View Full Version : Message to the Devs
bigp3rm
12-05-2008, 01:00 AM
I have seen some people upset with the way things are working against multiboxing in WOTFS. I was wondering if everyone would like to start a list we can present to them. They listen to all the QQs on the forums so why wouldn't they listen to a committed community?
For myself I would like to see a fixed camera option. Fix follow and increase it's range. A follow that won't break from a melee attack. Maybe an option to see your teams cooldowns.
What else?
mmcookies
12-05-2008, 01:17 AM
i have keys bound to two camera positions in case they get misaligned
bigp3rm
12-05-2008, 01:29 AM
I guess it's perfect then. We will just complain in silence.
Chaosomega
12-05-2008, 01:31 AM
Ya id love to see it but if blizz said theyd help the multiboxing company thats like saying
"we only want your money we care less about the players" and thats about the worse thing a mmo company could admit.
Theres to many out ehre that hate multiboxing or dont understandi it.
I just cant imagine itd happen. But if anything i would say do some coding that the phase change lines dont break follow. I hear thats the number one whipe of multiboxing teams right nwo.
Vyndree
12-05-2008, 01:35 AM
Ya id love to see it but if blizz said theyd help the multiboxing company thats like saying
"we only want your money we care less about the players" and thats about the worse thing a mmo company could admit.
http://www.eurogamer.net/article.php?article_id=221566
Eurogamer: The new recruit-a-friend initiative has some pretty amazing incentives for fast levelling,
both for new players and veterans. Isn't it just a multi-boxer's delight, and ripe for exploits?
Tom Chilton: [Laughs] Well, we actually are perfectly content to endorse multi-boxing to some reasonable degree.
If a person wants to go out and buy a second account and power-level themselves, we're okay with that.
Redbeard
12-05-2008, 02:20 AM
Some of the things that are apparently hurting boxing (like multiphase zones, etc) I think are cool / better for the game in general... Nothing wrong with complaining if thats what you feel you need to do.
Im not there yet.
bigp3rm
12-05-2008, 02:25 AM
I was mostly looking for a comprehinsive list of things people would like to see fixed. Not a bunch of jargon. Sorry for trying.
Smahs
12-05-2008, 02:29 AM
Multi-boxing wasn't suppose to be made IMO, it's something the players made not blizzard the company, so there not going to re-arrange everything for multi boxers
Most of the boxing issues seems to revolve around:
- vehicles/mounts not supporting follow (this I can see Bliz fixing in future; it affects everyone)
- phasing areas breaking follow ( this is probably tougher to fix?.. though as game design I think it makes things more interesting.. personally I can live with it)
Others:
- camera options (I think most can be already setup .. editing either the cfg file or just binding keys to a view)
- melee breaks follow (you can toggle 'attack on assist' and then have '/assist Leader /follow Leader' bound to key; that way your followers will either attack your target or keep following you when you move around the mob. I've been doing this with my wars/DKs/pallies groups).
heffner
12-05-2008, 04:08 AM
I think a "never break follow" toggle would be nice. Also, an additional follow-type command the brings toons to the exact same spot you are standing on.
A loot auto trade type /script or something would be awesome too. Main loots and automatically hands it to a group member in a single command without opening windows.
Reduce the guild charter to five people OR ten toons regardless of what account they come from.
Pooled/shared money. Perhaps have a guild account and you can toggle if your toon uses that account or not. Maybe they already have this, never ran a guild before.
Running multiple toons from the same account!!! I wish!!
Sam DeathWalker
12-05-2008, 04:58 AM
26 man instances.
Yamio
12-05-2008, 09:17 AM
26 man instances.Old world instances such as Molten Core, Onyxia, and BlackWing Lair will take up to 40 chars, Sam.
BTW what level are your toons now?
Frosty
12-05-2008, 10:35 AM
I have seen some people upset with the way things are working against multiboxing in WOTFS. I was wondering if everyone would like to start a list we can present to them. They listen to all the QQs on the forums so why wouldn't they listen to a committed community?
Whoa...wait a minute.. When did Blizzard start listening to (or doing anything about) all the people QQ'ing on the WoW boards????
I'd like to see a few changes, but posting anything from a multi-boxer's view on the WoW boards is just asking for a good troll-ing and flame-fest.
I think a "never break follow" toggle would be nice.
Check out Jamba's mod. That being said, if you lag too much..follow is going to break.
A loot auto trade type /script or something would be awesome too.
Check out the Wiki ('http://www.dual-boxing.com/wiki'), there's a script/macro for it in there.
26 man instances.
LOL! Nice one. :P
blast3r
12-05-2008, 01:07 PM
I hate it when I mount on my flyers follow breaks. Anytime I hit the jump key it breaks when in flight. I would vote to fix this!
26 man instances.Old world instances such as Molten Core, Onyxia, and BlackWing Lair will take up to 40 chars, Sam.
BTW what level are your toons now?
It's not like you'd be able to do a level 80 25-man raid with 24 shaman + 1 paladin anyways. You'd get 1-2 shotted, unless you're sitting in full heroic/badge/10-man raid gear with all of your guys. Then you'd have to deal with movement issues.
