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Ualaa
11-14-2008, 05:18 PM
So far, the expansion has sucked. It's the worst product Blizzard has ever released.

Mainly due to constant bottlenecks. Almost every quest I try has limited resources, with thirty people fighting for six to ten ground spawns.
If you were to one-box a single toon, the bottlenecks would be bullshit. Compound this with a 5-box team, and the game sucks.

Honestly, I'm wishing I didn't waste my money moving from two accounts to five, five expansions and five six month subscriptions.

The constant bottlenecks make this game suck.

I'm going to level five or six teams to 60, while I have RAF and then do the 60-80 grind.
This will likely put my shammies will be way behind the curve on PvP gear and make arena a complete waste of time again just like BC was if you try to get in and 200 teams have 300 resilience already to your none. But the leveling is a complete bullshit implementation on blizzard's part.

The smart thing to do would be to shard every piece of gear, and delete toons so I'm not tempted to come back, and then to uninstall and break the cd's.
Then find another hobby. Obviously blizzard doesn't give a shit about its player base, if 80% of the quests in the 70-72 zones are like this.

Dorffo
11-14-2008, 05:21 PM
TBC release was exactly the same - once the initial surge is over (next month or two) things should be back to normal.

Did you try to do any of the HFP quests when the portal first opened... agonizing.

Frosty
11-14-2008, 05:23 PM
I'm not sure what you were expecting the first zone that everyone will flood to, to be like on release day?
The same thing happened when the game first launched and everyone was level 1, then the same thing happened with BC and everyone hit the new zone.

It will ease up.

Ualaa
11-14-2008, 05:24 PM
I did Hellfire on opening day.

Wrath playing from 10pm to 4am on the opening Thursday, is a lot worse then Hellfire was.
That's what is frustrating. And it compounds by 5-boxing the shit.

You'd think Blizzard would learn, but they don't.
Their servers cannot handle the player load.
They cannot implement enough quests where resources needed are tied to players in the area on the quest.

Frosty
11-14-2008, 05:31 PM
I did Hellfire on opening day.

Wrath playing from 10pm to 4am on the opening Thursday, is a lot worse then Hellfire was.
That's what is frustrating. And it compounds by 5-boxing the shit.

You'd think Blizzard would learn, but they don't.
Their servers cannot handle the player load.
They cannot implement enough quests where resources needed are tied to players in the area on the quest.
I think Blizzard knows exactly what they are doing... While yes it would be nice to have the extra horse-power to make everyone happy...it won't be needed in a month.

So why should they waste extra money on a problem that will work itself out?

Hachoo
11-14-2008, 05:34 PM
Yeah no kidding and if they put 10,000 mobs everywhere so there was enough for players, guess what? Once everyone outlevels that zone new players coming in wouldn't even be able to move through it because there would be far too many mobs to dodge.

Seriously I can't stand people that whine about the game on the second day of release. Are you guys oblivious to how things work? What did you expect to happen when every single person thats ever played the game is all logged in at the same time along with what is probably half a million new subscribers to try to do the exact same quests in the exact same zones.

After a week or two it will all level out.

Rin
11-14-2008, 05:36 PM
Question to the OP (sorry, but this begs the question):

If you're running 5 toons, why aren't you instance grinding? Not to be sarcastic, but last time I checked, there were plenty of NPCs in instances waiting to be killed. IMO, trying to do quests in ANY game on opening day (opening 1-2 months really) is just not playing smart, especially if you're trying to gain levels.

Hor
11-14-2008, 05:37 PM
Very disappointed with this thread, I thought it would deliver. Alas...

Back to Northrend I go.

Svpernova09
11-14-2008, 05:40 PM
Question to the OP (sorry, but this begs the question):

If you're running 5 toons, why aren't you instance grinding? Not to be sarcastic, but last time I checked, there were plenty of NPCs in instances waiting to be killed. IMO, trying to do quests in ANY game on opening day (opening 1-2 months really) is just not playing smart, especially if you're trying to gain levels.Depends on the server as well. I've not had NEAR the issues that I did in Hellfire, Day 1. But i'm also on a low-medium pop server. I'd also agree with the above posts, it will work itself out.

elsegundo
11-14-2008, 05:49 PM
my server isnt that bad. but i do know a server switch would cost... $24.99 x5. and that's a bit much considering you've already paid $40+ each upgrade already.
would going to SMV and Netherstorm be asking too much (assuming you havent done quests in these zones)? but then agian, you didnt buy Wrath so you can multibox in SMV.

Ellette
11-14-2008, 05:56 PM
I have to agree with everyone that posted above me, you can't expect them to create the games quests to fit around the first week or month of the release. If you don't want to deal with trying to complete quests, then go instance since you 5box and can do instances. Or, since you mentioned you have raf, go lvl up a new team or two until things blow over. It's what I'm doing, and I'm sure a lot of other people on high pop. servers are doing.

Ugh... it's so aggravating when people expect things in the expansion to work the way they do when the expansion has been out for 3-6 months. :thumbdown:

Bigfish
11-14-2008, 06:23 PM
Well, technically speaking mobs are supposed to respawn based on how fast they are killed to avoid bottlenecking in high traffic areas. That said, it has it's limits. Ever play on a freshly opening server and see 30 people standing on Sarkoth's spawn point playing whack-a-scorpid lottery? Same thing here. Even at maximum spawn rates, things are going to be tight the first couple of days/weeks. Sorry, dem's da breaks.

Sarduci
11-14-2008, 06:33 PM
5 box = instance grind

Heck, depending on your gear level, 4 box = instance grind

Why anyone would actually put up with all this new expansion frustration is beyond me. I'll be installing my copies on the 29th. Not a day sooner.

heyaz
11-14-2008, 06:40 PM
What do your complaints have to do with the actual game content?

