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View Full Version : embarassing.... DKs kill my shamans but my prot paladin can solo them... wtf



Multibocks
11-26-2008, 01:30 AM
Ok what am I doing wrong? I throw up totems and use EM, CL, FS, then cast LBs.. He kills them before I can get a heal off? WTF!! He just ate 10k health like it was nothing, ON 4 CHARACTERS!! JEEBUS.. Someone help me please because its embarassing.

oh and yea I use TS... I just cant magically dent this guys health. Hilarious my prot guy solos him though.

Multibocks
11-26-2008, 02:38 AM
I'm doing a little better now... I can definitely kill him, but he takes out 3 shaman first. Really no reason not for him to harass me, he gets an easy 3 HKs :(

ElectronDF
11-26-2008, 07:26 AM
I am just theorycrafting. What if you use 4 grounding totems. That will stop his diseases. You can use 1 disease cleansing totem to make sure they stay off you. I think they can spread their diseases and do AOE damage based on diseases, but if the totem takes them off, might not do as much. They might try to burst you, so when they jump you, do a chain heal at the start, should only take 2-3 secs. If he kills you in < 3 secs, then he should kill you no matter what you do. In other words, stop trying to burst him down and try to survive. He probably deliberatly selects a char and focuses on it, so put in a lesser healing wave on 2 of your chars to heal that one. I use:
/cast [target=focus-target-target] HealSpell (doesn't matter who has aggro, it heals that person)
He will probably want to do a lot of melee damage, so even if you don't like it, I would use stoneskin and healing totems. He is going to try to crit you and parry your attacks, but I can't think of anything that would help against that, sorry. I would just focus on slowing his advance by you having more healing than he does. Think lesser armored pallies rather than more armored mages.
Good luck.

Multibocks
11-26-2008, 12:36 PM
thanks for the advice, one problem is that his AE puts diseases up on everyone(and grounding doesnt absorb ae.) I guess I could drop disease totem each second x 4... just seems lame to need one hotkey for a single class. One good thing I learned is grounding totem does absorb Death Grip.

reman
11-26-2008, 05:27 PM
I agree with what ElectronDF said. Try to heal through his initial burst damage (i found this would be the strategy against all melees who jump you team). The DK would usually put the anti-magic shell up first when he sees this many shamans. It reduces incoming spell damage by 75% for 3 seconds. So don't burn your CDs when you see this green shell surrounding the DK. Wait for the shelll down, rotate Thunderstorm, + CL or LB and shocks, he should be dead.

I first had problem when they death grip my main when I had no totems down. But by healing, no way he can kill any of your shamans when 4 others are healing.

Edit: didn't see you have 4 shamans, not 5. I would suggest take all the damage reduction talents under the elemental tree, don't really need the extra damage & regen because you can 1-2 shot all the mobs. So survival > everything else. If you are like me, I get hella annoyed if my team get ganked. Nothing feels worse than putting this much time and effort, still gets pwned. So I just do whatever I can to prevent that from happening.

Ualaa
11-26-2008, 09:21 PM
It might be worth creating staggered Disease Cleansing Totems, just like the staggered Tremor Totems.
That way, you have a cleanse disease on the entire party every half-second or so.

I'd imagine this won't be your most used water totem button, but since the expansion DK's are rampant and you'll get some use out of it.


#show
/castsequence Disease Cleansing Totem,,,

#show
/castsequence ,Disease Cleansing Totem,,

#show
/castsequence ,,Disease Cleansing Totem,

#show
/castsequence ,,,Disease Cleansing Totem


My heals are:
/cast [help] Heal Spell; [help, target=targettarget] Heal Spell; [target=player] Heal Spell

The slaves add this line before the healing line: /assist [target=party1]
If you're using a party based leader system, just like the focus based leader system above, this will hit a friendly with a heal or the target of a hostile, which is the toon who will need the heals.

Multibocks
11-27-2008, 01:30 AM
I think DKs are going to force me to change my whole healing setup. In PvP I usually focused on killing someone and then healing, now Im gonna have to heal a couple times before killing. My macros for healing are just not fast enough right now. I use F1-F5 for healing my team (all 4 shamans do LHW for each party member), but sometimes I have to think to myself, "Which shaman is he attacking again?" So yea I better switch to the /assist style healing.