Dominian
12-05-2008, 02:11 PM
I hate it when I mount on my flyers follow breaks. Anytime I hit the jump key it breaks when in flight. I would vote to fix this!
Wont happen..
Why?
Pushing space when in flight or swimming is like pushing the backward key, you are now moving your char not jumping.
Cant see why they will bother with making follow work with vehicles? Who else then boxers needs this?
I think we should be happy were allowed to multibox..
There's one issue that I see as being an issue for everyone, not just multiboxers. And that's in regard to collection quests. Making an item only available to one member of the party is antithetical to the spirit of the game imo. It penalizes a group of people questing together, rather than encouraging people to quest together. Some quests DO drop the item for each player in the group, but this seems to be the acception to the rule. When I first played around in the BE starting area I was floored by the fact that Mana Tapping with one character gave credit to the whole group. Quest design like this would not only help boxers, but encourage that "social" element of the game people always throw in our faces when they find out we box instead of grouping.
Duese
12-05-2008, 02:29 PM
1) Everything involved with /follow, flying and being nearby groupmembers while flying. It's annoying when I have my main (warrior) not getting crusader aura when my pally is flying right on his butt. Also, not being able to take off while /follow. I always have to mount, fly up in the air a little bit, then refollow.
2) A way to interact with NPC's that doesn't involve clicking. Picking up quests is the bane of my existence, even with addon's helping me.
3) Make /follow work so I don't have to feel like I'm driving a Mack truck when I'm going around any turns, stairs, doorways, etc.
4) Mail send delays removed when sending mails across accounts owned by the same person. No trading items around to mail things off to alts.
5) Remove the 255 character limit from macros without having to install an addon.
6) Ability to loot with a keypress, rather than a click. (While interacting with NPC's with a keypress may be a more viable solution, I do understand the exploitation possibilities of adding this in. However, I can't help but notice that bots have already found their ways around it so unfortunately we are the ones that would benefit from it the most, not the botters.)
7) Multi-Character abilities! I'm surprised that no one has mentioned this one yet because it would probably be the most fun thing of all time and not just for MB'ers. Have abilities that require 2+ people to cast it. For instance, two mages could combine their powers to cast Metoer dealing %d damage to all enemies in target area. Or, combine two different classes to gain access to hybrid spells. Something like warrior and pally linking together giving a pally the ability to charge when the warrior does it. Or, conversely, give the warrior the ability to consecrate directly after a pally consecrates. (Hey, it's an idea that sounds fun to me, it doesn't have to make sense yet.) I could go on and on with this... Wrathbolt! Shadow-wrath spell! Combine 2+ durids together and Starfall will hit all targets in range for full damage. OMG /drool
8) Combined character lists. Log into ONE character and all associated accounts would have their characters listed. Once there, you can log in directly or launch another wow client with a specific character. Let's face it, we spend enough money to keep the multiple accounts going, whats the harm in being able to log in on multiple characters on the same account given that we "have" the licenses to do so. I own 5 accounts. I want to be able to log in 5 different characters. They are all owned by me, why make the extra distinction?
9) Mini-Window mode. This is less for MB'er but more for anyone using windowed mode. Have a way to shrink the game window to a smaller like taskbar box. (Think Windows Media Player style or Vista Pre-View, only a little larger) When in this mode, it uses less system resources. Here's why I want this, because if I want to go to wowhead, allak or any other WoW website, I get slammed a lot of times in the minimize/restore/crash/displaywon'tupdate/etc. Not really a computer specific problem because running 4+ copies of WoW on one good computer would be equally better than running 1 copy of WoW on a crappy computer. Add into it something where you can press a button that switches from full screen to a small windowed mode to access a webbrowser, then press a button to return to fullscreen. Do this without having to deal with a windows key to force it's way out of fullscreen mode.
Give me some more time and I could probably come up with some more, but I think this could be a good start. Not expecting half of these are possible or likely, but some are fun.
Heenan
12-05-2008, 02:53 PM
My dream:
Similar to the NPCs in Dalaran that greet players that are in proximity to them... NPCs could automatically open their conversation windows when you're within 5-10 yards of them, sort of like a "take a look at my wares/quests" function.
Mods that auto-accept quests and auto-repair and buy items would shine.
Sajuuk
12-05-2008, 03:07 PM
Similar to the NPCs in Dalaran that greet players that are in proximity to them... NPCs could automatically open their conversation windows when you're within 5-10 yards of them, sort of like a "take a look at my wares/quests" function.
Unless there would be an option to turn that off I can see that getting really annoying really fast.
Talamarr
12-05-2008, 03:45 PM
Personally, I don't think Blizzard should tailor any part of the game specific for multi-boxers. I think that it would tie their hands and limit some of the cooler things they're doing. Blizzard should concentrate on making the best, most interesting game possible and us MB'ers should work together on how to make it fun for our modest community members.
Boxing is an alternate style of play; I don't want that changed.
TheBigBB
12-05-2008, 03:45 PM
If you guys are taking this seriously, there ought to be criteria for what you request.
