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Kaynin
11-24-2008, 08:01 AM
Making this thread for all you boxers to use, just a thread that points to all the others so to speak, since there are a ton of diff combinations and a ton of diff tactics, I thought it would be best to keep a list for much easier use. I'll keep updating the top post with links to peoples strategies. Please use the following template for clarity:

Note: This is for heroic instances and raid(normal and heroic) instances only.



Instance: <Name>
Box: <your box set up> (ex. "Prot Paladin, 4x Ele shaman")
Gear level: <pre-heroic blues/greens(70 epics count as these), heroic blues/epics, heroic epics or full epic>
Difficulty: <smooth(cakewalk)/easy(some deaths, no wipes)/normal(some wipes)/hard(learning curve+wiping fests)/Problematic(Serious issues with certain bosses and multiboxing)
Guide: <easy to read and not too long walkthrough of the instances, preferably including how to handle trash mobs, specifically if they are problematic. And a rundown per boss. Keep to the point of the instance and don't start chit chatting too much about unrelated stuff!>

<Below post possible unrelated stuff or just some remarks!>


Utgarde Keep
4x elemental shaman [Kaynin] ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=151435#post151435')

The Nexus
General Ranged DPS tactics that make things easier[Ss2] ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=151758#post151758')

Azjol-Nerub
4x elemental shaman [Kaynin] ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=152693#post152693')

Ahn'Kahet: The Old Kingdom
Protection Pally, 3 frost mages, 1 resto druid 5 box [Pinotnoir] ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=178467#post178467')

Drak'Tharon Keep
Protection Pally, 3 arcane mages, 1 disc/holy priest 5 box [Zha] ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=160233#post160233')

The Violet Hold
4x elemental shaman, info on three bosses [Kaynin] ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=151496#post151496')

Gundrak
4x elemental shaman [Ellay] ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=151781#post151781')
Protection Pally, x3 Arcane Mages, x1 Disc/Holy Priest 5 box [Zha] ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=160233#post160233')

Ulduar: Halls of Stone

Utgarde Pinnacle
3x elemental shaman + 1x resto shaman + prot paladin 5-box [Mrmcgee21] ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=151683#post151683')

Ulduar: Halls of Lightning
Protecting Pally, x3 Arcane Mages, x1 Disc/Holy Priest 5 box [Zha] ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=160229#post160229')

The Oculus
DK + 4x elemental shaman [Alemi] ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=179240#post179240')

(Normal) 4x elemental shaman, warrior tank [Tdog] Boss 1 ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=153552#post153552'), Boss 2 ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=153562#post153562')

The Culling of Stratholme
4x elemental shaman [Kaynin] ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=151690#post151690')

Naxxramas (normal)
4x elemental shaman, Spiderwing [Kaynin] ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=152357#post152357')
4x elemental shaman, Death Knight Wing, Plague Wing and Abomination Wing [Ellay] ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=153045#post153045')

Naxxramas (heroic)

The Eye of Eternity (normal)

The Eye of Eternity (heroic)

The Obsidian Sanctum (normal)
4x elemental shaman [Kaynin] ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=153248#post153248')

The Obsidian Sanctum (heroic)

Vault of Archavon (normal)
4x elemental shaman [Kaynin] ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=153250#post153250')

Vault of Archavon (heroic)

Kaynin
11-24-2008, 08:45 AM
Instance: Utgarde Keep
Box: 4x Elemental shaman (Individual warrior tank)
Gear level: Pre-heroic blues/70 epics, tank with level 80 blues.
Difficulty: easy
Guide:
Trash till first boss:
They are all fairly easy apart from the drakes, they did not hit hard on the tank and I did not need to use hex for this part either. We just steamrolled and tank+spank our way through. On the drakes I had to keep healing the warrior a lot, even did some overhealing, as at times they seemed to ravage the tank. Also you must make sure you aren't anywhere near the drakes yourself, only the tank in its range. While keeping the health on the tank up. Doing this, it is quite doable, my tank died once but the drake died shortly after that.

Prince Keleseth:
This boss will spawn adds from the door opening on the right side of the room. On the pull, I position myself quickly on the left side of the room while having the warrior tank him between me and the door where the adds spawn. Grounding Totems seem to have no effect on his shadowbolts so keep your tank and everyone up as high as possible as he can sometimes do quite a lot of burst dps, that boss. I popped four fire elementals early on, which seemed to handle the adds greatly. Nuking the boss with lightning bolts only, in my current gear I run oom quite fast and in the end lb spam seems most mana conservative. I was prepared to drop a mana potion as well, but we got him down with me on 10% mana left.

Trash leading up to second boss:
This is all easy trash, I tend to kill casters first, specifically the ones that throw shields on people. But often switch dps. If there are wolves I instagib the wolves first. The non elite overseer packs are easily handled with 4x Thunderstorm and 4x Fire Nova Totems. On packs with four mobs I pulled with a single hex, as my tank was sufficient in tanking three, I did not bother with more then one hex.

Skarvald & Dalron
This fight is a bit tricky. There is a lot of hp to burst down. However grounding totems to their job like a charm. They nearly negate all of the caster boss' dps if you drop them the instant the cooldowns are ready again. I found it was easier to just nuke the caster first, then switch to the melee boss. Also, I stayed at max range. The melee bosss does charge then, but this wasn't a problem for me. Grounding totem spam, Lightning Bolt dps and Lesser Healing Wave for healing. I must add though that I needed to use a Runic Mana Potion this fight as I ran out of mana when the melee boss was on 30%

Trash leading to End boss:
The only extra thing here is the drakerider. Kill the rider on top first, then the drake itself. Seemed to be best.

Ingvar the Plunderer:
This boss is quite hard, but you can avoid a lot of his dps. I however had a tank with me who couldn't see the boss' casting bar. So I wiped here the first time, and nearly the second time too. But here's the tactic that should make it easy with a tank. When he uses Smash in phase one, or Dark Smash in phase two, the tank should immidiatly run through the boss to behind the boss to avoid this skill. Also when he does Sundering Roar, stop casting. I just tend to jump myself. If you do those two things right, it's fairly tank and spank and pretty easy. In my case the warrior died in phase two due to Dark Smash however, I started nuking like mad, and got the boss down just before dying on all four myself. Had to ankh to loot. But the tank shouldn't have died there to be honest. :p

Ellay
11-24-2008, 10:54 AM
Looks good, I'll add to it what I can when I get home :)

mrmcgee21
11-24-2008, 11:15 AM
I'm trying to use a tank for the first time running these heroics and I can't seem to make it work with 4 elementals. How do you heal? Do you have one guy dedicated to healing at all times, or do you just stop dps and top the tank off with all 4? I'm currently pondering speccing one to resto. My friend tanking only has about 19k hp though, maybe thats why?

Thanks for the info though.

Kaynin
11-24-2008, 12:14 PM
I basicly just dps with all, and throw 4x lesser healing waves to top the tank when he gets too low. Chain heal to heal myself if I got the time. If the fight is very bursty, I have some extra macro's 'just in case' so two of my shamans heal the tank while my main and one other heal the mains target. But in all honesty, I rarely use those. And can manage everything with a single healing button jsut fine. Key is to target and retarget at the start of casts, so you don't loose targeting time. So when a tank needs a heal, and you just cast lb, immidiatly target tank and then heal, and when heal is casting, well, I got /targetlastenemy in my dps macro's so no problem there. my heal button if an enemy targeted also goes on the target of that target, so on bossfights who dont drop target (some do to use certain skills, some don't) I dont have to retarget at all, at most to heal myself.

Chain heal, unless blooslusted, is a slow cast time and you shouldn't use it when its too late. Healing tank always get priority, but just keep yourself up high, so when things go rough, you can last a lil longer, when you're getting aoe, heal the tank then chain heal yourself or just spamheal for a few secs while clickly rotating through targets which are lowest, this works well too in tight situations.

Anyhow, most if not all fights will have ways to avoid a lot of dps on you as a caster, so you should ofcourse prioritise on working on that.

I'd say having one resto will allow you do last longer in fights, more mana regen, prolly better gear, but at the same time you loose a lot of dps if you put one on inactive duty, and there are a lot of fights that also get easier with more dps. So it's fight dependand, but haing them all four on dps duty works for me, and until I find an encounter I need a solo healer for, I'll start considering adapting for those specific fights then. I have not encountered any yet however. :p

Kaynin
11-24-2008, 12:42 PM
Instance: Violet Hold
Box: 4x Ele shaman + individual deathknight
Gear level: blues/70 epics, DK in greens/blues pre-heroic
Difficulty: Problematic, one boss in particular.
Guide:

I only managed to encounter two bosses in there.

Lava Hound (Corehound boss) Not too easy, but very doable.

Grounding Totem farm is essential here, it will swallow a lot of his annoying fires. It is however a very mana intensive fight. I killed this boss on my third try by dropping groundings, then moving away from them. I kept watching everytime he threw a ball of fire, if they went to grounding totem farm I knew I was safe, if it was headed for me, I instantly had to move before the ball landed. Spreading out might be an option, but due to the fact you can see the ball coming before it hits I would suggest to stick together and act quickly. The dk I had with me got seriously bursted a few times and I had major trouble keeping him up, had to drop earth elementals near the end and nuke the last bit swallowing a mana potion. With a good geared tank it might be a lot easier, but it seriously wasn't with this tank. :p

The Ethereal boss (Problematic boss)
This boss summons unkillable adds that need to be avoided at all costs, at the same time you have to stick close to the boss with all chars and keep moving around a lot.
I tried about 5 times, I did not kill him. First three times we just took wrong routes, we got locked inbetween to adds, had to run too far from boss, got teleported and owned, as the adds will be teleported on you as well. The last few tries were close, but quite frankly, my tank was jsut too hard to heal, I had to waste way too much time on healing and did not have much time to dps at all. This resulted in us calling it, and decided to gear up a bit more for this heroic first. :p

Ekerem, the birdy man with two adds, easy if done right
Don't kill the adds, just kill the boss and then the adds. If you kill the adds the boss goes enrage and ravages your tank. Whilest we found a tank is easily able to tank all three, and without the boss enraging, it's an easy fight. Tank and spank, nothing to it. Easiest I encountered so far in Violet.

blbjtb
11-24-2008, 12:51 PM
/Tagged!

mrmcgee21
11-24-2008, 08:21 PM
Well given my tank is kind of squishy I went ahead and spec'd one to resto, seems to have made things much, much more smooth and reliable to me. I would highly suggest to anyone having trouble with heroics, run the normals a few times it helps so much. Just learning where the pulls are, what the boss's main abilitys are and getting a general strat together on the normal helped me a lot. Anyways, we went and ran Heroic Utguarde Pinnacle so I'll share some infos on that one



Utgarde Pinnacle -- 1 prot pal 19.6k hp, under D cap lol ..., 3 elemental shammies 1200ish sp, 1 resto shammie same gear ( no resto gear yet )

- Svala Sorrowgrave - Pretty easy boss here, open up with heavy dps, lust elementals what have you. She gives you the biggest window to dps at the start, after about 30 sec she will sac one person on her podium and fly above said podium doing no damage but is still targetable/dmgable, it does no damage but you will see a sword slowly falling toward that player as a timer basically, if the sword reaches the player, RIP. You kill 3 adds around said player which frees them(25k each), you get a 5-10 sec break at this point before Svala comes back down she is targatable above the podium though so I highly suggest you pick her up asap and burn some extra dps. Just repeat this process until she dies, you will notice she spreads a bit of damage around with some random fire balls coming from the fire cauldrons in the back of the room, this is mostly neglabible was easy for me to just heal through.

Gortok Palehoof -- Somewhat complicated boss, you fight 4 mini boss's followed by the main boss in the rear of the hall 1 at a time. Each boss has special abilities but I'm just going to note the important ones and how to counter them. Also note you get a brief time out of combat between each boss to drink here. Think lass boss of Arcatraz and this is about the same, but a bit easier imo. Also its random which boss's come first. 3 things to note on the mini boss's --1) The rhino does a stomp for about 9k dmg + 2 sec stun within 25~ yds of himself, make sure you tank him away from the group obviously 2) The Gnoll hits like a mack truck, be ready to heal your tank like theres no tommorrow 3) The worm does a frontal cone AOE spit, have poison cleansing totems down to cure it quickly, be ready to chain heal because it will randomly target a person and its a wide cone, spreading out doesnt help much because your tanks most likely far in front of you from tanking the rhino ( or at least to be ready to tank the rhino ). The Furbolg is a joke hits moderately hard but nothing else, might have an aggro dump but he is tauntable. Gortok himself isn't to bad if you reach him with all 5 up and a good amount of mana + cooldowns. He doesn't hit to hard, but he will impale a random member of the group, its a massive dot for about 4k a tick. Be ready to heal the impaled player quickly ( note this is not a graphical impale, the ability is jsut called impale ). He also does a Roar effect that is like a 2k dmg aoe, nothing major easy to out heal. Just heal the impaled target, keep your tank up and its ezmode from here.

Skadi the Ruthless -- The boss himself is pretty easy, again have poison cleansing totems down because he throws a poison spear at a random player and you need to cure it (a bout 4k a tick). He also does a whirlwind and dumps aggro but is tauntable so just have your tank tank him away from your team and be ready to taunt him when he whirlwinds ( tank stays in the whirlwind ). The tricky part here is the gauntlet event leading up to this boss. You come down a long gauntlet full of elite mobs, they dont have much hp though 25k each. Its very similar to the Shattered Halls event. Just move fast and time the 2 adds that come about once every 30 sec well, takes a bit of rythem to progress down it. You can get out of combat to drink so dont panic and go to fast. The only TRICK here is the boss flying above you is on a drake, he will circle around and fly infront of some harpoons ( used once you clear the balcony to knock him off his mount ) once he flys past the harpoons his drake circles down and lights up oneside of the balcony with foam death basically, 2k/sec aura that you have to get out of quickly. You get an emote telling you the drake is about to fly over so watch for it, you can tell which side the drake will foam before he does it and you have to move preemptively. Getting caught in the foam is likely a wipe it does a truckload of damage. Just watch for the drakes foam aura, and move steadily until you reach the harpoon guns, using the harpoon guns is simple, I had my tank do it so i could focus on the adds and getting totems ready for the boss ( poison cleansing is huge on the boss, must have it ready ).

