added closing doors)
Exploiting terrain: standing on a pillar to avoid/ignore infernals on Prince
Putting the whole raid on a platform for Mandokir to evade the raptor
Kiting the mammoth out so he resets in mammoth form and never "transforms" for Less-rabi ('http://www.wowhead.com/?achievement=2040') (fixed)
There's likely more, but I only hear so much so this is what I can recall off the top of my head. Suvega and I were in a ZG pug pre-BC that wanted to evade bug the raptor, and we actually left the raid.
An exploit doesn't have to be bannable for it to be an exploit. There's "creative use of game mechanics" and there's "avoiding game mechanics".
I think if you want to claim that you "killed a boss", you have to have defeated all of his mechanics. If Suvega and I had killed Prince with any of the above exploits, I wouldn't have considered that an achievement and, in fact, I'd have been ashamed that I had to use an exploit as my first kill. Instead, we toughed it out and did it the right way, experiencing all of Prince's game mechanics. We did it, and I can honestly be 100% proud of it.
I'm not saying you should feel guilty if you honestly feel it's not an exploit -- that's up to your judgement, but I'm just saying as a 3rd party, anything that causes you to avoid intended game mechanics runs a fine line between "creative game mechanics" and "exploit by avoiding game mechanics". And, like anything "gray area", I wouldn't recommend utilizing it until you're sure that it's OK.
EDIT: How the heck did this end up in my "new posts" list? Oh, well. I bumped a dusty thread. >.<
Hachoo
02-23-2009, 03:41 PM
To me, standing outside Telestra's room with your ranged DPS is "creative use of game mechanics", not "avoiding game mechanics".
This is because even outside the room you get thrown up in the air, you can't cast anything except instant spells, etc. The only difference is you don't get throw around, just "up". It doesn't defy any sort of weird laws. You're being thrown into a wall over and over again, the same thing that would happen in real life if someone tried to "pull you" towards them and there was a wall in front of you. For multiboxers, it just makes things easier because we don't have to reposition afterwards.
Although now I'm pretty sure I could own telestra just using 4x healing stream totems, but this is certainly a good tactic for starters.
Edit: More than likely blizzard will change this in the future anyway, to make the invisible barrier block spells, not just movement, then you won't be able to stand behind it anyway.
Hachoo
02-23-2009, 05:46 PM
Its not a wall. Its clear. Who knows what it is? A magical barrier that stops you from walking through it but doesn't stop spells? Who knows? I don't, you certainly can't either.
Taliesin
02-23-2009, 06:05 PM
Its not a wall. Its clear. Who knows what it is? A magical barrier that stops you from walking through it but doesn't stop spells? Who knows? I don't, you certainly can't either.
Then go post your strategy on the customer support forums and seek official approval on avoiding the encounters most difficult mechanic. Until then, I'm calling it an exploit - because very similar encounters in the game were cheesed in similar ways, and were considered to be exploits in the past.
Just because you haven't been caught yet doesn't mean that its legit.
Whether it's considered an exploit or not by any of us, I think you have to agree that it's very unlikely Blizzard intended the walls to work like that. Besides her split at 50%, the gravity well is really her only trademark ability. They may not change it just because they don't really consider it worth the effort to spend developer time on, but I wouldn't be surprised at all if an upcoming patch mentions a change to the walls around her to block any attack from penetrating.
It is a fairly well known bug though, and posted in lots of strategy guides, so I'm sure Blizzard is aware. That said, I haven't heard anyone getting in trouble for doing it, so I don't think they're really trying to crack down on it. I personally don't advocate that strategy.
Hachoo
02-23-2009, 07:42 PM
Uhhh, yeah, its been posted all over the internet, strategy sites, the wow forums, everwhere. And honestly, this is not even close to her toughest mechanic. The split is a much bigger deal then gravity well which (aside from positioning) can be 100% negated with healing stream totems.
And against non multiboxers the positioning problem doesn't matter at all.
Regardless, I haven't even run this on heroic, and haven't run it at all since level 74, I could care less if they nerf it. The fact that people are warning others not to do it because they might get banned is just stupid. Theres about 50 other topics/strategies in this forum that would be considered muchworse of an exploit that no one says a thing about, nitpicking this one is just dumb.
Aside from that, theres still tons of "exploits" from the BC heroics that have worked since the beginning, STILL work now, and are still listed on this forum as valid strategies. Again see my point above about nitpicking this one small thing when no one seems to care at all about the other few dozen exploits posted about here constantly (resetting Skadi lately anyone?)
Hachoo
02-23-2009, 08:25 PM
As I said, I'm not even justifying my actions. I ran this instance once, months ago, at 72 or 73, haven't been back since. I'm simply listing a strategy that I've already read here about a dozen times in various threads. Its probably even listed on the Wiki. This just goes back to my point that all the complaining about it in this particular thread is downright silly.
elsegundo
02-23-2009, 08:30 PM
can bullets fly through this solid, yet transparent wall? if so i would think this was unintentional. dont tell me magic balls of fire or lightning naturally cant go through transparent walls.
