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puppychow
11-15-2008, 01:11 AM
All right, I just completed The Nexus (regular), my team is a 71 prot pally, 71 mage, and three 71 elemental shamans. I wiped quite a bit. I DO NOT RECOMMEND LEVELING IN THE NEXUS. Its a pain in the ass instance, the XP/hour is not great, and the bosses are difficult. I found Utgarde Keep much easier. I'm going to try the spider instances later and then probably just level in UtK. I have heard Azjol-Nerub is easy, but this is from people who said Nexus was easy -- which it is for a non multiboxer.

The trash is pretty simple tank'n'spank stuff in this instance, don't really remember anything hard. Keep moving on the plant wing, they respawn where they die but move back to where they start. I'd grab 4-5, move ahead into a corner or watery area, kill them, and keep moving.

I went counter-clockwise, you can go either way.

Boss #1: big plant guy. I saw some tip that you could avoid spikes completely by standing on ramp, this did NOT work for me. Dunno if someone smarter can figure that out. Anyways, what I did was tank him where he is, and keep my entire team stacked up on lip of ramp. You need to be able to see them either from your tanks POV or a second window with one of the DPSers. Whenever the spike started growing, I'd strafe left or right with the DPSers -- I have shift-Q/E bound on the alts to strafe and forwarded in Octopus. I missed a few spikes and got hit a few times, but ended up downing boss on second try. If you keep getting spiked you are probably going to wipe, its important to keep an eye out for them and immediately move your DPSers away if a spike appears.

Boss #2: the void guy. Easiest fight in here, just DPS him and DPS portals when they are up. I moved my team a bit closer so my tank could get chain heals. I would get one add always out of the rift portal, but chain lightning + consecrates killed it. 1 shotted this one.

Boss #3: The female. This was a doozy. I didn't really have any good tricks here, I popped my fire elementals at 50% (when she splits into 2 or 3) and just ran around with my tank around trying to gather up people. I have "F" on my keyboard set to /follow focus (ie follow the leader) and would just mash it while running around. Cast a lot of chain heals right after the "yoyo" effect. I killed her on my first try, but lost 3 people and my tank was at 500 hp (lol). A warrior tank may be great here since he can spell reflect. Save bloodlust for 50%, then blow it and kill the arcane add first, then frost, then fire. I spammed chain heal a LOT, and tried to keep everyone stacked near each other. The fire bombs do virtually no damage, the tricky part of this fight really is simply getting everyone together and facing the right way after gravity well. I use pitbull and have cast bars for party turned on, so whenever I noticed one person wasn't DPSing I would slightly rotate my DPSers (shift-A/shift-D is bound to turn left/right) until I saw them casting again. I used frost aura on this boss, didn't drop a fire resist totem.

Boss #4: final dragon boss. This is much, much easier with shamans than without (lol ramparts!). You must drop grounding totems CONSTANTLY. Tank her so your tanks back is up against a wall, and put the rest of the team somewhere on her "side" she they are neither in front of her or behind her. I use this macro for grounding totem:

#showtooltip
/stopcasting
/cast Grounding Totem

My buff bars (ElkoBuff) shows how many grounding totems I am, whenever it dropped to 1 I would drop 3 more. It completely prevents the worst of her attacks, the encase-in-ice or whatever that does a ton of damage to one person.

The other important thing is to jump frequently. It became a rhythm fight, I really wasn't DPSing very hard, instead I would:

cast lightning bolt/arcane blast
jump
cast lesser healing wave
jump
cast chain heal
jump
<rinse and repeat>

Jump (spacebar) is passed to everyone, I basically wouldn't let the debuff stack higher than 5.

I saved heroism for 25%, she enrages there - I couldn't purge it, but my purge macros are messed up I think. I also dropped fire ele totems at 25%. She hits HARD enraged, a prot warrior with shield wall would be nice - I dropped down to under 1k hp a few times and thought I'd wipe but lesser heal waves came through just in time. I used frost aura on this, but maybe concentration would have been better - the constant ticking of damage really hurts casting spells.

My pally has 15.8k hp and is in t4/badge, my shamans are crap geared (1 pc t4, been grabbing northrend quest gear), my mage is in t5/bt gear.

Cleared it once with my team, not gonna run it again until 80.

Farleito
11-15-2008, 07:10 PM
I had a really tough time running this w/ 4 shaman and 1 paladin. After about 10 wipes, I called it. Didn't down any bosses. I tried the female-tether boss. That sucked big balls. Tried the big plant boss and the spikes destroyed me. I won't be coming back until at least 75-80ish.

valkry
11-16-2008, 12:48 AM
I've cleared nexus with my 4 shammies, but I tell yo uthis, I am not coming back lol. Just not worth it. i totally forgot about grounding totems for the last boss lol. Made it harder than it should have :(

Zal
11-16-2008, 05:13 AM
completely destroyed every boss after i read some tips on them. BUT the dragon is THE ANIT-MULTIBOXER boss once shes pops enrage i'm dead. Ran the instance with my 4 shamans and a random resto shaman from general.

puppychow
11-16-2008, 02:15 PM
actually the dragon is the perfect multibox boss -- you don't have to move and everyone needs to do the same thing at the same time. Its a lot harder if you don't have 2+ shamans for grounding totems though.

Just remember, you have to always have a grounding totem up, and every 10-15 secs you should make everyone in your party jump (or move back/forward -- jump is way easier). Of course its a lot easier with a tank as well, since she hits so hard when enraged.

