View Full Version : Is CC in heroics necessary?
Taybox
11-01-2008, 05:02 PM
OK. Still wishy washy on what i want to do. PVE is my main goal.
I have a 70 prot pally on my main.
I was going to go with 4 shammy and my pally as tank, bc i heard its easy mode, but i think i would enjoy it more if i went with the normal build, like pally tank, shammy healer, then mage/lock/hunter dps. just because i like having different toons and gearing them up different. but im not sure if i will be able to do heroic like that.
also im wondering if its necessary to get complicated macros and CC mobs. or can i just AOE tank all the mobs and mowe them down 1 at a time?
thanks
antishadow
11-01-2008, 06:48 PM
Shamans get Hex which is a CC in wrath. I have been aoe tanking heroics just fine with my prot paladin however it does take better gear. if your going to jump right into them you'll want to get some CC to start.
Budkin
11-01-2008, 07:23 PM
I don't use a pally tank but i have taken a few with me. I i aoe pull 1s dead 2 close to dead before they get to me pally picks up what they can then i don't have to heal them right away so i can focus on dps not healing.
Ualaa
11-01-2008, 08:00 PM
One-boxing.... I always looked at CC's as a crutch for those not strong enough to do the instance without.
At the start of Burning Crusade, not a lot of groups could do tougher instances, including heroics without CC's.
As the game progressed, CC's made fights easier but also significantly slower then just killing everything at once.
It depends on the gear level of what you have versus what you're going against.
If you have an AoE tank - and just about every tank now has decent AoE threat...
and you have sufficient damage to drop the mobs before your tank dies and/or healer mana is low...
Then you don't really need the CC.
If you are starting heroics, you might not be able to handle a four pull at all, but a two pull is easily managed.
So the need of CC is relative to your strength against that of your opponents.
Fuzzyboy
11-01-2008, 08:57 PM
It's not really necessary, but it can make some situations a whole lot easier. Some of the pulls in MGT comes to mind, not to mention the third boss. Still, come WotLK, you'll be hard pressed to find a group combination with no CC. Shamans get hex, druid root now work indoors, mages have poly, locks banish, hunters trap, rogues sap, priests have shackle and that new intervention-like spell, even ret paladins have CC now. Basically you can't get a non-cc group unless you're rolling with 5 wars :-)
Kulzor
11-03-2008, 10:57 AM
I do from 1-5 heroics a day on my multibox team, and use no CC. I *do* lead off most fights with a Hammer of Justice when the pack of mobs reach the paladin though (and only when they reach her, so she can get off Hammer of Righteousness, otherwise that mob is out of range and it messes up my rotation).
I went with the +1 second glyph for Hammer of Justice too, just for that extra moment to keep off one attack. If you have a BM hunter, you can use Intimidate to throw in an extra two second stun somewhere in the fight too.
Sarduci
11-03-2008, 01:22 PM
Is CC in heroics necessary?
No. But it sure helps with some of them.I'll second that. Gear > CC
Toned
11-03-2008, 06:49 PM
I don't bother with CC... I can blow heroics apart with 5 shams ( ele spec'd)... and I feel that my prot pally, 3 ele sham, 1 resto sham setup... makes heroics even easier.
My paladin has only been 70 a week and he tanks fine armory Lawltankadin on Magtheridon. I'm going to move more towards a 5 diff class pve group for WOTLK aswell as my 5sham pvp grp. Then hopefully 10box them :P Thinking of doing Paladin, Priest,Boonkin, Mage, Lock... CC is there if it's ever needed.
Doing Prot Warrior 3x shaman and 1 holy paladin all with pretty crappy gear and I'm not finding that I need CC at all. My holy pally just spams the crap out of FOL on my warrior and the shaman's drop crap so fast that my warrior doesn't take a ton of dmg. The only time I've actually had to worry about healing to date is when I get to the boss, which with 3 back up healers isn't really a problem.
Fuzzyboy
11-04-2008, 10:28 AM
Basically CC will make a lot of things easier, but it may also make them slower. With CC you can do content you may not otherwise be able to do, but after 3.0 you can do heroics without CC with pretty crappy gear (heroic MgT 3rd boss being the possible exception), so it's unlikely you'll need it. WotLK is another matter. Heroic content isn't very explored as things are now. Blue posts have suggested more movement related fights, compared to now, but it's pretty much all speculation. We'll just have to wait and see, but as far as BC is concerned, you'll probably be fine without CC :-)
shaeman
11-04-2008, 11:51 AM
Personally I consider grounding totems and stoneclaw totems as a form of CC. They nullify the damage of one or more mobs for a period of time.
If you can just walk through an entire instance, pull all the mobs you want and not have to worry about crowd controlling anything, then you probably outgear the instance and should be doing something harder (unless you are farming gold or rep items).
If you are at that stage - doesn't it bore you?
Fuzzyboy
11-04-2008, 12:49 PM
Stoneclaws are a form of CC, I wouldn't qualify groundings as such - if grounding totems are CC, then you could put priest shielding in the same and to some extent even healing or tanking gear etc. Usually CC is referred to as incapacitating a mob - if its a caster mob which only uses targeted spells and doesn't melee, then yeah, I guess groundings can work as CC.
Not needing CC doesn't mean you outgear the instance. When I started doing heroics i was in 90% blues and I didn't need CC, so i didn't in any way outgear the instance.
puppychow
11-04-2008, 01:43 PM
No CC is needed in any of the WOTLK instances, regular or heroics. You won't really need hex either, I don't recall using it once in any instance and I've run 3-4 of the heroics on beta.
A tank however imo is going to be very useful, the mobs hit very hard and you may even want a healer spec'd character. Most of the boss fights are not tank'n'spank but do require mobility, movement, and target switching so a shaman team is still very good. Cloth teams or a tankless team is going to have harder times, imo (talking mostly heroics).
vBulletin® v4.2.2, Copyright ©2000-2025, Jelsoft Enterprises Ltd.