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View Full Version : Passing Modified keystrokes but not unmodified ones? (Keyclone)



Brookie
11-04-2008, 09:28 AM
When playing I set most of my dire keys to keys such as G, T, W,Y, H, and Q... etc etc.
I'm playing a varying class combo (dual box) so I do not want to pass these frequently used keys. (H is both overpower and Rejuv, follow me?)

Therefor I put these keys on the do not pass list of keyclone.


But I'm having a situation trying to putting the difference of motified keys versus non-mondified on the DNP list.

1) G is on the DNP list.
2) I would like to pass ctrl - G.

Can anyone give me some instruction on doing so?

jurence
11-04-2008, 10:35 AM
It should already work. I know that i have wasd on DNP but i can hold down alt + WASD and my alts run.

ZorbaTheGeek
11-04-2008, 11:00 AM
Unless you specifically DNP modified keys they should all pass. I DNP all my alphanumerics, space, enter, backslash etc so I can talk without pressing pause. Everything I want to pass is either bound to a non-chat key or a modified one.

Brookie
11-04-2008, 11:12 PM
When I try to add a modified key to the DNP list, it just adds the base key.

For example, I highlight the "Add a key" place, then click CTRL+G.
G is then added to the DNP list.

Is this normal?

moosejaw
11-05-2008, 02:16 AM
On the DNP page, check the white list box. Now only enter the keys you want passed. This way allows the plain and modified keys to pass correctly. The standard dnp is a black list and frankly I couldn't operate that way, too many keys to block including the occasional combo that would sneak through. Just use a white list and it will be all better.

Brookie
11-05-2008, 10:52 AM
Thanks for that bit of info on the whitelist bud. Before I was just clicking the "add to DNP" area and then facerolling my keyboard to add all the keys.