King Ymiron -- Same as on normal, he goes to each boat and picks up a random ability every 20% of his life. He will stun your party when he goes to the boat to ask for the blessing ( y ou can pvp trinket out of it to get xtra dps in ). Only 2 boats where an issue for us, our dps was so high that none of the boats effects remained up for long. The boat on the back right hand side (2nd boat) will do a rather painful AOE shadow effect based around a random player, I just stayed stacked and chain healed after each one, chain heal offset the dmg pretty well. The front left boat ( last boat ) will do something that seemed like the mushrooms in underbog, some small orbs move around the room slowly and wtf own anyone near them. What I suggest is, have a pvp trinket, trinket the stun when he goes to the last boat ( 20% hp ) and lust, burn him down at this point and make life easy. WE didnt do that, but we should have, avoiding the orbs is pretty easy, they do move very slowly but running and healing the tank is a bit tricky. This boss hits about like the 2nd boss, I think the 3rd boat gives him a bit of a melee buff but again he dies so fast he hardly keeps any of the boat's blessings long enough to notice.

Kaynin
11-24-2008, 08:43 PM
Instance: Culling of Stratholme
Box: 4x elemental shaman + individual druid tank
Gear level: <pre-heroic blues/70 epics, Druid tank in mixed wotlk blues
Difficulty: Normal, very doable. First time run, not done on normal, wiped 6/7 times on the dragonkin part to come up with a tactic that worked but otherwise flawless.
Guide:
first Trash, 5 so called waves of undead elites. I killed the ghouls first, the ghoulds did a lot of dps on the tank. The druid also always entangled the big ones if they were present. This helped alot too. But mobs are quickly burnt down. Kill one target asap, pref a ghoul and the rest should be easy. On the larger pack with non elite casters, drop groundings and mix in chain lightnings, they die rapidly.

Meathook:
Well, he's basicly tank and spank. Groundings and cure disease totem or dispells are prolly needed here, or will make things a lot easier. Bit overall he doesn't do much dps. Could easily grind him down.

<More of the same trash>

Salramm the Fleshcrafter
He too is seriously easy, compared to the trash. Grounding totems seemed to help, killing his ghouls is a must too, since the corpse explosion for 6k otherwise, but my druid picked them up, I just mixed in chain lightnings, was enough to kill them. Little damage on the tank. Easy fight. Note this was our first ever CoS, Straight to heroic, we slacked a bit figuring out what to do and didn't make timed. Altho I'm positive Ill have that next go too.

Now comes the hard part!

Drake Trash making druid mash!

Ok, you done the first two bosses and you have to meet Arthas at a house further up, when you talk to him there, you will get a total of 4 spawns with drakes and then a boss. There is little time between the trash, you will get some time to rest before the boss however. The first pack of trash is easy. I just tend to kill the caster mob, then the hunter. Always leave those other warrior like mobs for last, they can put up a shield and really, you dont want to waste a second of dps on these trash. So kill hunters and the casters first.
Well, the second is already troublesome. Two casters, one hunter, one warrior drake. Now, On this pack, the druid picks up the two casters whilest I have grounding totems put down and I nuke the hunter down quickly. He will taunt the hunter when one of my chars gets hit. you might want to drop an earth elemental or two before the drakes spawn if you have trouble here. Maybe pop a bloodlust, but I suggest you keep them till later.
The third pack of dragonkin is somewhat easier. Arthas walks through a hallway and you get ambushed by four drakes, two on either side. What we did is wait a lil bit back where the two drakes behind spawn. We massacred those two asap and then quickly went to the two arthas was tanking. This is however risky, Arthas cant take much of a beating. But I found that tanking three for the druid tank with me was too much.
The fourth spawn is imo the hardest. If you get to this point, you are likely to be low on mana, likely have to down a mana pot. But the spawns come from forward. I did this pack by nuking one caster dragonkin and a hunter next, while I was on the second target I dropped two earth elementals just in case.

Chrono-Lord Epoch
This boss is the hardest boss in the instance. In my opinion however, if you could do the dragonkins leading up to it, you can do him too. He seems to sometimes go berserk on the tank, or he starts whirlwinding and moving towards you. Basicly stay at max range. keep the tank topped as much as possible but keep dps up, its a fight that eats mana, so dont want it to last too long.

Trash to last boss. Well, this is an easy part, if you keep your speed up. Have your tank pull elite after while you massacer stuff, halfway through arthas allows you a moments rest. Make sure you kill all ghouls and drink up whenever possible. But try to keep a pace and it will be easy. Obviously dont go too fast as you dont want to be overwhelmed either. :p Rotating thunderstorms seems a good way to deal with all the zombies.

Mal'Ganis
Is a PUSH over. I expected a hard fight, but what I got was free loot. I caught on quickly, you need to spread out for this boss, your characters about 10-15 yards apart. He doesn't do much damage so healing shouldn't be a problem. As long as you are spread. Grounding totems are essential. But basicly, you cant go wrong here. Very easy boss. Easiest in the entire instance. If you don't have grounding totems, whenever the boss changes his target, expect7-8k shadow damage on that target after 3 seconds. Because it is so predictable, you should be able to do this fine with a group without shamans too.

ss2
11-25-2008, 01:02 AM
nexus advice

if your whole group gives the tree boss a hug, no one will have to worry about being violated by spikes
http://img384.imageshack.us/img384/1973/wowscrnshot112308215603ad3.jpg


next, the partially visible wall will stop your ranged personnel (your tank has to be in the "arena") from being moved around during the gravity toss thing
but you can't attack her from where she is, which means your tank will have to pull her closer to the entrance by attacking her and then running backwards until she's close enough for the ranged to hit her, then run back in and tank her so she doesn't run too far and reset. You have to pull her closer again when she respawns after splitting.
http://img444.imageshack.us/img444/7262/wowscrnshot112008233326qy1.jpg

in heroic there is an optional boss down the stairs to the right of her. He comes with two clerics that you should kill first, but then he's effectively tank, spank and remember the tremor totem.

Ellay
11-25-2008, 04:52 AM
Thanks for the advice on the tree boss. One of my tanks said he couldn't avoid the spikes either tanking him so I never tried standing on top of him. Downing him while dodging spikes isn't exactly fun.

Are you saying for the Mage boss your able to have all the ranged dps outside of the room and beat it ezmode?

Ellay
11-25-2008, 05:04 AM
Instance: Drak'Tharon Keep
Box: 4x Ele shaman
Gear level: pre-heroic blues/greens(70 epics count as these)
Difficulty: easy(some deaths, no wipes)
Guide: <easy to read and not too long walkthrough of the instances, preferably including how to handle trash mobs, specifically

Trollgore
Basic tank and spank. He does a Corpse Explode which needs your tank topped off prior to it happening. Make sure tank is topped off before you heal yourself. Burn him down otherwise.

Novos the Summoner
Probably the hardest fight in the instance but still not that difficult. Have your tank round up the adds coming down the stairs, use an AoE to blow them up when it gets to be a good sized amount but focus on the single 4x Elites that come out with fairly low health and are casters. Once you can attack the boss, he just throws out Frostbolts, it takes 3-4 of them on the same targets to drop anyone so healing through it is very easy. Groundings do not work though, so stay close to the tank and Chain Heal if the damage is spread well or top whoever off needs it. Besides that he will do a Blizzard, when he starts casting the spell just begin run any direction to avoid it and rinse/repeat. Avoiding the Blizzard will save a ton of mana and you can take your time on this fight.

King Dred
Big Dinosaur that is a tank and spank that is ezmode if you have a Shaman in your party or a way to break fear. Basically throw down a staggered set of tremor totems and his biggest issue of AoE fear is negated. He will summon and add that your tank picks up. Just burn him down though.

The Prophet Tharon'ja
Very easy fight, his damage isn't that crazy and you go into a skele/ghoul mode with a new action bar about half of the fight. Spam the 3rd and 4th button whenever they are up, one of which is a nice damaging lifetap. Avoid the green puddle on the ground and taunt which is the second button if your tank is getting low. Top him off as you switch back into normal mode, it's not a very intensive fight.

Ellay
11-25-2008, 05:19 AM
Instance: Gundrak
Box: 4x Ele shaman
Gear level: pre-heroic blues/greens(70 epics count as these)
Difficulty: hard(learning curve+wiping fests)
Guide: This instance has somewhat of a learning curve on the bosses, but it is very worthwhile as you get 5 badges from this place.

Slad'ran <High Prophet of Sseratus>

Have the tank fight him near the door leading to the rest of the instance. Stay at max range and burn him, his HP is VERY low! Or take your time and drop the adds that come on your tank, if you take this option you'll need to destroy the snake trap on your tank. The adds do have very low hp so Chain Lightning or something similar will also drop them in the process.

Drakkari Colossus
This fight was giving me an insane amount of trouble until I finally figured out to use a Nature Resist totem +130!! Pretty much made it ezmode.
He has 2 phases, he will switch back and forth from 100 to 50 <switch> 100 to 50 <switch> 50-0 <switch> 50-0 done.
The Colossus form is a tank and spank, nothing special happens.
When he goes into Elemental form he constantly spits out puddles of Mojo, spread out from each other and either move forward or backward every so often to get out of the puddles.This phase he also has very low hp.
For extra simplicity on this fight throw down your Earth Elementals, they are immune to nature and the boss will attack to throw the puddles at them causing there to be no aoe puddle on the ground.

Moorabi <High Prophet of Mam'toth>
Another tank and spank, nothing special. Keep your tank topped off and interrupt the transformation spell into Rhino either earthshock/windshock, if he switches into Rhino mode it's not a big deal just means more damage on the tank.

Eck the Ferocious
Easy fight, have the tank place the boss close to you, but facing away, he will do a leap ability that is an aggro reset and he just needs to pick it back up. Boss hp is low can just burn this one down.

Gal'darah <High Prophet of Akali>
Final boss, takes some practice. Have your ranged sit on a wall like SS2 did.
http://img88.imageshack.us/img88/5372/wowscrnshot112108024327zn7.jpg
My tank sat on the other side which was just in range of heals and damage.
When he switches into Rhino mode the tank drags him over to your ranged dps and fights him there. Make sure to keep your tank and whoever gets impaled topped off.
For normal phase focus on being offensive, Rhino phase play defensively.

Thanks to ss2 for the tips on some of these fights :)

ss2
11-25-2008, 06:03 AM
Thanks for the advice on the tree boss. One of my tanks said he couldn't avoid the spikes either tanking him so I never tried standing on top of him. Downing him while dodging spikes isn't exactly fun.

Are you saying for the Mage boss your able to have all the ranged dps outside of the room and beat it ezmode?the splits aren't any easier to deal with, but anyone pressed against the wall won't get thrown around

Kaynin
11-25-2008, 10:20 AM
:thumbsup:

Thanks for posting some more.

I'll hopefully add some Naxx bosses as 4x elemental shaman tonight as I'll be heading there tonight. I must say tho, the two tanks we got are freshly 80 since today and somewhat undergeared. But we'll do our best, really want to try before the reset (wednesday in EU). :)

Tdog
11-25-2008, 02:40 PM
Thanks for the advice on the tree boss. One of my tanks said he couldn't avoid the spikes either tanking him so I never tried standing on top of him. Downing him while dodging spikes isn't exactly fun.

Are you saying for the Mage boss your able to have all the ranged dps outside of the room and beat it ezmode?the splits aren't any easier to deal with, but anyone pressed against the wall won't get thrown aroundHmm interesting. My biggest deal with her wasn't killing the adds it was getting all tossed around and having shamans facing every direction but the right one. I'll try this when I get home. If my quad core from newegg shows up soon to my old address X( Newegg got the address wrong. SWEET IT JUST SHOWED UP WHILE TYPING THIS!!! :D

Kaynin
11-26-2008, 12:30 PM
Instance: Naxxramas 10-man Spiderwing, Anub'Rekhan, Grand Widow Faerlina and Maexxna
Box: 4x elemental shaman
Gear level: level 80 blue gear
Difficulty: Easy from a boxing perspective.
Guide:

Anub'Rekhan
Upon entering the room, the tank tanks him where he stands, the raid spreads out in a half circle around it. Every now and then, when the boss casts Locust, everyone has to run to the left side of the room while the tank kites the boss on the edge on the right side and tanks on the other side after that. This goes back and forth some times, all the while adds spawn, two types, sometimes an elite, or waves of small ones from corpses of the elites.

From a multiboxing perspective, it is best to already circle at the side people will run too when locust. This way you minimize downtime on positioning and repositioning. However, when the tank kites the boss, you dont need to be spread out for a while, deal with adds away from the boss if possible, on the other side when going back on the boss spread out again. I healed the offtank on adds too so I made sure I didn't burn my mana by nuking. This is a long fight and pretty easy to see through it all. Fairly easy boss.

Grand Widow Faerlina
The easiest boss in Spiderwing, very easy to multibox through it. Basicly she starts with 4 adds. Every now and then she enrages and you need to kill an add straight away to remove the enrage. Every now and then she does a reign of fire, but for one, it doesn't do much damage at all. It's still better if you are spread out a bit, but not undoable by just moving out of the reing of fires while having alts on follow either. The reign of fire isn't problematic enough to really worry to much over. So when the boss enrages, quickly kill an add, they die quickly.