Multibocks
11-27-2008, 01:36 AM
I agree with what ElectronDF said. Try to heal through his initial burst damage (i found this would be the strategy against all melees who jump you team). The DK would usually put the anti-magic shell up first when he sees this many shamans. It reduces incoming spell damage by 75% for 3 seconds. So don't burn your CDs when you see this green shell surrounding the DK. Wait for the shelll down, rotate Thunderstorm, + CL or LB and shocks, he should be dead.


He has to have something more than 3 secs of almost immunity. I dont know what it is, but it sure seemed like 10secs before I actually saw his health start moving down. By that time he had at least one shaman dead.

Huwa
11-27-2008, 05:12 AM
lol,

Yesterday I killed a horde DK, he was a skull to me.
Killed him with my 4 lvl 60 warlocks while marking the towers in Hellfire.
They are in bad gear, 8x curses is a good thing, dunno the names :)
Minions kept him busy.

After I killed him, he came back with a lvl 67 warlock, and i was toast. :(
Still fun though.

I'm getting a hatefull feeling for the DKs, both sides.
There are way too many, and the pulling of the mobs really sucks.
I think everyone is a DK now, and it will settle in a few months.

Tizer
11-27-2008, 11:51 AM
2 poison and 2 disease tots in my rotation now, staggered. do eeeeeeeettt

reman
11-28-2008, 06:10 PM
I agree with what ElectronDF said. Try to heal through his initial burst damage (i found this would be the strategy against all melees who jump you team). The DK would usually put the anti-magic shell up first when he sees this many shamans. It reduces incoming spell damage by 75% for 3 seconds. So don't burn your CDs when you see this green shell surrounding the DK. Wait for the shelll down, rotate Thunderstorm, + CL or LB and shocks, he should be dead.


He has to have something more than 3 secs of almost immunity. I dont know what it is, but it sure seemed like 10secs before I actually saw his health start moving down. By that time he had at least one shaman dead.hmm, the anti-magic shell should be just 3 secs. Talent can only boost the dmg reduction, not the duration. With that said, he might be using Icebound Fortitude + Bone Armor, which reduce incoming damage for 50+ % for 12 second (and a a whopping 18 seconds with talent). This makes even more sense to heal rather than bursting him down. gotta starting healing like no tomorrow i guess.

Dominian
11-29-2008, 04:36 AM
I agree with what ElectronDF said. Try to heal through his initial burst damage (i found this would be the strategy against all melees who jump you team). The DK would usually put the anti-magic shell up first when he sees this many shamans. It reduces incoming spell damage by 75% for 3 seconds. So don't burn your CDs when you see this green shell surrounding the DK. Wait for the shelll down, rotate Thunderstorm, + CL or LB and shocks, he should be dead.


He has to have something more than 3 secs of almost immunity. I dont know what it is, but it sure seemed like 10secs before I actually saw his health start moving down. By that time he had at least one shaman dead.hmm, the anti-magic shell should be just 3 secs. Talent can only boost the dmg reduction, not the duration. With that said, he might be using Icebound Fortitude + Bone Armor, which reduce incoming damage for 50+ % for 12 second (and a a whopping 18 seconds with talent). This makes even more sense to heal rather than bursting him down. gotta starting healing like no tomorrow i guess.

Yes agreed so drop searing totems and let them eat the bone shield away while you trow off a chain heal.. If that works?? Does lightning shield trigger on that blood crap they trow at the ground?

Vyndree
12-01-2008, 05:23 PM
Hmm, I haven't had a chance to go after DK's on my shammy group, but I can compare/contrast your experiences with a priest/warlock group...

My warlocks can kill DKs with consistency, both when I was specced 4x aff (+1 CoH priest) and 3x SL/FG, 1x aff (+1 CoH priest). Soul Link makes a huge difference.

I have similar experiences with ret pallies -- having Mass Dispell here helps. ;) Though starting dots all over again is sucky.

My general strategy is to dot them up while remaining mobile and abusing Abolish Poison and Circle of Healing. CoEx helps. My priest will usually OOM so if there are multiple enemies and the DK is unholy (with the "I come back as a ghoul" annoyance), then I'm likely to stay in combat while their buddy rez-kamikaze's at me, preventing me from drinking on the priest.

The Blood DKs will usually kill my priest since I can't do big heals while remaining on the move, but a Soulstone and Spirit of Death form usually save me here, and if they're focusing on the priest they're probably well dotted by the time she dies.

