Iceorbz
11-04-2008, 11:27 AM
Alright, I have been reading for a few days now since I got back from deployment, and tonight I started to sit down with my excell spread sheet for macros and keybings and start mapping this all out and getting ready to enter it into keyclone, along with setting up my UI's macros ect as well. So I have a few more questions.
Ok so the question first the way I am reading and understanding this, if I have Pass hotstring only, the useage of modifers should be no issue with keymaps, but.. I am limited to only passing keys that have been associated with a keymap. Correct?
- Would overiding something like DNP, enable me to pass any characters w/o regard to the the "pass strings only"? like if I wanted to spam /dance or something ? Or am I locked out of this by the Pass Hotstrings only checkbox ?
- If I ran with Pass strings only, I am assuming that I would need to macro global spells (totem spam ect) by like Key(F1) String (Totemspam) To Everyone to do that for all.
If the first is incorrect, It is my understanding that I can use shift modifiers as long as I define a keymap using that modifier and assign it to a diffferent macro button.
IE: 2 = Lighting bolt bound to ], shift+2 CL bound to [ ?
Second: If I have spells that would be globaly cast, have no targeting requirements ie totems, fire elementals, Fire nova, And then Selected Healing (based off macro like /target player /cast lhw) theres really no reason to keymap any of those keys right? Just relying on keyclone passing those keys globaly, should be sufficient since I have no targeting needed. ( I probably answered my own question, but my head is all jumbled and im really not sure.. dont wanna miss anything you know?)
Next if anyone happens to be using X-keys Pro, has this FTL system changed any of your keysetups ? How has it affected your mappings ect, and usage of keys. Im still not home from my deployment so I havnt even seen the xkeys pro I ordered almost 5 months ago =(.. =( .. I am setting up with the layout that Deceased used, it seems reasonable it will be a slight change to my current playstyle with totems as ive had like 14 totems keys. But I will what I can do and thats probably what I will use my x-keys for to lay down different totems ect.
Need a suggestion here as well: I am going to use 4 totem hotkeys F1- F4: F1 I plan to be a cast sequence of all 4 types of totems, F2 - Grounding totem for all, F4- Stoneclaw totem.
Im not sure what to put in F3. I thought about a cast sequence of earthbinds for running away, any thoughts to what should go in those 4 totem slots? Im most likely going to replace F4 with Tremor Totems, on cast sequence.
Im starting to run low on keys for this laptop lol, I think alot will be freed up by the xkeys letting me a use a few shift modifiers and stuff we will see: ive included a little bit of how im organizing my keys.
Ok so the question first the way I am reading and understanding this, if I have Pass hotstring only, the useage of modifers should be no issue with keymaps, but.. I am limited to only passing keys that have been associated with a keymap. Correct?
- Would overiding something like DNP, enable me to pass any characters w/o regard to the the "pass strings only"? like if I wanted to spam /dance or something ? Or am I locked out of this by the Pass Hotstrings only checkbox ?
- If I ran with Pass strings only, I am assuming that I would need to macro global spells (totem spam ect) by like Key(F1) String (Totemspam) To Everyone to do that for all.
If the first is incorrect, It is my understanding that I can use shift modifiers as long as I define a keymap using that modifier and assign it to a diffferent macro button.
IE: 2 = Lighting bolt bound to ], shift+2 CL bound to [ ?
Second: If I have spells that would be globaly cast, have no targeting requirements ie totems, fire elementals, Fire nova, And then Selected Healing (based off macro like /target player /cast lhw) theres really no reason to keymap any of those keys right? Just relying on keyclone passing those keys globaly, should be sufficient since I have no targeting needed. ( I probably answered my own question, but my head is all jumbled and im really not sure.. dont wanna miss anything you know?)
Next if anyone happens to be using X-keys Pro, has this FTL system changed any of your keysetups ? How has it affected your mappings ect, and usage of keys. Im still not home from my deployment so I havnt even seen the xkeys pro I ordered almost 5 months ago =(.. =( .. I am setting up with the layout that Deceased used, it seems reasonable it will be a slight change to my current playstyle with totems as ive had like 14 totems keys. But I will what I can do and thats probably what I will use my x-keys for to lay down different totems ect.
Need a suggestion here as well: I am going to use 4 totem hotkeys F1- F4: F1 I plan to be a cast sequence of all 4 types of totems, F2 - Grounding totem for all, F4- Stoneclaw totem.
Im not sure what to put in F3. I thought about a cast sequence of earthbinds for running away, any thoughts to what should go in those 4 totem slots? Im most likely going to replace F4 with Tremor Totems, on cast sequence.
Im starting to run low on keys for this laptop lol, I think alot will be freed up by the xkeys letting me a use a few shift modifiers and stuff we will see: ive included a little bit of how im organizing my keys.