Maexxna
She does do some annoying things. But as an elemental shaman boxer there was quite a lot I could do extra. Basicly upto 30% you should take it easy, make sure you will have a lot of mana left when she gets to 30%, don't dps much, you don't really need to this phase. The hard part will be from 30% to 0%. We had the two other dps classes deal with the cocoons. It was a bit overkill for me to worry about them, the cocoons only have 5k hp and having 4 dps classes focus on killing cocoons shouldn't be needed. When one of your chars is cocooned, just individualy move them back to your group. Use Thunderstorms when the adds are around you only, they dont do much dps but can still annoy healers and casters a bit, but you should need to waste extra mana by using fire totems either. We had a mage that threw in some aoe's when mine was on cd.

At all times be ready to help heal the tank. If the web cc is coming and tank is low, throw 4 lesser healing wave on the tank. Actually, whenever the tank gets too low, help healing. It could very well be that one healer just got cocooned at a critical time. It'll be your job to make sure the tank wont die then.

You should use mana spring totems this fight and not poison cleansing. To dispell the tank, just make a macro that does a [target=targettarget] Cure Poison for your main, and whenever needed, cure the tank. This is important as the poison is a 90% healing debuff. It might be a good thing to have a seperate person also work on curing the poisons, or either two of your shamans. I found the latter somewhat problematic however since I sometimes needed to stop a cast to cure poison, and my cure poison macro wasnt made for that so I had to stop cast on all shamans to do so. There's macro ways around this however which I'll have in place next time. :p But yes, two people on dispelling the poison, just because one might get cocooned.

30% to 0% she goes enrage. We wiped twice here, well dont bring a crittable tank then, I know, working on gearing him up. :P We finally managed to do it by just nuking the boss and I often helped throw some heals too, made sure I was 80% mana so I could spam the shit out of maexxna. And we just barely made it, as the tank almost nearly died twice. But mmh, might want to bring a tank with at least 30k hp to this fight, as well as uncrittable ofcourse. Doable without, as we proven, but you'll need some luck. :P

Other wings will come in due time as I'll do them, for now however my guild decided to wait a few days and gear our MT up first a bit.

Kaynin
11-27-2008, 09:18 AM
Instance: Azjol'Nerub
Box: 4x elemental shaman
Gear level: 80 blues, some 80 heroic epics start to build up too, mainly on one char however only.
Difficulty: normal but with a learning curve.
Guide:

Before you start, bring mana potions. You will definatly need them!

The Three watchers and first boss.
Kill the watchers first, then the two adds they have. The watchers themselves are most problematic. All the while don't use mana intensive spells. Stick to Flame Shock, Lava Burst and Lightning Bolt on the watchers, and only Lightning Bolt on the adds. Kill the watchers asap, then take it slow on the adds. Make sure watershield and mana spring totems are always up. End boss, just nuke him badly, stick close to the tank, when adds spawn, Thunderstorm and Fire Nova Totems and finish off the boss. Down a mana potion at any time when you get below 50% mana.

The second boss
Mana will defi be a problem here, I wiped here twice due to running out of mana. It is essential to be as mana conservative as possible. This means you kill the big blue ones quickly so you don't have to heal too much. Then LB down all adds, also make sure you kill the occasional add that runs to you. When you do so, you might get a moments rest to drink up. High dps is essential. If you take too long over a pack, the next pack will instantly aggro you when you kill the previous one. However if you kill the packs quick enough, as well as the loose adds that run to you, you might get a window to drink. This happened to me on my last go before the last pack, which was key for me in beating this event. Last pack I killed asap as well, I didn't get a chance to drink this time, however with swallowing a runic mana potion I had enough to kill the boss. Here's a few important things. You need at least one poison cleansing totem up. Preferably more, but depending on your mana situation, 1 with 3 mana springs might be enough. A disease cleansing totem will help on the adds before as well by the way, I myself just dropped disease with my main followed by mana spring again whenever needed. And had one alt drop poison cleansing totem, two others mana spring totem. When the boss is spitting poison to you, run away and chain heal (heal tank first if he's low. :P ), and continue dps. Again, Flame Shock + Lava Burst + Lightning Bolt only for mana conserving. Don't use chain lightnings unless you believe you can afford them.

The last boss.
This is a bit of a problematic fight, trust me. The boss itself is piss easy, he doesn't do much damage at all, it is the off phases you need to worry about here. Every 25% he will dig in the ground and adds will spawn. And the boss will sometimes ruffle up the sand and then stick his hiney through it. When he does and you are on it, 7k damage on you as well as some falldamage. You need to avoid these, all of them. To do this best is by spreading out and have individual movement forward and back keys. When you see the ground rumbling under on of your chars, move forward with that char alone, so your other three can continue healing/dps. The first off phase seems easy, the second and third however seem to have an increase of add spawns. (Might be me.) Use flame and/or earth elementals in those phases, preferably the last off phase. Or one of each in the last two off phases. It will help a lot to do this. It's very intense, but you will get breathers whenever the boss is back, don't dps the 25% too quickly if you think you need some time to prepare for next off phase.


All in all the instance is quite doable, but the last boss does require multiboxing intensive control to beat.
Wipes.
I wiped twice on the second boss due to running oom. I solved that by finding the right dps strategy.
And twice on the end boss myself due to getting too much damage on me, by spikes, and either losing the tank or running oom because of having to heal too much. This I fixed by controling my char movement better.

Niley
11-27-2008, 09:22 PM
free bump so we can get more:)
And so far so good, the only heroic I wasn't able to do properly was oculus, if anyone has a good strategy for it, I would like to see it. Other then that all cleared :D

Ellay
11-27-2008, 10:11 PM
The thread is stickied so no need for bumpies ;p

I'll be adding Naxx info, did a lot of it today.

Niley
11-27-2008, 10:52 PM
The thread is stickied so no need for bumpies ;p

I'll be adding Naxx info, did a lot of it today.

I got it in my favorites hence i bumped...didnt realize its sticky \o/

I think OS will be easly boxed, just need the gear to try it, my pally is ready, my one shaman is too, but my other 3 are not....yet ;)

Ellay
11-28-2008, 04:40 PM
Instance: Naxxramas 10 man
Box: 4x Ele shaman
Gear level: some heroic blues/epics
Difficulty: Hard(learning curve+wiping fests) to Problematic(Serious issues with certain bosses and multiboxing)
Guide:
Death Knight Wing
Instructor Razuvious - Easy fight, your role is to mainly dps and spot heal. Aggro is not an issue. For multiboxing it is a tank and spank, attempting to do the Mind Controls is too much effort and can easily be done by someone else. Gothik the Harvester - Easy - Medium fight, You'll either be on the live side or the undead side. It is split into 2 sections. I did undead - our focus fire multiboxing is key for this, we are able to demolish the adds in no time. You'll probably have a tank or offtank with you, make sure he stays topped off and go to town. This fight didn't have many issues at all. Four Horsemen - Hard fight - Pretty awesome fight, and the strat is completely reworked for multiboxing. You'll need to be paired up with a tank, unless your 5 boxing then it is even better for you. You need to start on the boss that does Meteors first, DPS hardcore, blow all cooldowns. At 3 marks you'll need to switch with the other tank handling the other melee boss. This is recovering time, go easy and maintain mana/ hp. Once you switch back blow up the Meteor boss. If he is not down by the second wave, he will definitely be down by the third. The 2 bosses in the back can easily be held off by 1 healer, their damage is really low. Once the first boss goes down, the fight is basically won as managing the final 3 is easy.Plague Wing
Noth the Plaguebringer - Easy - Medium, Blow up the adds, if you can decurse make sure his curse is taken off immediately. It's a pretty straightforward fight. Heigan the Unclean - Very hard, This fight will require you to be able to move all of your characters at once in a presise movement. This fight is nicknamed dance dance revolution, it is doable though and your multiboxing awesomeness shines through upon completion of this fight :) The only part of the fight that matters is when he does eruption, where there is a certain section that does not get hit with the damage, and you need to be constantly moving with it ahead of time. Auto Follow will not work on this stage it's too slow! It may take a few attempts for practice, so ask your raid to be patient, but you'll get it. Loatheb - Easy - Medium - If you play 4x Elemental Shamans or something similar then this fight is a shining moment for multiboxing. Besides making sure you pick up the spore which gives you 50% additional crit (it's a big spore that has only 1k hp, stand next to it and kill it and you get the buff. Your chain heals are the bread winner. You'll receive a debuff that causes all heals to do nothing. You only get a small time window of about 4-5 seconds or so to actually get any heals off before it is applied again. When the debuff has 2 seconds left begin casting chain heal on the tank, right after that goes off cast chain heal on yourself to top your characters off from the AoE. I did not try placing down any healing stream totems, but they may work as well. Other than that, make sure your DPS'ing as much as possible.Abomination Wing
Patchwerk - Medium, this fight all depends on how much DPS your raid has. If he enrages after the time limit your done, so you need to make sure your doing everything possible to Maximum DPS. That means potting up, eating food. Whatever it takes. Make sure you have Mana Pots or that your raid composition has insane mana regen. Myself, I stood right next to him so my Thunderstorms will also do damage instead of just mana regen. If you do this strat make sure you click off any hp buffs so you don't run the chance of receiving Hateful strikes, and just a reminder DPS DPS DPS :) Grobbulus - Hard - Very Hard, this fight is not a multiboxing fun fight. He will constantly place a disease debuff on a random person in the party giving them 7 seconds to run away from the raid before it goes off. It does quite a bit of damage but most importantly leaves a poison field on the ground that starts out small and then expands so it's crucial you run to the correct spots to drop this off. It can happen where your characters keep getting called and you need to be able to individually control them and run them away, while still maintaing decent DPS in order to drop the boss before it gets out of hand. This fight will definitely not be easy for most, and you may have to drop a few characters if it just isn't working out too well. Gluth - Medium - Assist the kiter on the adds that constantly spawn from the sewer type thing by strategically dropping earthbind totems. Once decimate goes off ( drops everyone's hp to 5% ) heal up a bit and then go to town aoeing the adds. Each one that reaches Gluth heals him, rinse and repeat. Thaddius - OMGWTFBBQ hard. I didn't get a chance to try this out post WOTLK, but I did do this fight a longgg time ago with 3 Mages when 60 was the max level, and again with 4 Shamans when 70 was the max level. If you have mages this fight is pretty easy, as moving your characters back and forth depending on if they have positive or negative charge isn't too much of an issue because simply pressing the Blink spell allows you to be in the correct location. If one of your characters has a different charge than where they are suppose to be you become a huge liability and start damaging the raid most likely causing a wipe. The more characters you are boxing here the more difficult it becomes. The debuff goes off every 30 seconds, you have 5 seconds to identify on all of your characters if they are still standing in the right spot and if not move. Moving is usually about 15-20 yards on the other side of him. You'll need to work on a strategy to identify location - identify if they need to stay or go, and then execute if they need to move by pressing auto run and switching to the next. A Perfect place to practice on this is Heroic Mechanar, the first boss does the same ability. At 80 this boss shouldn't be too bad and will provide huge insight in what it takes to accomplish.
Other options for positioning include the two platforms you start out on damaging the 2 minibosses ( which are a joke ), you can leave 1 on each platform right on the edge closest to Thaddius and still be in range to DPS. This frees up a lot of workload of having to position all of your characters. Again hopefully your raid will have patience as this is one of those times when multiboxing precision is extremely important.I hope these strats help you guys, if you have any further questions let me know. Kaynin was kind enough to provide the Spider Wing, so I left that one out :)

Multibocks
11-29-2008, 12:17 AM
ss2 can we see your armory links? I'm curious how well you are equipped. Also do you use the FTL system and just keyclone? Thanks!

Kaynin
11-29-2008, 06:25 AM
Instance: Obsidian Sanctum
Box: 4x Elemental Shaman
Gear level: Pre-heroic blues/Heroic gear
Difficulty: Smooth, no one died, neither on any of the drakes.
Guide:

Trash packs are easy, the packs of two big Dragonkins are simply tank and spank. The other packs you have to run out of reign of fires as well as move away from orbs, however if you go max range, doubt you will nitice the orbs. Both types of trash packs are fairly simple.

Left side drake (I forgot the names )
2 dps a tank and a healer go into the portal he spawns to deal with the add. You as a 4-boxer should not be one of them. Keep on the boss, spread out and have individual movement keys to move out of the rings he spawns, if you stay in to long you get a fair bit of damage. However, this is perfectly healable by yourself as well and happens in intervals. So make sure the healer that stays on the boss just focuses on the tank and not on you. From your point of view is pretty tank and spank then.

Far side drake
This is exactly the same tactic for you as last, however now only a tank and a healer go into the portal on aoe tank adds, no need to kill the adds apparantly. Spread out, ove out of the red circles.

Right side drake
Wee, portal fun! Everyone but a tank and a healer have to go into the portal to rape the add in the portal, this means you too! It's hardly problematic tho. Position yourself close to the portal to begin with. Wen on the boss it is again spread out and move out of the red circles, exactly the same as the other drakes. And in the portal is a tank and spank add. If you find yourself far from the portal the first time because you didn't know where it spawns (it spawns slightly on the entrance side of the boss by the way) just use ghost wolf form.

Sartharion
This is a remarkably easy boss, especially for when having a multiboxer. When wall of flames appear, move to the center of the two walls. Don't take the wall, someone in my raid did once and he needed tons of healing to live. If you would get it on all four it will probably be a wipe, even if you chainheal through it. It's like a bwl shadowflame dot kinda thing it seems. Anyhow it is perfectly avoidable. Occasionally adds spawn, just gib the adds and continue on the boss, tactics on wowhead said to aoe the adds, I found single target dps as a shaman is more effective as they die quickly. If there are spawning a bit more then maybe AoE.

