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View Full Version : Arms, Fury or Prot?



xshadowdragon
11-08-2008, 09:45 PM
I'm leveling a Priest and a Warrior and I need to know if, for leveling, Should I make my warrior, prot, fury or arms specced?

EDIT- And should I level my priest as Disc or Holy?

Tdog
11-09-2008, 02:38 AM
I have always leveled my warriors 2h fury till outlands then DW fury. But that was pre 3.0. I haven't leveled a warrior since 3.0 but damn is prot sweet now! Lots of damage and Tons of surviabililty.

Zal
11-09-2008, 03:36 AM
haven't tried prot on my warrior yet so I'd suggest fury (dual-weild 2h at 60) and priest as disc since that spec is aimed more towards attack spells (besides shadow).

Gbyrd
11-10-2008, 12:52 AM
I'd have to say level the warrior prot and your priest as shadow. because the a shadow priest can destroy things REALLY fast. The best levelling class besides a hunter. A prot warrior with mitigation the shadow priest makes up for the lack of dps. They will have great synergy, if you want you can change the warrior to fury (2hander) so you Whtie damage and Slam right after but with changes you wanan bloodthirst and if it crits instant slam. and have your priest go holy. its up to you have a heal bot or a tank both work effective. Shadow priest dps better higher burst.

Millz
11-10-2008, 09:49 AM
My main's an arms warrior, the imp rend/bleed/overpower version of the spec, and the damage is insane. Much higher than fury, and you don't have to sit in berserker stance meaning your taking less damage (mix in a thunderclap and demo shout and it's even lower).

I'd recommend going arms with a 2h axe. It's all down to personal preference though.

Method
11-10-2008, 02:25 PM
Arms or fury on a pve server - you will get ganked badly on a pvp server as you are quite squishy and terrible 1v1

Prot on a pvp server. You level slightly slower solo, but you can kill pretty much anyone 1v1 if you play it right and you can tank instances (if thats what you like to do)

Millz
11-11-2008, 05:45 AM
Arms or fury on a pve server - you will get ganked badly on a pvp server as you are quite squishy and terrible 1v1
Arm's aint squishy on a PvP server. Bladestorm+sweeping strikes rips through people.

Method
11-11-2008, 03:49 PM
Arms or fury on a pve server - you will get ganked badly on a pvp server as you are quite squishy and terrible 1v1
Arm's aint squishy on a PvP server. Bladestorm+sweeping strikes rips through people.I didn't say it doesn't dish out the dps. Fact is that while you are BS'ing away any smart person can get out of the way and once that is over, you will die. Until level 75 warriors will be like glass cannons.

Aethon
11-11-2008, 04:03 PM
All these things are fantastic, but look at what level you get them - very high up the tree. How about a little better ideas for LEVELING the warrior. Once you reach high 50's-60's there isn't much 'leveling' left. (yes, I know there are still 15-25 levels, but honestly, they don't matter as the gear is so much better it can make up for the differences in one spec or another.

what matters is pre 60, before you really get the 'good' talent points.

When I was leveling my warrior, I did 10-30 as Arms, but I was also duo'ing with a feral druid.

Tsunami
11-11-2008, 06:26 PM
i would say arms until you get duelweild, than fury. fury is good until the low to mid 50 than arms starts to be attractive again. but most ppl do a hybrid arms/fury since most of the BC tier talents sucked. in outland you should go prot.,

the priest should be adjusted to keep the warrior alive, either more damage or more healing.

this was the combo i did to level my warrior. a friend had a priest. (not multiboxing) this would be good if your ultimate goal is to do instances, since you control the two hardest classes to get for an instance run. but leveling is slower than other 2 class combo's. the warrior can't handle more than 2 mobs at a time before your priest is full time healing and than OoM. so you have to wait for the priest to drink and eat all the time. plus you lack good CC. so if you get a runner and he brings some adds, your group can quickly get in over it's head.

this group is the definition of grinding.

jettzypher
11-11-2008, 10:51 PM
i ran fury from release all the way until BC came out...after playin in outland, i got tired of stoppin every few kills to heal, so i went to prot, and have never even thought about goin back. the changes they made help prot deal ALOT more dmg than it used to. so id say fury is a good way to go til at least 60, i havent played in outland with the new fury spread, so i can only recommend prot there.

