View Full Version : 5 Elemental Shamans
Okigan
11-11-2008, 07:03 PM
Been multiboxing for a few months, got 3 mages to 70. Now I switched to shamans, adding 2 more accounts.
My set up is simple, I got 2 decent (Not great, but not bad) rigs, with 2 versions of keyclone.
I can handle them, except in the major cities like Shatt or Org.... lag just gets terrible. I am asking if anyone has some advice on me for setting up totem macro's for all 5 shamans. I'd like some advice from someone running 5 shamans and what they do to make it easier, right now I am just looking at 20 + totems for each toon, and I am just confused.
The chain lightning and chain heals are a blast btw. =D Just learned it. Shamans are lvl 41 right now.
Thanks.
Tsunami
11-11-2008, 07:16 PM
sorry i cannot give a link, just too lazy today, i have a cold.
but, you want to set up a castsequence macro, for each shaman. so everytime you press say the "T" each toon will cast their first totem. than just press "t" 3 more times for all the totems.
i think ellay has his totem castsequence posted. just remember some totems don't stack.
i have seen the castsequence two ways. one where all of the same totems drop at the same time, e.g. 5x fire totems or you can mix it up with 1 from each group and then double up on a second.
EvilSqueegee
11-11-2008, 07:19 PM
Totems are fantastic. I can see why some people get a little overwhelmed by the idea, but having played a shaman to 70 (and to 60, pre-bc) before I started boxing it just comes as a second nature to me to select totems.
I've found that I use a seperate keybinding for Grounding Totems to drop 5 of them at once. I use a round-robin key to drop Tremor Totems in a staggered fashion for the constant AOE fear breaks. I'm sure you've read all kinds of discussions about mana stream stacking, health stream stacking, and so on.
My suggestion is to have one setup for PVE and one setup for PVP. I use 5 Grounding Totems for my air totem slots, 5 Tremor Totems for my earth totem slots, I leave my fire totem slots open for Fire Novas & Fire Elementals, and I use 4 healing stream/1 poison cleansing totem for the water totem slots in PVP. This setup eliminates targeted casted effects for a short time (forcing your enemies to waste time picking off totems, or to AOE you down), turns AOE Fear into little more than an Arcane Torrent with no lasting silence, and keeps you prepared for rogues. (I always have had an itchy trigger finger about rogues. If I'm not prepared for them, I die. :P)
PVE setups a a little more difficult to plan out, in my books. What I wind up doing is I try and drop at least one of every totem I think is going to be a major benefit. With Mana Spring totems stacking, all five of my water totems in PVE are mana stream. I drop a Wrath of Air totem in the air slot for the spell haste, with the other four air slots being up to you - if you raid with melee or something, can't go wrong with windfury in there as well. I fill in the extra slots with Grounding Totems just in case. My earth totems consist of a mixture of tremors and stoneskins, and my fire totems consist of magma slot-fillers, flametounge, and Totem of Wrath.
The easiest way I found to plan out totem sets is to recognize that you have 5 totems from each element available to your party. Compile lists of each element, and write down the setups out of each element you want in columns, so that if you read the list from left-to-right you have four consecuative elements in each row. Then just set up a cast-sequence macro n each shaman that /castsequence reset=6 totem1,totem2,totem3,totem4's that corresponds to a row.
Yeah, I realise this has more than likely been just a bit complex. Possibly more complex than it has to be. But that's how I manage 5 sets of totems. :) Hope you at least got *something* useful out of it.
Ridere
11-11-2008, 07:22 PM
From a PvE standpoint, man... I wouldn't worry about the totems. I'll tell you what I do, though.
Water shield, of course. Then just spam lightning bolts or chain lightnings. You basically will drop mobs super fast. Every now and then, if you're going to stick around a single spot (while maybe targeting multiple groups of guys) drop down 5x Mana spring totems (Since they now stack!).
If I am in a spot where I'm worried about a particular elite fight, or something, I set up my totems like this:
Air: I generally will drop 5 Grounding totems (For any monsters that may use spells, or if you may get ganked by someone). I don't melee, so these tend to be the best thing for me to use most of the time. I have a second set that I soemtimes drop, using the Alt key of the regular Air totem key, that will throw down a windfury totem and such, but I rarely melee.
Earth: A stoneskin totem, a temor totem and three stoneclaw totems. If you pull with a lightning bolt instead of a chain lightning, the stoneclaws provide some nice distractions while you take out a few monsters. This one you can play around with a lot, if you need to. For the alt of this key, I have a rotation of Earthbind totems.
Water: Like I mentioned before, mana mana mana. I do 5x Mana totems pretty much all of the time. If there's a fight where I'm worried about healing (and not mana), I'll generally do 4x Healing and 1x Mana. Again, these share the same action bar slot, but one is triggered with the addition of the Alt key.
Fire: I dunno... This comes down to personal choice. There's lots of cases were 5x Searing or 5x Magma can be quite handy. I hate killing monsters with totems, though, since you can't loot them, however, so generally I don't even bother. If it's an elite, I'll maybe pull with LB and then drop 5x Fire Nova totems to soften up the monster a bit, then follow it up by 5x Searing. Searing does more damage, but if you have lots of guys around you, 5x magma will do more combined damage.
Hope that helps. It really all comes down to play style.
If you want specific macro information for shamans, the wiki has some pretty good write-ups.
A-Team
FYI the Fire Novas and Magma totems are for melee purposes. That is,to get rid of those who would try to melee you in close quarters. Then Thunderstorm them away from you(500-600 dmg per toonX5) then Chain Lightning. Rinse repeat Nova/Magma if necessary to finish the combatant. If all else fails in PVP, drop 5 fire/earth elementals and see who loses first lol.
EvilSqueegee
11-11-2008, 10:21 PM
FYI the Fire Novas and Magma totems are for melee purposes. That is,to get rid of those who would try to melee you in close quarters. Then Thunderstorm them away from you(500-600 dmg per toonX5) then Chain Lightning. Rinse repeat Nova/Magma if necessary to finish the combatant. If all else fails in PVP, drop 5 fire/earth elementals and see who loses first lol.*Snickerfits*
I have more fun scaring the crap out of people with the elementals. By my experience, the elementals are more useful via the panic they cause than the damage they do (and that's saying something, those elementals pump out some serious whoopin'.) I've taken out entire WSG teams as people panic, some try and run past, others backpedal and start tab-target spamming, etc.
But we stray from the topic!
I, personally, hate not having totems down. In PVP I *always* have groundings and tremors around me. I'm the type that stays put on his totem farm as long as he possibly can, and when he has to move, tries to move to somewhere where he has the time to drop another totem farm. Questing and world PVE? I rarely bother with totems. But in an instance, against elites, or in PVP? You're effectively ignoring a vast amount of your potential capabilities, in my opinion, if you don't have your totems out. I'm big on efficiency (and I've found that I have to be, given that I have no tank or dedicated healer. :P)
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