View Full Version : What professions do you all plan to level up in the expansion?
knopstr
11-11-2008, 12:08 PM
For the following sets of teams since quite a few of us have them;
5 shamans
1 tank + 4 clothies
well,
I have not built a shaman paladin team yet.
But for mine I am going to continue with the versatility theme.
Priest - Engineering/Enchanting (currently Enchanting/Tailoring)
Druid - Engineering/Alchemy
Warrior - Engineering/Herbalism
Mage - Engineering/Inscription
Paladin - Engineering/Jewel Crafting
Not in group
Rogue - Engineering/Mining (already there)
Shaman - Engineering/Skinning
This will give me all of the "re-sale" professions and the gathering I need for it.
And of course I LOVE engineering. :)
puppychow
11-11-2008, 12:35 PM
I have a few 70s and I am going with prot pally + mage + 3 shammies. I've already leveled up to 350/375 profs on all of them:
pally = mining/alchemy
mage = tailor/enchant
shamans = skinning, LW, mining, JC, herbalism, inscription
The only profs I am missing are blacksmithing (all mats saved, gonna use for a deathknight later) and engineering, which I have on a 70 warr I will level later.
Mining is gonna be a big money maker, there is a xmute on 20 hour cooldown for a bar that is used heavily by BSs and engineers and will be in very tight supply.
In TBC each prof had very good high end BOP items - weps for BSs, entire sets for tailors, decent items for LWs, etc. In WOTLK profs get self-buffs like 2 extra gem sockets for BSs or ring enchants for enchanters, but almost all crafted items are BoE and may not be "the best". Frankly having 5 miners may be the best money maker, if you have your heart set on 5 mechanohogs or mammoths.
Aradar
11-11-2008, 01:22 PM
I currently am setup as follows:
Pally - Eng/BS
Shaman - LWX4, Ench, Alch, JC, Inscription
However, WoWHead currently states there are 228 BoE crafted by profession items requiring between level 71 and 80 whereas there are only 17 BoP items. If that doesn't change, I will change my professions, particularly LWX4. In TBC, LW could give you a very good head start at 70 in terms of gear but it doesn't appear that is still going to be the case at 80 so there is no reason to hold on to that profession.
It seems, the developers are putting the incentive in the little extras instead of the gear. If you check the WoW forums there are many many posts on this subject. In fact, the developers have stated that they don't want people to feel forced in to a profession to gear a particular item like the BS weapons of TBC. They want people to do professions they find fun.
With that said, I'd try to pick up mining, herbalism and skinning if things don't change. Maybe tailoring to get rid of all this cloth.
All of them except fishing(which is 4 x 300 at the moment) .
Except for tailoring(364) and inscription(360) I have all primary and secondary professions at 375 \o/
I'll level all of them to max skill, but levelling my characters will be a priority.
knopstr
11-11-2008, 01:40 PM
Even though it seems strange to have Tailoring on a shaman. I was thinking of the cool down aspect for the bags/eng/cloth that people will be clambering for. My other thought is to do something like the following;
ToonA (shaman) 375 Skinning & 375 Herbalism --- Leave Alone
ToonB (shaman) 375 Mining & nothing --- Pick up Tailoring
ToonC (shaman) 240 enchanting & 340 Inscription --- Leave Alone
ToonD (shaman) nothing & nothing --- Pick up Mining & Alchemy
ToonE (shaman) nothing & nothing --- Pick up Tailoring & Alchemy
Would this make sense to all of you for making money based on upcoming cool downs?
My thought would be to do this for a couple of months to make a nice profit and then drop them to do what I want.
What do you all think?
Here's how I have mine setup, I've spent the past week and a lot of dailies gold on getting these skills maxed.
Team 1
Sedlec [Paladin] - Enchanting/Jewelcrafting
Anaimh [Shaman] - Herbalism/Alchemy
Bnaimh [Shaman] - Blacksmithing/Engineering
Cnaimh [Shaman] - Mining/Leatherworking
Dnaimh [Shaman] - Inscriptions/Tailoring
Team 2
Khaas [Death Knight] - Blacksmithing/Enchanting
Mirwai [Mage] - Tailoring/Mining
Xom [Warlock] - Tailoring/Herbalism
Caerroil [Druid] - Leatherworking/Skinning
Enaimh [Shaman] - Undecided
shaman - enchanting/mining
shaman - enchanting/inscription
shaman - enchanting/herbalism
shaman - enchanting/skinning
after how much a pain leveling enchanting was on 4 shamans no way i'm getting rid of it.
