View Full Version : New way to power lvl i think
suicidesspyder
12-07-2008, 06:12 AM
I cant take credit for this if anyone has done this but. I have 5 accounts one has lost its raf link so no more 3 times exp on that one boo. Bright side i have 70 druid 70 hunter 62 lock. Other 4 accounts still linked. So i made a group made them all focus one then kicked level 70 out of group. Then proceeded into wc. While in there make two attacks on lowbies wrath then moonfire. Right as you hit the moonfire hit moonfire on your main targets dead. What this does is allows the 4 to get max exp for the elite instead of being cut down due to lvl 70. Started in there at lvl 9 came out lvl 14. One and a half hrs 5 lvls not bad huh. Well for now its 415 am time for bed but im going to run it once more later then do sfk hoping to get to 30 tomorrow. Then next weekend when im back home im going to tackle sm uld zf and if im lucky hit st. I want to try and get 60 with less then 2 days played time. My druid since he has more power then hunter and lock will power lvl my hunters and locks to make all my last three groups of 5 before raf runs out dec 30. If anyone else has done this or tried it let me know how it faired for you thanks.
Knytestorme
12-07-2008, 07:28 AM
wat?
Braìnafk
12-07-2008, 09:20 AM
Thats mob tagging, Athene from Stormsclae did this at the release of Wotlk ( 13 hours to 80 ). He and his Group got banned, and they set their lvl back to 70...
ElectronDF
12-07-2008, 10:58 AM
I always thought that you got experience based on what damage you do to a mob. So the more damage the person does outside the group, the less experience you get. Maybe it works different in instances. I had thought of leveling up a lock group to replace my shammies, but it wasn't the experience needed (time). It was not a crazy lots of char positions. It was I didn't have lots of time and wanted to level my DKs. I think you would learn more about how to play your group if you actually played your group. If you just want max level chars, go play guild wars.
suicidesspyder
12-07-2008, 01:15 PM
Well i know how to play druids hence the lvl 70 i know how to play hunters hence the lvl 70 and im pretty good at locks hence the lvl 62. I just figured with like 23 days left of raf im going to use it to my advantage and get my lock group and hunter and druid 5 some up there. This way if i want i can mix match my horde side group with three different classes or just have fun and maybe be able to support my professions easier. More toons more professions more supplies hence less gold spent and more saved.
Bigfish
12-07-2008, 01:28 PM
I always thought that you got experience based on what damage you do to a mob. So the more damage the person does outside the group, the less experience you get. Maybe it works different in instances. I had thought of leveling up a lock group to replace my shammies, but it wasn't the experience needed (time). It was not a crazy lots of char positions. It was I didn't have lots of time and wanted to level my DKs. I think you would learn more about how to play your group if you actually played your group. If you just want max level chars, go play guild wars.
In instances, it works differently, but is considered an exploit, and out and about in the world, you get a % of xp based on damage if the higher level killing it for you sees the mob as gray. If the higher level sees the mob as green or higher, the tagging play gets full xp, regardless of how little damage they did.
suicidesspyder
12-07-2008, 02:01 PM
So what your saying in wailing caverns im tagging with the chars near the lvl. And the lvl 70 obv. sees it as grey im still getting good exp. As long as the lower lvl tags it its not making a really big cut into exp.
Littleburst
12-07-2008, 06:40 PM
I always thought that you got experience based on what damage you do to a mob. So the more damage the person does outside the group, the less experience you get. Maybe it works different in instances.
This goes for every mob as far as i know. And that's what athene and his bunch though aswell. In their 10 minute video in which Athene talks a lot of crap, but they also explain that the paladintank was enchanted/gemmed with strenght enchants to get the most damage done on mobs, thus the most exp. I don't know why this would be different inside or outside an instance.
Ualaa
12-07-2008, 11:39 PM
If a higher level then you (or your group does damage), and they are more then 9 levels ahead of you, you (or your group) receives as much experience (as a percentage) as the damage you dealt (also as a percentage).
Basically, if you have your party of level 20's deal half of the damage, and your level 63 deals the other half of the damage, your party receives half the experience they would get if they had done all of the damage.
If the group does 36% of the damage, with the higher toon doing the rest, they receive 36% of the experience from the mob, with the other 64% being wasted because the mob is grey to the high level.
Basically, the only way a higher toon can waste a mob for you, is if they are within a short (9 or 10 level) spread from you and/or your group.