Catamer
11-14-2008, 06:49 PM
I wasn't impressed with the quests either. I thought there were lots of collection quests and it's so crowded that people race to pick up items in front of you or while you are killing stuff.
I thought the guy hanging on the meat hook so that you can't see him or his "?" to be really stupid.

I tried the first instance and found it kind of refreshing to be there however I REALLY hate it when Bliz nerfs a spells.
the first boss does a shadow bolt and shaman grounding totems are worthless. I can't get over this nerf.
I just thought it was a nerf targed directly at shaman multiboxers.

Malekyth
11-14-2008, 06:50 PM
You can pop over and try some deathknights too. On my server -- YMMV! -- the DK starting area is fairly light, possibly because I'm only leveling with other Hordies and don't have to step over a night elf every two feet. I first tried going to Northrend with a single toon and saw immediately that it was gonna suck, then switched to Ebon Hold and had nooo trouble.

My big problem with the expansion so far is the one I've already agreed, in writing, not to complain about: I had to fix my Dominos and Pitbull layouts. I guess the installer reset my 'Use UI Scale' setting and I couldn't find the one I had before, and eventually I just chose a new one and shifted everything back to where it should've been. That consumed a lot of the evening, unfortunately, but at least everything's done now and ready to rock.

PS: I have no idea how to play deathknights, aaaaagghhhh, I'm a newbie again.

Lance
11-14-2008, 07:01 PM
Ualaa ffs that was pathetic. You should go back to single boxing we don't need ppl like you mulitboxing we get enough bad press as it is.

Caspian
11-14-2008, 07:46 PM
As a 5 boxer there is also no reason not to skip the first zone, or even two, to get ahead of the rush. Even in TBC quest greens and blues you should be able to kill anything 2-3 levels above you easily. You might have missed the window to take advantage of that but /who will tell you.

In general I agree, I hate having to deal with the kill stealing and congestion, it brings out the worst in people and is not fun. As a multiboxer you have so many more options though, take advantage of them.

Heenan
11-14-2008, 08:07 PM
We want to do that anyway, as it brings in a higher rate of XP/hour. A very good suggestion.

Nairi
11-14-2008, 10:59 PM
transfer out to a low pop server.

slongz
11-14-2008, 11:20 PM
On TBC I had to wait to login and expected the same with this and all expansions. If you cant handle the wait transfer as stated above to a really low server or dont play the new area's for a month for the new to wear off I like it myself.

mmcookies
11-14-2008, 11:21 PM
know the server you're playing on lol...

i expected something like this to happen on WW,
so i'll be holding off on the expansion

doing dailies and leveling my priests in the meanwhile

jettzypher
11-15-2008, 12:06 AM
wow...QQ much?

oxxo
11-15-2008, 01:14 AM
BC was FAR worse.

Tasty
11-15-2008, 02:43 AM
I fucking love WotlK. Pardon my french lol but seriously the world PvP is GODLIKE :P

Lyonheart
11-15-2008, 05:34 AM
Hmm..well I am in love with WotLk 8)

Sajuuk
11-15-2008, 06:02 AM
I'm only single boxing it right now. Liking it so far.

QQ somewhere else.

Leon
11-15-2008, 06:30 AM
Take a break form the game a bit to let it ease off
HFP atm is like BC release all over again except that 95% of the crowd is the same class

HPAVC
11-15-2008, 09:09 AM
I have had that bottleneck problem, but also realize that if they had scaled it for the first zone (or zones in those xpac) it would be stupid. "Follow Bob into the Hills and have him show you the X." So you want twenty Bobs showing twenty people X?

I like that the instances are well overlapped level range wise but challenging. I am glad the zone requires ~68 versus 70 to run. So issues like the bottleneck can be easily overcome.

HPB
11-15-2008, 09:40 AM
On Hydraxis I didn't have those problems. Since some folks when to start DK's and there are two starting zones there's very little crowding. Some people are leveling faster than others, so we're naturally spreading out.

pinotnoir
11-15-2008, 03:25 PM
We should urge blizzard to make collection quest group drops instead of 1 person per item. Just think how nice it would be if a group doing quest could all loot the item when it drops instead of just 1 of 5. Collection quest are really pissing me off. Most of them unlock non collection quest and trying to get 10 of anything off camped mobs x 5 is not going to happen. I give blizz an F on collection quest thinking.

Dopledin
11-15-2008, 07:39 PM
I fucking love WotlK. Pardon my french lol but seriously the world PvP is GODLIKE :P


I completely agree, World PvP on Emerald Dreams is nuts. I am levelling the hunter group first and never initiate the gank (unless it's a retribution hit). Yesterday in about 6 hours of play time I picked up 350+ HKs just trying to do my own thing... LOVE it. :thumbsup:

Mercurio
11-15-2008, 07:46 PM
We should urge blizzard to make collection quest group drops instead of 1 person per item. Just think how nice it would be if a group doing quest could all loot the item when it drops instead of just 1 of 5. Collection quest are really pissing me off. Most of them unlock non collection quest and trying to get 10 of anything off camped mobs x 5 is not going to happen. I give blizz an F on collection quest thinking.

Totally agree. Though I did find two bright spots - the quest where you are gathering components to build an abomination in Howling Fjord's 2nd quest hub makes you collect 6 elk leather (or something) on each toon. For some reason, they drop for all your toons when one appears. Same thing on another quest from the pirate cove that requires 4 bear musk. If all the collection quests were like this I'd drive down to Blizz HQ and kiss the ugliest chick on the staff.

bigp3rm
11-15-2008, 08:03 PM
Well this ALWAYS happens when an expansion for any game is released. So I planned for it. I leveled my deathknights to 62 in Azeroth. There was no one around so I was able to get through it fast with my 2 DKs. This also allowed me to totally skip hellfire where there were a zillion people. Now I am ahead of the curve in Terokkar Forest.

So learn from your experience and plan better for the next expansion.