Ellay
11-11-2008, 03:09 PM
After many hours searching through the details I'm going Leatherworking/Enchanting on all of my characters.
Besides the items you can create enchanting provides +19 spell power on each ring for a total of +38 spell power you cannot get anywhere else.
Leatherworking provides +70 spell power to bracers, while the enchanting + spell power to bracer is only 30, giving you an extra +40, this is the biggest min/max out there.
Svpernova09
11-11-2008, 03:11 PM
After many hours searching through the details I'm going Leatherworking/Enchanting on all of my characters.
Besides the items you can create enchanting provides +19 spell power on each ring for a total of +38 spell power you cannot get anywhere else.
Leatherworking provides +70 spell power to bracers, while the enchanting + spell power to bracer is only 30, giving you an extra +40, this is the biggest min/max out there.wtb 204830803830840834 light leather pst.
Ellay
11-11-2008, 03:22 PM
I've been spending insane amounts of gold trying to level it. I might just wait till after xpac is out for a bit until I finish them. There is way too much demand and 0 supply.
Aradar
11-11-2008, 03:32 PM
I had LW on my healer already but leveled the other 3 at the same time. With no skinner, it was painful to say the least.
Here are the blue quotes I was referring to earlier:
There will not be a Stormherald type weapon "high level crafter only". There are however a fair number of epic crafted BoE weapons that smiths will be able to make in LK.
We didn't like the vast number of people who felt they were required to be Blacksmiths in order to get a good weapon. Players should choose their trade skills based on what they enjoy, not what they feel they must do.
and
It is very likely that we will be adding more recipes to all trade skills as the content progresses. The reason the crafter only weapons were done away with however was that most people chose to take the profession purely for the purposes of being able to skip ahead of the content or not do the content because smithing provided them with something far easier to attain than anything else they could normally get. While this is ok from time to time with an occasional piece of gear, the concept of crafters making "best in slot" items was more or less considered bad from our end. When many people dropped the trade skills they enjoyed simply because taking a different trade skills made them more powerful (Stormherald, Frozen Shadowweave) than that is clearly not what we intended.
As far as "what do I get from profession X", well I think many of the posters in this thread have pointed that out. All trade skills now provide some special benefit to the crafter that isn't just a super item. In the case of blacksmithing it's the ability to add sockets to your gear. Most of the profession perks are relatively equal in terms of what they provide, some are slightly better than others, but not enough so that you should feel ou are missing out by doing the profession you enjoy doing.
I'm going:
Mining, Mining, Mining, Mining, Mining, Mining, Mining, Mining, Mining, Mining (mining on all 10 of my toons)
Tailoring, Herablism, Alchemy, Alchemy, Inscription, Enchanting, Enchanting, Engineering, and... <insert 2 more professions - maybe 2 more alchemists; haven't thought about it much>
Why so much damn mining?
Cooldowns. That and the fact that everyone and their grandmothers will want the motorcycle (12+ days worth of cooldowns if you wait on 1 character to do them); it also appeared as if most of the awesome epic items (shields and such), can be purchased for raid tokens, so I don't see any sense in going with a profession that isn't going to be a cash cow. Mining, Herbalism, Tailoring, Enchanting, and Alchemy have always been strong, and now with the new items, new cooldowns, and new demand, I can't imagine that we'll see a slowdown in any of these professions.
algol
11-11-2008, 07:46 PM
Mining has cooldowns now? Just what the game needs, more cooldowns...
Schwarz
11-11-2008, 07:47 PM
I am starting to think that jewelcrafting might be a good option to pick up. Granted they don't have epic gems listed for wotlk yet but if you look at
http://www.wowhead.com/?item=42144
This almost does 2 things for you. It gives you more spell power and also counts toward a blue gem for meta gem/socket bonuses.
Now the question is what does Unique Equipped: Prismatic Gems (3) mean. Can you have 3 of these equiped in your gear? If so I would argue that Jcing is looking really nice.
Mining has cooldowns now? Just what the game needs, more cooldowns...
Haha, I hear you. IMO, this expansion is a farmers dream with all of the items that are created through crafting/materials:
http://www.wowhead.com/?spell=55208
I believe you need 12 of those bars for one component of the new motorcycle mount (someone correct me if I'm wrong). Material cost alone will supposedly easily exceed 18,000 gold (just raw materials and merchant stuff); factor in someone blowing 240 hours worth of cooldowns and then finding an engineer with training maxxed to craft the item for you, you'd probably be looking at an easy 23,000+ gold (if add in AH inflation, and the price will only get worse)...