At 10% he will spawn a ton of adds. Loads. Make sure you have Elemental Mastery and Thunderstorm cd's up for this part, start single target dpsing them using chain lightning the first few secs of the spawns until you are certain they all spawned, and BOOM, drop earth elementals if the raid is getting too much to handle, although I found they do little damage and we didn't have too much trouble with it, finish off the boss and grats to my first 22 slot bag! Nothing else of interest dropped. :<

Kaynin
11-29-2008, 06:31 AM
Instance: Vault of Archavon
Box: 4x elemental shaman
Gear level: pre-heroic blues/heroic blues
Difficulty: Smooth, no deaths, but still annoying.
Guide:

Adds make the roof cave in and you have to move out of it. Don't pull two trash mobs, we did once, and we barely had a place to stand as almost everything started caving in. :P Could be troublesome that way so better to do one by one.

Archavon
He's quite a tank and spank like boss, he does two abilities of concern. He throws rocky spikey stuff at someone doing 200-300 damage per spike, it's a lot of spikes tho. But not too troublesome. As well as some cloud where you have to move out off. Ideally it is best to spread out for this fight. I hardly did myself tho, I chainhealed myself up when I got damaged and that seemed to do fine too. The place if a bit small and it was annoying to reposition. Still, next time I'll know how the fight goes and will try positioning right from the start so I can more easily spread out to minimize damage on the raid. Other then this all, he is easy loot.

Kaynin
11-30-2008, 12:46 PM
Hah, I'm on Grobbulus myself now. We're all doing it wrong still tho. :P The whole place is litters with green goo by the time the boss is 50% haha. Mmh, we'll work on better positioning the gems. Also, you can cleanse the gen for less damage, but when you do the green stuff spawns where you are cleansed.

Ellay
11-30-2008, 06:31 PM
that might be a better strat, where you constantly stand next to the green drop off point and move forward with it, if you get the debuff, just have it cleansed and move up. Have to have a raid work with you though.

Tdog
11-30-2008, 07:36 PM
Instance: The Oculus - Normal Mode
Box: Prot Warrior, 4x Ele Shaman (ex. "Prot Paladin, 4x Ele shaman")
Gear level: Warrior has mostly crafted gear, Ele shammies have quest gear.
Difficulty: Tank and Spank.
Guide:

Drakos the Interrogator

This fight was extremely easy mode. Simply let Drakos pull everyone too him and just tank him in the middle of your dps.
Bombs almost never hit me and even when they did I just simply chain healed through it.

Tdog
11-30-2008, 08:25 PM
Instance: The Oculus - Normal Mode
Box: Prot Warrior, 4x Ele Shaman (ex. "Prot Paladin, 4x Ele shaman")
Gear level: Warrior has mostly crafted gear, Ele shammies have quest gear.
Difficulty: Brute Force tank and spank.
Guide:

Varos Cloudstrider

This fight is designed to have everyone be very mobile. Unfornately with 5 toons thats just unrealistic. My chosen method for this guy was to simply tank and spank with a side of all out brute force. Drop totems, pull the boss to the group and go ALL OUT for the first 15 seconds of the fight. After that the spheres and the beam start hitting the group and its simply a matter of nuke, nuke, group heal, nuke, nuke, group heal. Downed on 2nd try.


Edit: Whoops, just noticed that this thread was for Heroics. Oh well. :P

Ellay
11-30-2008, 08:46 PM
That's ok, Oculus itself is crazy hard as it is :) the Third boss is a doozy as well, I didn't even try the last one but I bet there is a good multiboxing strat for it.

Kaynin
11-30-2008, 09:09 PM
multibox wise, oculus normal is pretty heroic so yeah, in those cases we can make exceptions. :p

Generally tho normal instances can be winged pretty easily, and requires less tactics and strategy as opposed to heroics, next to that most normal instances don't cause that much trouble. That's why I made this for heroics only. And for those who have trouble with normals, using the heroic strats might still help them too.

That said tho, like, I farm Lightning Halls normal with our guild tank for the defense trinket. And I basicly ignore all tacs and strats and it's basicly all nuke nuke nuke. Loken's AoE? Pft, nuke nuke nuke chain heal nuke nuke. Nothing to it. :P

By the way, Ellay, how the hell does horseman work exactly? :P Our guild just got there today and we get raped in under 10 seconds. The two behind are spamming stuff on everyone. Are they also supposed to be aggroed or something? It seems both Rivendare and and the other on the side you start needs a tank. And we only have two. :/

As for Grob, we got him to 15% today then ran (literally ran :P ) into goo trouble, we're going to try a diff strategy tomorrow where all ranged will continously move at max range along the trail of grobbulus, dispelling all the gens and because we're moving we dont get in the goo either. I'm not sure if this will work, but one thing is for sure and that is we would be able to place all rings really close to each other, which would be very effective in terms of space. With all rings dropped a few yards from the last. Will let you know if the strat will actually work tomorrow though. :P

Ellay
11-30-2008, 11:58 PM
That sounds awesome you have a guild willing to work with you on it. I'm trying to pull together people to do a normal run with me and not get tag alongs.
4 Horsemen, all 4 needs to be engaged, the ones in the back only need someone within 40 yards of them, they work off proximity aggro(closest to them has it), if no one is in range they'll do a crazy aoe and wipe the raid which is probably what your running into.

You can put a healer to tank one of them and pending on your layout a high hp person to tank the other or another healer if your plentiful on them.
That sounds like a good strat for Grobbulus, it cuts down on the time needed to run around while you can then focus on DPS because as you've seen, the longer the fight goes the worse it gets.

Kaynin
12-02-2008, 04:45 AM
Ugh, Grobbulus is really a pain! The new strat didn't pan out as well either. But I'm certain with some tweaks here and there we can do him. Best try is now 10%, but the last bit I kept getting the gen on one of my shamans, and ended up needi ng to move 3 individually, which was too much, I sorta panicked when I accidentally pressed my follow button at a bad time, and somehow my strafe button got stuck and my chars went all over the place. :P

I hate that fight now, haha. xD On the bright side, we cleared the other wings now, Plague wing is pretty easy, with Heigan follow can actually work by the way, the trick is to keep moving in a sorta zigzag way, but make sure you zig zag at the right times and not with too hard corners as to cause your alts to come to a short halt.move aloneside the green goo of the next bit and steer off to it in a curve when it dissappears, rinse and repeat on the next. I found this out when on the second go my autorun got steered off in a too big of direction diff, and I had to use follow in the middle to steer them right, and there was no time to correct their route anymore. So went on with just follow and made it through with all chars. (Although, follow is influenced by latency. So it might still be a problem if you got too much latency.)

Anyhow, as for my guild, we only have 11 unique members in the guild and 15 accounts total ( o/ ), not everyone is always around and 3 aren't 80 yet and two of those aren't that interested in raiding anyhow. So at the moment I'm looking at a minimum of three of my shamans needed per run, but eventually I'll probably mostly go with around one to three shamans only, with the occasional four if there's spots enough.
Two max will work best for fights like Grobbulus, really. :P Grobbulus, especially the last 30% or so, is really hard with more then two characters, as the risk of getting the gen three times in a row on three diff chars is there, and when you do. Well, gg if you can manage! But it's definatly hell. :P Moving two is hard enough to manage, as you need quite some thought processes going while moving to avoid goo, and to drop the gen properly, three or more requires luck on the last bit not to get all gens in a row, or I think it's just unmanagable.

Ellay
12-02-2008, 02:45 PM
How was your DPS on Patchwerk btw?
For Heigan, I think I read they made it A LOT easier than what it used to be, the timing is not as crucial and you can dodge the waves much easier. Which is great news :)
On Grobbulus I think with additional upgrades you'll start seeing it becoming more and more easier. All of my characters are now floating around 2010 to 2050 spell power self buffed. Add in a 13% damage debuff from a moonkin / warlock / DK and our DPS is through the roof.
I tested out my DPS on a 80 training dummy without using Chain Lightning and was sustaining between 2250-2400 DPS on all characters, this is without that amazing debuff going or heroism. I'm excited to see what we look like with the changes, it's going to be mm mm good ! :)

Kaynin
12-02-2008, 03:38 PM
I was on 2400 dps on my main (she has better gear) and 2200 on my three other shamans on Patchwerk. That said, I only have one epic so far out of 11 raid boss kills, and that epic was FROM Patchwerk. :P

I used a simple Fs/LvB+Lb spam+LvB+Lb spam rotation, and Patch died with my lowest mana on 10% and highest on 30%. :P Could've added in a few chain lightnings for a bit more dps possibly, but hmm, my gear right now. Sustainable decent dps is better then awesome dps that won't last me long enough. ;)

Don't have emblem rewards yet and only one epic heroic ring and heroic pants on my main, however I currently don't use that epic ring as it for one doesn't have crit and secondly, for raiding I got a ring with hit rating which will in the long run do me more good. Bosses specifically, and that's where it matters. So all in all, I'm still a long way from gearing up, despite having kill quite some raid bosses already. I just find myself extremely unlucky to only have gotten 1 out of approx 30 epics that dropped for us so far while being 40% of the raid. :P. (2 if you count the 22 slot bag from Sartharion. :< )

Fuzzyboy
12-04-2008, 02:37 AM
Skadi the Ruthless -- The boss himself is pretty easy, again have poison cleansing totems down because he throws a poison spear at a random player and you need to cure it (a bout 4k a tick). He also does a whirlwind and dumps aggro but is tauntable so just have your tank tank him away from your team and be ready to taunt him when he whirlwinds ( tank stays in the whirlwind ). The tricky part here is the gauntlet event leading up to this boss. You come down a long gauntlet full of elite mobs, they dont have much hp though 25k each. Its very similar to the Shattered Halls event. Just move fast and time the 2 adds that come about once every 30 sec well, takes a bit of rythem to progress down it. You can get out of combat to drink so dont panic and go to fast. The only TRICK here is the boss flying above you is on a drake, he will circle around and fly infront of some harpoons ( used once you clear the balcony to knock him off his mount ) once he flys past the harpoons his drake circles down and lights up oneside of the balcony with foam death basically, 2k/sec aura that you have to get out of quickly. You get an emote telling you the drake is about to fly over so watch for it, you can tell which side the drake will foam before he does it and you have to move preemptively. Getting caught in the foam is likely a wipe it does a truckload of damage. Just watch for the drakes foam aura, and move steadily until you reach the harpoon guns, using the harpoon guns is simple, I had my tank do it so i could focus on the adds and getting totems ready for the boss ( poison cleansing is huge on the boss, must have it ready ).
I must admit that this guy has been causing me some headaches. Basically when I go down the rail (on the right side, coming from the bottom), the harpooners/witchdoctors (ie. the ranged mobs) tend to bunch up after a while. If I focus I can have my tank get aggro from the melee and burn them down, which works for a while, but when I reach the end (where the three harpooners stand), there's trouble :-)

First of all they tend to aggro the healer pretty much as soon as a heal is done on my tank and although they don't hit for much, they hit plenty hard to be annoying. Also, there's more ranged mobs spawning all the time, which makes them tricky to dispatch of, because I still have to keep the melee mobs busy. Also, they stand in the middle of the foam/frost thing, so I can't just jump out and tank them at melee range. And, to add injury to insult, some of the times I've gotten to this point, the encounter has been reset (grrr) through no fault of my own (that I know of).

I managed to get Skadi down once and kill him, he wasn't that hard if you keep him away from the group, so I'm more worried about actually getting to him. Any suggestions?

Ellay
12-04-2008, 11:24 AM
the adds shouldn't be that hard, they have 25k~ hp. The first 8 or so adds I take out with a fire nova totem - > EM Thunderstorm.

offive
12-04-2008, 02:52 PM
Skadi the Ruthless -- And, to add injury to insult, some of the times I've gotten to this point, the encounter has been reset (grrr) through no fault of my own (that I know of). --Snip--- I managed to get Skadi down once and kill him, he wasn't that hard if you keep him away from the group, so I'm more worried about actually getting to him. Any suggestions?

I have to say I have not tried this on heroic, some day soon I hope, but when I was attempting on normal. This event bugged/reset for me the majority of the time. It seems to be related to positioning. Each time it reset I was at the harpoons and some of my team was standing on the snow on the ledge. This reset happens with Skadi on the gorund or in the air. My advice is to watch the placement and keep off the snow. The dragon breath was the reason I was moving my team around... but you have to pay attention to where they wind up. Needless to say I got frustrated and left, but I have enjoyed all the other "80" instances so far (OC is still on the docket). Heroics start for me tonight with UK.

Good luck!

Zzc2
12-04-2008, 03:15 PM
I spent quite a while on on Skadi but I think i finally got the hang of him. At the start of the event I run as far down as I can to meet the mobs. I use the pally undead aoe, followed by nova tots. When the nova tots blow, I do EM+ thunder and drop magma tots. Once they're dead I kill the adds that come and move up. I earth shock the caster add to bring him closer and just keep moving up. I usually pull / run up to the last group on a non-caster add wave. I then set off 3 harpoons and get mana to full in-between more waves. Once I have full mana, I wait until its a harpoon wave and then I bring the boss down with 2 more harpoons. Have the shamans far enough away with a posion cleansing tot, kill the adds and then burn the boss. Knowing that taunt works while he is wirlwinding makes the encounter easy.

Terraelf
12-04-2008, 04:54 PM
Thanks for the good info. I'm gonna try to use what I learned here and see if I can do one of these instances w/ my Pally/Priest/Hunter/Mage/Lock team now that I've got them all geared appropriately to be doing Naxx (took a while to get up to speed on gear due to illness around the house), I'm hopeful I can manage to start boxing heroics for extra badges... I'll report back how that works out.