Hachoo
11-15-2008, 08:49 PM
Yep I noticed the multidrop items also. Doesn't happen for everything but for the stuff it does happen for I was pleasantly surprised. Can't wait to see what else is like this.

Ualaa
11-15-2008, 10:00 PM
Basically have cooled down, and am giving it time to become less crowded.

Its amazing the ratio of people who say, stop whining vs those that give a helpful suggestion or two.
Not that this thread/post is useful in any way to begin with..

bigp3rm
11-15-2008, 11:09 PM
Basically have cooled down, and am giving it time to become less crowded.

Its amazing the ratio of people who say, stop whining vs those that give a helpful suggestion or two.
Not that this thread/post is useful in any way to begin with..I guess you will never learn then.

Grimmace
11-15-2008, 11:43 PM
Have you ever played a mmo at launch? Im guessing the answer is no because if you did you would know that whenever a mmo is launched or a new expansion is released EVERYONE playing it will be SWARMING all over it if you really expected to be frollicking around with all of the quest areas to yourself you need to have your head checked.... Or hit instances w/e strikes your fancy more.

Outlands is the EXACT same way right now with the billion and a half dk's EVERYONE is making every quest area i hit in hellfire is literally overflowing with more people then their are mobs or objectives to be completed.
So far, the expansion has sucked. It's the worst product Blizzard has ever released.

Mainly due to constant bottlenecks. Almost every quest I try has limited resources, with thirty people fighting for six to ten ground spawns.
If you were to one-box a single toon, the bottlenecks would be bullshit. Compound this with a 5-box team, and the game sucks.

Honestly, I'm wishing I didn't waste my money moving from two accounts to five, five expansions and five six month subscriptions.

The constant bottlenecks make this game suck.

I'm going to level five or six teams to 60, while I have RAF and then do the 60-80 grind.
This will likely put my shammies will be way behind the curve on PvP gear and make arena a complete waste of time again just like BC was if you try to get in and 200 teams have 300 resilience already to your none. But the leveling is a complete bullshit implementation on blizzard's part.

The smart thing to do would be to shard every piece of gear, and delete toons so I'm not tempted to come back, and then to uninstall and break the cd's.
Then find another hobby. Obviously blizzard doesn't give a shit about its player base, if 80% of the quests in the 70-72 zones are like this.

Schwarz
11-16-2008, 01:19 AM
In an Instance you never have to worry about someone stealing your mobs from you. I don't understand how my server can go from a 800 person queue one day to none a couple days later.

I am still excited that I will be installing wotlk some time next week and get with the leveling soon there after.

Ualaa
11-16-2008, 01:58 AM
I realize everyone and their dog will be competing for resources in the first few areas of the expansion come opening day.
It was the same in Everquest, Warcraft, Burning Crusade and Lich King.

If you took the time to read the original post, then you see that I was complaining about the amount of bottleneck quests.
As in, compared to BC -- Wrath has a lot more bottlenecks... which was/is frustrating.
Not that there are sixteen people in an area all trying to level, but that of the first 20 something quests, almost every one of them did not have enough resources for the players in the area.
I did not say place 100 of this creature type in the area, but that it would be nice to scale the amount of creatures based on the number of players.

The original post didn't serve anything except to vent.
The rare poster in the thread that had a useful suggestion, thank you for giving me an option or suggestion to make the game more fun.
The majority of the posters who posted quit whining, I'm sorry to have wasted your time and sorry that you choose to waste your time by posting also.

Can a mod lock this thread, it's not serving any useful purpose?

Gadzooks
11-16-2008, 04:48 AM
My two cents:

I just started tonight. Installation was fine, took some time to redo some macros and stuff, and off I went to the Borean Tundra (Alliance).

The opening quests are easy enough - not nearly as bad as BC, where hitting Hellfire *hurt*. Town was'nt too crowded, and I explored a bit. Seems cool enough, but the layout of the Inn pisses me off, gnomes cannot navigate that room without getting caught on something!

Off to the quests. Pretty easy going with my Power 3 team (lock, mage, druid), until I hit the mine.

Yeah, they've got respawns cranked up high. Had my first death as I hit a spot with instant respawns, and the usual idiots running around and not helping anyone. This is the unfriendliest I've seen this game yet. It's kind of depressing - the start of BC was a blast, people chatting and going "Holy shit!" at the new stuff. All I saw was people insulting each other and tagging each other's mobs.

Moved on. Quest rewards are meh, but my druid got a nice blue belt killing zombies.

Hit the Quarry. Seems easy enough. Oh....shit! Massive instant respawns, masses of players in the zone. Almost died making my way to the back, OOM, boom get hit with about 6 mobs at once, down hard. Res, run back, res, eat, drink...try it again. Even MORE players, instant respawns, finish the treasure hunters, go back for more quests. Go back in to blow up the stations or whatever, and the idols, almost die from packs of respawns, and again, 7-8 mobs, people running by not offering help, die HARD.

EFF THIS. Hearth to Ironforge, 40g repairs (across all 3), regroup, head to Howling Fjord.

AWESOME entrance to the zone, the meandering boat ride. Great zone - I LOVE the Viking thing.

Start the quests. Get through the idiotic respawns of the attackers, do the spears, do the catacombs, free the prisoners (I love that they fight with you for a while), head back, turn in quests, head back to get that guy in the cave in the pit.

Get camped HARD by 7-8 mobs at the river, die hard. You have to be effing kidding me. Yeah, instant respawns again. It doesn't help that idiot players drag them behind them running back and forth.

Graveyard is right there, run back, res, and before I can hit follow, camped again. Die hard. Sigh. Res, take the hit by ressing there, and log off.

Yeah, it's gonna be like *that*, until the zones free up. Some spots in BC were like that, too. Bliz cranks up the spawns so we can all get them, but if you get in the wrong spot, oof.