The level spread between lower and higher toons varies for this, but its basically 10 levels as an average. I believe the spread can be greater as you're lower level but shrinks as you raise in level.
A 70 can deal most of the damage for a group of (or solo) 63rd toon(s), with the group receiving full experience because the level range is close; whoever tags it first gets the exp's.
RobinGBrown
12-08-2008, 05:44 AM
I was under the impression that you can't get into the same instance unless you're all in the same group, and anyone kicked from the group gets hearthed out automatically - or are you in the non instanced but elite area of WC?
beyond-tec
12-08-2008, 07:40 AM
I was under the impression that you can't get into the same instance unless you're all in the same group, and anyone kicked from the group gets hearthed out automatically - or are you in the non instanced but elite area of WC?You leave the group, after about 10 seconds a 30 seconds counter starts, you tagg the mobs and rejoin the group.
The mobs are tagged by you, grey for the group, you and your group kill the mobs, you'll get the full EXP.
if it doesn't work that way, hurry up killing the mobs and rejoin the group after they're killed.
for blizzard this way of playing is exploiting the game mechanics.
it is allowed outside of instances (eastern plaguelands where the scarlet elite mobs are near the cathedral)
but forbidden inside of instances because you'd usually get kicked out of the instance with the timer.
Athene did that to powerlevel to 80 for world first and got banned for exploiting the game mechanics.
The accounts got unbanned and resetted to lvl 70.
suicidesspyder
12-08-2008, 08:45 PM
update after only like 5 hrs actual play time and 3 quests lol my druids are sitting at 26 till this weekend.
Ualaa
12-08-2008, 09:30 PM
One to Sixty, RAF is the way to go.
With four accounts RAF linked, a non-linked fifth account for boosting; not even using an AoE class, just single target kills...
I go from 1st to 16th in an afternoon... 3-4 hours played, just run through kill style quests, almost nothing for kills but massive exp for the quests which take no time to complete.
From 15+ you can instance. Put your booster in the party with the alts. Turn on master loot, make the booster the master looter.
Then have your booster opt-out of loot, but none of the other toons.
Now if anything sparkles for the booster it is green quality (or higher if you change the threshold upwards), but crap items do not show up.
~ 15th-30th (Deadmines then Stockades), about 4 hours.
~ 30th-44th (Scarlet Monastery), about 6 hours.
~ 44th-50th (ZF, near Gadget), about 4 hours.
Personally I detest BRD and Sunken Temple, so quest from 50+. But still most of my toons are near 50th at approximately 20 hours played.
Granted that is with RAF, but its also with a non-efficient booster. Excellent for single target kills, but an AoE booster would be so much faster in the instances.
suicidesspyder
12-08-2008, 10:55 PM
Yea i ran in and pulled all of sm armory to herod brought them back granted druid was in bear form. Got close enough barkskin the moonkin hurricane. I did this most of sm and finish all 4 parts in an hr. But i think im going to sm again this weekend but i wanna do rfd now cause i might boost a lil more because mob lvls are higher then sm. Then onto uldaman and zf. St is a great place for a 70 boomkin lol can onlly pull 3-4 4 man mobs tho.
Moorea
12-09-2008, 10:54 PM
some note about xp : if you take a level 1 and summon it to HFP and kill green/yellow mobs with a level 60 and the level 1 in the group you get only 1 or 2 xp for the level 1... which is very surprising to me : ie the higher the mob the LESS xp you get, even if it's not grey to the booster... I think it's something like if the mob is skull you get pretty much nothing and get more for yellow mobs than red and then I guess it goes down again green being worse than yellow (but better than skull...)
Tasty
12-09-2008, 10:58 PM
some note about xp : if you take a level 1 and summon it to HFP and kill green/yellow mobs with a level 60 and the level 1 in the group you get only 1 or 2 xp for the level 1... which is very surprising to me : ie the higher the mob the LESS xp you get, even if it's not grey to the booster... I think it's something like if the mob is skull you get pretty much nothing and get more for yellow mobs than red and then I guess it goes down again green being worse than yellow (but better than skull...)
