View Full Version : Heroic Bosses that are multiboxing intensive discussion
Ellay
11-23-2008, 02:03 AM
Looking for your ideas on some bosses that are just downright nutty for Multiboxing. I've killed a few but it doesn't mean they were easy.
Gundrak -
Snake Boss,
AoE is overwhelming, the Fire Ele's or Earth Eke's took care of the snake adds but if you die, you gotta hope the other cooldown is up.
The Elemental Mojo, I'm not sure exactly how to handle this boss easily, since he constantly spams out a chunk of spit /ooze that does an aoe dot on the ground.
Halls of Lightning -
The guy that throws out the static discharge, and then forces you to run away from the little balls of lightning :)
Last boss in Azjol Nerub, I've got the plan down it's just execution on that one.
my group is a protection paladin, moonkin, 2 elemental shaman and currently 1 restoration shaman
For the snake boss I tank him in the doorway to his room and leave the rest of my group standing on the ledge near the water. consecrate/hotr picks up most of the snake adds
for the mojo boss I spread my group out just enough so that a puddle of mojo will only hit 1 character, tank him in front of the group, and then use the back or forward arrow keys to move every character at once
For the halls of lightning boss, I have a "spread out" key that makes one character strafe left, one right, one back, one stay in the middle, and then I tank the boss in front of them. When he splits up I make them all follow my tank again and run away.
For Anub'arak I put my people on the side of the arena just enough apart so that only one of them will get hit by the spikes. Even on heroic 1 healing wave from a resto shaman will bring a character back to full after getting spiked(as long as they were at full before). When the boss is up and attacking I consecrate on my group to kill the adds and then quickly aim the boss away from them.
A really horrible boss in heroic Loken. You have to be spread out or else his lightning arc will keep jumping to your group members and do more damage each time, but then he has an aoe that does damage based on how far away from him you are, so you have stand close to him, but then every 30-60 seconds(guessing) he does a lightning nova that hits for huge(like xbox) damage so you have to run away. So effectively you have to be able to spread out around him, run away from him and ran back to him on all 5 characters at the same time.
I'm think of making a pentagon shape with my character and tanking the boss in the center, then using the back arrow to escape the nova and the front arrows to get close to him again, but I haven't been able to pull it off.
Ellay
11-25-2008, 12:25 AM
So the Mojo boss was insanely easy after... *drum roll* I used nature resist totem, with 130 NR it was a total joke.
bodefeld
11-25-2008, 06:39 AM
So the Mojo boss was insanely easy after... *drum roll* I used nature resist totem, with 130 NR it was a total joke.
Sometimes the solution lies closer than where we are looking.
Thank you.
Deekhay
11-25-2008, 07:56 AM
So the Mojo boss was insanely easy after... *drum roll* I used nature resist totem, with 130 NR it was a total joke.I always use NR totem in that fight (Heroic) and I still have a hard time. Dow you spam chain heal? I do that too. Thing is they'll die if I don't by staying in the mud pools. or do you move?
Thanks for sharing Ellay.
Ellay
11-25-2008, 11:08 AM
I use Lesser Healing Wave since they are spread out, I constantly move forward as well. Your not taking near as much damage. I'd say for every 2 seconds you need to move forward or backward on all characters to get out of the puddles.
Earth Elementals as well cause this fight to be even easier if you pop them out during this stage.
Deekhay
11-25-2008, 12:08 PM
I use Lesser Healing Wave since they are spread out, I constantly move forward as well. Your not taking near as much damage. I'd say for every 2 seconds you need to move forward or backward on all characters to get out of the puddles.
Earth Elementals as well cause this fight to be even easier if you pop them out during this stage.Thank you Ellay.
Mosg2
11-25-2008, 01:56 PM
How do you do any damage if you're moving every 2 seconds? Blech.
I'm also lookin' for some motivation about Telestra in Nexus. By putting my guys outside against the wall they don't get thrown around while she gravity wells, but once she splits I die almost instantly. I'm running DK tank+4 Shaman. My DK has 27k HP, is uncrittable, and has 50% avoidance, soooooooo I'm pretty sure it comes down to strat. The issue is by putting them outside they are outside of Hex range, so I have to deal with all three at once.