I love that the only quest that was even slightly a pain was the wyrmskull tablets in the catacombs - everything else was done once as the team. Hint for you - go down to the arena, and just circle - the tablets spawn around the edges, and the mobs are easy to kill - and I was getting decent cloth drops from them. Easy to do 3, took about 2 full circles for each toon.

So far, I like it - I know there's a LOT more to do, and the rate of leveling is slow, so I'm settling in to a nice, long leveling to 80, but the respawn rates are going to be tricky!

It's days like today that make me glad I started MBing, because of how unfreindly all the players have been - just thinking of having to ask among them for help on quests or pugs makes my skin crawl.

GreyGore
11-17-2008, 02:50 AM
They should totally design the game on the basis of the first week after the game's launch. Screw the other 51+ weeks until the next expansion!

Having binged seriously going through every zone up to Storm Peaks and Icecrown I have to say this expansion is totally and completely brilliant so far. The addition of vehicles is far better than I initially expected, the lore and storyline even better than before (woot Wrath Gate), and the zones seem superbly designed. If you're really basing the entirety of your opinion on having difficulty doing a quest when the entirety of the 11 million player population is doing it as well, then I have to say that seems awfully shortsighted. Beyond instancing everything, I fail to see how Blizzard could avoid this. I have noticed that drop quests seem awfully reduced than previously, and I've yet to find one where the drop rate was less than 1 in 3?

Gregory

TheBigBB
11-17-2008, 02:54 PM
On my server the mobs are respawning so quickly that my team almost got completely overhwhelmed in the quarry in Borean Tundra. Some players were honestly dying in a normal questing zone. I had mobs respawning on my the instant I killed them, repeatedly. I was out of mana. I'd wait 20 seconds for a boss respawn, 30 at most.

It did take a day for all this to happen, though. On day 1 nothing was spawning quickly enough.

elsegundo
11-17-2008, 03:10 PM
over the weekend, i've noticed that the only mobs i really had to fight over in the starting areas were the moths and the crows.
named mobs require a little bit of a wait time, but not much. and you know where they spawn because there's already three bodies of the same named mob lying in the same place. =]
it gets a lot less congested the futher out you go.

SilverSlice
11-17-2008, 03:28 PM
i have started to dislike woltk so much i am geting closer to feel like i migth as well uninstall wow and find another hobby

fair enough i entered woltk when i had 2x70 3x68 now i got 2x70 3x69
i tried questing.
i found the quests so booring and not enough multiboxing friendly quests so i more or less stopped questing.
i tried locating fast respawn area's and farm mobs. either the repsawns is not fast enough or its to many people in the area
i tried some tbc instances. but after a run i can see the xp bar on my 2 x 70 shammys hardly move up. i did the old hilslbrand instance. and i think my main shammys moved up 6%
my 68 got 100k xp so that means i would have had to farm that instances for a few more days.
and then i would need to farm a instance for another week or two to get to 71 on all 5

wotlk rigth now is souch a pain that after 2 hours i logg off to clean my house or watch tv or study some it stuff for work.
the guild my raid rogue is in have accepted that i can chance main and start healing as a shammy, but they will not wait forever for me to get 80

that is enough bitching from me. but i sure would like a few words in private with the idiot of the decade, that deside to make it required to get 1,5 million xp to get one level.

i never had any problems levellng in vanilja wow or in tbc. this expantion pack makes me considering uninstalling it and finding another hobby. this is not fun nor enjoyable anymore

Drizzit
11-17-2008, 03:39 PM
We should urge blizzard to make collection quest group drops instead of 1 person per item. Just think how nice it would be if a group doing quest could all loot the item when it drops instead of just 1 of 5. Collection quest are really pissing me off. Most of them unlock non collection quest and trying to get 10 of anything off camped mobs x 5 is not going to happen. I give blizz an F on collection quest thinking.I don't think that is the problem... the problem is how the hell do raptor have no heads? Collections quests are not bad, but they all should be like a 99% drop rate. That would make them easier... Hell i don't mind killing 200 raptors if i knew each one will drop a head.

Frosty
11-17-2008, 03:47 PM
I don't think that is the problem... the problem is how the hell do raptor have no heads? Collections quests are not bad, but they all should be like a 99% drop rate. That would make them easier... Hell i don't mind killing 200 raptors if i knew each one will drop a head. I agree 100%!

Bigfish
11-17-2008, 03:56 PM
On the other hand, you have the dreaded Hydra VanCleef with his 5 heads.

Frosty
11-17-2008, 03:58 PM
On the other hand, you have the dreaded Hydra VanCleef with his 5 heads.
I'd rather get credit for it the first time than be forced to run it 5 times. :P

I can pretend they each took a different part of his head...ears, nose, etc.

elsegundo
11-17-2008, 04:03 PM
same with the dumb troll ears in eversong woods.each person should be able to loot two ears. since when did trolls only have one ear?

now, i understand if we're trying to loot "perfect" or "Pristine" heads, horns, furs, etc. but if you just want a head? every mob should drop one. (or in the case of ears, two)

Bigfish
11-17-2008, 04:09 PM
Well, ideally they shouldn't have any inventory based quest flags period. Whole thing seems silly that they'll take your word you just killed 30 quillboar, but they'll be damned if they are giving you that cloak without 30 pristine troll heads mounted on sticks forged in the fires of Blackrock mountain with facial adornments reminiscient of the three stooges. Also, make sure you break them on the anvil in Thunderbluff before you take them to the turn in guy for your reward.

