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View Full Version : Melee Synergy (Looking for opinions)



Redbeard
11-13-2008, 09:11 PM
Good evening multiboxers,

Hope you are all enjoying whatever wrath experiences youve had so far (for those of you playing) and for those who havent yet I hope the anticipation isnt getting to you.

I am hoping to tap your knowledge and gather your opinions about my team composition.

If you check out my sig youll see I am running a hybrid group consisting of all melee classes/specs.

Is there anything you feel would make a good substitution for one of my classes? (Each pally will spec to 51 ret for divine storm and then will spec into a different improved blessing / aura to maximize those buffs).

I think I have pretty much the best synergy available but I dont know much about death knights so maybe they offer something awesome that I dont have.

Thanks for any opinions.

Ughmahedhurtz
11-13-2008, 09:36 PM
Maybe a rogue for some more utility? Two pallies should be able to keep you good enough on auras and judgements. I suppose a lot depends on what they decide to nerf in the coming weeks.

Redbeard
11-13-2008, 10:11 PM
Ive never played a rogue... How dependent on placement are they? I thought a lot of their attacks needed to be from behind, so I kind of dismissed them off hand.

Do judgements still stack (2 judgements of light from 2 pallies, for example).

I was thinking on my way home from work... with my group, I dont really need concentration aura.. its nice to have in case somebody needs to cast a big heal and is getting beat on but other than that a lot of the stuff ill be casting is instant cast... but i would think losing blessing of wisdom would suck for the shaman / pallies.

Hmm. I also cant find any information about whether totem of wrath (which says 3% crit to all attacks so im reading that as melee and spells) will stack with leader of the pack +crit and with a heart of the crusader debuff.. if so you could make a compelling argument for bringing in sort of a hybrid shaman that could drop a stoneskin totem, totem of wrath, another healingstream/mana spring as needed. Hmmmmm
Maybe a rogue for some more utility? Two pallies should be able to keep you good enough on auras and judgements. I suppose a lot depends on what they decide to nerf in the coming weeks.

turbopinto
11-14-2008, 12:01 AM
My 5x undead rogues are lvl 63. I specced shadowstep as this will allow each of my chars to be in melee range when attacking (ambush glyphs for 10 yard range help when lag keeps you out of rage). Most of the time, I don't have a problem with keeping mobs in range. Unfortunately, sometimes lag or other things (walls, my /follow macro) will make the followers face the wrong direction to attack the target, so you end up with a 1v1 scenario till you can get everyone facing the right way.

One good way without using shadowstep is to have cheapshot on the main, and run through the target (from behind for max effect on the followers). Then turn around with the main, and the followers will be behind the target exactly at melee range. When I get crits on my 3x ambush (I use 1 garrote for silence, and 1 cheapshot for stun) the target usually dies instantly.

Hope this helps

Redbeard
11-14-2008, 02:36 PM
Thanks for the thoughts on rogue positioning.

I think they would bring less utility to my group than what i have now but id imagine they would excel in what theyre made for, which is pure unrestrained murder =P DPS is its own utility, at some point haha.

Anyone else with any thoughts?

Thanks.