Fuzzyboy
12-05-2008, 07:32 PM
the adds shouldn't be that hard, they have 25k~ hp. The first 8 or so adds I take out with a fire nova totem - > EM Thunderstorm.The problem isn't as much killing them as it is getting them away from the foam-covered corridor of death. When they stand there, firing spells and harpoons on your healers, they have to be first priority, but since they're in the foam, you can't really tank them. Do you LOS them, or?

Fuzzyboy
12-05-2008, 07:39 PM
I spent quite a while on on Skadi but I think i finally got the hang of him. At the start of the event I run as far down as I can to meet the mobs. I use the pally undead aoe, followed by nova tots. When the nova tots blow, I do EM+ thunder and drop magma tots. Once they're dead I kill the adds that come and move up. I earth shock the caster add to bring him closer and just keep moving up. I usually pull / run up to the last group on a non-caster add wave. I then set off 3 harpoons and get mana to full in-between more waves. Once I have full mana, I wait until its a harpoon wave and then I bring the boss down with 2 more harpoons. Have the shamans far enough away with a posion cleansing tot, kill the adds and then burn the boss. Knowing that taunt works while he is wirlwinding makes the encounter easy.Good info - thanks. Where do you position your team when they reach the harpoons?

Zzc2
12-05-2008, 08:11 PM
I have my shamans near the edge of the circle at the end, still in the hallway. For the harpoon adds, i just nuke them down far away without even going in to tank them. I have my pally taunt them which usually works well.

Fuzzyboy
12-05-2008, 09:56 PM
Ok, thanks. It's time for another attempt tomorrow I think. That king has my sword!

Zzc2
12-09-2008, 03:24 PM
It took me 11 runs before I got the sword. Hope you have better luck.

Lyonheart
12-14-2008, 03:58 PM
"Novos the Summoner
Probably the hardest fight in the instance but still not that difficult. Have your tank round up the adds coming down the stairs, use an AoE to blow them up when it gets to be a good sized amount but focus on the single 4x Elites that come out with fairly low health and are casters. Once you can attack the boss, he just throws out Frostbolts, it takes 3-4 of them on the same targets to drop anyone so healing through it is very easy. Groundings do not work though, so stay close to the tank and Chain Heal if the damage is spread well or top whoever off needs it. Besides that he will do a Blizzard, when he starts casting the spell just begin run any direction to avoid it and rinse/repeat. Avoiding the Blizzard will save a ton of mana and you can take your time on this fight."


^^
I am having a hell of a time with this. trash is easy. It seems he non stop blizzards and bolts.. i cant seem to heal my way through this fight. Between moving/healing I cant seem to DPS him. I don't even try to tank ( no need ) i have tried using my paly to just heal..If anyone has tips or tricks for this, please post. Hes not as easy to heal through as Ellay made it sound hehe. ( I use frost aura for him as well )

I cant seem to get the char links to work " look up Whitelyon and Shesham to see my gear. Im well geared for this place im sure. Sheshamx is my resto and b c and d are dps

edit:
I left for now.. will come back later.. wiped until i was all red on him 8( Is he skippable? i forgot to check

Multibocks
12-14-2008, 09:10 PM
this guy is a pain in the ass. I still havent beat Novos, he blizzards too damn often and by the time I run my guys out and heal I get like 2 sets of LBs or whatever off, and then Im back to running/healing. My guys just dont heal enough yet, 1900ish buffed spell power and he just eats through their 14k health.

oh btw just checked hes not skippable as there is a webbed doorway that must open when he dies :thumbdown:

Lyonheart
12-14-2008, 10:14 PM
this guy is a pain in the ass. I still havent beat Novos, he blizzards too damn often and by the time I run my guys out and heal I get like 2 sets of LBs or whatever off, and then Im back to running/healing. My guys just dont heal enough yet, 1900ish buffed spell power and he just eats through their 14k health.

oh btw just checked hes not skippable as there is a webbed doorway that must open when he dies :thumbdown:

well I'm less geared than you, so I don't feel so bad now hehe.

Multibocks
12-14-2008, 10:38 PM
I tried LOSing the boss and all it did was just slow down my death a tiny bit. His frostbolts don't need LOS however his Blizzard seems to... maybe I need to finally respec one of my shaman resto, sigh.

Ellay
12-15-2008, 05:12 PM
the Blizzard section isn't that big, you need to work on this strat because multiple other bosses Blizzard as well such as the last boss in Violet Hold. You can see the precast of Blizzard so when you do just start to move preemptively so your stuck in it for even less duration, then heal / pew pew. There is no need to rush on the DPS part. It's all about getting a good rythym down.

Multibocks
12-15-2008, 09:05 PM
damn I was hoping for an easy fix. Guess I gotta work on my movement keys, /follow just isnt fast enough. The cast bar of blizzard is like 2 secs long, maybe. :(

Hurricane
12-16-2008, 08:22 AM
Is there no tactics/strats for pala/4 shamans teams? All tactics seems to be with a induvidual tank?

Kaynin
12-16-2008, 01:00 PM
Is there no tactics/strats for pala/4 shamans teams? All tactics seems to be with a induvidual tank?

Well, often tatics don't differ too much, and with some user input and extra thought can be shaped into a tactic that fits your exact set up. Quad shamans with individual tanks often rely on the same tactics as a 5-boxer with pally+4x shammy. The only thing I think has a major impact on tactics on some bosses, is if your shamans are four elementals or three elementals and one resto.

However, in all cases you should be able to create a fitting strategy for your set up and your personal needs, based on the tactics given. :)

Kaynin
12-16-2008, 01:06 PM
damn I was hoping for an easy fix. Guess I gotta work on my movement keys, /follow just isnt fast enough. The cast bar of blizzard is like 2 secs long, maybe. :(

An alternate way to deal with this thing is by pre-emptively spreading out, so when blizzards hits, it only ever hits one char.

I personally never bother with this (out of lazyness), unless the fight is tough or intensive healing wise and I know I can't always rely on having the time to move all chars at once(ie. I have to be able to heal at any given moment).

By only having to move one char at the time, the other three or free to dps/heal. It's a bit more intensive, but it might take off a LOT of strain and eventually making things a lot easier.

puppychow
12-16-2008, 01:51 PM
Is there no tactics/strats for pala/4 shamans teams? All tactics seems to be with a induvidual tank?

Its (imo) a lot easier to do the heroics with a seperate person controlling the tank, and even a seperate person controlling the healer. Controlling all five yourself is do-able, but for many heroics it is indeed a lot harder. I've done both -- I've taken my 3 ele shamans and just found a tank/healer and breezed through heroics like UK where I just cannot (still) do it when I solo control all five.

I would suggest for anyone having difficulty with heroics, which really is gonna be almost everyone trying to 5-box, just try to do a few with your tank solo, pugging the other spots. Get some badges and gear and do solo Naxx/VoA/etc with your tank, until he gets a lot of rep/gear. The heroics tend to get a ton easier once your tank is sitting at over 25k hp unbuffed and (obviously) over 540 defense (higher the better) and high dodge/block rating/parry. Block rating is a good stat to try and max since it is currently not subject to diminishing returns, and many bosses tend to have huge physical melee spike damage.

I've found the easiest heroics to be Halls Of Lightning (first 2-3 bosses only), Gundrak (all), and Nexus (all). I personally would skip UK until the tank is geared up a bit, the first boss can be very luck based and hits crazy hard.

Toned
12-17-2008, 03:44 AM
I'm doing heroics fine with 1 pal 3 ele sham and a resto sham.

Toned
12-17-2008, 03:59 AM
Novos the Summoner was definately the hardest boss to get the right strat down with.

Kicksome
12-17-2008, 12:35 PM
How do you guys move out of the blizzard in time while making sure to keep your guys healed? I'm having a tough time doing that.

I have a mouse button to strafe left and right, but it's still a bit too slow. I'll move, but then my guys die, or I won't move in time.

edit: it's tough for me to notice others health going down quickly. And it's also tough for me to heal a player from my tank, I don't have hotkeys setup to heal a specific player yet.

puppychow
12-17-2008, 10:24 PM
I just did heroic Drak today for the first time, and I just couldn't do Novos -- as you found, the Blizzard just would eat me up before I could really react fast enough -- I could either choose to constantly chain heal or try to DPS, lol.

The nice thing is you can totally skip Novos and do the rest of the instance! You won't get the full heroic achievement for finishing the dungeon, but at least you can do the last boss (and the giant dino).

Lyonheart
12-18-2008, 03:27 AM
I just did heroic Drak today for the first time, and I just couldn't do Novos -- as you found, the Blizzard just would eat me up before I could really react fast enough -- I could either choose to constantly chain heal or try to DPS, lol.

The nice thing is you can totally skip Novos and do the rest of the instance! You won't get the full heroic achievement for finishing the dungeon, but at least you can do the last boss (and the giant dino).
Multibocks said you can not skip him, you can?

puppychow
12-18-2008, 04:33 AM
You 100% can skip him, I cleared heroic drak today except for him. Just hug the walls and go all the way around, theres no door to the room with all the bats.

Kicksome
12-18-2008, 12:56 PM
You 100% can skip him, I cleared heroic drak today except for him. Just hug the walls and go all the way around, theres no door to the room with all the bats.Wow, you're right. I think they might have changed this recently. I remember there being a spider web there before. Thanks for the info! That's a huge help.

Multibocks
12-19-2008, 12:58 PM
Uh wtf, I ran around him an up stairs and there was DEFINITELY a web there. Maybe it only goes up when you aggro him and doesnt come down until hes dead or instance reset? If thats the case then ya, don't aggro him or its instance game over.

Kaynin
12-19-2008, 01:10 PM
Uh wtf, I ran around him an up stairs and there was DEFINITELY a web there. Maybe it only goes up when you aggro him and doesnt come down until hes dead or instance reset? If thats the case then ya, don't aggro him or its instance game over.

The stairs isn't the way to the next bit. That part is always sealed off.

:p

Lyonheart
12-19-2008, 05:12 PM
wow.. nice to know 8) ( /re skipping him )

zha
12-21-2008, 04:11 PM
Instance: Hall of Lightning (Heroic)
Box: Protecting Pally (Zhazia), x3 Arcane Mages (Zhant, Zhaje, Zhase), x1 Disc/Holy Priest (Zhaze) [Realm Warsong]
Gear level: 80 Blues, Some Epics from Heroics / Badges
Difficulty: Medium once speced and geared right
Guide:

Assumptions:

- Mages always cast mirror image
- Priest nukes when heals not needed
- Glyphed Holy Nova as main staple AoE heal with Prayer of Mending
- Mixed disc/Holy spec to maximize mana., plus int gems, enchants, etc to push mana total (not best raid healer spec by far).
- Mana pots whenever needed on healer
- Surge of light nuke (insta cast smite) when available or flash heal
- Mages have full dmg reduction talents including the resist talent, priest has reduced spell dmg talents which both help a lot and is noticable

First Boss (general guy)
Difficulty: EZ
Estimated kill time: 1:23

- Must let the lightning drop off them before starting
- Spread out the casters, pally tanks all 3 (boss and adds). Burn down the two adds then boss. Priest mostly nukes

Second Boss (big golem guy)
Difficulty: Super EZ
Estimated kill time: 0:45

- Pull and nuke non stop, ignore golem adds and just get agro with pally abilities if possible (they switch I think)
- Before he stomps spam Holy Nova as needed and surge of light insta nukes from priest

Third Boss (Lightning guy)
Difficulty: Medium
Estimated kill time: 2ish minutes?

- Spread out all guys in different corners with backs against walls or piller (think he pushes back)
- Tank in middle (kinda like a 5 star config)
- When he splits and they go after tank run forward with renew on tank, Prayer of Mending bouncing around
- Flash heal, Power word, and renews on whoever has the add sparks attacking (I don't move them)

Final Boss (Nova guy)
Difficulty: EZ (used to be hard, see comments)
Estimated kill time: 1ish minute

This guy used to be hard and caused huge repair bill. Figured out ez method
- Get at least 16khps buffed on all characters with spell dmg reducing talents (may need more depending on class)
- Guys on follow, stack up everyone in front when tanking
- dps hard as possible
- Spot heal, but when you see nova casting MAKE SURE everyone is full health
- Like to toss bubble on lowest health person (priest) before the nova as extra insurance, put Hand of Sacrifice on sometimes (30% DMG redirect to tank)
- Basically, when he starts casting spam HOLY NOVA till everyones full then have a free surge of light by then (insta flash heal) for lowest health person,
- Continue to spam holy nova till end of fight while mages are nuking, have TONs of mana with disc talent that bubbles and gives mana back and can pretty much holy nova entire fight once he starts the aoe dmg.

zha
12-21-2008, 04:30 PM
Instance: Drak'Tharon Keep (Heroic)
Box: Protecting Pally (Zhazia), x3 Arcane Mages (Zhant, Zhaje, Zhase), x1 Disc/Holy Priest (Zhaze) [Realm Warsong]
Gear level: 80 Blues, Some Epics from Heroics / Badges
Difficulty: EZ
Guide:

Assumptions:

- Mages always cast mirror image
- Priest nukes when heals not needed
- Glyphed Holy Nova as main staple AoE heal with Prayer of Mending
- Mixed disc/Holy spec to maximize mana., plus int gems, enchants, etc to push mana total (not best raid healer spec by far).
- Mana pots whenever needed on healer
- Surge of light nuke (insta cast smite) when available or flash heal
- Mages have full dmg reduction talents including the resist talent, priest has reduced spell dmg talents which both help a lot and is noticable

First boss - EZ tank and spank

Second Boss (Novas the summoner)
Difficulty: EZ+

- Run to a corner where the path to the next part of the instance starts, this Line of Sights several mobs and for some reason restricts massive spawning of adds
- Adds also run right to tank
- Kill the 4 locks should be almost full mana still
- Run in all casters with the tank and chain nuke, normal tank spank
- Spam holy nova non stop, dead

Third boss (Dino)
Difficulty: EZ+

- Kill all potential adds before starting boss
- Pull outside the cage (avoids LoS stuff when he fears), without shaman totems fears REALLY suck so it comes down to positioning in confined spaces if possible where they can't get LoS'ed as easily
- Tank and spank except keep renew up on tank so she is healed on the fear, sometimes have to lay on hands or pot if take too much dmg in the fear

Last boss (Flying skellie thing)
Difficulty: EZ+

- Spead out casters at at the top of the steps, tank in middle
- Taunt when he puts us in skellie form
- Basically tank and spank, move sometimes if he does the poison ground (don't remember him doing it lately)

Niley
12-21-2008, 04:43 PM
Instance: Hall of Lightning (Heroic)
DK+4 ele shammies.
Just would like to add to the above, that with unholy Dk tank this instance isnt half as hard as with a pally. For LOken I can actually stay in for first aoe lightning nova thing, and just use my anti magic zone on my team, by the time he does the next one hes at 20-22%. Similar thing with 3rd boss, Im actually able to stay in for one or two of those.