TheBigBB
11-17-2008, 04:11 PM
i have started to dislike woltk so much i am geting closer to feel like i migth as well uninstall wow and find another hobby

fair enough i entered woltk when i had 2x70 3x68 now i got 2x70 3x69
i tried questing.
i found the quests so booring and not enough multiboxing friendly quests so i more or less stopped questing.
i tried locating fast respawn area's and farm mobs. either the repsawns is not fast enough or its to many people in the area
i tried some tbc instances. but after a run i can see the xp bar on my 2 x 70 shammys hardly move up. i did the old hilslbrand instance. and i think my main shammys moved up 6%
my 68 got 100k xp so that means i would have had to farm that instances for a few more days.
and then i would need to farm a instance for another week or two to get to 71 on all 5

wotlk rigth now is souch a pain that after 2 hours i logg off to clean my house or watch tv or study some it stuff for work.
the guild my raid rogue is in have accepted that i can chance main and start healing as a shammy, but they will not wait forever for me to get 80

that is enough bitching from me. but i sure would like a few words in private with the idiot of the decade, that deside to make it required to get 1,5 million xp to get one level.

i never had any problems levellng in vanilja wow or in tbc. this expantion pack makes me considering uninstalling it and finding another hobby. this is not fun nor enjoyable anymoreIt sounds like the problem is that you are not mentally into leveling up again. It doesn't actually take longer to gain a level. I got 5000 experience from killing the first mob in the Nexus. Quests are giving over 20,000 experience on average. There are well over 100 quests in each new zone it looks like. You can choose from one of two zones to begin in. I've quested two 5 man teams through Borean Tundra while doing collection quests the slow way and they both gained well over 1.5 million in just two nights of play.

SilverSlice
11-17-2008, 04:44 PM
TheBigBB i think you are rigth. i got a course in groton/uk anyway the end of this week.
think i will spend the days before the course and study a bit. perhaps in the weekend i will be more up for some leveling :) thanks TheBigBB

Silver

TheBigBB
11-17-2008, 04:52 PM
TheBigBB i think you are rigth. i got a course in groton/uk anyway the end of this week.
think i will spend the days before the course and study a bit. perhaps in the weekend i will be more up for some leveling :) thanks TheBigBB

SilverIt's tough! The thing that drives me is the excitement of having new dungeons to try to beat and then seeing characters I RAFed 2 weeks ago in WOTLK blues.

Malekyth
11-17-2008, 05:51 PM
"same with the dumb troll ears in eversong woods.each person should be able to loot two ears. since when did trolls only have one ear?"

Remember, all drops are widgets. They're abstract game 'things' with art and a name pinned to them. You're waiting for Item #X56aB to drop, not [Troll Ear]. Unlike [Troll Ear]s, nothing, not even an undeformed troll, has to have two Item #X56aBs unless the game design says you should be picking them up two at a time.

Under the hood, the design says that quest A should take the average player about B minutes, and this means the item the quest requires C of should drop about once every D kills. You'd think that calling the required item "Troll Ear" would mean they modify C so that D = 0.5, but sometimes that's not appropriate, e.g. when they want the place swarming with trolls but don't want the requirement to be '200 Troll Ears', which might seem off-putting to some players who prefer hunting down a nice manageable-looking 8 of something. And maybe it'd make more sense to call the item "Rare-ish Troll Ju-Ju" or something, but there are times when you want players cutting off ears because it's cool.

There's a bit of a disconnect there between what you think you're dealing with and what you're actually dealing with, but the design drives it, not the 'seeming'.

Frosty
11-17-2008, 05:55 PM
"same with the dumb troll ears in eversong woods.each person should be able to loot two ears. since when did trolls only have one ear?"

Remember, all drops are widgets. They're abstract game 'things' with art and a name pinned to them. You're waiting for Item #X56aB to drop, not [Troll Ear]. Unlike [Troll Ear]s, nothing, not even an undeformed troll, has to have two Item #X56aBs unless the game design says you should be picking them up two at a time.

Under the hood, the design says that quest A should take the average player about B minutes, and this means the item the quest requires C of should drop about once every D kills. You'd think that calling the required item "Troll Ear" would mean they modify C so that D = 0.5, but sometimes that's not appropriate, e.g. when they want the place swarming with trolls but don't want the requirement to be '200 Troll Ears', which might seem off-putting to some players who prefer hunting down a nice manageable-looking 8 of something. And maybe it'd make more sense to call the item "Rare-ish Troll Ju-Ju" or something, but there are times when you want players cutting off ears because it's cool.

There's a bit of a disconnect there between what you think you're dealing with and what you're actually dealing with, but the design drives it, not the 'seeming'.Shooooo!!! You get out of here with your fancy "logic"!!!!! :P

Duese
11-17-2008, 06:21 PM
I am an avid leveler, and I can say with full confidence that Borean Tundra is the most boring zone I've quested in in a long while. This was not the zone that the new players should have started on. I am heading to Howling fjord tonight after I finish Dragonblight (i know, backwards, but I'm a quest nut).

Boredom Tundra had no "new" quest types.

In regards to the OP, Blizzard's "respawn" program is so completely borked right now, I bet they don't even know how it works. I was in Boredom Tundra and the respawn rates were incredibly slow. Literally, 15 people standing around at least, no mobs spawning. The next day, I went to that same area, and could not even loot because the mobs were spawning so fast.

The other problem is that so many of the quests overlapped it wasn't even funny. Go to this area and get X item. Turn quest in. Go back to same area and kill X mobs. Turn quest in. Go back to same area and use X item on magical beacon. Turn quest in. And you wonder why I was getting bored with the quests. This happened at least 7-8 times just in the first zone.

The first quest that I actually thought was fun wasn't until I made it into Dragonblight.

I also had a quest "complete" without even seeing the cutscene for it. The scene where Arthas pulls the sword out, yeah, I didn't get to see that at all. I walked up with my 2 toons and got the quest completed right as arthas was despawning. So, I guess I'll just have to lvl another toon through there in order to see that actual cutscene... or I could just play Warcraft III again.

Which brings me to my next big complaint... I understand this whole "wrath of the lich king", but it just furthers my belief that blizzard just can't come up with anything "new" and they just constantly reuse storyline. It's neat in one way to see the same storyline in WoW, but in another concept it's like, I already fought this fight and I already know the ending.