If you get the level 1 to leave the party and tag a mob then kill it with your 60 it should get a lot more :P the only problem will be tagging the mob ;)
suicidesspyder
12-09-2008, 11:08 PM
f you get the level 1 to leave the party and tag a mob then kill it with your 60 it should get a lot more :P the only problem will be tagging the mob ;)Lol whats that gonna take a miracle lvl one hitting a 60+ hmmm. We cant do it but the mobs at lvl one can hit us wow.
jimbobobb
12-10-2008, 02:33 AM
1 to 60 in less than 24 hours boosting with my RESTORATION specc'd level 76 druid (in his restoration gear even, yes I'm too lazy and cheap to even respec or buy tanking/feral greens) - I'm pretty sure any level 70 plus toon with an aoe button can PL perfectly fine now. I just round up mobs as a tree, with a HOT or two on myself, maybe cat/dash to get a bit ahead of them, then regen/rejuv myself, turn into a bear, and just smash on swipe.
1 - 10 - starter zone quests, should take 90 minutes tops
10-22ish - Shadowfang keep.
You can do this w/out even moving your PL toons from the zone in. First pull to the jail, kill, have guy open door to courtyard. Next run around and round up every single mob up until you get to the ghost commander (don't forget the guys in the kitchen/dining room)- go out past the ghost commander, and out on the ramparts right above where your newbie group is, kill everything (standing at zone in they are still in range for exp). Next run all the way to Fenrous the Devourer, then pull back down past the wolves' room back out onto the rampart, kill there. Jump down, zone out with group, reset, zone in, repeat. You might actually want to pull the rest of the zone after fenrous as I usually run into *you have entered too many instances lately*. Mobs don't run, it's sooooo nice. Takes Maybe 2 hours simply because of zone reset rules.
22 to 45: Scarlet Monestary.
Do Cathedral/Armory. Armory in one pull - gather up all mobs while a tree, with HOTS on, then dash back to beginning of instance, regen/rejuv, bear, swipe. Cathedral in 4 pulls because mobs seem to like to wander back to their spawns here - lower level, upper level, church in two pulls. Takes about 5-6 hours depending upon how much you're into it. Toons should be getting around a level to two levels per reset, and you get the resets down to like 20 minutes pretty fast.
45 - 51/52: Zul-Ferrak
All the running/casting mobs are annoying, but you just have to abuse the LOS corners here a lot to not lose your mind. Pull up to the scarabs while on your horse, pull back to your guys, kill. Pull the scarabs, next kill the whole undead place - it's a lot of great/quick/non-running mob experience. Do the pyramid event, kill the bosses, out, and reset. This actually usually takes me a good 5-6 hours and probably isn't the most efficent way, but it's easy.
52-60 Do the Felwood furlbog quests real quick, get both of the dropped furbolg totems for an easy 50k exp, turn in 30 runecloth to the furbolg guy for another easy 20k exp. I usually do the whole furbolg line to get the 29spellpower trinket, but you can just stop after the first few super easy ones. Then do cauldron runs/runecloth turn ins/East plagueland turn-ins, and grats, you're 60 in less than 24 hours played.
Bovidae
12-10-2008, 03:42 PM
Mob tagging is nothing new, see prominent examples from BOTH expansions, I did it to get my alts to 60.
Well i know how to play druids hence the lvl 70 i know how to play hunters hence the lvl 70 and im pretty good at locks hence the lvl 62.
Please, PLEASE do not say this ever again. By the sheer virtue that you made it to 70, means you know your class? I come across level 80's every day who don't know jack about their class. The game starts at 60 70 80
suicidesspyder
12-10-2008, 06:42 PM
Please, PLEASE do not say this ever again. By the sheer virtue that you made it to 70, means you know your class? I come across level 80's every day who don't know jack about their class. The game starts at 60 70 80 Ok Ok let me rephrase this for bov. lol. Ok yes they are 70 and yes many people will say yey i got to 70 i know how to play and yes they really dont. But after many upon many hours tweaking around with macors and keybindings for pvp and pve i can say i can play those classes. Its just my first 4 classes made was hunter shaman druid lock and i got to learn each one before i really took a break to lvl one of the others. I love this game so i take pride in knowing my class and how to play it so i am more helpful to others when raiding or bg grinding.
suicidesspyder
12-12-2008, 02:58 AM
Druids now sitting at lvl 37 in under 24 hrs all instance grinding but 4 quests lol didnt even do the poison quest druids get no point when we get abolish trained. Will be 60 by sat then on to locks.
suicidesspyder
12-12-2008, 05:14 AM
26 hrs later and all druids are 40+ now whew time fore bed later tonight trying for 60 wish me luck going for under 48 hrs play time.
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