If the DK is in a shell, then use the time to make more distance between you -- he can either move out of the shell to continue attacking or allow you to get a nice range from him to start charging up some longer casts.

So I'd say warlock multiboxing weaknesses: f*cking cloth priest, having to start over from scratch with dots when the little ghoul pops up after death
Warlock strengths: Mobility (keep out of AoEs), CoEx


So, I'd say for Shaman multiboxing your weaknesses against DKs are: grouping in a small space with little mobility (you need to stop to cast)
Your strengths: Disease Cleansing totems, Earthbind/FS


I'd probably, if I were on my shammies, try to abuse earthbind/FS kiting as much as I could -- DKs can pull you to them but it's usually never far enough that you can't /follow again. Make sure you're not standing in their death & decays for long -- because you're grouped in a small place you're going to take way more damage as a whole.

Out of curiosity -- are the DK's damage redux buffs dispellable?


I've heard on the general WoW forums that a DK's bane are warlocks and/or priests... Now, I can't understand priest, but I'm supposing that dots for some reason are problematic for DKs? It would be nice to understand why this is the general consensus.

Dominian
12-01-2008, 06:30 PM
Hmm, I haven't had a chance to go after DK's on my shammy group, but I can compare/contrast your experiences with a priest/warlock group...

My warlocks can kill DKs with consistency, both when I was specced 4x aff (+1 CoH priest) and 3x SL/FG, 1x aff (+1 CoH priest). Soul Link makes a huge difference.

I have similar experiences with ret pallies -- having Mass Dispell here helps. ;) Though starting dots all over again is sucky.

My general strategy is to dot them up while remaining mobile and abusing Abolish Poison and Circle of Healing. CoEx helps. My priest will usually OOM so if there are multiple enemies and the DK is unholy (with the "I come back as a ghoul" annoyance), then I'm likely to stay in combat while their buddy rez-kamikaze's at me, preventing me from drinking on the priest.

The Blood DKs will usually kill my priest since I can't do big heals while remaining on the move, but a Soulstone and Spirit of Death form usually save me here, and if they're focusing on the priest they're probably well dotted by the time she dies.

If the DK is in a shell, then use the time to make more distance between you -- he can either move out of the shell to continue attacking or allow you to get a nice range from him to start charging up some longer casts.

So I'd say warlock multiboxing weaknesses: f*cking cloth priest, having to start over from scratch with dots when the little ghoul pops up after death
Warlock strengths: Mobility (keep out of AoEs), CoEx


So, I'd say for Shaman multiboxing your weaknesses against DKs are: grouping in a small space with little mobility (you need to stop to cast)
Your strengths: Disease Cleansing totems, Earthbind/FS


I'd probably, if I were on my shammies, try to abuse earthbind/FS kiting as much as I could -- DKs can pull you to them but it's usually never far enough that you can't /follow again. Make sure you're not standing in their death & decays for long -- because you're grouped in a small place you're going to take way more damage as a whole.

Out of curiosity -- are the DK's damage redux buffs dispellable?


I've heard on the general WoW forums that a DK's bane are warlocks and/or priests... Now, I can't understand priest, but I'm supposing that dots for some reason are problematic for DKs? It would be nice to understand why this is the general consensus.

Abolish disease?

Now i never played a DK so can anyone tell me HOW important it is for the DK to keep diseases up?

Remember they do not have a mortal strike effect unless i totaly missed out something??

Disc priests with lots of resillience can take tons and tons of damage...

Dominian
12-01-2008, 06:32 PM
So i read your post again and realised that your priest is holy wich means hes not built to take tons of damage like disc priests! :)

If you want your priest to last longer, spec him disc but this will most likley mean its alot harder if your warlocks getting focues/aoed.

blast3r
12-01-2008, 06:53 PM
A level 73 DK tried to kill my level 72 shaman group yesterday. Death gripped the main I was using but I just switched mains and went to spank him. He killed one of my guys when he exploded at death. Not sure wtf that is, though. I find them bothersome but not near as bad as a ret pally. Ret pallies just seem to shred my entire group. That goddamned bubble and spinning sword crap (not sure what it is called). I need to remember to hit my formation button to spread out when they attack then hit ghost wolf and run their bubble out and proceed.

