View Full Version : Death knight pve best setup
suicidesspyder
12-06-2008, 04:13 AM
Ok after respecing and spending lots of gold i found the best setup. I now run 3 blood dks and 2 unholy dks. Someone asked me where is your healer my answer is dont need one. I rolled ramps my second time no wipes this way even did the last boss. As you all know last boss blows with his flame. But with pets sent in and the magic bubble not sure if it worked for fire but he went down fast. My shamans at 61 culd never do that always wiped on him.
see pic below of last boss
http://i511.photobucket.com/albums/s356/himynamesisjay/WoWScrnShot_120508_234453.jpg
will repost with mixed spec. This group was all blood and died alot whew.
file:///C:/Users/Jay/AppData/Local/Temp/moz-screenshot.jpgfile:///C:/Users/Jay/AppData/Local/Temp/moz-screenshot-1.jpg
Hecro
12-06-2008, 05:31 AM
I would love if you could post the 2 specs you are using. I have just started a DK team myself.
suicidesspyder
12-06-2008, 06:27 AM
Ok first one is going to be blood spec which is three of my chars
http://www.wowarmory.com/character-sheet.xml?r=Eonar&n=D%C3%ABathbytotem
and next one is for unholy
http://www.wowarmory.com/character-sheet.xml?r=Eonar&n=Deathbyt%C3%B4tem
as you can see the two main builds i am putting enough in unholy for all have on a pale horse. And then the two unholy will have enough on blood for mark of blood.
ElectronDF
12-06-2008, 12:17 PM
What makes you use unholy at all? Why did your blood guys die a lot? What about the unholy helps so much? What about blood could you not do?
Hopefully you don't use the same answer on all of these ("You need a ghoul", "Cause I didnt' have a ghoul", "Having a ghoul, duh", "Couldn't have a ghoul").
suicidesspyder
12-06-2008, 02:10 PM
Ok one thing why blood dies alot they have no resistance to magic. Hense theres the unholy portion anti magic bubble. Thats right there is a life saver stay in your bubble and they come to you and its melee spread disease die. Also with unholy yes you get a ghoul so with two you send ghouls in on a target while they focus on them you pull one guy at a time its easier then getting beat on. Second with unholy not a big deal but increased speed running places. Two your diseases do way more damage then just blood. Oh biggest thing anti magic bubble two min cooldown so thats why i have two. One puts up bubble fight one group move next puts up bubble fight. By the the time two fights are done your first guys cd is up. So thats why i have two so i never have to worry about casters and not having that bubble because cutting 75 percent spell damage for 20 secs is nice or i think its 12300 damage. I hope this helps answer your question.
Submitted for your approval lol.
ElectronDF
12-06-2008, 02:30 PM
Thanks that really helps, thanks, I appreciate it.
I haven't been in too many caster situations yet. I would probably death grip the casters since the melee will come on their own anyway. The casters hit for like 400 (made up number) and the melee hit for like 800. The melee just seem to hit harder. Maybe that is from my shammies. Maybe my hunters pets have auto-resists. Just seemed in the past that 5 melee sucked and 3 melee and 2 casters was so much better. I also would want to use strangulate (ranged silence). That kinda rocks. Yeah, 2 min cooldown, but only use it at the start and probably 1-2 times per fight. Mostly death grip I think, then I can use the melee version (mind freeze). If casters are a problem, I will probably push up the frost guy in my group. I went down like 26 to get the imp icy touch (for windfury type thingy). I love it. But I can go down to 32 to get the frost aura (1 resist per level). That hopefully will get me by. I don't like giving up blood worms, they rock hard, but if I need to I can on one guy.
I hear you about diseases not being super buff on blood. I just haven't seen the unholy unholy diseases yet, so maybe if I don't ever see the other side of the fence, I won't how much greener it is. I know MM on hunters can be more DPS, but I love BM too much to even try it out. I will just pretend that unholy is more for PVP where you would have 5-10 people all casting at once and then my strang/mind freeze idea wouldn't work. I am glad it works for you.
Thanks for the info. I know what to keep an eye out for now. DKs are new and it takes time to learn all about them.
suicidesspyder
12-06-2008, 08:11 PM
It took me about a good solid week between playing one just one and learning the abilities and specs before i decided on blood. Then after ramps try i was like woo i want at least two unholy. Yes they all have heart strike and still can heal if needed. Tho you get the improved diseases the imps and then when your attacking you get a chance to get a death and decay with arms which totally kicks ass. I mean you get 3 melee on you send in your two pets then death and decay freebies times two plus if you wanted the other five. You wipe the floor and trust me i hate casters so thats why the unholy came into play cause if you think as you get higher with instances more become caster fights lol. So that magic bubble saves your ass so much. But not a problem to help you out on this. I tried frost only good thing was duel wielding but right now im trying to mix all three into one dk when i get 80 to see what i can do without and what i cant to make him the badest and if it works make all 5 that way.
I've found that this spec ('http://www.wowhead.com/?talent=jcxMqcMGMbZZbx0hxfor0o') works the best for my 5-man DK team. I spec just far enough into Unholy to get the Ghoul as a pet, then I go full into Blood. Also get the Glpyh of Rune Tap for a completely overpowered full-group 60% heal on a 30-second cooldown that uses only one Blood Rune! My team breezed through Outlands with that spec, and now even 80's have a hard time ganking me in Northrend. :P
suicidesspyder
12-06-2008, 09:16 PM
Not bad but wouldnt u want more attack power for armor spec. Cause ive also been thinking about getting duel wield spec for blood/unholy that might be insane damage and healing.
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