Ellay
12-22-2008, 01:42 PM
Halls of Lightning is quite enjoyable since some of the strats were quite unique, aka the third boss. I ran it until my DK friend got the weapon.

puppychow
12-22-2008, 03:36 PM
Has anyone got any tips for the Halls of Stone rock boss? He's the one thats kind of like gruul. I managed to do it in regular by letting one of my guys die (lol), but in heroic they basically all die in the first stone. Anyone found a good spot where you can spread out and wedge in so when he does his "throw" everyone doesnt bunch up together? Thats really the killer, I think you have to keep everyone 20 (30?) yards apart which is difficult to do after a throw.

Also I really hate Utgarde Pinnacle, the first 2 bosses aren't too bad but Skadi is just a pita, and then the king is even worse (for me). I managed to kill him once, but usually wipe an insane amount of times on him. Just that one boat that lets him summon orbs sucks, I try to run away but it usually catches one of my shamans or my tank, and then of course if you don't immediately purge bane thats a quick wipe too. Feels like a crazy hard version of DDR :(

nomenquis
12-22-2008, 05:47 PM
Has anyone got any tips for the Halls of Stone rock boss? He's the one thats kind of like gruul. I managed to do it in regular by letting one of my guys die (lol), but in heroic they basically all die in the first stone. Anyone found a good spot where you can spread out and wedge in so when he does his "throw" everyone doesnt bunch up together? Thats really the killer, I think you have to keep everyone 20 (30?) yards apart which is difficult to do after a throw.Found a nice trick for that boss. Kill maiden first (order of bosses don't matter), position all but tank in the wedges in her room (there are 4), pull the boss and jump down after him, then you have some minutes (yes, really) to run into maidens room and fight there.

Ellay
12-23-2008, 01:21 PM
Also I really hate Utgarde Pinnacle, the first 2 bosses aren't too bad but Skadi is just a pita, and then the king is even worse (for me). I managed to kill him once, but usually wipe an insane amount of times on him. Just that one boat that lets him summon orbs sucks, I try to run away but it usually catches one of my shamans or my tank, and then of course if you don't immediately purge bane thats a quick wipe too. Feels like a crazy hard version of DDR :( For the last boss use a PvP trinket when he goes to the boat with the orbs, you can snap out of the stun and dps him down so he never even pops the orbs or if he does they'll vanish anyways since his hp dropped so fast.

puppychow
12-24-2008, 02:46 PM
Thats a great idea, thanks! Will do that today. For those (like me) who don't want to spend honor points on the 80 resil trinket, you can get a free 5 min trinket in Hellfire Peninsula by doing the capture-3-towers quest.

Nejcha
01-10-2009, 03:48 AM
Instance: Naxx 25, Thaddius
Box: Four elemental shamans
Gear level: 2t7 1-2(depending on the shaman)7.5, one blue trinket and helm.
Difficulty: hard, takes a good group
Guide: Ok first off, I'm assuming you know the basics of the fight. So this is the worst fight in 25(and in 10 for me) naxx, everything else is VERY simple, most people should be able to do it if they are dps boxing or dps/heal boxing.

Charges: I set up auto run buttons for my shamans who would be running charges during the fight. If you can afford not to do charges, it's easy but doing one or two isn't a big deal. So I mapped auto run buttons to my keypad so when a charge hits I check my buffs and just tap auto ru. Bing! and your clone goes running and you just wrangle them around with your mouse. Try only pulling on in at a time, not all trying to do the charges on the first shift, wait two or three to pull in a clone.

Jumping: So jumping is a problem for allot of people. Find your self an unholy DK pal or buy some swiftness potions it'll take some stress off. While fighting one of the adds I take the time to set each of my shamans on the edge so all they have to do is turn, and jump. It cuts down on time and you can blame the other dps on your side for being awful if your raid gets mad :P

Places to stand: I kept all of my shamans in on the fight although I found it to be hard to do all four with charges AND hit the dps needed. Lucky for me I could hit the dps needed with out charges. So I had two of my shamans sit a little back and nuke. One sat on the edge of the add platform, you just creep, and cast away, no one will hit you. The other one I kept closer to the raid in case some one died so I could take there place doing charges. Just about where you land from jumping does the trick fine! Helps with not having to think to much when setting up for the first charges.

Well for me, doing 3 charges was my max, four and I barely dpsed above a tank, and gave me a nasty migraine to boot. But it wasn't too hard on my raid to have all four of me in there, plus I'm a blessing on Lothab and Sap : ) chain heal explode ftw!

I'd tos my 10 man strat up here too, although it hasn't been working as well... still need this guy down to go clear 10 Q.Q

Kaynin
01-12-2009, 12:00 PM
For ten man Thaddius, just have the whole raid spread out, minimum ten yards. Don't bother doing charges. It's not worth it in ten man.

Standing still doing constant dps is more then enough, I kill thaddius this way with 2-3 mins left before he goes enrage, easily.

Also get shocking achievement and easy loot. Thaddius isn't a prob in 10 man whatsoever. :p

For 25 I do charges myself with all shammies. I have the face the back wall, plus strafe left, minus strafe right. And then when one changes, big debuff on ui to see who changed, and strafe to the other side having 8 keys for inividual strafe left and right on all my shammies.

Two change, i can strafe instantly with those two, etc. This way, i benefit from the charges and it's fairly easy. Took me one go to get comfortable with the keys though, but becomes easy before you know it.



Little note on grobbulus. As long as you keep dps high, it's an easy fight. I thought the rate injections come was hp based, but it's not, it's time based. Open up with bloodlust and high dps. Keep positioning relatively close to be in dps range as much as possible, nuke nuke nuke, run out the shammy that gets injection, cleanse it asap when out of range and run it back. Rinse and repeat while keeping dps up high and you should have no problem there either.

Raskaz
02-05-2009, 08:02 PM
I've been doing Drak'Tharon Keep (H) today and Novos gave me a really hard time. That was my third run and even I did not wipe a single time on my first two ones he bascillay annihalted me a few times today.
Anyway I tried different positions and found a way to reduce the number of mobs that get spawned by a wide margin.

I positioned my DPS and my healer in the spider room before his room and started the fight with my tank and then stayed in the corridor, still in los of my healer and DPS group.

What happened now was, that the crystal handler spawned really quickly and I had not to go through all the trash even they get killed quickly.

I think I only got one of those big guys and then just those four crystal handlers.

He still spawns the adds when the shield is down but it made the fight a bit easier for me.

Hachoo
02-05-2009, 10:16 PM
If you just want to reduce adds, check my video of DTK heroic boss fights:

http://www.vonderbecke.net/files/wow/movies/Hachoo-HDTK-Bosses.wmv

Where I position myself he doesn't spawn any mobs at all really, just the 4 wizards.

FWIW though most people don't have trouble with the trash, its the blizzards/frost bolts, which are also addressed in my video :)

pinotnoir
02-16-2009, 04:06 PM
Instance: Ahn'Kahet: The Old Kingdom (Heroic)
Box: Prot Pally, 3 frost mages, 1 resto druid
Gear level: Heroic blue/epic & crafted gear
Difficulty: Easy once I found out how to kill the last boss. Last boss would have been really Hard without the trick.
Guide: I did not do the following bosses: Jedoga Shadowseeker & Amanitar. There was nothing on them I wanted. My goal was the tank bracers from the final boss. The instance is not to bad since I ran it many times on normal while I was leveling. Some of the trash packs can give you a challenge. Having a poison cleanse totem would really help in this place. Swapping shadow & frost resist aura helps on many fights. My main path is to kill the two bugs as you walk in. Then kill the two pathing spiders. You can walk up the stairs leaving the side packs alone. I make my way to the right stairs then down to the left. This will lead you to the Elder Nakox room. From there you go out his room and down the stairs. Taking this path cuts out several trash packs from being killed in the run.

Elder Nakox: Pretty easy fight if you have aoe abilities. I have my group bunch up on me and then step back alittle as I tank the boss. Consecration usually keeps the spiders on me. If some start attacking the group I just arcane explosion and they die. The key to this fight is a macro to target the /target Ahn'Kahar Guardian. While I am tanking I am spamming that key as well. This key has nothing bound on the rest of my group. Once he spawns and I target him I taunt it to me. My group switches targets and kills him fast. After that its back to the big bug. Just repeat this and he should die. The key is killing that spawn. If you can target him and kill him the encounter is easy.

Prince Taldaram: This guy is easy. I turn on fire resist aura for his little ball of flames attack. I setup the same way as the Nakox with my group just behind me. You dps him hard until he vanishes. Once he vanishes I arcane explosion to get him out of stealth. You can use any aoe even consecration. All you have to do is target him and make sure your group faces him. DPS as normal and he should eventually die. This is a rinse and repeat boss as well. Its similar to having to target the guardian by having to knock him out of stealth and retargeting him for dps. Just repeat and the fight is over.

Herald Volazj: Very hard until I found out the easy way to do it. I was trying to do him like I did on normal. The problem I had was my druid was spamming instant heals to full health so that didnt work. What I did was kill my mages and 2 man him with my pally and druid. He has around 400k health so it took me two insanity phases to kill him. By doing it this way the insanity phase is a joke. I would auto attack my druid with my pally and just throw a rejuv up on the druid every now and then. The phase will end and its back to dps. If you have a pally put up shadow resist. Rolling 3 lifeblooms 1 rejuv and 1 regrowth seemed to keep my pally full. I would throw a rejuv and a wildgrowth on my druid if he needed it. The healing required was very minor. Just dps him until he dies and collect your epics. Lucky for me the bracers dropped my first run. I never have to go back unless he is the daily heroic quest.

Hope this guide helps. I would suggest killing the flamestrike mobs and the elemental air mobs first that lead to the last boss. They do nasty aoe so killing them first helps.

Alemi
02-18-2009, 08:34 PM
Instance: Occulus (Heroic)
Box: 1 Unholy DK/4 Elemental Shaman
Gear level: Superior achievement on all, T7 and all badge gear + Naxx
Difficulty: Moderate
Guide:
Drakos the Interrogator:Pretty much just a tank and spank. When he magic pulls you to him, just keep up dps and try not to move him so everyone who was pulled still has LOS on him. AOE heal over the bomb damage. Don't try to overthink the encounter, and just heal and dps and he should go down easily.
Varos Cloudwhatever: Spread out your group at a 10 yrd distance from each other so that they all won't get hit by the azure captain's breaths. Tank him in the center and nuke, when he calls the azure captain, follow your group to you (so they run from the azure captain's breath), and turn him with your followers so you can not get hit by the bug zapper beams (remember where you see the little beams form, is a bad place to stand. The bug zapper safe zones move clockwise. His damage is negligble on a tank (because he spends so much time energizing cores) that every time I've done this, even with a regular group, we don't heal the tank - we just heal the dps and keep nuking. He's not that bad if you can get him before the 2nd azure captain spawns and starts his aoe breath on you.
Mage Lord: Keep your dps behind the pillar to his right so they're ready to LoS his arcane explosion, and spread them out so his detonation ability doesn't hit the whole group. Pull him with your tank a little towards the group and kite him ALONG THE INNER EDGE OF THE PLATFORM (make sure you keep the outer edge clear of his frost ground ability). When he teleports run to your group. And as soon as he gets back pull him away, so they don't get the frost ground aura on them. If you keep dps high and avoid having to move your followers, you can kill him before the 1st teleport. This will take some getting used to, and I wiped a few times making sure I kept some ground clear so I could get my DK LoS to his arcane explosion.
Ley Guardian:
The easiest way I found to run him was with 2 ruby/3 emerald.
I ran an emerald on my main, and the rest on my alts.
I debound all the standard ability keys and set up the following.

http://i250.photobucket.com/albums/gg255/rek6779/occulus.jpg

Basically, I set it up so when I press 1, the 3 emeralds stack their poison and the 2 rubys target Ley Guardian and use their nuke but also check to see if whelps are up and try to nuke them instead. When he enrages, I press 2, to give both rubys evasive maneuvers (because I don't know which has aggro really) and my main emerald uses touch of nightmare to reduce his damage. When the main ruby tanking dips low, I hit 3 to dream funnel on the other 2 emeralds and heal him up (if he gets really low I'll hit evasive if it's up). And then mash 4, that way, the 3 emeralds channeling don't break their channel but the 2 rubies still try to kill whelps if they're up, while the main still leeches. If the ruby who's not tanking starts getting low I use the main emerald to dream funnel him. When the ruby tanking is full up, I hit 1 so the 2 channelers stop channeling and keep their poisons stacked to heal themselves.