Vyndree
12-01-2008, 07:58 PM
Yea, my priest is CoH -- deep holy. It's good, though, because I've got 9 party members (4 locks, 4 pets, priest). I am incredibly squishy, yes... but I think I'd have a harder time playing a disc priest with so many characters to keep track of.

How important are diseases?
My evidence is anecdotal, so take it as you will. If I dispell diseases, I have a chance that my priest survives. If I do not, my priest (and potentially warlocks if they're using AoE) will die.

Most often, if I die, it's to the darned ghoul that spawns when the DK dies. I have to restart dots and keep myself alive on sometimes only mana fumes as they try to kamikaze AoE explosion me.

Dominian
12-02-2008, 11:36 AM
Yea, my priest is CoH -- deep holy. It's good, though, because I've got 9 party members (4 locks, 4 pets, priest). I am incredibly squishy, yes... but I think I'd have a harder time playing a disc priest with so many characters to keep track of.

How important are diseases?
My evidence is anecdotal, so take it as you will. If I dispell diseases, I have a chance that my priest survives. If I do not, my priest (and potentially warlocks if they're using AoE) will die.

Most often, if I die, it's to the darned ghoul that spawns when the DK dies. I have to restart dots and keep myself alive on sometimes only mana fumes as they try to kamikaze AoE explosion me.

Yeah i know how good a holy priest is with 4 locks since i got a team on 52 myself wich i retired pretty much..

However the holy priest is built for pve and will alwaays lack survivability like the disc priest. So its pretty much a choice you have to take and healing your locks will get alot harder if you go disc!

Method
12-02-2008, 02:59 PM
make sure his bone shield is gone before you start dpsing. Just drop magma totems while you heal to get it off. Thats probably why you didnt do an dps to start. Once its gone, if he doesnt have a magic shield up, its pew pew time.

Crayonbox
12-02-2008, 06:09 PM
with the introduction of Dks into the PvP field I had to put disease totems on a cast sequence. GRRR more macros. It also helps in instances that have lots of disease and poisons. Utgarde pinnicle and Zundrak comes to mind.

The paladin and DK bursts are bad, but if you start out with a straight heal, you shouldnt have too much of a problem with heals. I stuck a /stopcasting line into the heal button for one of my shamans so that one of them can heal even when im casting something on someone else. It has helped quite a few times. Also with the loss of NS it completely dropped our oh shit heal button, but thunderstorm more than makes up for it.

I suggest crafting some of the leatherworker's level 80 pvp gear. It costs some heavy borean leather and some ( i believe it was ) eternal water for each piece. It can be pricey for all your shamans, but I dont see a reason not to at this point if youre really having that m uch trouble staying alive.

Vyndree
12-02-2008, 06:27 PM
However the holy priest is built for pve and will alwaays lack survivability like the disc priest. So its pretty much a choice you have to take and healing your locks will get alot harder if you go disc!

My survivability is 4 soulstones every 1/2 hour. ;)

Oh, and I spoke with a 80 DK who works in my office.. According to him, dispelling diseases will severely gimp a DK's damage. He says priests' abolish poison is the worst, since it removes a disease every 1 second tick, but I reminded him that multiboxers can lay many disease cleanse totems. (plus, you have disease removal as a single spell too if you need extra removal)

For multiboxers, he emphasized that waiting out the anti-magic sphere thing is the right thing to do -- apparently it's on a 1min cooldown and the DK can't move from that spot if they want the protection. He said, if he were facing a multiboxer who was running away while he was in a anti-magic bubble, he'd Death Grip them -- so you probably want to use grounding to absorb that. He said also be wary of the AoE snare.

Other than that, the real key is to keep the damage low by removing the diseases.


He also says to beware of punting death knights off of ledges. He has personally seen an ele shammy punt a DK in EotS, and the DK death gripped the shammy and took it with him.

Crayonbox
12-02-2008, 06:56 PM
You can grounding death grips? Man... That makes fighting Dks far too easy now >:P

Multibocks
12-02-2008, 07:49 PM
yes you can, as for removing disease... well a lot of their damage scales based on how many diseases are on the target... so I would rank getting rid of the diseases high.

as for DKs in general... I found out my mistake. I didnt realize that his magic immune bubble is stationary, so I didnt move my guys out of it. You realize how much damage you have to do to get rid of it? Yea, ok I'm retarded.