View Full Version : 5 druids vs 5 shamans vs 5 priests.
incendie22
10-29-2008, 03:03 PM
I can't decide what to pick. 5 druids, 5 shamans, or 5 priests.
Druids can stealth to bosses.
Shamans can chainlightning, totems
Priest have shadow
Drizzit
10-29-2008, 03:17 PM
So if they lock this post are you going to repost again?
Kaynin
10-29-2008, 03:27 PM
5x Paladins.
Drizzit
10-29-2008, 03:28 PM
5 holy pallies... they are unstoppable
pengwynman
10-29-2008, 03:35 PM
5x holy pallies obv, no other choice really
5 shaman, tremor totems ftw
incendie22
10-29-2008, 03:39 PM
To the OP - you need to post things like goals and objectives, expectations, etc if you want to get any kind of useful answer.
goals: 5man heroics
objectives: Battleground
expection: uber pwnage in PvP
pengwynman
10-29-2008, 04:16 PM
To the OP - you need to post things like goals and objectives, expectations, etc if you want to get any kind of useful answer.
goals: 5man heroics
objectives: Battleground
expection: uber pwnage in PvPoh well in that case, 5 gnome necromancers is going to be your best bet
badashh
10-29-2008, 04:17 PM
5 death knights is really your only option
dodar
10-29-2008, 04:32 PM
I can't decide what to pick. 5 druids, 5 shamans, or 5 priests.
Druids can stealth to bosses.
Shamans can chainlightning, totems
Priest have shadowalmost feels weird giving a genuine answer after this out pouring of haterade, but as for my 2cents: lovin the four balance druid team myself. stick a fifth feral out in front and you have yourself an ideal dungeon crew (especially with druid cc working indoors now). so far, i haven't needed a dedicated healer when running my four with my gf's tank, since i keep three of my droods out of boomkin for HoT-ing and occasional heal rotations. however, i'm just starting heroics now, and am leaving open the option of respeccing one of the droods resto if and when it may become necessary. and the first time i stealth killed a boss i was well stoked.
for pvp, i'd say go all balance and have your current leader (i switch on the fly) be in boomkin. i like that it gives my enemies the choice of going for my leader and dealing with 400% more armor and proc'ing frenzy, or settling for targeting my follow cows. with just four, i can get eight DoTs on a player in one GCD. even with my shitty gear, this can kill a lot of toons itself (especially with insect swarm glyphed up 30%dmg), but at the very least it gets them on their heels and ready to be picked off with a quick flurry of wraths. or better yet, picked off by my friends while i move on post haste to DoTing up the next guy. in a matter of seconds, i can get 8 dots on a whole room of alliance. just imagine what ten dots a piece can do.
Aethon
10-29-2008, 04:52 PM
Why not try a mix; 1 balance druid, 1 resto shammy; 3 shadow priests?
Or, you could try the heroic bard class, when that comes in the next patch
Schwarz
10-29-2008, 05:20 PM
You know people joke about 5 paladins but I think this might have potential. One of the great thing about shaman is that they wear mail/shields so they can usuall last longer than clothie dps. Now think if your dps had just that much more armor they could last even longer. I know when I was playing solo I used to love pally healers b/c they could take a hit or 2 before dying.
Ualaa
10-29-2008, 05:39 PM
You could consider going Dreamstate for either your healer druid or all of them.
Dreamstate is a cross between Balance and Restoration talents. It is primarily a healer build, but usually with more points in Balance then Restoration.
In Balance, include:
- Moonglow 3/3 (9% mana cost reduction on Moonfire, Starfire, Starfall, Wrath, Healing Touch, Regrowth, Rejuvenation)
- Nature's Mastery 2/2 (4% increased crit on Wrath, Starfire, Starfall, Nourish, Healing Touch).
- Nature's Splendor 1/1 (Adds 3 seconds to Rejuvenation, 6 seconds to Regrowth, 2 seconds to Lifebloom and Insect Swarm)
- Lunar Guidance 3/3 (Increases Spell Power by 12% of your Intellect)
- Dreamstate 3/3 (Regenerate mana equal to 10% of your intellect every 5 seconds, even while casting)
- Improved Moonkin Aura 3/3 (Spellpower increased by 15% of your spirit -- Offense only, cannot heal in Moonkin form)
Genesis, Nature's Grace, Nature's Reach, Vengeance, Insect Swarm and Improved Faerie Fire are all interesting for Dreamstate.
You might have only one of your druids go Imp-FF instead of Imp-Moonkin, that druid would be your primary healer.
Only one of your toons needs Insect Swarm as well. You'd probably want equal number of points in Nature's Reach across all toons.
In Restoration, you want anything that increases heals especially Rejuvenation, Regrowth and Swiftmend.
- Nature's Focus 3/3 and Furor 2/5 (One will take MotW 2/2)
- Avoid Naturalist (Healing Touch is not your primary Heal)
- Intensity and Omen of Clarity reduce mana use.
- Master Shapeshifter is extra damage while in Moonkin.
- Improved Rejuvenation is required for Improved Regrowth.
- Nature's Swiftness can be used offensively or defensively.
- Improved Tranquility = threat free with 60% cooldown reduction, Round-Robin this could be pretty sick.
- Gift of Nature improves all Heals and leads to Swiftmend.
- Improved Regrowth boosts crit chance by 50% via these 5 points, making this your best big heal.
- Swiftmend is useful for out-healing burst damage.
- Living Spirit is a 15% spirit boost, helps mana regeneration and increases damage via Improved Moonkin.
For heals, Lifebloom is the primary heal.
Against harder hitting opponents, Rejuvenation should be up always primarily for Swiftmend.
Regrowth will crit almost every cast, making it the default big heal.
Whichever druid is the primary healer, will want Swiftmend in their pre-80 build; the others can build towards it.
You end up with a team whose damage scales with both intellect and spirit.
Your most frequently cast spells (offense and defense) cost reduced mana.
You regenerate mana very quickly - 30% while casting, 10% of your intellect all the time.
Aside from your feral, each toon can effectively dps and heal, so they all dps weak stuff for faster kills.
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larifari
10-30-2008, 07:20 AM
I am leveling 5 Balance druids too. My plan is to skill up to IMproved Rejuvenation for better Healing and up to Natures Swiftness for 3 min instant starfire :), the rest of the skillpoints into the balancetree...
So with lvl 80 i sneak into the arena and i will be able to kill someone instantly, but after this i ve realy no plan how to kill two healers or to heal my self without the protecting Moonkin Forrm :wacko:
I find Ullaa´s mixed skilling very intresting for boxers too, espacialy for pve. Mixed like that you can do all you want, heroics as well i would say.
errr.... op aside, i have ran both 5x pally, 5x druid, and 5x shammy groups. and all I can say is dont underestimate the pally group. yes, they dont generally kill as easily as a ranged dps group due to positioning issues, but I have been pleasantly surprised by my experiment with the pallies. (and i leveled this group to 60 pre-3.0.2, after the patch it's much better)
+
- high survivability (plate, shield, all can heal, rez, DI for wipe prevention, 5x blessings/auras. tho last part is less useful now after 3.0.2 with fewer blessings)
- freaking amazing against undeads & demons. i giggled like a little girl in WPL just spamming 5x consecrate/holy wrath/exorcism
- flexbility. can easily spec into holy trinity of 1 tank, 1 heal, 3x dps and all can do their job efficiently.
would type more but it's 5 now and i'm gonna run away from work. good luck!
Haruko
11-02-2008, 12:38 PM
I did 4 x priests, that is actually a pretty cool combo.
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