WTB New story arc.

/rant off

TheBigBB
11-17-2008, 06:58 PM
Which brings me to my next big complaint... I understand this whole "wrath of the lich king", but it just furthers my belief that blizzard just can't come up with anything "new" and they just constantly reuse storyline. It's neat in one way to see the same storyline in WoW, but in another concept it's like, I already fought this fight and I already know the ending.

WTB New story arc.

/rant off I never fought Arthas in WoW. ?(

Duese
11-18-2008, 11:53 AM
New troll please.



Don't call me a troll, especially with the lack of thought of your post.

Sure, you may not have fought Arthas, but the whole wrath story arc has been WC3 -> Frozen Throne ... and then just toss on "oh, let's fight arthas now" to the very end. That doesn't make anything original. I still stand by my belief that blizzard hasn't had any "new" ideas since Warcraft 3.

I would call you ignorant if you didn't get that feeling of "I've played this game before" when going through half the quest chains that you've gone through. And the quests that didn't pertain specifically to the arthas storyline, were all quests that were on that same mindset. "Fight the scourge, fight arthas' forces, blah blah blah"

Edit:

But I will say that after completing all the dragonblight quests (achievements ftw), the quests are getting a LOT more fun. You only have to go through a couple crap quests to get to the fun ones.

TheBigBB
11-18-2008, 12:34 PM
New troll please.



Don't call me a troll, especially with the lack of thought of your post.

Sure, you may not have fought Arthas, but the whole wrath story arc has been WC3 -> Frozen Throne ... and then just toss on "oh, let's fight arthas now" to the very end. That doesn't make anything original. I still stand by my belief that blizzard hasn't had any "new" ideas since Warcraft 3.

I would call you ignorant if you didn't get that feeling of "I've played this game before" when going through half the quest chains that you've gone through. And the quests that didn't pertain specifically to the arthas storyline, were all quests that were on that same mindset. "Fight the scourge, fight arthas' forces, blah blah blah"

Edit:

But I will say that after completing all the dragonblight quests (achievements ftw), the quests are getting a LOT more fun. You only have to go through a couple crap quests to get to the fun ones.I spent most of the last two years of WoW battling Illidan and the Burning Legion. I spent most of the two years before that battling Ragnaros, trolls, a lot of bugs and the Black Dragonflight. Until now all of my scourge encounters on WoW were confined to the Plaguelands plus a few months of Naxxramas, which most people never actually even got to do. The Arthas story arc is probably the most popular story arc in WoW, and it's ABOUT TIME that we got to battle him directly. Although we have to expect that the normal solo-oriented questing will be often dull for hardcore gamers like us, the storyline and the coming raids to go along with it are very welcome.

UpstateGaming
11-18-2008, 01:24 PM
I would have to agree w/ the first post 100%. I was able to max out Skinning and would have maxed out LW if it weren't for the fact I need Frozen Orbs to do so all at the level of 73. In saying that, the game offers no challenges. The fact that I was soloing mobs on my druid at 73 to include elites doesn't say much for the difficulty of the endgame content(IMO). I dunno..., but I was going to 3 up some DK's just for the hell of it since my wife likes to play and that way I would have a reason to continue this nonsocial/introverted escape from RL,:( . Like the old saying goes "What one man can't achieve in Real Life, he can achieve in WoW", which is pathetic, lol.

TheBigBB
11-18-2008, 07:45 PM
Something else I think would fit here: Borean Tundra has something like 180 quests so it's hard to say that this zone is just flat out boring. I've done almost every quest there now and I even made a blog post with a few fun screenshots. The murloc quest is epic fun for a MB team. I almost wish I didn't complete it.

http://www.wemultibox.com/blogs/thebigbb/borean-outtakes-fun

Tasty
11-18-2008, 08:36 PM
and then just toss on "oh, let's fight arthas now" to the very end. That doesn't make anything original.

I believe thats what they call a storyline champ :P

mikekim
11-19-2008, 04:15 AM
take a free transfer to a low population server (if available). I moved my death knight to Chamber of Aspects from Aggramar (EU) and now when you see someone in the same zone as you it's a bit of a shock :P

on this server I think the mobs are forming a orderly line to take it in turns to be your next target...

Hoofu & Oggie
11-19-2008, 10:07 AM
The smart thing to do would be to shard every piece of gear, and delete toons so I'm not tempted to come back, and then to uninstall and break the cd's.
Then find another hobby. Obviously blizzard doesn't give a shit about its player base, if 80% of the quests in the 70-72 zones are like this.I had some of the same problem in Borean Tundra, but now I'm happily questing in Pining Fjord and there's hardly any competition at all.

Duese
11-19-2008, 12:57 PM
I believe thats what they call a storyline champ



Your powers of observation are amazing! It IS a storyline!

Now, let's work on those comprehension skills. I am complaining about blizzard not coming up with anything "new". Everything is just a port of warcraft 3 into WoW.

As an addendum, I have done every single quest in Boredom tundra and still find the zone boring. I honestly can't see how people think that anything is new or great in it. The murloc area had maybe two somewhat fun quests, if you didn't have the murloc costume already. "Hey look, put on this murloc costume! It'll be great!" "Oh, you mean that murloc costume that's been in my pack for a year?" And then on top of that, the quests are "kill murlocs". Now, if you try to even ATTEMPT to tell me that "kill murlocs" is a new or exciting quest, you fail at WoW.

Now, move on to Dragonblight. Within the first 10 quests of dragonblight, you are driving tanks, swooping in on flying mounts to save citizens, controlling mass guns, and other "fun" quests. Boredom tundra did not have ANYTHING like that. That was my initial complaint and it's still my complaint. After completing every quest in dragonblight, and especially after the Bolvar fight, Boredom tundra is completely worse off. The two zones don't even compare.

