View Full Version : Ahn'kahet: The Old Kingdom (normal) - help on last boss needed
atheus
12-12-2008, 04:33 PM
DPSing the boss is not an issue. Surviving the insanity phase is. I have to be doing something wrong or overlooking a key element to the fight.
My team consists of a pally tank, priest healer 2 elemental shamans and 1 mage. All are 75-76.
I have tried different targeting and assist macros with no success.
My first question is ...
Does each toon have to kill the rest of the members of their party in order to leave the insanity phase faster? My priest and pally can kill anything. My priest normally just gets murdered here.
Should I be targeting certain evil twins to kill first? If so who and how do I target them?
Elistrea
12-12-2008, 05:31 PM
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Gabbiani
12-12-2008, 06:04 PM
Each person that gets hit with insanity creates a clone in every other persons insanity. So if you don't use the LOS trick then each person will see 4 fakes of the other people in the group.
1 will see 2,3,4,5
Once 1 kills all of his 2,3,4,5 he will enter someone else's insanity (seems random) and can help them kill the remaining ones in their group.
Until finally all 4 fakes in each of the 5 groups have been killed.
My group is a druid tank, resto shaman, holy pally, shadow priest, hunter. Hunter is my main. I drive hunter, priest, shammy - Friend runs druid and pally. The shadow priest has a targeting macro that assists my hunter. So while I am killing the ones I can see the shadow priest will also target his assuming I am targeting one he can - He won't kill himself, and I don't target myself. My shammy and pally are self healing to keep themselves up throughout the event. Me and my druid buddy will kill all of our adds, then help out the other toons.
Honestly though until its called an exploit I will probably LOS it. I know they have said its not working as intended, but yes they can easily make it hit you if not in LOS, hell we have done tons of encounters using LOS. If they don't want us to use LOS then arenas are in for a BIG change.
It was by no means easy, but I think the first time we did it friends toons where 73 and mine where 74 at most.
Boylston
12-12-2008, 06:13 PM
Plan for your non-DPS people to simply survive until your DPSers can break into their insanity phased instances and help out. I run Healer+4xDPS, and I simply micromanage 1-2 screens of people to kill off their targets while casting self-heals on my healer.
If you use a focus targeting setup (like I do), I just turn off the blacklisted TAB and manually type "/focus player" so that everyone is now their own focus and I can broadcast TAB targeting and DPS abilities. That seems to work OK.
I've heard it's timed as well, maybe you can just wait it out. (Contemplating having all hunters Feign Death and just self-heal on the main.... hmm..)
Ellette
12-12-2008, 06:15 PM
I have gotten my shaman to the last boss with a friend tanking on a DK. Basically what happens with the insanity phase is each toon gets ported into their own little world and has to kill the evil persona's of the rest of the group, including themselves. So each toon has to kill 5 people (at least I thought it was 5... could be wrong tho lol) with around... 4k health I believe on normal. My only thoughts on how to complete the boss would be to have your highest dpsing toon (probably your mage) kill all the guys first, bc as soon as one kills them, then they move on to help everyone else kill the other guys. (Keep in mind this boss does the insanity phase twice.) While the mage works on killing everything I would set up a button to have each toon that can heal, heal themselves. That way they can survive while the mage comes thru and dps's the guys down. So mage kills their 5 guys, then say the mage can go help the priest healer, and after the priests 5 guys are down use the priest to help dps as well on w/e group member is available next, while the other keep healing themselves.
Granted, this is just a theory I came up with, I've never actually tried it. But in theory it should work (granted mana be available of course) bc after one toon kills their 5 guys they are available to help the other group members. But if you want to create some ideas of your own for this boss fight, I'd recommend checking out this ('http://www.wowwiki.com/Herald_Volazj') which is what WoWWiki says about the boss. And actually, the agree with my idea as far as healers in the normal group set up are concerned, just heal your way thru the dmg until the other group members can help you. So hopefully this will work for us boxers!
Oh, and one last little thing I just read on WoWWiki... "If you're having difficulties with the insanity spell a good strategy is to tank Volazj near a pillar, and when he casts insanity everyone ensures they are not within line of sight of Volazj by running around the pillar. This way the insanity debuff will wear off after a couple of seconds and you won't have to fight anyone." This might help us as well. It just make take a few trys to get it done right.
Good luck! And hope this helps :)
Dominian
12-13-2008, 01:26 PM
Hmm weird because when i killed the 5 others my own chars died but i might just happen to time it when my own chars died! :P
.
anyway this fight is simple as protadin+4 ele shamans since i just lesser healing wave myself trought it, it lasts about 1or 2 min then!
Keep water shield up and you wont run oom!
Mamut
12-13-2008, 03:01 PM
Death Knight tank, 3 Elemental shaman, Resto shaman.
I drive with the DK, and just keep an eye on my shamans health, LHW self for the whole group when needed while i kill the copies on my DK. I also allow "tab" to broadcast so my shamans can try to kill some of the copies while im not really watching them. I didnt have much trouble at all. I think with your setup you might have to switch to the mage, and let the other 4 self heal (or in the pally tanks case he can prob just stand there and take it like a man).
Good luck
Deekhay
12-13-2008, 04:07 PM
Someone might be able to confirm but I think the LOS exploit has been fixed.
Ellay
12-13-2008, 08:35 PM
It's been fixed, this guy isn't really worthwhile anyone or possibly even doable at that.