This is just one item, and an example at that. There are quite a few things in WoTLK that are cooldown/tradeskill based; so I'd really expect to see prices rise. Cheers.
Kyudo
11-11-2008, 09:39 PM
I'm going:
Mining, Mining, Mining, Mining, Mining, Mining, Mining, Mining, Mining, Mining (mining on all 10 of my toons)
Hehe I've done almost the same for the same reason (being a titansteel factory). Finally got my hunter alt team to 70 and have taken up and levelled to 350+ mining on 3 of them. Man it was /wrists, but hopefully worth it in the long run. The only thing that concerns me atm is that at present it doesnt seem possible to smelt your way up your mining skills, and as this is my 3rd priority team, it may be a while before they hit 450.
For the rest, I'm retaining the skills they have for now:
Team 1
Pally: BS/Eng
Shammy1: Eng/Skin
Shammy2: Mining/LW
Shammy3: Tailoring/LW
Shammy4: Ench/LW
Shammy5: JC/LW
Team 2:
Warrior: Mining/Herbalism
Mage: Herbalism/Alch
Druid: LW/Skin
Priest: Tailoring/Herb
Hunter: Eng/Ench
Team 3:
Priest: Skin/Herb
Hunter1: Ench/Mining
Hunter2: Mining/none
Hunter3: Mining/none
Hunter4: None atm
Schwarz
11-11-2008, 10:26 PM
Mining might help you with gold but is it going to help you with PvE or PvP?
Granted the stam buff might help a little bit. I am kind of pissed the way they are going with professions. I always looked at professions as a way to get 1up on instances with starter gear. Looks like you aren't going to have this option in wotlk. I horded away enough leather to level from 1-375 on 5 characters now I am thinking i could have used the gold/space for a better profession.
What Bop stuff is there left?
engineering - haste enchant
blacksmithing - sockets
leatherworking - better bracer enchants
enchanting - ring enchants
jewelcrafting - jc gems
algol
11-12-2008, 08:34 PM
I was a little against the BoP --> BoE trend to start with, but after thinking about it...would you rather have it be BoP and you make it once and that's it, you win the tradeskill, and you're stuck with one you don't use much so you can keep the item equiped...or would you rather it be BoE and you can make more to sell too? The item will be the same either way...so...I don't really see a catch. The only loss is the percieved exclusivity / accomplishment of obtaining the ultimate super-epic crafter-only item.
Factory method has its draws. But there's titansteel, cloths, transmutes, etc...we'll have to wait, really, to see whether one is markedly more profitable. For now I think it might be best to diversify. You can still pick up any BoP recipe you come across (minus one tradeskill on a 5-box since there are now 11), and you have a variety of mutes until we have a firm trend showing which (if any) gives us the best economic leverage. Drawback is that you may eventually want to re-level a bunch of tradeskills at great cost of time and gold.
I plan to distribute my gathering skills to offset this (incl. "disenchanting"), leaving each with one slot "free." Using a Pal + 4xSha team, so inscription on the pally for cheap glyph access and Scrolls of Recall so the whole team can hearth every 20 minutes. Also mining since the tank can make the best use of the extra health, such as it is. Probably skinning on the one fated to be a resto...extra crit is fun for lightning bolts, but also fun on the healer, and it keeps things nice and symmetric.
valkry
11-12-2008, 08:39 PM
No profssions for my mboxing chars because I just cbf!
Multibocks
11-12-2008, 09:48 PM
cbf?
I'm doing enchanting on all, and gathering skills. One might have leatherworking, but thats it!
hibiki
11-13-2008, 01:22 PM
I'm probably going to keep all their professions
Priest1: tailoring/enchanting
Priest2: tailoring/alchemy
Paladin: engineering/alchemy
Hunter: mining/herbalism
Warlock: tailoring/jewelcrafting
Shaman A: tailoring/enchanting
Shaman E: mining/jewelcrafting
Shaman I: skinning/leatherworking
Shaman O: blacksmith/engineering
Shaman U: herbalism/inscription
Frosty
11-13-2008, 01:49 PM
I'm planning on changing one of my toons so I will have the following:
mining/blacksmith
herbalist /inscriptions
jewel crafting/alchemy
skinning/leatherworking
enchanting/tailoring
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