Hell, I fell out my chair due to the pure awesomeness of swooping in and saving a citizen with my character saying "Come with me if you want to live!" Arnold for the win!

I am having a lot of fun with the expansion pack, but I was extremely worried when they chose to "re-use" the arthas storyline and especially after going through all the quests in boredom tundra. It thankfully has gotten better from there.


The smart thing to do would be to shard every piece of gear, and delete toons so I'm not tempted to come back, and then to uninstall and break the cd's.

That doesn't work, heh. So far, I've had 3 of my friends take that approach. One of them managed to stay away a whole 6 months. The others failed miserably.

You soon find out that you can download the whole game from the official site. You can make one call to blizzard and get a character restored, typically even ones that have been deleted for a while. The gear doesn't even matter since you can hop back into raids and be competitive within a few weeks.

heh, we need help.

TheBigBB
11-19-2008, 02:10 PM
I believe thats what they call a storyline champ



Your powers of observation are amazing! It IS a storyline!

Now, let's work on those comprehension skills. I am complaining about blizzard not coming up with anything "new". Everything is just a port of warcraft 3 into WoW.

As an addendum, I have done every single quest in Boredom tundra and still find the zone boring. I honestly can't see how people think that anything is new or great in it. The murloc area had maybe two somewhat fun quests, if you didn't have the murloc costume already. "Hey look, put on this murloc costume! It'll be great!" "Oh, you mean that murloc costume that's been in my pack for a year?" And then on top of that, the quests are "kill murlocs". Now, if you try to even ATTEMPT to tell me that "kill murlocs" is a new or exciting quest, you fail at WoW.
Why are you so condescending about these replies? You really don't seem to grasp that continuing a pre-existing storyline is not the same as revisiting the same story, and you are jut flat out lying if you say that you played all of WC3 and WoW and didn't find new and expanded ideas in the storylines in the past 4 years. Anyway, I don't actually play the game for the story, so I don't care either way about that. It just seems absurd to be upset by them revisiting Northrend, which has no appeared yet in THIS game. Borean Tundra is not an incredible zone, but I was amused by the Murlocs in the same way that you seem to be amused by a Terminator reference. It's not amusing in the sense that it's something novel and amazing, just as a part of a game that, on a whole, I do enjoy. If you go back to pre-expansion WoW the zones are all worse than anything in WOTLK. The fun is really in the mentality and planning and development of your character and team, and for me I am really happy to see this large group of characters that I'm running get powerful and work out their gear and see them get refined from zone to zone. The regular content is all made for the masses anyway, and I'm happy with the instancing I've done which is where I'll spend most of my time when all is said and done.

Basically, I'm not sure how Borean Tundra's regular quests being ostensibly similar to other WoW conventions means it's something worth complaining about, nor do I understand how Blizzard can be faulted for making a Northrend expansion and then putting Arthas in it.

Talamarr
11-19-2008, 02:50 PM
Thinning the herd. Maybe queue times won't be so bad.

I'm having a freaking blast. Maybe people are spoiled with RAF, wtfpwning instance they're over geared for or whatever, but I've cleared Tundra, half way through Fjord, cleared Nexus twice and Utgarde Keep once and I've loved every bit of it. I thought the quests unfriendly to multi-boxerss were very limited.

I've been following the leveling guide at www.wow-pro.com to get efficient quest circuits.

Rin
11-19-2008, 04:00 PM
The fun is really in the mentality and planning and development of your character and team...The regular content is all made for the masses anyway, and I'm happy with the instancing I've done which is where I'll spend most of my time when all is said and done.


^^ That's the truth. Nothing beats seeing your 5- or 10 (in our cases) characters running around doing raids "solo"; per se. :thumbup:

qcumber
11-19-2008, 04:01 PM
We should urge blizzard to make collection quest group drops instead of 1 person per item. Just think how nice it would be if a group doing quest could all loot the item when it drops instead of just 1 of 5. Collection quest are really pissing me off. Most of them unlock non collection quest and trying to get 10 of anything off camped mobs x 5 is not going to happen. I give blizz an F on collection quest thinking.I don't think that is the problem... the problem is how the hell do raptor have no heads? Collections quests are not bad, but they all should be like a 99% drop rate. That would make them easier... Hell i don't mind killing 200 raptors if i knew each one will drop a head.

Try finding a head on anything after my Hunters' pets are finished with it. The role player in me is happy with any scraps that are left. 8^)

pengwynman
11-19-2008, 04:29 PM
We should urge blizzard to make collection quest group drops instead of 1 person per item. Just think how nice it would be if a group doing quest could all loot the item when it drops instead of just 1 of 5. Collection quest are really pissing me off. Most of them unlock non collection quest and trying to get 10 of anything off camped mobs x 5 is not going to happen. I give blizz an F on collection quest thinking.I don't think that is the problem... the problem is how the hell do raptor have no heads? Collections quests are not bad, but they all should be like a 99% drop rate. That would make them easier... Hell i don't mind killing 200 raptors if i knew each one will drop a head.

Try finding a head on anything after my Hunters' pets are finished with it. The role player in me is happy with any scraps that are left. 8^)i just got left 4 dead last night... it actually has a few similarities to WoW, like: hunters are OP, and half the guys you kill don't have heads when you're done with them.

Duese
11-19-2008, 06:56 PM
Using YOUR thought process, why the f*ck are you playing WoW are all? From the very beginning its been a continuation of the Warcraft RTS games storyline.

By your logic, you should have gotten bored with Warcraft 2 and quit there.

Seriously dude, way to kill your own argument.

I'm sorry if I offended anyone, sheesh. I had two complaints and now I'm getting cussed at and questioned why I'm even playing this game. I'm sorry if I didn't smile and nod to everything that blizzard handed us in the expansion. I did not like borean tundra. It was not anything "new" for me. I play the same exact game as you, just apparently have a different opinion of what a person "should" be experiencing.