Deekhay
12-14-2008, 07:00 AM
It's been fixed, this guy isn't really worthwhile anyone or possibly even doable at that.I did it in normal while I was leveling up and it was really hard. He has very good wrists for my Pala unfortunately :/ and I'm not giving up the Hc version. To be honest what bothers me the most it's not the cloning ability by itself but the fact hat he messes up the facing of the toons :p Make a lot of "playing" on every window. If they were correctly facing the clones a quick self focus tab and pewpew would do the trick.
Fuzzyboy
12-15-2008, 11:43 AM
He's beatable on normal because the clones hit for like 1-200, so you can just heal your way out of it (self heal works if all your slaves can heal). Then just take a high dps char and start blasting while hitting your self-heal macro once in a while. On heroic, I think you'll need to severely outgear the instance before it's doable without the LOS "exploit".
atheus
12-15-2008, 01:54 PM
Thanks for the responses.
My group is now 77-76 so I'm sure this will be much easier. I'll try the strategy where those that can heal will heal themselves and my mage will nuke folks.
Multibocks
12-17-2008, 05:10 AM
question, since I have only done this on heroic and in a PUG. Do people that die in insanity stay dead? Or do they "die" only if your groups wipes? Reason I ask is that I could just keep my tank or healer alive until the event is over (it seems to last 3 mins). I was tanking and couldnt kill my clones on heroic mode as they simply would heal (so annoying to beat something down and watch it heal to full.) However I was pulled out of insanity after a few minutes of dealing with this, it seemed to me that my group had a few die during insanity but were back up once it ended. Was I imagining things?
balrog78
12-17-2008, 05:38 AM
People dying during insanity stay dead, but more important people dying before insanity wont be cloned. And insanity phase goes for a max of 3 minutes or so.
I posted that in another thread: do the insanity phase only with 1 tank 1 healer and 1 DD who got CC (Hex eg). Stay alive with healer and tank. DD CCs healer and kills tank and then the healer. After that the DD helps out with another party member.
nomenquis
12-17-2008, 09:38 AM
My tactic with pala tank and 3 ele + 1 resto shaman:
Immediately after getting insanity I thunderstorm. Then I try, (/target macro) to kill my resto shaman. After that I just /targetnextenemy and nuke away.
It helps a lot if one can see all screens at once, so rotating a toon to face his target is not that much of a problem.
It's much faster than just killing clones on one char and self healing the others in the meantime. On normal the clones don't do much damage anyway.
And getting out of insanity faster made it much easier for me.
As a side note, since I sometimes lost a toon due to that, grid is broken and will display health values of clones sometimes instead of the real players :(
kind regards
Brutala
04-25-2009, 03:52 PM
My only thoughts on how to complete the boss would be to have your highest dpsing toon (probably your mage) kill all the guys first, bc as soon as one kills them, then they move on to help everyone else kill the other guys. (Keep in mind this boss does the insanity phase twice.) While the mage works on killing everything I would set up a button to have each toon that can heal, heal themselves. That way they can survive while the mage comes thru and dps's the guys down. So mage kills their 5 guys, then say the mage can go help the priest healer, and after the priests 5 guys are down use the priest to help dps as well on w/e group member is available next, while the other keep healing themselves.
Hey, I run a 5-man team, pala-tank, 2xbalancedruid, priest-healer and mage setup on one computer with one screen, and the above definitely works on normal. Tried it just after reading your post and that was instant success in first try :) .
Haven't tried on heroic but have some thoughts, I think the best strategy for insanity phase would be this:
1. create specific targeting macros for each slave, that makes sure to target the healer or dps class first, i would go for my priest to begin with and then the mage. Also again have one button to selfheal those that can.
2. arrange each wow window so that all slaves are visible if you need to turn a slave to face target.
3. Again use your best dps class as main and fire away.
4. The pala should just defend and hold out and occassionally heal him/herself.
Mages evocation and mana gem would be crucial, as would druids innervate and priests shadowfiend and palas Divine Plea(should try to position the pala against his own clone-enemy so that Divine Plea keeps refreshing. Maybe setting a macro for /tar mage /cast Hammer of Justice, since Hammer of Justice is a 5 sec stun to mage each 20 sec CD? Of course mana pots would also be good idea.
A bigger concern is my priesthealer, maybe he should just try and heal through?
Hope above is helpful for someone :)
Taliesin
04-27-2009, 02:48 PM
This is one of those fights where you will likely want a specific macro for each toon to last through this phase. And yes, it helps to try to turn your alts slightly so that all clones should be somewhere in front of them, if necessary (mage and priest don't really need this).
Going into the fight, you may find it helps to keep everyone close. The reason I say that is if you have a mage, then cast Arcane Explosion about 6 times to kill most of them (healers may just heal themselves to survive). Priest can use Holy Nova to not only kill the clones, but heal himself at the same time. Shaman can target nearest enemy and chain lightning/lightning bolt. And so on for each class. You only want to use this enough such that most of the clones should get killed, but not run your toon out of mana in the process. If you're lucky, the healer clones may be too slow to heal and you find that your alt ended up clearing out their own clones.
While you are mashing that button, you can control the tank to tear down his own targets. While each alt may not be able to tear down all their clones this way, it will at least leave them in great shape for surviving long enough for the tank to clean his way through each of your alt's clones and pick up more help along the way.
Starbuck_Jones
04-30-2009, 05:29 PM
I have not attempted this encounter yet, but its next on my list of things to do. I have a paladin and 4 balance druids as my team. Given the horror stories here, Im thinking at least with my setup that on the first phase. All 4 druids pop a regen/lifebloom followed by a starfall. That should kill them all and pop a regen/lifebloom and treants on the second insanity phase (unless starfalls is off CD). Not to worried about the paladin.
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