By contrast the mage boss is a lot harder for a multiboxer, or the Earth boss, or Anub'Rekhan in AzNerob. Because you have to move everyone within 1-2 seconds of an environmental effect, or because the bosses force everyone to run around and potentially be facing wrong ways. Recovering from that kind of stuff is a lot more mentally taxing and sometimes dependent on luck.

I am looking more worried at the heroic versions of these instances though, after all, right now if you have problems you can level up a bit, get some gear, and try again. But if the bosses hit a TON harder in heroics and there is even more party-wide damage, it will be much, much harder. I can already see myself not being able to do the mage boss and possibly Anub'rekhan in heroics until I get insanely great gear :(

Zal
11-16-2008, 06:56 PM
actually the dragon is the perfect multibox boss -- you don't have to move and everyone needs to do the same thing at the same time. Its a lot harder if you don't have 2+ shamans for grounding totems though.

Just remember, you have to always have a grounding totem up, and every 10-15 secs you should make everyone in your party jump (or move back/forward -- jump is way easier). Of course its a lot easier with a tank as well, since she hits so hard when enraged.

By contrast the mage boss is a lot harder for a multiboxer, or the Earth boss, or Anub'Rekhan in AzNerob. Because you have to move everyone within 1-2 seconds of an environmental effect, or because the bosses force everyone to run around and potentially be facing wrong ways. Recovering from that kind of stuff is a lot more mentally taxing and sometimes dependent on luck.

I am looking more worried at the heroic versions of these instances though, after all, right now if you have problems you can level up a bit, get some gear, and try again. But if the bosses hit a TON harder in heroics and there is even more party-wide damage, it will be much, much harder. I can already see myself not being able to do the mage boss and possibly Anub'rekhan in heroics until I get insanely great gear :(

destroyed magus boss ez, just grounding totems down constantly and dps, at 50% drop fire ele and kill arcane, frost, fire. the void dude just plain dps him and kill portals when up. the earth/rock boss just stand on the stairs at this one spot and the spikes don't hit you for some reason. Dragon was easy as heck untill 25%, just cast jump cast jump. Once that enrage goes off though someones getting killed instantly. I popped Bloodlust, EM + TS, spammed LB / CL, fire nova totem and could only get her to ~10% before i died. yes the grounding totems where always down.

Ken
11-17-2008, 06:47 AM
Please help to improve the wiki:
http://www.dual-boxing.com/wiki/index.php/The_Nexus

TheBigBB
11-17-2008, 12:49 PM
I had huge issues with the final boss, but I didn't realize I could simply jump out of the debuff or that I could grounding totem the other thing. I only have 1 shaman per team, but every little bit will help. I technically could bring in both my shaman for this fight if I need to, but I would much rather have my the two teams of 5 be independent of one another for 5 mans. My big problem is my tank wasn't really strong enough to last yet. I guess I had no +defense gear anymore with the rewards from quests being pure stam. HOWEVER now I have the 3 blue tank items from doing the other three quests, so I might go back in tonight. Those items give a ton of defense.

TheBigBB
11-19-2008, 02:37 PM
Just to follow-up here, I cleared the Nexus now by using a grounding totem. Easy as hell with a grounding totem and jumping. I didn't realize the cooldown on groundings is only 15 seconds now!!!

Gares
11-24-2008, 11:22 PM
For the life of me I cannot fricken kill the BE Mage Chick!!!!

The best I have done is 50% or so. Right off the start the fireballs do 2k damage to my team even with Fire Rest Aura and totem up. After that the throw around doesn't help and there is no way in hell I can get a chain heal in before she does the freeze with ice.

I'm running Prot Pally with 12k HP and 453 Def and 4 Elemental Shammy, but I find myself just trying to heal instead of DPS the entire fight and I never recover from the first throw around.

Mosg2
11-25-2008, 02:00 PM
Gares, you can put the Shaman outside her little room against the wall. When she gravity wells it'll pull you and you can't cast, but you just bounce against the wall. On Heroic I can get her to split without even taking any damage basically...

Then I get toasted by the splits. Le sigh.

ganjakru
11-27-2008, 07:46 AM
I tried the last boss with my pally + 4 Shammy team all lvl 73. I positioned the shammies standing as close to the pally as possible so the chain heals bounce back to the shammies everytime, i also did jump/cast to reduce the debuff but once she enrages its pretty much geegee for the pally, i simply cldnt heal thru. Prolly was the Chain heal takin too long to kick in, might try with LHW after this post. Any one else has a better strat?

Im kindda gettin demoralised by all these "Anti-MB" bosses and all the "pick-up" Quests. I might just cut down to 3 or 4 box and quest :(

Hecro
11-28-2008, 03:10 PM
I simply can't kill that last boss (Keristrasza). And my team is even level 76 - I have been trying forever now.

Not sure im doing it right - I just position myself infront of it and opens with Flame Shock + Lava Burst. After that I just cycle Lightning Bolt / Chain Lightning and I try to get a Flame Shock and Lava Burst in. But after roughly 30-40sec my shamans get REALLY low in hp and very fast. Grounding Totems are up and I remember to jump every 2-3 debuff stacks. I am trying to heal through it - but the damage is just to heavy... Using Chain Heal and Lesser Healing Wave (for the low cast time). It's normally around 50% the boss goes balastic on me

All the Shamans are identical:
Elemental specced 62/5/0
11193 Health
12136 Mana
10886 Armor
+922 Spell Damage
+339 Mana Regen

Any ideas - ready to pull my hair out now :)