algol
11-16-2008, 07:03 AM
Was looking at a few things about the new skills, and I noticed that for an Unholy DK tank you can (should) have Desecration up constantly. Among other things, it is a snare aura (a la earthbind totem, but on a tank). This made me think of the Mage's Torment the Weak talent - 12% dmg vs snared targets. Add Ebon Plague's 13% to that, and you have a more or less given 25% damage for mages for 18 points in Arcane. For 18 points in Fire, we get the 10% crit Imp Scorch debuff (which, with the Glyph, 3 mages could apply on a single cast each with room for error since that would give 9 of 5 stacks).
This would be megalulz for some AoE spamming right there, or really anything with points in Arcane & Fire, but I wanted to also see how I can abuse the new double-dipping Frostfire Bolt. Here is what I came up with at a preliminary run (room for a few tweaks, and enough frostbolt / firebolt centered talents that some choices are nice but tangental to the primary intent - megadoom frostfire spam).
Basic team concept is Unholy DK + 3x Frostfire Mage + non-MB healer (or insert healer of your choice, haven't thought of anything majorly synergistic yet but Resto Shamans are great for the usual reasons).
Frostfire Mage - 18/35/18 ('http://www.wowhead.com/?talent=of0i0h0cZfVocohduVuoZhfccoc')
This gives the following goodies:
6% +hit
9% +crit, 19% after imp scorch debuff (use glyph, multiple mages --> 19% always)
80 resist
clearcasting
combustion
20% refund on crit
blast wave for KB lulz
icy veins
10% spirit
10% stun chance for no apparent reason (sorry, lots of filler if you're not speccing for fireball / frostbolt)
It also gives a grand total of 42% +dmg (some school-specific), with an extra 6% on targets below 35% health. Also, and the part many of us were probably thinking of immediately - it gives igniting, 200% dmg criticals (i.e. 280% of a normal hit).
Do I get a cookie?
This would be megalulz for some AoE spamming right there, or really anything with points in Arcane & Fire, but I wanted to also see how I can abuse the new double-dipping Frostfire Bolt. Here is what I came up with at a preliminary run (room for a few tweaks, and enough frostbolt / firebolt centered talents that some choices are nice but tangental to the primary intent - megadoom frostfire spam).
Basic team concept is Unholy DK + 3x Frostfire Mage + non-MB healer (or insert healer of your choice, haven't thought of anything majorly synergistic yet but Resto Shamans are great for the usual reasons).
Frostfire Mage - 18/35/18 ('http://www.wowhead.com/?talent=of0i0h0cZfVocohduVuoZhfccoc')
This gives the following goodies:
6% +hit
9% +crit, 19% after imp scorch debuff (use glyph, multiple mages --> 19% always)
80 resist
clearcasting
combustion
20% refund on crit
blast wave for KB lulz
icy veins
10% spirit
10% stun chance for no apparent reason (sorry, lots of filler if you're not speccing for fireball / frostbolt)
It also gives a grand total of 42% +dmg (some school-specific), with an extra 6% on targets below 35% health. Also, and the part many of us were probably thinking of immediately - it gives igniting, 200% dmg criticals (i.e. 280% of a normal hit).
Do I get a cookie?