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View Full Version : Best 3 man Dual boxing team



4abindel
12-10-2008, 06:53 PM
I was just wondering what the best team of 3 iss for dualboxing.

Kedash00
12-10-2008, 07:18 PM
i've always seen 3 mans running some sort of dps/tank/healer but it's all really your choice and what you like to play

Svpernova09
12-10-2008, 07:28 PM
Depends on what you want to do. I primarily 3 box, sometimes 4. My prefered is 3 shaman. But 3 mages is pretty tasty. My current project is leveling 2 druids so I can run 3 oomkin.

4abindel
12-10-2008, 07:36 PM
right now i am doin 3 locks. Is that good?

Boylston
12-10-2008, 08:09 PM
3xDruids is nice because you can run any combination of Tank, Healer, or Ranged DPS that you may need. Healer and Ranged DPS can easily share gear, too.

If I was going to limit myself to a 3x setup, I'd go druids for sure. Come dual-spec switching, you can easily grab almost any two people and be able to instance run.

Strongly consider going quad accounts though, if you can. It's a nice step up...

4abindel
12-10-2008, 08:35 PM
I can do quads but the thing is only 3 of them are RAF so they would level 3 times faster.

DgtlSorcrs
12-11-2008, 05:00 PM
My "A Team" is Prot Pally (main), Holy priest (off-hand pc), Arcane Mage (keyclone to off-hand pc)

The nice thing about the pally tank is that she range pulls with avenger shield, grabbing a lot of initial aggro, then consecrates. With my priest and mage right behind, they're in the consecrate, so any additional aggros tend to very quickly go for the pally.

I keep it fairly simple... the priest and mage both have a /assist PALLYNAME; /Cast QUICK_RANGED_DAMAGE SPELL type macro bound to their 2 key and a bigger, repeatable damage spell on the 1 key (/castrandom smite, holy fire, mind blast on priest and simple /cast [channeling];Arcane Missiles on my mage.

This way, I use a fang controller board to just hit 2 then keep pressing 1 and just smack 2 whenever my pally targets someone new

The priest has some /target PALLYNAME; /cast binding heal, and a couple other AOE heals on buttons that the mage doesn't have mapped. that way, I can quickly hit the "oh crap" buttons on the priest without the mage doing anything different.

It's certainly not taking best advantage of all my spells and abilities, but the pally holds aggro well enough that I can generally just keep unloading with priest and mage and bring stuff down fast. I rarely need to heal the pally while in combat unless I pull a TON of mobs or am fighting a pretty big elite.


My Rogue main, druid offhand, mage still keycloned to offhand "B Team" is not so good at taking a lot of stuff at once, but on average, if I can keep it to 1 or 2 at a time, I kill stuff LOTS faster with the rogues and boomkin's additional dps over the pally/priest.

The biggest difference is that I always try to pick single mobs, stealth rogue, pull with a moonfire from moonkin and an arcane blast from the mage, and when the mob runs up to pummel the moonkin, BAM, cheap shot, stun, spam, dead before unstunned.

It's pretty darn effective if I only pull one at a time, but the lack of a tank means I need to be a bit more judicious.

Marious
12-11-2008, 05:24 PM
My take on this since I ran a trio to begin with, later on I went to quad. First team was of a Lockx2/SP set up they work well together, last night I tried to do a lockx2 along with my main Pally/Shaman combo did not work so good with that set up. My second team was a Druid/Magex2 combo those are fun as well, after I leveled this second team to 60 is when I went quad and did the pally/shaman group which I took to 73/71 so far, this week I have been using the druid and mage along with the Pally/Shaman duo and they work real well together. last night I tried to do the 2 locks with the pally/shaman, it was full of fail, the locks have way to many DOTs to worry about, and if you want to maximize there DPS its not always just SB the mob to death, you still can SB the mob to death but it will be a bit slower. Well thats my take on it.