Also, the first boss in UTK was giving me fits. His damage is just insane even with popping 4x Grounding every 15 seconds. Not sure how best to remove the ice prison from people. If I do anything but start healing on the guy who got prisoned then he'll die usually. The Shaman're at 1450 spell damage with ToW down and have 13khp.
Fuzzyboy
11-25-2008, 03:39 PM
How do you do any damage if you're moving every 2 seconds? Blech.
I'm also lookin' for some motivation about Telestra in Nexus. By putting my guys outside against the wall they don't get thrown around while she gravity wells, but once she splits I die almost instantly. I'm running DK tank+4 Shaman. My DK has 27k HP, is uncrittable, and has 50% avoidance, soooooooo I'm pretty sure it comes down to strat. The issue is by putting them outside they are outside of Hex range, so I have to deal with all three at once.
Also, the first boss in UTK was giving me fits. His damage is just insane even with popping 4x Grounding every 15 seconds. Not sure how best to remove the ice prison from people. If I do anything but start healing on the guy who got prisoned then he'll die usually. The Shaman're at 1450 spell damage with ToW down and have 13khp.For some reason his shadow bolts aren't affected by grounding totems, you might as well not use them. You can target the prison with a target macro and use a shock to get free if you want to (or simply ignore it and heal through). If your tank is human you can use every man for himself to get out of the ice prison if you get hit.
Ellay
11-25-2008, 05:39 PM
That was a typo, I meant 2 spells not 2 seconds.
Toned
12-29-2008, 05:23 AM
Pull the snake boss to the golem room for the win ~ 3rd boss in halls of lightning it's all about kiting and staying spread out AS SOON as he goes back into his caster form.
Fuzzyboy
12-29-2008, 06:31 AM
Pull the snake boss to the golem room for the win ~ 3rd boss in halls of lightning it's all about kiting and staying spread out AS SOON as he goes back into his caster form.I assume you mean Ionar? Any chance of a video? I haven't attempted him since I did the instance on normal, but from what I experienced there, heroic should be quite the pain.
Niley
12-29-2008, 12:51 PM
Pull the snake boss to the golem room for the win ~ 3rd boss in halls of lightning it's all about kiting and staying spread out AS SOON as he goes back into his caster form.I assume you mean Ionar? Any chance of a video? I haven't attempted him since I did the instance on normal, but from what I experienced there, heroic should be quite the pain.
Ill take a pic of my positioning later today, but I don't move for this boss at all.
Multibocks
12-29-2008, 01:34 PM
I don't move for Drakkari Collosus, with NR totem and chain heal he's semi-easy. I position all shaman in a semi-circle and 4 x healing stream and NR totem I pull collosus with tank and stand in middle of them. Once he goes to Elemental form I do 2 dps spells then one chain heal until hes down. Normal dpsing for collosus again and for last elemental I Bloodlust as by then I need a little more healing and dps fast. If you can make it to last elemental with BL you know you have won.
Snake boss, is easy if you position your shaman in the water or up one level in the entrance spiral, they wont get hit with poison AE. Do your normal DPS rotation and ignore snakes. Once boss is dead use 4X TS to kill all the snakes. Oh make sure your tank isn't in water with you or the AE will hit your shaman.
Catamer
12-29-2008, 03:23 PM
1 pally, 4x shaman.
have the shaman outside of the room and the pally inside the room fighting at the end of the hallway so the fight is mostly at max DPS range.
standard totems should be dropped in the center of the hallway.
(I haven't tried this but is sounds good ) move shaman back several feet and drop fire elementals, move shaman back forward then have tank pull.
( I normally have dropped the fire elementals after the shaman are attacked but I'm going to try the move back and drop next time )
you don't want the fire elementals attacking the boss, they are to keep your shaman free of snakes.
be ready to drop poison cleansing totem more than once and a possibly group chain heal.
tank and spank.
Niley
12-29-2008, 05:59 PM
Here You go, this how i place them, and i just let them self heal when he does his little trick. I never move them at all, I never had a shaman die, I actually consider this one of the easier bosses.
http://www.hdimage.org/images/zb5bg4kdj3ozc542u1l_ionarpos.jpg
Multibocks
12-29-2008, 07:07 PM
I don't recognize that room.
