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View Full Version : Protection Warrior in Wrath - Viable?



Sembiance
11-14-2008, 11:38 AM
So I have a 5x Mage team at 68.
I've paused there and tonight I'm going to start raising a new group from 60.
1x Protection Warrior, 1x Paladin, 3x Shadow DPS Priests

I figure I'll get them up to 68 at which point I'd like to form a team that I will level to 80.
My goal is to reach 80 and start doing PvE content.

I love playing Mages, so I'd like as many of them as possible in my group, hopefully four.

The main question is, is a Protection Warrior viable in Wrath?

With 4 mages, there would no healing for the tank.
So I would need to burn things down quick enough before the tank died.
I suppose I could swap out one of my pages with a Priest.

I'd really like to hear everyones thoughts on the Protection Warrior question.

Why does nobody every really talk about using a prot warrior as a tank? Do they suck or something?

Everyone always talks about using Paladins as tanks. Are Prot Warriors better in wrath now?
Or are they still not worth it since they don't have any buffs and can't heal?

Aradar
11-14-2008, 11:50 AM
I use a pally and have never played a protection warrior but my understanding is it's not a case of them not being viable, they just take more micro management whereas pallies are easy mode, i.e., practically no management.

As for a group with no healer, I think you will have problems. There are people on these forums running a tank and 4 elem shammies but a class such as a mage with no possibility of healing at all doesn't seem viable to me.

Svpernova09
11-14-2008, 11:50 AM
The reasons everyone was so gung ho for Warrior tanks was because they couldn't effectively AoE tank. With the changes to thunderclap scaling with AP, and being able to hit unlimited targets Warriors are now viable AoE tanks. It is really going to come down to your personal preference IMO. Buff wise, warriors don't bring much to the group. Pallies have blessings and Druids have Gift of the Wild / Thorns.

Ken
11-14-2008, 11:56 AM
The reasons everyone was so gung ho for Warrior tanks was because they couldn't effectively AoE tank. With the changes to thunderclap scaling with AP, and being able to hit unlimited targets Warriors are now viable AoE tanks. It is really going to come down to your personal preference IMO. Buff wise, warriors don't bring much to the group. Pallies have blessings and Druids have Gift of the Wild / Thorns.

http://www.wowwiki.com/Commanding_Shout is helpful :)
So are the stun abilities and Intimidating shout (fear for 8s). Let's not forget charge, intervene(make them autoselect depending on friendly/enemy target in a macro), etc.

It's all just a matter of preference indeed :)

Sembiance
11-14-2008, 12:09 PM
http://www.wowwiki.com/Commanding_Shout is helpful :)
So are the stun abilities and Intimidating shout (fear for 8s). Let's not forget charge, intervene(make them autoselect depending on friendly/enemy target in a macro), etc.

It's all just a matter of preference indeed :)Wow, that's a nice buff!

My main concern... will a tank be able to hold aggro even with 3 or 4 mages unleashing pure death upon the boss?

Sembiance
11-14-2008, 12:11 PM
I use a pally and have never played a protection warrior but my understanding is it's not a case of them not being viable, they just take more micro management whereas pallies are easy mode, i.e., practically no management.

As for a group with no healer, I think you will have problems. There are people on these forums running a tank and 4 elem shammies but a class such as a mage with no possibility of healing at all doesn't seem viable to me.I think you've convinced me that my team makeup should be:
1x Prot Warrior
1x Priest
3x Mage

Your probably right, having the ability to heal is probably a lot more valuable than 1 more Mage DPS.

Too bad Mages didn't have some sort of pet they could summon to tank for them ;)

Svpernova09
11-14-2008, 12:14 PM
Commanding shout is great, for the warrior, your other toons really don't need the extra HP. I'd rather them have Kings or G/MotW. But again, its all personal preference. Warriors have a bunch of "oh shit" buttons that other tanks don't really have.

Ken
11-14-2008, 12:17 PM
http://www.wowwiki.com/Commanding_Shout is helpful :)
So are the stun abilities and Intimidating shout (fear for 8s). Let's not forget charge, intervene(make them autoselect depending on friendly/enemy target in a macro), etc.

It's all just a matter of preference indeed :)Wow, that's a nice buff!

My main concern... will a tank be able to hold aggro even with 3 or 4 mages unleashing pure death upon the boss?

I honestly don't know .... I am considering to replace 1 shaman with a mage and I'm troubled with that question too.