Anything that does not help out a person who owns just one account shouldn't be seriously sent in to Blizzard. Phrase your requests in ways that make them useful to single account holders. For example, I think keypress looting could be implemented to help out someone who temporarily lost use of their mouse. Allow hotkey corpse targetting and a loot key. You don't have to mention that you're requesting this because you have 26 accounts. It could help everyone.
Talamarr
12-05-2008, 03:49 PM
There's one issue that I see as being an issue for everyone, not just multiboxers. And that's in regard to collection quests. Making an item only available to one member of the party is antithetical to the spirit of the game imo. It penalizes a group of people questing together, rather than encouraging people to quest together.
I do agree with this wholeheartedly. Multi-boxing or not, collection quests need to be revamped. Either 100% drop rate or shared loot by group members. If you have 5 of your own or you're with 4 friends, it is still the same pain.
1) Follow through phased zone lines need to be fixed. Having an intermediate zone might help or delay the actual phasing a bit server side if you are in a group to allow the group to get into the zone. This is #1 issue for me as spamming my follow button will not even get around the problem (I've tried). This not only affects multiboxers as if my kids or wife are following me because they stepped away for a minute I have to turn around and wait for them. I spent a *lot* of time grinding gold through dailies for epic flying, then grinding drakes for all 8 toons and I'm really pissed off that this is broken in this way. Yeah phasing is neat and allows some interesting content but not at the expense of basic follow being broken. I'm sure a technical fix can be found and I hope they do it sooner than later.
2) Vehicles....worst thing I have seen in an MMO since SWG:NGE. I'm serious. Most single boxing friends I have talked with also agree, it's shitty 2-year-old mechanics, poor point of view most of the time. No-skill events. Nothing was wrong with the original bombing model on our own mounts and it was fun, the vehicle system is SHIT. Thank god I use Macaroon and don't have to see the saddle pop up or I'd have to go buy a pacifier to suck on while I rode in a vehicle.
3) TOO MANY COLLECTION QUESTS, especially when they don't drop 100% of the time and drop for every member of the group. For all the talk about grouping the number of collection quests I did to 80 really slowed down progress which I can see also helped fuel players want to solo up to 80. Plus at 80 when we're dungeoning or raiding WTF does collection quests have to with that? Isn't levelling up supposed to be the time to practice your spells and rotations, etc.? What does doing all these collection quests have to do with dungeoning and raiding? Looting? I mastered that at level 1 in Ellwyn, enough ridiculous collection quests.
Caspian
12-05-2008, 06:46 PM
#1 what is WOTFS? Will of the Forsaken Stuff?
the /follow issues need to be fixed, it is actually more of an issue for non MBers then single players because when they go on follow someone is usually AFK. Meaning the whole group (even if just 2 people) gets held up. As MBers we can get used to it and just get in the habit of mashing our /follow key for our alts. figure a way to follow while flying and swiming reliabily.
Suvega
12-05-2008, 08:34 PM
I love vehicles solo boxing. They really nailed it.
Seriously, they are fun as hell in wintergrasp, and are a great new mechanic to the game.
All joo are just tainted by the /follow issue, which affects.... only multiboxers. How many times have I put on /follow doing a quest solo boxing? none. Wintergrasp? none.
Where else are vehicles? The congo lines of elephants? heh.
TheBigBB
12-05-2008, 08:37 PM
There's one issue that I see as being an issue for everyone, not just multiboxers. And that's in regard to collection quests. Making an item only available to one member of the party is antithetical to the spirit of the game imo. It penalizes a group of people questing together, rather than encouraging people to quest together.
I do agree with this wholeheartedly. Multi-boxing or not, collection quests need to be revamped. Either 100% drop rate or shared loot by group members. If you have 5 of your own or you're with 4 friends, it is still the same pain.
Also agreed. It does stop people from grouping. Everyone's had that experience where they're in a group with a bunch of people and you end up either arguing over or sitting there "helping" someone finish a quest, same as we experience all the time. The only sense to collection quests is that they are more logical than dropping 10 kidneys on one animal, but who cares about that? This game isn't exactly realistic unless you have wild imagination.
RobinGBrown
12-07-2008, 05:49 AM
There's one issue that I see as being an issue for everyone, not just multiboxers. And that's in regard to collection quests. Making an item only available to one member of the party is antithetical to the spirit of the game imo. It penalizes a group of people questing together, rather than encouraging people to quest together.I do agree with this wholeheartedly. Multi-boxing or not, collection quests need to be revamped. Either 100% drop rate or shared loot by group members. If you have 5 of your own or you're with 4 friends, it is still the same pain.Also agreed. It does stop people from grouping. Everyone's had that experience where they're in a group with a bunch of people and you end up either arguing over or sitting there "helping" someone finish a quest, same as we experience all the time. The only sense to collection quests is that they are more logical than dropping 10 kidneys on one animal, but who cares about that? This game isn't exactly realistic unless you have wild imagination.
Also agreed, poor drop rates for collection quests are bad for everyone.
However complaining about /follow is like complaining about having to press the R key to switch run on, give it up and LRN2BOX!
Lastly, having a key to loot (or fish!!) makes it too easy for botters, as does replacing any current mouse only action.
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