Aradar
12-29-2008, 07:26 PM
I don't recognize that room.
I didn't at first either but if you blow up the picture you will see his arrow is pointing south. He has just come through the area where the statues become live and attack, has cleared the room he is in as well as the one to the south of that. The bottom room to the south is where the boss initially starts so he has pulled it back two rooms to the north.
I'm sure he will correct me if I'm wrong.
Niley
12-29-2008, 07:52 PM
I don't recognize that room.
sorry, bad picture i guess, its the room right before the boss, where the first set of air elementals is.
maybe this one is better?
http://www.hdimage.org/images/0276yfr4od3ir3wv26i4_ocrnhot122908145613.jpg
and talking about harder boss, look what I just got from one of the harder ones :P
http://www.hdimage.org/images/2lptc49smh8knraoipp_ocrnhot122908164521.jpg
yay me
Multibocks
12-29-2008, 08:44 PM
omg I hate you! =)
mphuie
12-29-2008, 08:52 PM
Pull the snake boss to the golem room for the win ~ 3rd boss in halls of lightning it's all about kiting and staying spread out AS SOON as he goes back into his caster form.I assume you mean Ionar? Any chance of a video? I haven't attempted him since I did the instance on normal, but from what I experienced there, heroic should be quite the pain.
Heroic is exactly the same as normal.
I have a spread key that moves my guys left, right and back. They should always be spread during phase 1.
TIP: Have the tank pull Ionar to the very back of the room. This way, when he returns from disperse (phase 2), he will have to travel farther and you will have more time to setup positioning.
Also, every time I've run HoL, he casts the ball lightning at my healer.
mphuie
12-29-2008, 08:55 PM
Looking for your ideas on some bosses that are just downright nutty for Multiboxing. I've killed a few but it doesn't mean they were easy.
Gundrak -
Snake Boss,
AoE is overwhelming, the Fire Ele's or Earth Eke's took care of the snake adds but if you die, you gotta hope the other cooldown is up.
The Elemental Mojo, I'm not sure exactly how to handle this boss easily, since he constantly spams out a chunk of spit /ooze that does an aoe dot on the ground.
Halls of Lightning -
The guy that throws out the static discharge, and then forces you to run away from the little balls of lightning :)
Last boss in Azjol Nerub, I've got the plan down it's just execution on that one.
Snake boss is not movement intensive (at least for 4x shammy). I just stand on top of the stairs and tank the boss in the middle of the circle. I usually TS or drop elementals for the adds. I DPS thru the snake wrap.
As for the Elemental Mojo, I drop NR totem and 4x healing stream and ignore the puddles. I only spread out when he starts to surge. You don't have to move/turn as after his surge, he will go back to the tank.
Gares
12-29-2008, 09:19 PM
lol I wish I could kill Skadi
Multibocks
12-29-2008, 10:46 PM
Ya I might work on him some more now that I have upgraded gear a bit.
Nairi
12-30-2008, 01:01 PM
On halls of lightning last boss just stand thru the aoe thing and pre heal also nature resist totem. ive done all the heroics but the freaking old kingdoms last boss/the oculus and the event in halls of stone, PAIN!!!!! :cursing:
has anyone killed the last boss in old kingdoms as shamans?
lexuspartsdude
12-30-2008, 05:22 PM
On halls of lightning last boss just stand thru the aoe thing and pre heal also nature resist totem. ive done all the heroics but the freaking old kingdoms last boss/the oculus and the event in halls of stone, PAIN!!!!! :cursing:
has anyone killed the last boss in old kingdoms as shamans?
i added 2 pieces of NR gear that had stam to each toon and it gave me an easy +50-+66 NR resist on top of the NR totem and my druids gotw. im at over 200 NR and his Aoe's hurt A LOT less. Just an idea
Multibocks
12-30-2008, 05:34 PM
Good idea, will also mean that you will resist most of the shamans damage during insanity phase, except for Lava Burst OUCH!
Niley
12-30-2008, 06:18 PM
First insanity drop fire eles, use target random macro and cast random. Its pretty easy.
Second Insanity is a bit harder, no eles for this, but what i do is blow hero, nr/healing stream for all, dps like mad, if someone dies ankh up and You're set.
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