The game is a continuation of the initial game, just apparently you (in the proverbial form of the word) and I are not the same wavelength when I say that blizzard is "re-using" storylines.

I am not sure how I am killing my own argument though, because apparently I only play this game for the storyline. I mean, this isn't an MMO or anything. And I really don't know how you are getting any logic that I should have gotten bored at WC2. I dislike it when storylines are re-used, re-told, or re-interpreted. Part of this expansion is just that in my opinion. If I wanted to see the storyline of Arthas, I would have played WC3.

TheBigBB
11-19-2008, 08:39 PM
Using YOUR thought process, why the f*ck are you playing WoW are all? From the very beginning its been a continuation of the Warcraft RTS games storyline.

By your logic, you should have gotten bored with Warcraft 2 and quit there.

Seriously dude, way to kill your own argument.

I'm sorry if I offended anyone, sheesh. I had two complaints and now I'm getting cussed at and questioned why I'm even playing this game. I'm sorry if I didn't smile and nod to everything that blizzard handed us in the expansion. I did not like borean tundra. It was not anything "new" for me. I play the same exact game as you, just apparently have a different opinion of what a person "should" be experiencing.

The game is a continuation of the initial game, just apparently you (in the proverbial form of the word) and I are not the same wavelength when I say that blizzard is "re-using" storylines.

I am not sure how I am killing my own argument though, because apparently I only play this game for the storyline. I mean, this isn't an MMO or anything. And I really don't know how you are getting any logic that I should have gotten bored at WC2. I dislike it when storylines are re-used, re-told, or re-interpreted. Part of this expansion is just that in my opinion. If I wanted to see the storyline of Arthas, I would have played WC3.

This is partially about fact. All of the WoW storylines are continuations of the plot of the Warcraft universe, and the fact is that we haven't actually rehashed anything yet in WoW as you claim. Arthas is a character in the series. His continued existence in this gaming universe was guaranteed by the fact that he never died, because he's supposed to be very powerful. We've gone four years without seeing him, and he has not ever appeared in WoW at all. To criticize Blizzard for having this and other similar continuing plotlines in the WoW series based on the idea that somehow we are rehashing the same story is totally unfair, and then to say that it's a retelling of the same story is just plain wrong. It's a continuation from where we left off. Totally different.

Now, I am fully open and willing to even agree with statements like, "I don't like that plotline.", but that isn't your argument. Your argument is that the plot has no place in WoW because it's rehashed, which is ridiculous. It has every place in WoW. If you didn't want to see it again, ask Blizzard why they didn't kill off Arthas in WC3, don't blame WoW. There's basically NO WAY that they could have avoided having him show up again.

Tasty
11-19-2008, 10:17 PM
Maybe some Capt. Planet and Power Rangers thrown in for flavor?

Where do I sign up!?

Zub
11-19-2008, 10:46 PM
There are tanks to drive in borean tundra.

valkry
11-19-2008, 11:17 PM
How is a continuation the same as re-using? Bah, Blizzard can never do anything right. If they dId something else, eople would complain that they haven't finished off the Arthas storyline yet.

I love the new zones and quests. They have thought of some awesome mini stories in there and some of the quests are a lot different then usual.

Just so everyone is clear, I want Tyrande to go find Illidan and "save" him. Then together they help your raid to smash Arthas into the ground. Illidan > Arthas imho :P

Menthu
11-19-2008, 11:29 PM
To much emo here.

To the original poster:

Wtf did you expect in the first weeks of WotlK? A new continent only for you? :P Its clear to anyone that its gonna be busy! I play on one of the most crowded servers (Outland) and yes it sucks abit, but he! its the expansion! Time to explore stuff!

Now less emo and more jungle love!

-Jungle love

TeK23
11-20-2008, 01:23 AM
/LOL OP.

Back before TBC I was T3 Mage Raiding guild, my release night went like this:

12:01am Upgraded account with about 10 other core raid members.

All horde raid guilds where camping Portal! 100's of the bastards. (I'm alliance btw)

We died spent first 15-20mins trying to get into portal dieing and rezing and slowly moving forward.

Got into outlands and tons of people questing and checking out zone, horrible lag. So said screw it, lets try out the new 5 mans :)

We all ran over to "ramparts" and downed bosses, Server First alliance side. Woot!
Then ran over to BF and spent a few hours doing that. Server First woot!

Logged.... sleep.

Next day. Logged in to account Queue time: 1 hour! WTF!!!

Waited got in and zone was full of people and impossible to quest any of the resource quests. So me and a group of guildies all ran instances and leveled. :)
=====
Wotlk: Same sh.it new expansion :) quest zones are full and people fighting to level. What I am doing. :)

Questing in Outlands doing all of my quests I never did and running heroics and 5 mans not bothered by any horde! Guess what! I'm leveling and having fun. OMG!

Just go play outlands and level there, the (70) 5 mans give you 700-800 xp per mob and it's cake. I'm doing about 15-25% level per run and they only take an hour or so, no deaths, no lag, no fus and your gear doesn't matter till 75+ anyways.

:thumbsup: :thumbsup: :thumbsup:

Kulzor
11-20-2008, 10:54 AM
Tek - I sure wish we could level by camping instances in Wrath. :( My toons are all level 72, and a run of UK (for I believe the 13 or 15th time so far - literally) net my group about one bubble of xp. ONE. Wow, that's a lot of runs to level up.

It appears that questing is the fastest means to level that I can see. Even tried grinding a troll open ground area for xp, but the xp's just not there for five toons.

As far as the storyline, they've fleshed things out and added a lot of new, novel ideas (to WoW at least) to questing. While they may re-use some characters, that only helps deepen some storylines. You *need* repeat characters to build up "big bad guys" over time. It also helps players feel like they know the enemy.