Commanding shout is great, for the warrior, your other toons really don't need the extra HP. I'd rather them have Kings or G/MotW. But again, its all personal preference. Warriors have a bunch of "oh shit" buttons that other tanks don't really have.

I agree, but as extra info: Since the last patch(3.x), I don't seem to need them that often anymore.
It's still handy though ... there's 3 separate abilities to instantly taunt an NPC!

Turenn
11-14-2008, 12:23 PM
Yes they are very viable, infact just as good as a paladin. Especially since 3.0. But why not add a healer to your team as well?

Svpernova09
11-14-2008, 12:24 PM
I agree, but as extra info: Since the last patch(3.x), I don't seem to need them that often anymore.
It's still handy though ... there's 3 separate abilities to instantly taunt an NPC!Lucky warriors :_D Us druids have never had an oh shit button. I had to get the epic JC tanking trinket + badge of tenacity and use both of those as my "oh shit" button to hit 60% dodge lol.

Ken
11-14-2008, 12:25 PM
Yes they are very viable, infact just as good as a paladin. Especially since 3.0. But why not add a healer to your team as well?
Exactly!

"With 4 mages, there would no healing for the tank.
So I would need to burn things down quick enough before the tank died."
-> That tactic might work sometimes, but not often. Some bosses take quite a bit of time and healing.

Ahheron
11-14-2008, 01:00 PM
I run a prot warrior, 2x ele shaman, 1 boomkin and 1 resto shammy team, and I must say that after 3.0 the warrior is a totally different animal. Shockwave, TC and Concussion Blow make AE tanking piece of cake. Ohshit buttons like Last Stand and Shield Wall add a great deal to that. And Improved Revenge (50% chance to stun) is great. Basically (in normal TBC instances) I rarely needed a heal on trash packs and survived extremely well on bosses. Even Heroics were mostly a cake with a Shockwave and CB opener when basically 1 mob died before inital stun wore off.
And of course all the other things other people above me mentioned.
Initially I chose warrior over paladin exactly because it wasn't ezmode and now it's even more fun ;)
I didn't play beta nor have I begun to level in WOTLK (need to level my professions first), but I figure that prot will be as viable as any other tanking class in this expansion.

My 2 cents...

puppychow
11-14-2008, 01:07 PM
Pre-WOTLK I had a 70 pally, 70 warr, 4 shamans, and 70 mage. I had to think long and hard on which I was going to level first. I played around with heroics and Karazhan with different team members. All my guys are decently geared; my mage is in some T6, my pally and warr both are in T5/badge, and shamans are in some T4/pvp (they hit 70 about 2 months ago).

I am leveling in WOTLK with prot pally, mage, + 3 shamans -- all level 71 at the moment. I really, really wanted to use my warrior as the tank since he has a ZA bear mount and is just cool looking, but I found I was wiping a lot more in heroics and Kara with him over my pally. Consecrate is just HUGE for multiboxers. Its not a big deal when you solo play, but when multiboxing being able to avengers shield and just spam consecrate makes it really, really easy to hold aggro. Also giving my team kings was very nice. In contrast on my warrior I would find I would easily lose aggro on extra mobs, thunderclap is on a six second cooldown and shockwave is on a 20 second, so you have to micromanage threat a lot more. I took my mage just because I wanted easy food/water and portaling around, plus hes my main.

Also you really want to a healer - a priest with CoH is good and may be as effective as 2-3 shamans. I've been running UT a few times and I don't see how you can do it without a healer. To be honest having 3 chain heals has saved my butt many times, for example the last boss does 3k dmg every 15 seconds to everyone (not avoidable) and you must have your casters stand at least 15 yards away. A shaman chain healing group and healing tank (sep buttons) or a priest CoH'ing group and healing tank is fine. A pally healer or even a druid healer imo would have a much, much harder time - wild growth is a HoT, you really want those fast heal-me-nows.

If you don't want to run any instances however no big deal, questing can be done with any 5. But if you want to run instances while leveling or at 80 you will want a healer, and imo its a lot easier with a pally tank than prot warrior. Which sucks, cuz imo prot warriors are slightly better tanks than pally tanks now, when you solo them -- more defensive abilities and funner to play -- but for multiboxing, my experience has been pally tanks are significantly better still.

Bena
11-14-2008, 01:28 PM
Another vote for shockwave here.. I've been running with the usual pally/shammies setup but decided to finish leveling my war. My starting sequence when pulling is... TC (war), CL (shamies), SV (war), LB (shammies). It works great; the instant thunderclap grabs all the mobs while shammies are casting CL; as soon as CL hits the mobs, war casts SV to stun them. I can usually cast another TC to build more threat. So far never had problems with mobs going after the shammies.

