View Full Version : Death Knight 5 boxing
suicidesspyder
12-01-2008, 08:33 PM
OK OK did the whole hunter shaman 5 got to 70 and got bored and want to ty the death knight so of course rolled 5 was so nice was almost 61 when i left the starting area thank u raf lol. Well anyways they are easy when rolling around questing but instances are such a pain I went and tried ramparts and got creamed. All 5 are blood for increased damage and healing but man i hated the casters. Yes you have death grip and all but its not enough. You pull them then have to get them into position to do that character anyone have any ideas how to make this easier. I wiped like 4 times before the first boss so i gave up. Yet it made one dk and 4 shammy grp so easy in an instance all focused on dk while shammies did some easy whooping. If you have any ideas for death knight instances multi boxing please let me know puzzled and confused plus during the week i dont play so i will have plenty of time to ead this and work it out and try thursday night thanks.
SoulSeekerUSA
12-01-2008, 09:11 PM
Face to Face combat while MB just does not seem to work. Right now I am instancing with 4-shaman and my druid as a tank and its working out fantastic. Only thing a DK may be good for is a tank with 4 shaman. Question, how could you get bored with 5 shaman? There is SOOO much to do with a full group that the possibilities are almost endless. If you are getting bored Multi-Boxing then maybe its time to move on. Just a suggestion;-)
Littleburst
12-01-2008, 09:17 PM
I wiped like 4 times before the first boss so i gave up.
Only 4 times?
Your /played with the DK's is not a lot i guess, so what is the fun in it if there is no challenge in it and you can steamroll every instance. Change your setup if you want to steamroll. If you're still willing to give it a go, try and specc one unholy for the anti magic stuff. That might be usefull.
suicidesspyder
12-01-2008, 09:58 PM
its not that i gave up up just for the time cause they were all red lol so had to fix and called it quits unholy might be nice but i love the added damage and healing from a blood but its the more you have to have all 5 on top of each other and lets face it thats tough lol. like i said before death grip is awesome but ive limited to pulling them with the group now. Ok say on my action bar have it set so that the bottom left action bar is alt ctrl 1-10. Alt ctrl1-5 is for the death grip. So we all know the 4 toons are on follow stacked so i gotta to pull with those ones cause then its eaiser to move the main to face the target. Only problem is when they are outta range or i get more adds but oh well i guess melee wasnt really made for instances huh wonder how they will be at 80 arena.
Remote
12-02-2008, 09:17 AM
I probably wiped 20 times on Vancleef the first time I did Deadmines...but then a few months later I was clearing Heroics at level 70.
Just keep practicing...
Multibocks
12-02-2008, 09:38 AM
your DKs should be unholy for the antimagic capabilities which basically make it so casters in dungeons can really only do melee damage.
Bigfish
12-02-2008, 10:39 AM
Blood strikes me as the intelligent build for an all DK group. I forget what level rune tap comes in to play, but with 5 DKs and the Glyph of Rune Tap, you could be healing 10% of your HP every 6 seconds if you stagger your cool downs and manage your runes.
Edit: It's Rune tap, not Blood tap. Tier 3 Blood Talent.
Tuscarora
12-02-2008, 11:51 AM
4 Unholy DKs with 4 ghouls, 4 gargoyles, magic suppression,Anti magic zone,bone shield
Deathgrip on round robin,an ghoul stun on round robin
nuff said ????
gummy
12-02-2008, 12:09 PM
I just started the daul-boxing thing a couple of days ago,I'm just doing this to grind up 3 toons at once,but heres my point.I'm using a DK (unholy),a pala(ret),and a shaman(rest).I have been taking a healer with me just incase and have been pulling allmost hole rooms at a time,dk never losses aggro.So what im saying if you could put a healer in you group you can do the instances,make you main dk unholy,and make him just aoe the crap out of everthing and he will hold the aggro. Also put him in frost stance.
Now heres my Q to you,How do you keep the other guys thats not you main in LOS for auto attacks?MY pala allways gets out of los by following the DK,can you macro the pala to follow the target when he assists you?
Anyone thats knows the anwser plz post,Its prob. a simple anwser,but i have never even used macro's in this game till now.I played swg and use them all the time in that game,but wow is diff to me in writing macros
Marloon
12-02-2008, 01:52 PM
I created my 5 man DK group when WotLK came out. With the RAF I was able to level them to 60 just by doing the DK first quests. I still haven't decided what talents to put points into. Even without talents though my DK's can basic round anything they come in contact with.
I have to agree that going unholy seems like it would be the best talents with a 5 man group. Especially against casters.
gummy
12-02-2008, 02:59 PM
Ya i had a lvl 75 mage come in and do underbog with me lastnight and he couldnt pull the aggro of my unholy DK,lol he tried the hole time was funny,and my deathknight wasonly lvl 63 at the time
What Tuscarora said.
I basically set one of my ghouls to each member of a trash group. have them all jump in first, stun if needed. round robin death grip one, burst him down. if i need to i have runetap with glyph, so with all 5 going off that's like a 70% heal every 30 second as needed. when one dies, i death grip pull another. if any ghoul dies (not often as i can heal one that's getting beat on too much with 5x death coil) i can use the bodies strewn about after the fight for a reagent free ghoul summon.
i was able to clear ramps this way at 59, but i almost always lost 1 or 2 or 3 per boss fight. trash pulls were never really an issue though. i'm sure as i get higher and get better gear and skills it will get easier. I didnt even have anti magic shell at the time because i spec'ed enough into blood to get imp. rune tap.
good luck!
I've been running 4 DKs/priest setup..66 right now. All are fully unholy.. as I'm getting more points, the main 'tank' DK is putting rest of points into frost and others into blood. So far I've been destroying the BC dungeons. Plate wearing and massive aoe is awesome.
suicidesspyder
12-04-2008, 01:33 AM
so my question should i just make my main tank dk unholy while the rest are blood for the healing or should i have 2 unholy and 3 blood for the pets unholy and the healing from blood
I went with 5x unholy. The unholy AMZ really are a life saver against magic casting bosses. Especially if they are casting heavy damage AOE's. If 1 zone can mitigate 12,000 damage, then that is 60,000 damage absorbed in 2 minutes. If you can average out 24seconds in between AMZ then you could keep them up forever. When amz is down pop AMS and with the glyph you got 10 seconds of 100% mitigation. Just remember that the pets will knock those shields down super fast on AOE if they are in the zone with you.
king.pa
12-20-2008, 07:26 PM
I've been running 4 DKs/priest setup..66 right now. All are fully unholy.. as I'm getting more points, the main 'tank' DK is putting rest of points into frost and others into blood. So far I've been destroying the BC dungeons. Plate wearing and massive aoe is awesome.Bena, can you link your DK's templates ? I'm a little bit confused with those new talents
thx
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