Souca
02-23-2009, 09:18 PM
As I said, I'm not even justifying my actions. I ran this instance once, months ago, at 72 or 73, haven't been back since. I'm simply listing a strategy that I've already read here about a dozen times in various threads. Its probably even listed on the Wiki. This just goes back to my point that all the complaining about it in this particular thread is downright silly.I didn't read this as people trying to come down hard on this specific situation, but rather a general concern over people using questionable mechanics, and this one just happened to be the one mentioned in the thread. I could be completely off base though, but that's just my take. If you ask me it's all silly, just toss a Mark of Blood on her and she heals you as you get yo-yo'd ;)
- Souca -
mmmbox
02-24-2009, 01:00 PM
Hi,
The heroics i completed so far are,
Nexus, mage and last boss are the tricky ones, mage i dont use the "mecanic" i kill her old school style, but use follow macros to get everyone facing "me", also i use a priest, aoe heal is op for mboxers, last boss i just make sure to "clense" the priest 1st when the dragon frost root you and then i just outheal the dmg, make shure you get a good grasp of when to jump and not to max dps, i have hunters so i trangshot dragon at the end which makes things easier.
UK not shure what problem ppl are having, ofc i have whiped but i just put /target frost in my tanking macro which i press all the time using a paladin as tank, before i used the pull him to the stairs but that got old, now i just rush him and have everyone standing at the edge of concecration to keep aggro from skelies, btw i even got the "on the rocks" achivement IE dont break frost tombs, 2nd bosses same strat, have hunters standing at the edge of concecration FYI my follow macro makes the priest follow me, then the hunter follow the priest ie they dont get to close for range, this is probably the best "invention" to my setup ever, i just run to whatever and kill, never bother about range, given using shammies this is not an issue but with hunters you need the 5yard range thing which convinently is just where they endup following my priest.
Kill Dalaron 1st then Skarvald, Dalarons nukes should not be a problem, again using a paladin as tank takes care of all adds.
Drak'Tharon Keep 1st boss i pull down stairs and just dps down i dont even bother killing the adds, my hunters have aprox 1600-2000 dps dependin and any heroic mbox setup should be able to produce equivalent dps, 2nd boss, just kill adds, keep healer with tank to get aggro from any anoying adds, again paladin tank trivialise alot in wotlk, still any tank should be able to deal with adds, AOE heals from priest makes the fight easy. King Dread, max range to keep healer and dps from getting feared, try before pull to mark max range spot. End Boss, just dps, bevare aggro between switch and avoid poison clouds, again i have 3 hunters which pretty much makes this fight 100% iWin.
Halls of Lightning 1st boss pretty much tank n spank, also good gear/dps check, if you have problems healing tanking dpsing him down you might want to recheck your gear before continuing in heroics, also if you manage him in heroic without the lightning buff you should just get him with it next time since there wont be any huge difference and get the achivement, 2nd boss, tank n spank, ignore adds just heal and burn him down, 3rd boss... omfg anoying :), i pull him down to the corridor just after the room with all statues, this is because i position dps n healer against walls to avoid knock back, once he disperse i take controll of healer ignore everyone else and just heal throu it, fyi i do avoid the sparks on the healer anyone else get aggro i just heal throu it, again gearcheck for your healer, if he/she cant pull it of then prolly not suited to heroics yet tho if you gotten this far he/she has to be :) still bit random, hunter aspect 130 nature ress helps, next part pulling the paks before last boss is harder then any boss and whipes me alot, just grind throu :) stun and crazy dps any whirling dwarf ;) end boss is very easy, just make shure everyone is peak health when he aoe, keep everyone really close to minimise tick dmg, only mBox healer who could have a problem would be someone who uses a paladin for heals :D, again priest aoe heal makes this trivial.
I plan on doing the rest, but once i got these on grind i decided to gear up with badges and rep items, now my goal is UP to get the sword for my tank, Skadi is anoying, i dont find it hard but still i whipe like crazy and its always the same story, some add i miss aggro healer and i whipe...
Now i get monkey pets for all hunters :D aoe taunt will save the day, highest monkey you can get is lvl 77 so i have just lvled them to 80, i raid alot and dont want to rush UP so once i get the time i will try UP, honestly the Skadi fight dont feel to hard but requires 100% attention on adds and aggro and the constant winclip, trap etc makes the tanking anoying but withing grasp and doable.
1 paladin - lol what else can you have with all undeads to tank
3 hunters, love BM and easiest to mBox but after alot of consideration 1BM 1MM and 1Surv has proven to be the best DPS combo atm
1 priest, a holy priest is crazy op for any mbox team, tho i am very much considering replacing 1 hunter with a elemental shaman to cover the few weaknesses a priest has.
TheBigBB
02-24-2009, 06:15 PM
Standing outside the room on Telestra is not an exploit because all the boss' moves still affect you. You actually spend more time killing the boss this way because it takes a bit of work to get her in range. Also, you sometimes get characters floating up on the wall and in a REALLY bad spot up on the ledge over the room because, as I said, the gravity thing still affects you when you do this. Your characters out there still get thrown around incessantly and end up in the air. The only reason it helps a boxer is because you don't end up facing the wrong direction. That's it. Standing outside the room as a normal player would not make the fight any easier. In fact, it would make the fight more annoying! Therefore, it's not an exploit and probably won't be taken out of the game. The Heigan bug is different because it avoids damage in a way the helps any group equally avoid content.
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