When he shifts, I strafe to the right with the other 4 on follow and place myself on the opposite side of the platform and wait for him to unshift/balls to explode. While I'm moving I'll still hit 1 to try to take out any whelps still up.

Took about 5 minutes doing it this way, but the key is to keep the poison stacked so the 3 emeralds are healing themselves, heal up the rubies as needed, and make sure they are using searing wrath to take out whelps. I used 2 rubies because you can get the whelps down easy.

Also, make sure you fight him so his body is "over" the platform. This way, when whelps die, their bodies fall to the ground and are out of range so your rubies will target either new whelps/ley guardian as needed. Using this method, I found no need to ever use Martydom and got the Amber Void achievement.

rulemaker
02-23-2009, 06:31 AM
Instance: Halls of Stone
Box: 1 Tankadin/2 Elemental Shaman/ 1 Resto Shaman / 1Boomkin
Gear level: Half Epic on Tank, just gearing up on team (1300-1400 SP)
Boss: Krystallus
Difficulty: Easy

This boss is easy if you spred your team before engaging. There are several crystals in front of Krystallus. Position your chars in a line spreaded about 20feet.
-right wall
-right crystal
-middle crystal
-left crystal

Start engaging the boss and tank him in about 30feet from your team. Its easy tank'n'Spank and just burn him down.

Instance: Drak Theron
Box: 1 Tankadin/2 Elemental Shaman/ 1 Resto Shaman / 1Boomkin
Gear level: Half Epic on Tank, just gearing up on team (1300-1400 SP)
Boss: Novos the Summoner
Difficulty: Easy
I run up the stairs and position my chars to one wall near the middle of the stairs. Then I engage Novos and setup Magma Totem. Elite Mobs can be burned easily. As soon as Novos can be attacked i run down the stairs, set up my totem parc (Grounding, Healing, Wrath etc.) , use frostaura and spread my toons. Then it should be easy tank'n'spank. BONUS: If you kill Novos this way, you should earn an achievement for Glory of the Hero. =)

Saoul
02-28-2009, 07:55 AM
:!: :?: ^^ ^^ :cursing: s\asmel
sammel3

Kaynin
02-28-2009, 10:12 AM
:!: :?: ^^ ^^ :cursing: s\asmel
sammel3

Are you ok?

Bloodcloud
03-04-2009, 09:44 AM
For a better overview - would it make sense to convert the thread into Wiki pages per instance ?

Hachoo
03-04-2009, 11:34 AM
Of course but the whole point of a Wiki is that anyone can edit it - so go to town :)

I've added a Wiki Entry for Heroic Gun'Drak - was planning on eventually doing it for all heroics I've run just haven't had time.

Dorffo
03-29-2009, 08:52 PM
Basically, I set it up so when I press 1, the 3 emeralds stack their poison and the 2 rubys target Ley Guardian and use their nuke but also check to see if whelps are up and try to nuke them instead. When he enrages, I press 2, to give both rubys evasive maneuvers (because I don't know which has aggro really) and my main emerald uses touch of nightmare to reduce his damage. When the main ruby tanking dips low, I hit 3 to dream funnel on the other 2 emeralds and heal him up (if he gets really low I'll hit evasive if it's up). And then mash 4, that way, the 3 emeralds channeling don't break their channel but the 2 rubies still try to kill whelps if they're up, while the main still leeches. If the ruby who's not tanking starts getting low I use the main emerald to dream funnel him. When the ruby tanking is full up, I hit 1 so the 2 channelers stop channeling and keep their poisons stacked to heal themselves.

When he shifts, I strafe to the right with the other 4 on follow and place myself on the opposite side of the platform and wait for him to unshift/balls to explode. While I'm moving I'll still hit 1 to try to take out any whelps still up.

Took about 5 minutes doing it this way, but the key is to keep the poison stacked so the 3 emeralds are healing themselves, heal up the rubies as needed, and make sure they are using searing wrath to take out whelps. I used 2 rubies because you can get the whelps down easy.

Also, make sure you fight him so his body is "over" the platform. This way, when whelps die, their bodies fall to the ground and are out of range so your rubies will target either new whelps/ley guardian as needed. Using this method, I found no need to ever use Martydom and got the Amber Void achievement. Many attempts to compensate for my lack of skills, but thanks to Alemi's post I finally snagged heroic Oculus today - yay! Thanks for the great writeup.

Ken
04-14-2009, 11:28 AM
Instance: Hall of Lightning (normal)
Box: Protecting Warrior, Arcane Mage, Survival Hunter, Elemental Shaman, Restoration Druid
Gear level: lvl 80 Warrior in mostly epic gear, lvl 80 shaman with some epics, lvl 78 hunter/druid/mage with mostly blues
Difficulty: Easy once I figured out the tactics
Guide:

General Bjarngrim / Ionar
Check here (http://www.dual-boxing.com/forums/index.php?page=Thread&postID=160229#post160229) for tactics.

Volkhan
Ignoring the additional spawned mobs made the fight a lot easier. Just like on heroic.
I put down a fire resistance totem, but I'm not sure if it helps.

Loken
Position with /follow like this: [dps+healer] -> [tank] -> [boss]

Sequence:
1) Run to the boss and align so all your characters (including the tank) face in the same direction. Make sure you can either strafe left OR right far enough to be able to avoid Lightning Nova.
2) When Lightning Nova is being cast by the boss, make sure that your strafe keys are broadcast to all characters and start strafing away from the boss.
3) After Lightning Nova, remove strafe broadcasting, press your /follow macro key and repeat from 1)

About healing:
The most important is AoE healing: druid AoE HoT + shaman healing stream totem kept the healing of the part members at 100% almost all the time.
The tank needed a little extra healing sometimes.

sojolly
04-18-2009, 11:50 PM
Knocked out CoS Heroic with my main team tonight. I enjoyed this instance. A couple long corpse runs when i messed up a pull. I did this blind (no strats, no video) until the last boss. Still had to figure out a workable strat because i am not as nimble as Haachoo.

Instance: Culling of Stratholme (HEROIC)
Box: Prot Pally, Resto Shaman, Elemental Shaman *3
Gear level: Gear Ranking around 3000 on all 5
Difficulty: Have to conserve mana on Healer or the speed of the Arthas Royal Escort you cannot keep up
Guide:

Mage Boss -- Grounding Totem .. DPS .. Grounding Totem .. DPS ... Easy
Last Boss -- Setup your DPS and Healer in a row (like haachoo's video), put up Shadow Aura, but do this before you trigger the event. Run in with Arthas, Keep the boss facing away from the DPS and Healer. Trigger Heroism, and Earth Elementals, kick his butt.

Got the Royal Crest the first try.

Sojólly
US Fizzcrank Alliance

Ken
04-19-2009, 01:55 PM
The novos tactic at WotLK heroics and tactics compilation thread ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=160233#post160233') does not work anymore. Adds spawn in masses and they wipe you.

Hachoo
04-21-2009, 01:31 AM
Knocked out CoS Heroic with my main team tonight. I enjoyed this instance. A couple long corpse runs when i messed up a pull. I did this blind (no strats, no video) until the last boss. Still had to figure out a workable strat because i am not as nimble as Haachoo.

Instance: Culling of Stratholme (HEROIC)
Box: Prot Pally, Resto Shaman, Elemental Shaman *3
Gear level: Gear Ranking around 3000 on all 5
Difficulty: Have to conserve mana on Healer or the speed of the Arthas Royal Escort you cannot keep up
Guide:

Mage Boss -- Grounding Totem .. DPS .. Grounding Totem .. DPS ... Easy
Last Boss -- Setup your DPS and Healer in a row (like haachoo's video), put up Shadow Aura, but do this before you trigger the event. Run in with Arthas, Keep the boss facing away from the DPS and Healer. Trigger Heroism, and Earth Elementals, kick his butt.

Got the Royal Crest the first try.

Sojólly
US Fizzcrank AllianceFYI Grounding totem absorbs like 90% of the abilities of the last boss, including the sleep and mind flay or whatever it is. Just keep dropping masses of grounding totems and the last boss will hardly touch you :)

Ken
04-22-2009, 04:59 AM
Instance: The Nexus
Box: Protection Warrior(epic gear), Resto Druid(crap gear), Arcane Mage(+- 10 epics), Elemental Shaman(+-10 epics?), Survival Hunter(a few epics).
Difficulty: medium

Grand Magus Telestra
The main tricks are:
- Do as much AoE healing as possible to keep everyone at 100% HP as good as you can.
- Put down frost/fire resistance totem when the frost/fire adds spawn.
- When Telestra comes back, spread out your toons as fast as possible again(as in: separate your slaves from your tank), because of the AoE fire damage on your tank. This means you do NOT stop running until your toons are positioned again and ready to DPS.
The rest is tank and spank and healing is the key.

Ormorok the Tree-Shaper
The previously mentioned tactic(to stand ON him to avoid the spikes) did not work (repeatedly) for me. I alwas had to move characters or they would get hit.
If you look at the videos on youtube, you'll see that he always places spake in the shape of an X, which means that his left and right side are safe. Because of that I put my group to his left/right side(all standing on top of each other) and Ormorok faces my tank. That looks like:



[adds] <-- 15yrd+ ---> [Ormorok]

/|\
|

[Tank]


Anomalus
Kill the Rifts quickly, that's the key. Sometimes he spawns 2 rifts quickly after each other, so do not wait to attack them.

Keristrasza
The key to this (for me) was positioning. I would always wipe on the first attack, because my AoE healing wouldn't manage to get to my group members. The ideal positioning for me is exactly the same as on Ormorok. Put a Frost Resistance totem down! AoE healing is the key and you jump to remove the debuff. If you have another hybrid in your team besides your healer, his healing will probably be welcome too.

Ken
04-27-2009, 10:33 AM
Instance: Gun'Drak
Box: Protection Warrior(epic gear), Resto Druid(crap gear), Arcane Mage(+- 10 epics), Elemental Shaman(+-10 epics?), Survival Hunter(a few epics).
Difficulty: medium to hard

Slad'ran
I tank him in the room where Drakkari Colossus stands (after clearing the adds in that room of course). It used to be so that snakes didn't come to him if he was tanked this far from his room, but this is not the case anymore.
However, snakes do come a lot slower if you tank him this far away. You will probably have to use last-stand or something similar if you're a warrior, if you don't want to die before reaching the distant room.

Drakkari Colossus
He is basically tank-and-spank. If you have a good AoE healer, you can keep standing in the pools when the Living Mojo spawns.

Moorabi
Make sure you interrupt his Mammoth transformation spell, because that does a lot of damage in heroic mode. Other than that, it's tank-and-spank.

Gal'darah
Keep him far away from your group when he's in human form (because of whirlwind).
Keep him close to your group when he's in Rhino form (because of charge).

Eck the Ferocious
Eck clears the tank aggro once in a while, which means he'll attack the second ranked on the aggro list. He tends to immediately do his frontal cone attack which means your group wipes if they stand together. I personally like this formation:

http://farm4.static.flickr.com/3413/3479282823_929f5ed852_o.png

I like to have the healer in a corner, because then there's only 1 side that Eck could stand at (and thus less chance of Eck standing next to your healer).

Greythan
04-27-2009, 01:11 PM
Ken, your last post was for Gundrak I believe. (It lists The Nexus as the instance.)

Ken
04-27-2009, 05:39 PM
Ken, your last post was for Gundrak I believe. (It lists The Nexus as the instance.)
Thanks, I fixed it!
(I did a copy/paste of my previous tactics post and forgot to edit the title)

Ken
04-28-2009, 05:07 AM
Instance: Halls of Stone
Box: Protection Warrior(epic gear), Resto Druid(crap gear), Arcane Mage(+- 10 epics), Elemental Shaman(+-10 epics?), Survival Hunter(a few epics).
Difficulty: medium to hard

Krystallus
Put your characters in front of the rocks so they don't get pushed back. The shatter seems so large that the rock formation at the left is too close to the second left rock formation. Try putting your left-most character as far away from the second-left rock formation as possible. I'll try to take a screenshot later to explain this more clear.

Maiden of Grief
Put all characters on the stairs and tank in front of them so that the Storm of Grief spawns only where the tank stands, away from the rest of the group. The tank runs 20-30 yards in front of the rest of the group from left-to right. He moves every time Storm of Grief is cast.
This means your healer will get stunned and can't cast for 10 seconds. That means it's important to always have a HoT(healing over time) on your tank. This fight is easy that way, especially with a Druid healer.
I will post a video of this later.

Tribunal of Ages
This is where I fail for now. The biggest problem at the moment is the laser beam, because it comes at a point where my tank is getting swarmed with adds.

Ken
04-28-2009, 05:37 AM
Instance: Utgarde Keep
Box: Protection Warrior(epic gear), Resto Druid(crap gear), Arcane Mage(+- 10 epics), Elemental Shaman(+-10 epics?), Survival Hunter(a few epics).
Difficulty: easy-medium

Prince Keleseth
First clear the adds in his room. Put your group in the left or right corner at the door post that leads to his room, but put them outside that room. Put your characters in a half circle so they can all see eachother and DPS eachother when they are in an ice block.
Now aggro the boss and run back to your group. You run behind the door post so the boss doesn't see you anymore.
But a picture says it all:

http://farm4.static.flickr.com/3336/3482867684_f332825566_o.png

Skarvald the Constructor and Dalronn the Controller
I usually bring Skarvald to low health, then kill Dalronn, then finish off Skarvald.