For now I'm going to keep using the war with at least one of my groups. Pallies have great synergy with shammies with mana buffs, but the war has a lot of nice tools for tanking.

Sembiance
11-14-2008, 01:32 PM
Pre-WOTLK I had a 70 pally, 70 warr, 4 shamans, and 70 mage. I had to think long and hard on which I was going to level first. I played around with heroics and Karazhan with different team members. All my guys are decently geared; my mage is in some T6, my pally and warr both are in T5/badge, and shamans are in some T4/pvp (they hit 70 about 2 months ago).

I am leveling in WOTLK with prot pally, mage, + 3 shamans -- all level 71 at the moment. I really, really wanted to use my warrior as the tank since he has a ZA bear mount and is just cool looking, but I found I was wiping a lot more in heroics and Kara with him over my pally. Consecrate is just HUGE for multiboxers. Its not a big deal when you solo play, but when multiboxing being able to avengers shield and just spam consecrate makes it really, really easy to hold aggro. Also giving my team kings was very nice. In contrast on my warrior I would find I would easily lose aggro on extra mobs, thunderclap is on a six second cooldown and shockwave is on a 20 second, so you have to micromanage threat a lot more. I took my mage just because I wanted easy food/water and portaling around, plus hes my main.

Also you really want to a healer - a priest with CoH is good and may be as effective as 2-3 shamans. I've been running UT a few times and I don't see how you can do it without a healer. To be honest having 3 chain heals has saved my butt many times, for example the last boss does 3k dmg every 15 seconds to everyone (not avoidable) and you must have your casters stand at least 15 yards away. A shaman chain healing group and healing tank (sep buttons) or a priest CoH'ing group and healing tank is fine. A pally healer or even a druid healer imo would have a much, much harder time - wild growth is a HoT, you really want those fast heal-me-nows.

If you don't want to run any instances however no big deal, questing can be done with any 5. But if you want to run instances while leveling or at 80 you will want a healer, and imo its a lot easier with a pally tank than prot warrior. Which sucks, cuz imo prot warriors are slightly better tanks than pally tanks now, when you solo them -- more defensive abilities and funner to play -- but for multiboxing, my experience has been pally tanks are significantly better still.Ok, everyone, you have all convinced me that a healer is important. So I will certainly be having 1x Priest, 3x Mage.

As far as tanking, that will be my 'main' in terms of who I'll be controlling with my mouse/keyboard on my main screen.
So I think maybe I'll try out both, just like you did. Since I'm raising both a pally and a warrior, I'll try them out to see which I like better.

The pally buffs would be nice, and you make it sounds like Pally is clearly the better choice.
But somehow I feel like I should run with the Prot Warrior, I dunno, just to be different :)

Bigfish
11-14-2008, 01:40 PM
The reasons everyone was so gung ho for Warrior tanks was because they couldn't effectively AoE tank. With the changes to thunderclap scaling with AP, and being able to hit unlimited targets Warriors are now viable AoE tanks. It is really going to come down to your personal preference IMO. Buff wise, warriors don't bring much to the group. Pallies have blessings and Druids have Gift of the Wild / Thorns.

They finally fixed that? I said they needed to do that 2 years ago. Not that I particalarly cared at the time as I didn't have a warrior then, but damn.

Bigfish
11-14-2008, 01:48 PM
Ok, everyone, you have all convinced me that a healer is important. So I will certainly be having 1x Priest, 3x Mage.

As far as tanking, that will be my 'main' in terms of who I'll be controlling with my mouse/keyboard on my main screen.
So I think maybe I'll try out both, just like you did. Since I'm raising both a pally and a warrior, I'll try them out to see which I like better.

The pally buffs would be nice, and you make it sounds like Pally is clearly the better choice.
But somehow I feel like I should run with the Prot Warrior, I dunno, just to be different :)

A healer is defenitely important, and they can still put out acceptable dps when needed. As for the warrior thing, I'd say go with that. At this point, they are going to be easier to gear end game and will get more from their equipment than a pally tank, since the whole Plate armor ideal has switched to Strength/Stamina/avoidance for pally and warrior tanks alike.

Personally, I'm interested in how well they can function as a multibox tank, and I haven't seen many write-ups on how they perform.

Just my 2c though.