Braìnafk
12-04-2008, 11:56 AM
I am lvling a Warrior/Shaman combo ( lvl 35 atm )

The Warrior is dpsing with cleave and thunderclap, while the shaman heals or shocks/dps when need.
I had not one downtime, and i´m always pulling 2-4 mobs. Also Instances are working, just LF 3dd and the grp is rdy,
tell them, that they dont recieve a single heal, when they are pulling aggro and start.

Warrior spec http://www.wowhead.com/?talent=LZhxfZbI
Shaman spechttp://www.wowhead.com/?talent=hZZxcxzoxo

Now i try to spec fury, maybe i switch to prot when i reach the outlands.

elsegundo
12-04-2008, 02:32 PM
I went Fury with a shaman healer/dps'er.

First thing's first... get good gear. upgrade at least once every 5 levels or you'll see your warrior's damage stagnate, even after learning improved ranks.
many of the advice here is related to level 50+ where you get some of the good stuff. I didnt get bloodthirst until level 40 i think, and that took a few hours to work into a combo as i still kept my old battlestance rotation half the time. get the glyph that reduces your rage cost to Cleave. then you'll have the choice between Cleave or Heroic Strike. Cleave 2 mobs, HS one mob. simple. but that's just me and you'll probably want to get glyphs for other things depending on your preference. anyway, good luck with the leveling.

one thing i find useful is to make two macros to switch stances for charge/intercept.
macro1: /cast [combat] berzerker stance; intercept
macro2: /cast [nocombat] battle stance; charge

jettzypher
12-04-2008, 11:17 PM
you'll see your warrior's damage stagnate, even after learning improved ranks. thats cause the dmg of almost every ability the war has is increased by stats (mostly AP and block value). training new ranks primarily adds in additional effects (sometimes significant increases in dmg).

My stance is still the same, stay away from prot until youre at least 60 or better (all their best abilities dont come until the higher part of the tree). after youre 60, then id suggest prot to everyone. with the new changes theyve made, you can deal some significant dmg if you have the right gear and can still take a beating.


one thing i find useful is to make two macros to switch stances for charge/intercept if you spec prot, be sure to pick up warbringer. lets you use charge anytime, in or out of battle, and regardless of stance. so no stance dancing to charge in. also grab the two glyphs for it (one minor, one major). increases range by 5 yds and reducing cooldown by 20% i believe. on that note, also pick up glyph of devastate. being able to stack 10 sunder armors on a mob is a huge advantage (almost 8k armor reduction after training the last rank of sunder armor).

Braìnafk
12-05-2008, 03:03 AM
Hmm, what kind of stats do u pick for prot @ lvl 60?
Sta/Def/block, or DPS stats like Str/Agi/ap etc?

elsegundo
12-05-2008, 04:19 PM
you'll see your warrior's damage stagnate, even after learning improved ranks. thats cause the dmg of almost every ability the war has is increased by stats (mostly AP and block value). training new ranks primarily adds in additional effects (sometimes significant increases in dmg).

My stance is still the same, stay away from prot until youre at least 60 or better (all their best abilities dont come until the higher part of the tree). after youre 60, then id suggest prot to everyone. with the new changes theyve made, you can deal some significant dmg if you have the right gear and can still take a beating.


one thing i find useful is to make two macros to switch stances for charge/intercept if you spec prot, be sure to pick up warbringer. lets you use charge anytime, in or out of battle, and regardless of stance. so no stance dancing to charge in. also grab the two glyphs for it (one minor, one major). increases range by 5 yds and reducing cooldown by 20% i believe. on that note, also pick up glyph of devastate. being able to stack 10 sunder armors on a mob is a huge advantage (almost 8k armor reduction after training the last rank of sunder armor).ooooh... thank you for those clarifications. =]