Ingvar the Plunderer
Spread out your team and make Ingvar face your tank and face away from your team.
Stop casting on the Dreadful/Staggering Roar. Avoid the Smash/Dark Smash (damage in cone in front of the boss where he's facing at)
Because he throws a rotating axe(AoE damage) around, you should spread out your characters about 10 yards.

http://farm4.static.flickr.com/3361/3482052321_3603ef11d4_o.png

Dorffo
04-28-2009, 03:25 PM
Tribunal of Ages
This is where I fail for now. The biggest problem at the moment is the laser beam, because it comes at a point where my tank is getting swarmed with adds.
This weekend I finally finished up the Brann achievement to get him through the event without letting anything damage him. Mind you, this encounter has eaten so many hours of my life... I think it's probably one of the most difficult 5man encounters to multibox at this point.

Team: pal + 4 ele sham
Gear: way over geared for this instance

What I do is setup the team at the top of the stairs in the middle, this keeps everyone off the floor and as far away from Brann as possible.

Phase 1:
Initial phase is pretty easy, but its good to practice grabbing aggro on the dwarfs since they seem to make a beeline for Brann.

Phase 2:
2 casters + 3 melee and the purple orb from one mask. Make sure you grab the casters ASAP, as they will blow up Brann right quick. During this phase I keep moving my team from the left side to the right side and back, while killing one or two dwarves after each move. This keeps my team out of the Orb-of-doom, while keeping aggro and the mess of dwarves.

Phase 3:
Golems + melee + casters + orbs + flame gaze. The trick here for me was to keep moving as much as possible. You don't have to live, only Brann does. So I popped 4x fire eles, bloodlust, defensive cool-downs on the Tank etc, and just ran in a little circle on the stairs dropping consecrate, earthbinds, stone claws and chain healing when I could... it was utter chaos! The plus side is you only have to keep that up for 30 seconds or so I believe, and then Brann will finish up the event.

The day that I got my Heroic HOS achieve, my whole team survived and Brann was at 2% health. This weekend when I got the Brann achievement - whole team died but he survived!

Notes:
If you're running around the room itself, there's a good chance of killing Brann with either the orb or firey-gaze-of-death. I can't tell you how many times I failed the event because Brann keeled over dead without me even realizing anything was damaging him.

(edit: spelling > me)

Taliesin
04-28-2009, 03:43 PM
Ken, I notice that your plan for Eck assumes that all your DPS are ranged. If that's true for someone, then they should also have a 36 yard max range for attacks (with proper talents). Eck only has a 30 yard "jump attack" range. I park my DPS/healer at the second pile of bones on the ground straight back from the doorway and have the tank pull Eck right to the center of the carved stones just outside of the doorway to get him spaced right in the 30-36 yards sweet spot and it turns into a simple tank-n-spank. No more jumping around. You can use whatever landmarks you want to help gauge the distance for you.

Same goes for his little buddies that you clear out of those two rooms before he appears. Range it right, and no jumps. Not very necessary for the little guys though, but speeds things up for me by being able to multiple at a time without any worries.

Also, I recommend anything 10+ yard distance between your ranged guys on Ingvar in UK. In the second phase, he throws a spinning axe at a random person that does AoE damage to everyone nearby for about 5 seconds. Can be a quick wipe, especially on heroic.

Ken
04-29-2009, 05:14 AM
Ken, I notice that your plan for Eck assumes that all your DPS are ranged. If that's true for someone, then they should also have a 36 yard max range for attacks (with proper talents). Eck only has a 30 yard "jump attack" range. I park my DPS/healer at the second pile of bones on the ground straight back from the doorway and have the tank pull Eck right to the center of the carved stones just outside of the doorway to get him spaced right in the 30-36 yards sweet spot and it turns into a simple tank-n-spank. No more jumping around. You can use whatever landmarks you want to help gauge the distance for you.

Same goes for his little buddies that you clear out of those two rooms before he appears. Range it right, and no jumps. Not very necessary for the little guys though, but speeds things up for me by being able to multiple at a time without any worries.
Thanks, I will try this!


Also, I recommend anything 10+ yard distance between your ranged guys on Ingvar in UK. In the second phase, he throws a spinning axe at a random person that does AoE damage to everyone nearby for about 5 seconds. Can be a quick wipe, especially on heroic.
Thanks, I added it to my post.

Greythan
04-29-2009, 08:13 AM
Tal's tip for Eck should be listed somewhere as a best practice. :)

Tried it last night and that fight is now, indeed, ezmode. Hachoo's cornering doesn't make any sense if you have 30+ ranged casters. Hell, any group should keep its casters at range.

Thanks Tal.

Hachoo
05-01-2009, 09:36 AM
Tal's tip for Eck should be listed somewhere as a best practice. :)

Tried it last night and that fight is now, indeed, ezmode. Hachoo's cornering doesn't make any sense if you have 30+ ranged casters. Hell, any group should keep its casters at range.

Thanks Tal.Its a lot easier to just position your 4 slaves in the corner than try to position them at 36 yards and keep them in range of firing but out of range of leap. Sure its not that hard but putting them in the corner takes seconds and prevents him from ever getting behind them, and as long as you know how to use taunt on your tank your slaves will never get hit with spit.

IMO its just easier/faster (faster for me is by far the key word as I was able to run all of gundrak in less than 20 minutes before I stopped multiboxing) to bundle up in the corner.

Taliesin
05-01-2009, 11:40 AM
Its a lot easier to just position your 4 slaves in the corner than try to position them at 36 yards and keep them in range of firing but out of range of leap. Sure its not that hard but putting them in the corner takes seconds and prevents him from ever getting behind them, and as long as you know how to use taunt on your tank your slaves will never get hit with spit.

IMO its just easier/faster (faster for me is by far the key word as I was able to run all of gundrak in less than 20 minutes before I stopped multiboxing) to bundle up in the corner.

Either method is valid, it's up to the player to decide what works best for them. Mine requires that all your alts be ranged, so it's not going to work for everyone to begin with, where yours would work. For me, my method is easier than positioning in the corner because I simply park my guys in the middle of the room and pull Eck only a short distance right up the stairs and focus all my attention on just tearing him down as fast as I can. The Eck spit isn't going to kill me, my priest can keep up with him. I just use this method because it requires virtually no special setup, just distance. As a bonus to your method, you can also get the Eck Residue achievement, but you only need to do that once. "Easier" is a relative term.

Greythan
05-01-2009, 06:03 PM
Sorry Hachoo, but its not just as easy. You've been invaluable in your help, but I think your over-gearedness might cloud your opinion on this one. I have done Eck a dozen times with the corner method. My last three have been with Tal's advice.

The cornering method requires re-establishment of aggro and mob positioning as I've had several situations where I had to go to emergency AE heal spam to save the encounter. Perhaps my tactics for the corner weren't perfect, but...

Tal's method makes this the simplest of tank-n-spank. Again, if your DPS is all ranged stand at max and hammer away. Its ridiculously easy.

Gares
05-03-2009, 07:24 PM
I used the corner method for Eck right from the start (Straight to Heroics at 80) and its the best method I can think of. The worst case scenario if he does leap is that the spit might hit only one of the slaves for like 1-2 seconds. You just taunt and heal and keep DPS up.

Greythan
05-04-2009, 08:22 AM
I was the same Gares, until I tried Tal's method.

Probably killed Eck 10 times now using the 30+y range method and there isn't an easier boss I do. It is, literally, a heal-tank-mash-DPS fight now with NO regard to any boss behavior. The corner method, while effective, simply requires more potential activity and has a HIGHER chance for toon loss/wipe.

Try it (if you have all ranged DPS). Its really nifty. ;)

ghonosyph and the moocrew
05-16-2009, 08:29 PM
been searching for a few, and haven't seemed to find any melee boxing strats... i tried gundrak the other day with my feral druid tank,3dk, +healer friend helpin out(** my druid is in mostly 10 man epics, and my dks are 25 man geared with a solid frost dps spec**).... we downed everything pretty much no problem but the last boss and with his whirlwind, charges, impales was just too hard to kill :(

For bosses that whirlwind i usually just let my dks dps from ranged against a wall(like i do for heroic nexus lol dps the dorf boss from range and deathgrip/kill clerics with the dks hehe) but that strat just doesnt work with the last boss in gundrak :(

binx
06-04-2009, 12:10 AM
nexus advice

if your whole group gives the tree boss a hug, no one will have to worry about being violated by spikes
http://img384.imageshack.us/img384/1973/wowscrnshot112308215603ad3.jpg


next, the partially visible wall will stop your ranged personnel (your tank has to be in the "arena") from being moved around during the gravity toss thing
but you can't attack her from where she is, which means your tank will have to pull her closer to the entrance by attacking her and then running backwards until she's close enough for the ranged to hit her, then run back in and tank her so she doesn't run too far and reset. You have to pull her closer again when she respawns after splitting.


in heroic there is an optional boss down the stairs to the right of her. He comes with two clerics that you should kill first, but then he's effectively tank, spank and remember the tremor totem.I thought I would throw this "tip" in there.....
If you don't feel like eating the spikes, there's a spot where I park everyone - except for the tank. Make sure you tank the boss in the middle. Also, don't forget to drop some magma totems for those pesky little adds. Hopefully, someone will find it helpful. Have a good one!

http://farm4.static.flickr.com/3651/3565999790_daa0f47c6a_b.jpg

musixman
08-30-2009, 03:35 AM
Thanks everyone for this info.

It was very helpful.

Svpernova09
12-17-2009, 05:45 PM
I'll give this a bump, it's good information, but the threads it's pointing people too are what we want to get away from. We want to have 1 thread for bosses that cover ALL the tactics, not just for certain group comps.

Fursphere
12-18-2009, 11:02 AM
If I drink enough coffee tomorrow morning - I'll make a stand at cutting this thread up and putting the relevant posts into the correct threads.

...maybe

thedreameater
02-14-2010, 04:20 PM
Instance: Naxxramas 10-man Spiderwing, Anub'Rekhan, Grand Widow Faerlina and Maexxna
Box: 4x elemental shaman
Gear level: level 80 blue gear
Difficulty: Easy from a boxing perspective.
Guide:

Anub'Rekhan
Upon entering the room, the tank tanks him where he stands, the raid spreads out in a half circle around it. Every now and then, when the boss casts Locust, everyone has to run to the left side of the room while the tank kites the boss on the edge on the right side and tanks on the other side after that. This goes back and forth some times, all the while adds spawn, two types, sometimes an elite, or waves of small ones from corpses of the elites.

From a multiboxing perspective, it is best to already circle at the side people will run too when locust. This way you minimize downtime on positioning and repositioning. However, when the tank kites the boss, you dont need to be spread out for a while, deal with adds away from the boss if possible, on the other side when going back on the boss spread out again. I healed the offtank on adds too so I made sure I didn't burn my mana by nuking. This is a long fight and pretty easy to see through it all. Fairly easy boss.

Grand Widow Faerlina
The easiest boss in Spiderwing, very easy to multibox through it. Basicly she starts with 4 adds. Every now and then she enrages and you need to kill an add straight away to remove the enrage. Every now and then she does a reign of fire, but for one, it doesn't do much damage at all. It's still better if you are spread out a bit, but not undoable by just moving out of the reing of fires while having alts on follow either. The reign of fire isn't problematic enough to really worry to much over. So when the boss enrages, quickly kill an add, they die quickly.

Maexxna
She does do some annoying things. But as an elemental shaman boxer there was quite a lot I could do extra. Basicly upto 30% you should take it easy, make sure you will have a lot of mana left when she gets to 30%, don't dps much, you don't really need to this phase. The hard part will be from 30% to 0%. We had the two other dps classes deal with the cocoons. It was a bit overkill for me to worry about them, the cocoons only have 5k hp and having 4 dps classes focus on killing cocoons shouldn't be needed. When one of your chars is cocooned, just individualy move them back to your group. Use Thunderstorms when the adds are around you only, they dont do much dps but can still annoy healers and casters a bit, but you should need to waste extra mana by using fire totems either. We had a mage that threw in some aoe's when mine was on cd.

At all times be ready to help heal the tank. If the web cc is coming and tank is low, throw 4 lesser healing wave on the tank. Actually, whenever the tank gets too low, help healing. It could very well be that one healer just got cocooned at a critical time. It'll be your job to make sure the tank wont die then.

You should use mana spring totems this fight and not poison cleansing. To dispell the tank, just make a macro that does a [target=targettarget] Cure Poison for your main, and whenever needed, cure the tank. This is important as the poison is a 90% healing debuff. It might be a good thing to have a seperate person also work on curing the poisons, or either two of your shamans. I found the latter somewhat problematic however since I sometimes needed to stop a cast to cure poison, and my cure poison macro wasnt made for that so I had to stop cast on all shamans to do so. There's macro ways around this however which I'll have in place next time. :p But yes, two people on dispelling the poison, just because one might get cocooned.

30% to 0% she goes enrage. We wiped twice here, well dont bring a crittable tank then, I know, working on gearing him up. :P We finally managed to do it by just nuking the boss and I often helped throw some heals too, made sure I was 80% mana so I could spam the shit out of maexxna. And we just barely made it, as the tank almost nearly died twice. But mmh, might want to bring a tank with at least 30k hp to this fight, as well as uncrittable ofcourse. Doable without, as we proven, but you'll need some luck. :P

Other wings will come in due time as I'll do them, for now however my guild decided to wait a few days and gear our MT up first a bit.

How does he laugh at the locus swarm in this video - that is what wipes me everytime.
http://www.youtube.com/watch?v=YNBX-CzLBgc

Bloodcloud
04-06-2010, 06:58 AM
/bump

Khatovar
04-06-2010, 07:01 AM
/bump

Um, why? Do we get presents for keeping this thread alive?

Bloodcloud
04-12-2010, 06:15 AM
Any news on the new Novos strat after the patch ?